mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
f3ef9104b1
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
287 lines
7.6 KiB
C++
287 lines
7.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <algorithm>
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#include <string>
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#include <malloc.h>
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#include "usbloader/wbfs.h"
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#include "settings/newtitles.h"
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#include "settings/CSettings.h"
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#include "xml/xml.h"
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#include "FreeTypeGX.h"
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#include "GameList.h"
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#include "memory.h"
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GameList gameList;
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GameList::GameList()
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{
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}
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void GameList::clear()
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{
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FullGameList.clear();
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FilteredList.clear();
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//! Clear memory of the vector completely
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std::vector<struct discHdr *>().swap( FilteredList );
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std::vector<struct discHdr>().swap( FullGameList );
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}
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struct discHdr * GameList::at( int i )
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{
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if ( i < 0 || i >= ( int ) FilteredList.size() )
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return NULL;
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return FilteredList[i];
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}
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int GameList::ReadGameList()
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{
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FullGameList.clear();
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FilteredList.clear();
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// Retrieve all stuff from WBFS
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u32 cnt;
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int ret = WBFS_GetCount( &cnt );
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if ( ret < 0 )
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return -1;
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/* Buffer length */
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u32 len = sizeof( struct discHdr ) * cnt;
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/* Allocate memory */
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struct discHdr *buffer = ( struct discHdr * ) allocate_memory( len );
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if ( !buffer )
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return -1;
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/* Clear buffer */
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memset( buffer, 0, len );
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/* Get header list */
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ret = WBFS_GetHeaders( buffer, cnt, sizeof( struct discHdr ) );
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if ( ret < 0 )
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{
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if ( buffer )
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free( buffer );
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return -1;
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}
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FullGameList.resize( cnt );
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memcpy( &FullGameList[0], buffer, len );
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free( buffer );
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return LoadUnfiltered();
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}
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static bool WCharSortCallback(const wchar_t char1, const wchar_t char2)
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{
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if(char2 == 0)
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return true;
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if(char1 == 0)
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return false;
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return char2 > char1;
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}
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int GameList::FilterList( const wchar_t * gameFilter )
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{
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if ( FullGameList.size() == 0 )
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ReadGameList();
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if ( gameFilter )
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GameFilter.assign( gameFilter );
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FilteredList.clear();
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AvailableSearchChars.clear();
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for ( u32 i = 0; i < FullGameList.size(); ++i )
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{
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struct discHdr *header = &FullGameList[i];
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/* Register game */
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NewTitles::Instance()->CheckGame( header->id );
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/* Filters */
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if ( Settings.fave )
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{
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struct Game_NUM* game_num = CFG_get_game_num( header->id );
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if ( !game_num || game_num->favorite == 0 )
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continue;
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}
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//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
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if ( strncasecmp( ( char* )header->id, "__CFG_", 6 ) == 0 )
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continue;
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if ( Settings.parentalcontrol && !Settings.godmode )
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if ( get_block( header ) >= Settings.parentalcontrol )
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continue;
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/* Other parental control method */
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if ( Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.Parental.enabled == 1 )
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{
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// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
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s32 rating = GetRatingForGame( ( char * ) header->id );
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if ( ( rating != -1 && rating > Settings.Parental.rating ) ||
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( rating == -1 && get_pegi_block( header ) > Settings.Parental.rating ) )
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{
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continue;
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}
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}
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wchar_t *gameName = charToWideChar( get_title( header ) );
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if ( gameName && *GameFilter.c_str() )
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{
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if ( wcsnicmp( gameName, GameFilter.c_str(), GameFilter.size() ) != 0 )
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{
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delete [] gameName;
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continue;
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}
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}
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if ( gameName )
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{
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if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos )
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AvailableSearchChars.push_back( gameName[GameFilter.size()] );
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delete [] gameName;
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}
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FilteredList.push_back( header );
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}
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NewTitles::Instance()->Save();
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AvailableSearchChars.push_back( L'\0' );
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if ( FilteredList.size() < 2 )
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AvailableSearchChars.clear();
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SortList();
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return FilteredList.size();
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}
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int GameList::LoadUnfiltered()
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{
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if ( FullGameList.size() == 0 )
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ReadGameList();
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GameFilter.clear();
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AvailableSearchChars.clear();
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FilteredList.clear();
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for ( u32 i = 0; i < FullGameList.size(); ++i )
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{
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struct discHdr *header = &FullGameList[i];
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/* Register game */
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NewTitles::Instance()->CheckGame( header->id );
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wchar_t *gameName = charToWideChar( get_title( header ) );
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if ( gameName )
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{
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if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos )
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AvailableSearchChars.push_back( gameName[GameFilter.size()] );
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delete [] gameName;
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}
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FilteredList.push_back( header );
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}
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NewTitles::Instance()->Save();
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AvailableSearchChars.push_back( L'\0' );
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if ( FilteredList.size() < 2 )
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AvailableSearchChars.clear();
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SortList();
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return FilteredList.size();
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}
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void GameList::SortList()
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{
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if ( FilteredList.size() < 2 )
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return;
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if ( Settings.sort == PLAYCOUNT )
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{
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std::sort( FilteredList.begin(), FilteredList.end(), PlaycountSortCallback );
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}
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else if ( Settings.fave )
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{
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std::sort( FilteredList.begin(), FilteredList.end(), FavoriteSortCallback );
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}
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else
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{
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std::sort( FilteredList.begin(), FilteredList.end(), NameSortCallback );
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}
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if ( AvailableSearchChars.size() > 1 )
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std::sort( AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback );
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}
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bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
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{
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return (strcasecmp(get_title((struct discHdr *) a), get_title((struct discHdr *) b)) < 0);
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}
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bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
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{
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struct Game_NUM* game_num1 = CFG_get_game_num( a->id );
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struct Game_NUM* game_num2 = CFG_get_game_num( b->id );
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int count1 = 0, count2 = 0;
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if (game_num1)
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count1 = game_num1->count;
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if (game_num2)
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count2 = game_num2->count;
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if (count1 == count2)
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return NameSortCallback(a, b);
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return (count1 > count2);
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}
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bool GameList::FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b)
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{
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struct Game_NUM* game_num1 = CFG_get_game_num( a->id );
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struct Game_NUM* game_num2 = CFG_get_game_num( b->id );
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int fav1 = 0, fav2 = 0;
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if (game_num1)
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fav1 = game_num1->favorite;
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if (game_num2)
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fav2 = game_num2->favorite;
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if (fav1 == fav2)
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return NameSortCallback(a, b);
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return (fav1 > fav2);
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}
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