mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-10-02 03:35:09 +02:00
f8ae27c2e2
New: - Added game categories and filter games list by categories (Can be imported from WiiTDB). - Wiinertag support. - Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). - New ehci modules by Rodries with better drive compatibility. - Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. - Added Sneek Video Patch mode. - Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. - Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). - Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) - Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) - Added two new settings menus - Added saving of game browser position when returning to USB Loader GX Changes: - Improved several GUI controls/navigations - Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu) - Set games settings to use the global setting by default, set to "use global" to use the main loader settings. - Use TinyXML instead of MXML (better XML support) - Updated to new libs (libogc, libfat, libext2fs, libntfs) Fix: - "Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+) - Xflip setting fixed. - Fix the parental lock of Individual game settings (Thanks to NJ7) - Fix Theme downloader - Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles - Fixed timeout timer on startup to count correctly. - Fixed reversed disc image download when Custom/Original option is selected - Fixed reload of game list after a game rename - Fixed horizontal text scrolling - Fixed booting games by arguments (headless id feature) - Fixed We Dare game boot (thx oggzee) R1099 Change Log: *Added IOS225 from Rodries cIOS Installer MOD to Hermes IOS types New Forwarder V3.0 Changes: *added support for ext partitions *added support for arguments from xml *clean up of source
401 lines
8.9 KiB
C
401 lines
8.9 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <ogc/lwp_watchdog.h>
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "apploader.h"
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#include "disc.h"
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#include "video.h"
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#include "wdvd.h"
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#include "frag.h"
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#include "alternatedol.h"
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#include "memory/memory.h"
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#include "wbfs.h"
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#include "../settings/SettingsEnums.h"
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#include "../gecko.h"
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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#define WII_MAGIC 0x5D1C9EA3
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/* Disc pointers */
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static u32 *buffer = (u32 *) 0x93000000;
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static u8 *diskid = (u8 *) Disc_ID;
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static GXRModeObj *vmode = NULL;
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static u32 vmode_reg = 0;
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void Disc_SetLowMem(void)
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{
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/* Setup low memory */
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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/* Setup low memory */
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*Assembler = 0x38A00040; // Assembler
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*(u32 *) 0x800000E4 = 0x80431A80;
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
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int iosVer = IOS_GetVersion();
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if(iosVer != 222 && iosVer != 223 && iosVer != 224 && iosVer != 225 && IOS_GetRevision() >= 18)
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*GameID_Address = 0x80000000; // Game ID Address
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/* Copy disc ID */
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memcpy((void *) Online_Check, (void *) Disc_ID, 4);
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/* Flush cache */
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DCFlushRange((void *) Disc_ID, 0x3F00);
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}
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void Disc_SelectVMode(u8 videoselected)
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{
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vmode = VIDEO_GetPreferredMode(0);
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/* Get video mode configuration */
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bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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/* Select video mode register */
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switch (CONF_GetVideo())
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{
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case CONF_VIDEO_PAL:
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if (CONF_GetEuRGB60() > 0)
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{
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vmode_reg = VI_EURGB60;
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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else
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vmode_reg = VI_PAL;
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break;
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case CONF_VIDEO_MPAL:
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vmode_reg = VI_MPAL;
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break;
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case CONF_VIDEO_NTSC:
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vmode_reg = VI_NTSC;
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break;
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}
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switch (videoselected)
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{
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default:
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case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME)
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/* Select video mode */
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switch (diskid[3])
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{
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// PAL
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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if (CONF_GetVideo() != CONF_VIDEO_PAL)
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{
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vmode_reg = VI_PAL;
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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}
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break;
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// NTSC
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case 'E':
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case 'J':
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default:
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if (CONF_GetVideo() != CONF_VIDEO_NTSC)
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{
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vmode_reg = VI_NTSC;
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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}
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break;
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case VIDEO_MODE_PAL50: // PAL50
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vmode = &TVPal528IntDf;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case VIDEO_MODE_PAL60: // PAL60
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
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break;
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case VIDEO_MODE_NTSC: // NTSC
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vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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vmode_reg = vmode->viTVMode >> 2;
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break;
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case VIDEO_MODE_PAL480P:
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vmode_reg = TVEurgb60Hz480Prog.viTVMode >> 2;
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vmode = &TVNtsc480Prog;
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break;
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case VIDEO_MODE_NTSC480P:
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vmode_reg = VI_NTSC;
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vmode = &TVNtsc480Prog;
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break;
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case VIDEO_MODE_SYSDEFAULT: // AUTO PATCH TO SYSTEM
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break;
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}
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}
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void __Disc_SetVMode(void)
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{
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/* Set video mode register */
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*Video_Mode = vmode_reg;
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/* Set video mode */
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if (vmode != NULL)
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{
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VIDEO_Configure(vmode);
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}
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/* Setup video */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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void __Disc_SetTime(void)
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{
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/* Extern */
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extern void settime(u64);
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/* Set proper time */
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settime(secs_to_ticks( time( NULL ) - 946684800 ));
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}
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s32 Disc_FindPartition(u64 *outbuf)
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{
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u64 offset = 0, table_offset = 0;
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u32 cnt, nb_partitions;
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s32 ret;
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/* Read partition info */
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ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
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if (ret < 0) return ret;
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/* Get data */
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nb_partitions = buffer[0];
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table_offset = buffer[1] << 2;
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/* Read partition table */
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ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
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if (ret < 0) return ret;
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/* Find game partition */
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for (cnt = 0; cnt < nb_partitions; cnt++)
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{
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u32 type = buffer[cnt * 2 + 1];
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/* Game partition */
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if (!type) offset = buffer[cnt * 2] << 2;
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}
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/* No game partition found */
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if (!offset) return -1;
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/* Set output buffer */
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*outbuf = offset;
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return 0;
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}
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s32 Disc_Init(void)
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{
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/* Init DVD subsystem */
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return WDVD_Init();
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}
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s32 Disc_Open(void)
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{
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s32 ret;
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/* Reset drive */
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ret = WDVD_Reset();
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if (ret < 0) return ret;
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/* Read disc ID */
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return WDVD_ReadDiskId(diskid);
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}
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s32 Disc_Wait(void)
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{
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u32 cover = 0;
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s32 ret;
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/* Wait for disc */
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while (!(cover & 0x2))
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{
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/* Get cover status */
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ret = WDVD_GetCoverStatus(&cover);
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if (ret < 0) return ret;
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}
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return 0;
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}
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s32 Disc_SetUSB(const u8 *id)
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{
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/* Set USB mode */
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return WDVD_SetUSBMode((u8 *) id, -1);
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}
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s32 Disc_ReadHeader(void *outbuf)
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{
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/* Read disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
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}
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s32 Disc_IsWii(void)
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{
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struct discHdr *header = (struct discHdr *) buffer;
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s32 ret;
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/* Read disc header */
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ret = Disc_ReadHeader(header);
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if (ret < 0) return ret;
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/* Check magic word */
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if (header->magic != WII_MAGIC) return -1;
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return 0;
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}
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s32 Disc_JumpToEntrypoint(bool enablecheat, u32 dolparameter)
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{
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/* Set an appropiate video mode */
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__Disc_SetVMode();
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/* Set time */
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__Disc_SetTime();
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/* Shutdown IOS subsystems */
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extern void __exception_closeall();
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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/* Originally from tueidj - taken from NeoGamme (thx) */
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*(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1;
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if (enablecheat)
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{
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__asm__(
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"lis %r3, 0x8000\n"
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"ori %r3, %r3, 0x18A8\n"
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"nop\n"
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"mtctr %r3\n"
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"bctr\n"
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);
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}
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else
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{
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__asm__(
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"lis %r3, AppEntrypoint@h\n"
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"ori %r3, %r3, AppEntrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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"mtlr %r3\n"
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"blr\n"
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);
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}
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IRQ_Restore(level);
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return 0;
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}
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void PatchCountryStrings(void *Address, int Size)
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{
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u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
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u8 *Addr = (u8*) Address;
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int wiiregion = CONF_GetRegion();
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switch (wiiregion)
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{
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case CONF_REGION_JP:
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SearchPattern[0] = 0x00;
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SearchPattern[1] = 0x4A; // J
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SearchPattern[2] = 0x50; // P
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break;
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case CONF_REGION_EU:
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SearchPattern[0] = 0x02;
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SearchPattern[1] = 0x45; // E
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SearchPattern[2] = 0x55; // U
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break;
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case CONF_REGION_KR:
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SearchPattern[0] = 0x04;
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SearchPattern[1] = 0x4B; // K
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SearchPattern[2] = 0x52; // R
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break;
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case CONF_REGION_CN:
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SearchPattern[0] = 0x05;
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SearchPattern[1] = 0x43; // C
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SearchPattern[2] = 0x4E; // N
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break;
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case CONF_REGION_US:
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default:
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SearchPattern[0] = 0x01;
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SearchPattern[1] = 0x55; // U
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SearchPattern[2] = 0x53; // S
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break;
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}
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switch (diskid[3])
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{
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case 'J':
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PatchData[1] = 0x4A; // J
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PatchData[2] = 0x50; // P
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break;
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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PatchData[1] = 0x45; // E
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PatchData[2] = 0x55; // U
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break;
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case 'E':
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default:
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PatchData[1] = 0x55; // U
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PatchData[2] = 0x53; // S
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break;
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}
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while (Size >= 4)
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{
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if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3]
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== SearchPattern[3])
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{
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//*Addr = PatchData[0];
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Addr += 1;
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*Addr = PatchData[1];
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Addr += 1;
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*Addr = PatchData[2];
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Addr += 1;
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//*Addr = PatchData[3];
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Addr += 1;
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Size -= 4;
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}
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else
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{
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Addr += 4;
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Size -= 4;
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}
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}
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}
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