usbloadergx/source/cheats/cheatmenu.cpp
dimok321 f3ef9104b1 *Whole lot of cleanup in the cfg.c
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
2010-09-19 20:25:12 +00:00

183 lines
6.7 KiB
C++

#include <string.h>
#include <unistd.h>
#include "libfat/fat.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "fatmounter.h"
#include "listfiles.h"
#include "menu.h"
#include "filelist.h"
#include "sys.h"
#include "gct.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
/****************************************************************************
* CheatMenu
***************************************************************************/
int CheatMenu( const char * gameID )
{
int choice = 0;
bool exit = false;
int ret = 1;
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if ( !btnClick2 ) btnClick2 = new GuiSound( button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume );
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf( imgPath, sizeof( imgPath ), "%sbutton_dialogue_box.png", Settings.theme_path );
GuiImageData btnOutline( imgPath, button_dialogue_box_png );
snprintf( imgPath, sizeof( imgPath ), "%ssettings_background.png", Settings.theme_path );
GuiImageData settingsbg( imgPath, settings_background_png );
GuiImage settingsbackground( &settingsbg );
GuiTrigger trigA;
trigA.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger( -1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B );
GuiText backBtnTxt( tr( "Back" ) , 22, THEME.prompttext );
backBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 );
GuiImage backBtnImg( &btnOutline );
GuiButton backBtn( &backBtnImg, &backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2, 1 );
backBtn.SetLabel( &backBtnTxt );
backBtn.SetTrigger( &trigB );
GuiText createBtnTxt( tr( "Create" ) , 22, THEME.prompttext );
createBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 );
GuiImage createBtnImg( &btnOutline );
GuiButton createBtn( &createBtnImg, &createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2, 1 );
createBtn.SetLabel( &createBtnTxt );
char txtfilename[55];
snprintf( txtfilename, sizeof( txtfilename ), "%s%s.txt", Settings.TxtCheatcodespath, gameID );
GCTCheats c;
int check = c.openTxtfile( txtfilename );
int download = 0;
switch ( check )
{
case -1:
WindowPrompt( tr( "Error" ), tr( "Cheatfile is blank" ), tr( "OK" ) );
break;
case 0:
download = WindowPrompt( tr( "Error" ), tr( "No Cheatfile found" ), tr( "Download Now" ), tr( "Cancel" ) );
if ( download == 1 )
{
download = CodeDownload( gameID );
if ( download < 0 || c.openTxtfile( txtfilename ) != 1 )
break;
}
else
break;
case 1:
int cntcheats = c.getCnt();
customOptionList cheatslst( cntcheats );
GuiCustomOptionBrowser chtBrowser( 400, 280, &cheatslst, Settings.theme_path, "bg_options_settings.png", bg_options_settings_png, 1, 90 );
chtBrowser.SetPosition( 0, 90 );
chtBrowser.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
chtBrowser.SetClickable( true );
GuiText titleTxt( c.getGameName().c_str(), 28, ( GXColor ) {0, 0, 0, 255} );
titleTxt.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
titleTxt.SetMaxWidth( 350, SCROLL_HORIZONTAL );
titleTxt.SetPosition( 12, 40 );
for ( int i = 0; i <= cntcheats; i++ )
{
cheatslst.SetValue( i, "%s", c.getCheatName( i ).c_str() );
cheatslst.SetName( i, "OFF" );
}
HaltGui();
GuiWindow w( screenwidth, screenheight );
w.Append( &settingsbackground );
w.Append( &titleTxt );
w.Append( &backBtn );
w.Append( &createBtn );
w.Append( &chtBrowser );
mainWindow->SetState( STATE_DISABLED );
mainWindow->ChangeFocus( &w );
mainWindow->Append( &w );
ResumeGui();
while ( !exit )
{
VIDEO_WaitVSync ();
ret = chtBrowser.GetClickedOption();
if ( ret != -1 )
{
const char *strCheck = cheatslst.GetName( ret );
if ( strncmp( strCheck, "ON", 2 ) == 0 )
{
cheatslst.SetName( ret, "%s", "OFF" );
}
else if ( strncmp( strCheck, "OFF", 3 ) == 0 )
{
cheatslst.SetName( ret, "%s", "ON" );
}
}
if ( createBtn.GetState() == STATE_CLICKED )
{
createBtn.ResetState();
if ( cntcheats > 0 )
{
int selectednrs[30];
int x = 0;
for ( int i = 0; i <= cntcheats; i++ )
{
const char *strCheck = cheatslst.GetName( i );
if ( strncmp( strCheck, "ON", 2 ) == 0 )
{
selectednrs[x] = i;
x++;
}
}
if ( x == 0 )
{
WindowPrompt( tr( "Error" ), tr( "No cheats were selected" ), tr( "OK" ) );
}
else
{
subfoldercreate( Settings.Cheatcodespath );
string chtpath = Settings.Cheatcodespath;
string gctfname = chtpath + c.getGameID() + ".gct";
c.createGCT( selectednrs, x, gctfname.c_str() );
WindowPrompt( tr( "GCT File created" ), NULL, tr( "OK" ) );
exit = true;
break;
}
}
else WindowPrompt( tr( "Error" ), tr( "Could not create GCT file" ), tr( "OK" ) );
}
if ( backBtn.GetState() == STATE_CLICKED )
{
backBtn.ResetState();
exit = true;
break;
}
}
HaltGui();
mainWindow->SetState( STATE_DEFAULT );
mainWindow->Remove( &w );
ResumeGui();
break;
}
return choice;
}