usbloadergx/source/buffer.cpp

299 lines
9.4 KiB
C++

/****************************************************************************
* USB Loader GX Team
* buffer.cpp
*
* Loading covers in a background thread
***************************************************************************/
#include <gccore.h>
#include <unistd.h>
#include "libwiigui/gui.h"
#include "usbloader/disc.h"
#include "settings/cfg.h"
#include "buffer.h"
#include "main.h"
#define BUFFERSIZE 9
extern struct discHdr * gameList;
extern u32 gameCnt;
static lwp_t bufferthread = LWP_THREAD_NULL;
static bool BufferHalt = true;
static int loading = 0;
static int offset = 0;
static int direction = 1;
static bool changed = false;
static bool firstime = true;
static GuiImageData NoCoverData(nocover_png);
static GuiImageData * cover[BUFFERSIZE];
static GuiImage * coverImg[BUFFERSIZE];
static GuiImage * NoCover[BUFFERSIZE];
GuiImage * ImageBuffer(int imagenumber)
{
if((BUFFERSIZE-1 > imagenumber) && direction >= 0) {
return coverImg[imagenumber];
}
if((0 < imagenumber) && direction < 0) {
return coverImg[imagenumber];
}
if(loading == BUFFERSIZE) {
return coverImg[imagenumber];
}
return NoCover[imagenumber];
}
void LoadImages()
{
if(!changed || BufferHalt)
return;
char ID[4];
char IDfull[7];
char imgPath[200];
for(u32 i = offset; (int) i < offset+BUFFERSIZE; i++) {
struct discHdr *header;
if(i > gameCnt-1)
header = &gameList[i-gameCnt];
else
header = &gameList[i];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image
//firsttime loading images into memory
if(firstime) {
if(coverImg[loading]) {
delete coverImg[loading];
coverImg[loading] = NULL;
}
if(cover[loading]) {
delete cover[loading];
cover[loading] = NULL;
}
cover[loading] = new GuiImageData(imgPath,0);
if (!cover[loading]->GetImage()) {
delete cover[loading];
cover[loading] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
cover[loading] = new GuiImageData(imgPath, 0);
if (!cover[loading]->GetImage()) {
delete cover[loading];
cover[loading] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
cover[loading] = new GuiImageData(imgPath, nocover_png);
}
}
coverImg[loading] = new GuiImage(cover[loading]);
} else {
if(direction >= 0) {
if(loading < BUFFERSIZE-1) {
if(coverImg[loading]) {
delete coverImg[loading];
coverImg[loading] = NULL;
}
if(loading == 0) {
if(cover[loading]) {
delete cover[loading];
cover[loading] = NULL;
}
cover[loading] = new GuiImageData(NULL, 0);
cover[loading] = cover[loading+1];
} else {
cover[loading] = cover[loading+1];
}
coverImg[loading] = new GuiImage(cover[loading]);
} else {
cover[loading] = new GuiImageData(imgPath,0);
if (!cover[loading]->GetImage()) {
delete cover[loading];
cover[loading] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
cover[loading] = new GuiImageData(imgPath, 0);
if (!cover[loading]->GetImage()) {
delete cover[loading];
cover[loading] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
cover[loading] = new GuiImageData(imgPath, nocover_png);
}
}
if(coverImg[loading]) {
delete coverImg[loading];
coverImg[loading] = NULL;
}
coverImg[loading] = new GuiImage(cover[loading]);
}
} else if(direction < 0) {
if(BUFFERSIZE-loading-1 > 0) {
if(coverImg[BUFFERSIZE-loading-1]) {
delete coverImg[BUFFERSIZE-loading-1];
coverImg[BUFFERSIZE-loading-1] = NULL;
}
if(BUFFERSIZE-loading-1 == BUFFERSIZE-1) {
if(cover[BUFFERSIZE-loading-1]) {
delete cover[BUFFERSIZE-loading-1];
cover[BUFFERSIZE-loading-1] = NULL;
}
cover[BUFFERSIZE-loading-1] = new GuiImageData(NULL, 0);
cover[BUFFERSIZE-loading-1] = cover[BUFFERSIZE-loading-1-1];
} else {
cover[BUFFERSIZE-loading-1] = cover[BUFFERSIZE-loading-1-1];
coverImg[BUFFERSIZE-loading-1] = new GuiImage(cover[BUFFERSIZE-loading-1]);
}
} else {
header = &gameList[offset];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image
cover[0] = new GuiImageData(imgPath,0);
if (!cover[0]->GetImage()) {
delete cover[0];
cover[0] = NULL;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
cover[0] = new GuiImageData(imgPath, 0);
if (!cover[0]->GetImage()) {
delete cover[0];
cover[0] = NULL;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
cover[0] = new GuiImageData(imgPath, nocover_png);
}
}
if(coverImg[0]) {
delete coverImg[0];
coverImg[0] = NULL;
}
coverImg[0] = new GuiImage(cover[0]);
}
}
}
loading++;
}
loading = BUFFERSIZE;
changed = false;
firstime = false;
}
void NewOffset(int off, int d)
{
if(offset == off || loading < BUFFERSIZE)
return;
direction = d;
offset = off;
loading = 0;
changed = true;
}
/****************************************************************************
* HaltBuffer
***************************************************************************/
void HaltBufferThread()
{
BufferHalt = true;
firstime = true;
changed = true;
loading = 0;
offset = 0;
direction = 0;
// wait for thread to finish
while(!LWP_ThreadIsSuspended(bufferthread))
usleep(100);
for(int i = 0; i < BUFFERSIZE; i++) {
delete cover[i];
cover[i] = NULL;
delete coverImg[i];
coverImg[i] = NULL;
delete NoCover[i];
NoCover[i] = NULL;
}
}
/****************************************************************************
* ResumeBufferThread
***************************************************************************/
void ResumeBufferThread(int offset)
{
BufferHalt = false;
firstime = true;
changed = true;
loading = 0;
offset = offset;
direction = 0;
for(u8 i = 0; i < BUFFERSIZE; i++) {
if(NoCover[i] != NULL) {
delete NoCover[i];
NoCover[i] = NULL;
}
NoCover[i] = new GuiImage(&NoCoverData);
}
LWP_ResumeThread(bufferthread);
}
/*********************************************************************************
* Bufferthread
*********************************************************************************/
static void * bufferinitcallback(void *arg)
{
while(1)
{
if(BufferHalt)
LWP_SuspendThread(bufferthread);
LoadImages();
}
return NULL;
}
/****************************************************************************
* InitBufferThread with priority 50
***************************************************************************/
void InitBufferThread()
{
LWP_CreateThread(&bufferthread, bufferinitcallback, NULL, NULL, 0, 50);
}
/****************************************************************************
* ShutdownThread
***************************************************************************/
void ShutdownBufferThread()
{
LWP_JoinThread (bufferthread, NULL);
bufferthread = LWP_THREAD_NULL;
}