mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
f3ef9104b1
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
497 lines
12 KiB
C
497 lines
12 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <ogc/lwp_watchdog.h>
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#include <wiiuse/wpad.h>
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "apploader.h"
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#include "disc.h"
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#include "video.h"
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#include "wdvd.h"
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#include "alternatedol.h"
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#include "memory.h"
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#include "wbfs.h"
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#include "../gecko.h"
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#include "../fatmounter.h"
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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#define WII_MAGIC 0x5D1C9EA3
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//appentrypoint
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u32 appentrypoint;
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/* Disc pointers */
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static u32 *buffer = ( u32 * )0x93000000;
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static u8 *diskid = ( u8 * )Disc_ID;
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void __Disc_SetLowMem( void )
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{
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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/* Setup low memory */
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*Assembler = 0x38A00040; // Assembler
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*( u32 * )0x800000E4 = 0x80431A80;
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*( vu32 * )0xCD00643C = 0x00000000; // 32Mhz on Bus
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//If the game is sam & max: season 1 put this shit in
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char gameid[8];
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memset( gameid, 0, 8 );
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memcpy( gameid, ( char* )Disc_ID, 6 );
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if ( ( strcmp( gameid, "R3XE6U" ) == 0 ) || ( strcmp( gameid, "R3XP6V" ) == 0 ) )
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{
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*GameID_Address = 0x80000000; // Game ID Address
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}
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/* Copy disc ID */
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memcpy( ( void * )Online_Check, ( void * )Disc_ID, 4 );
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/* Flush cache */
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DCFlushRange( ( void * )Disc_ID, 0x3F00 );
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}
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void __Disc_SetVMode( u8 videoselected )
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{
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GXRModeObj *vmode = NULL;
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u32 progressive, tvmode, vmode_reg = 0;
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/* Get video mode configuration */
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progressive = ( CONF_GetProgressiveScan() > 0 ) && VIDEO_HaveComponentCable();
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tvmode = CONF_GetVideo();
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/* Select video mode register */
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switch ( tvmode )
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{
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case CONF_VIDEO_PAL:
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vmode_reg = ( CONF_GetEuRGB60() > 0 ) ? 5 : 1;
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break;
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case CONF_VIDEO_MPAL:
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vmode_reg = 4;
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break;
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case CONF_VIDEO_NTSC:
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vmode_reg = 0;
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break;
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}
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switch ( videoselected )
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{
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case 0:
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/* Select video mode */
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switch ( diskid[3] )
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{
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/* PAL */
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case 'P':
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case 'D':
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case 'F':
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case 'I':
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case 'S':
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case 'H':
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case 'X':
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case 'Y':
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case 'Z':
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if ( tvmode != CONF_VIDEO_PAL )
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{
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vmode_reg = 5;
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vmode = ( progressive ) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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/* NTSC or unknown */
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case 'E':
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case 'J':
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case 'K':
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case 'W':
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if ( tvmode != CONF_VIDEO_NTSC )
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{
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vmode_reg = 0;
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vmode = ( progressive ) ? &TVNtsc480Prog : &TVNtsc480IntDf;
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}
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break;
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}
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break;
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case 1:
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vmode = &TVPal528IntDf;
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vmode_reg = ( vmode->viTVMode ) >> 2;
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break;
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case 2:
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progressive = ( CONF_GetProgressiveScan() > 0 ) && VIDEO_HaveComponentCable();
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vmode = ( progressive ) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = ( vmode->viTVMode ) >> 2;
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break;
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case 3:
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progressive = ( CONF_GetProgressiveScan() > 0 ) && VIDEO_HaveComponentCable();
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vmode = ( progressive ) ? &TVNtsc480Prog : &TVNtsc480IntDf;
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vmode_reg = ( vmode->viTVMode ) >> 2;
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break;
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case 4:
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// vmode = VIDEO_GetPreferredMode(NULL);
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break;
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}
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/* Set video mode register */
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*Video_Mode = vmode_reg;
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/* Set video mode */
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if ( vmode )
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{
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VIDEO_Configure( vmode );
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/* Setup video */
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VIDEO_SetBlack( FALSE );
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if ( vmode->viTVMode & VI_NON_INTERLACE )
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VIDEO_WaitVSync();
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}
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gprintf( "\nVideo mode - %s", ( ( progressive ) ? "progressive" : "interlaced" ) );
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}
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void __Disc_SetTime( void )
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{
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/* Extern */
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extern void settime( u64 );
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/* Set proper time */
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settime( secs_to_ticks( time( NULL ) - 946684800 ) );
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}
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s32 __Disc_FindPartition( u64 *outbuf )
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{
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u64 offset = 0, table_offset = 0;
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u32 cnt, nb_partitions;
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s32 ret;
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/* Read partition info */
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ret = WDVD_UnencryptedRead( buffer, 0x20, PTABLE_OFFSET );
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if ( ret < 0 )
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return ret;
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/* Get data */
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nb_partitions = buffer[0];
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table_offset = buffer[1] << 2;
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/* Read partition table */
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ret = WDVD_UnencryptedRead( buffer, 0x20, table_offset );
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if ( ret < 0 )
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return ret;
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/* Find game partition */
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for ( cnt = 0; cnt < nb_partitions; cnt++ )
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{
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u32 type = buffer[cnt * 2 + 1];
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/* Game partition */
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if ( !type )
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offset = buffer[cnt * 2] << 2;
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}
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/* No game partition found */
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if ( !offset )
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return -1;
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/* Set output buffer */
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*outbuf = offset;
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return 0;
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}
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s32 Disc_Init( void )
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{
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/* Init DVD subsystem */
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return WDVD_Init();
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}
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s32 Disc_Open( void )
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{
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s32 ret;
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/* Reset drive */
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ret = WDVD_Reset();
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if ( ret < 0 )
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return ret;
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/* Read disc ID */
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return WDVD_ReadDiskId( diskid );
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}
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s32 Disc_Wait( void )
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{
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u32 cover = 0;
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s32 ret;
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/* Wait for disc */
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while ( !( cover & 0x2 ) )
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{
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/* Get cover status */
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ret = WDVD_GetCoverStatus( &cover );
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if ( ret < 0 )
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return ret;
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}
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return 0;
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}
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s32 Disc_SetUSB( const u8 *id )
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{
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u32 part = 0;
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if ( wbfs_part_fs )
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{
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part = wbfs_part_lba;
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}
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else
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{
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part = wbfs_part_idx ? wbfs_part_idx - 1 : 0;
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}
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/* Set USB mode */
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return WDVD_SetUSBMode( id, part );
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}
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s32 Disc_ReadHeader( void *outbuf )
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{
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/* Read disc header */
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return WDVD_UnencryptedRead( outbuf, sizeof( struct discHdr ), 0 );
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}
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s32 Disc_IsWii( void )
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{
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struct discHdr *header = ( struct discHdr * )buffer;
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s32 ret;
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/* Read disc header */
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ret = Disc_ReadHeader( header );
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if ( ret < 0 )
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return ret;
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/* Check magic word */
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if ( header->magic != WII_MAGIC )
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return -1;
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return 0;
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}
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s32 Disc_BootPartition( u64 offset, char * dolpath, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo )
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{
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gprintf("booting partition IOS %u v%u\n", IOS_GetVersion(), IOS_GetRevision() );
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entry_point p_entry;
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s32 ret;
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/* Open specified partition */
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ret = WDVD_OpenPartition( offset );
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if ( ret < 0 )
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return ret;
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/* Setup low memory */
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__Disc_SetLowMem();
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char gameid[8];
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memset( gameid, 0, 8 );
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memcpy( gameid, ( char* )Disc_ID, 6 );
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load_wip_code( ( u8 * ) &gameid );
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/* If a wip file is loaded for this game this does nothing - Dimok */
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PoPPatch();
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/* Run apploader */
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ret = Apploader_Run( &p_entry, dolpath, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset, returnTo );
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if ( ret < 0 )
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return ret;
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free_wip();
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bool cheatloaded = false;
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if ( cheat )
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{
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/* OCARINA STUFF - FISHEARS*/
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if ( ocarina_load_code( ( u8 * ) gameid ) > 0 )
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{
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ocarina_do_code();
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cheatloaded = true;
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}
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}
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//kill the USB and SD
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USBDevice_deInit();
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SDCard_deInit();
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/* Set an appropiate video mode */
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__Disc_SetVMode( videoselected );
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/* Set time */
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__Disc_SetTime();
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//gprintf("\n\tDe-init SD & USB");
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/* Disconnect Wiimote */
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WPAD_Flush( 0 );
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WPAD_Disconnect( 0 );
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WPAD_Shutdown();
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// Anti-green screen fix
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VIDEO_SetBlack( TRUE );
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VIDEO_Flush();
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VIDEO_WaitVSync();
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gprintf( "\n\nUSB Loader GX is done.\n\n" );
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/* Shutdown IOS subsystems */
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// fix for PeppaPig (from NeoGamma)
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extern void __exception_closeall();
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IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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appentrypoint = ( u32 ) p_entry;
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if ( cheat == 1 && cheatloaded )
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{
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__asm__(
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"lis %r3, appentrypoint@h\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"mtctr %r3\n"
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"bctr\n"
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);
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}
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else
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{
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__asm__(
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"lis %r3, appentrypoint@h\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"blr\n"
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);
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}
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return 0;
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}
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s32 Disc_WiiBoot( char * dolpath, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo )
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{
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u64 offset;
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s32 ret;
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/* Find game partition offset */
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ret = __Disc_FindPartition( &offset );
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if ( ret < 0 )
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return ret;
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/* Boot partition */
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return Disc_BootPartition( offset, dolpath, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset, returnTo );
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}
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void PatchCountryStrings( void *Address, int Size )
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{
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u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 *Addr = ( u8* )Address;
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int wiiregion = CONF_GetRegion();
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switch ( wiiregion )
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{
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case CONF_REGION_JP:
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SearchPattern[0] = 0x00;
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SearchPattern[1] = 0x4A; // J
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SearchPattern[2] = 0x50; // P
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break;
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case CONF_REGION_EU:
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SearchPattern[0] = 0x02;
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SearchPattern[1] = 0x45; // E
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SearchPattern[2] = 0x55; // U
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break;
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case CONF_REGION_KR:
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SearchPattern[0] = 0x04;
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SearchPattern[1] = 0x4B; // K
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SearchPattern[2] = 0x52; // R
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break;
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case CONF_REGION_CN:
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SearchPattern[0] = 0x05;
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SearchPattern[1] = 0x43; // C
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SearchPattern[2] = 0x4E; // N
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break;
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case CONF_REGION_US:
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default:
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SearchPattern[0] = 0x01;
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SearchPattern[1] = 0x55; // U
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SearchPattern[2] = 0x53; // S
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}
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switch ( diskid[3] )
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{
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case 'J':
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PatchData[1] = 0x4A; // J
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PatchData[2] = 0x50; // P
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break;
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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PatchData[1] = 0x45; // E
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PatchData[2] = 0x55; // U
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break;
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case 'E':
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default:
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PatchData[1] = 0x55; // U
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PatchData[2] = 0x53; // S
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}
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while ( Size >= 4 )
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{
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if ( Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3] )
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{
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//*Addr = PatchData[0];
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Addr += 1;
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*Addr = PatchData[1];
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Addr += 1;
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*Addr = PatchData[2];
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Addr += 1;
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//*Addr = PatchData[3];
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Addr += 1;
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Size -= 4;
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}
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else
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{
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Addr += 4;
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Size -= 4;
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}
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}
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}
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