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fonts
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new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font
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2009-05-07 22:46:54 +00:00 |
images
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cleanup and changed some graphics.
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2009-07-02 17:02:34 +00:00 |
language
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* expand escaped chars in language-files
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2009-06-26 15:20:18 +00:00 |
libwbfs
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*Changed whole GameInstall ProgressWindow behaviour
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2009-07-05 20:22:29 +00:00 |
libwiigui
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*Forgot about FlipX control when added the Carousel stuff. This should fix the wrong navigation.
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2009-07-12 15:17:23 +00:00 |
mload
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*Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol)
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2009-06-18 16:09:45 +00:00 |
network
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apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
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2009-07-11 05:55:29 +00:00 |
patches
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*Fixed Ocarina giving blackscreen
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2009-06-14 12:59:38 +00:00 |
prompts
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2009-07-13 00:40:25 +00:00 |
settings
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hide the M behind the rev# after the source has been edited for a full channel. remove the progress window after downloading an update and before installing a wad.
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2009-07-12 13:27:14 +00:00 |
sounds
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-edited some graphics
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2009-05-19 09:48:36 +00:00 |
unzip
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Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis.
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2009-06-09 05:20:49 +00:00 |
usbloader
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*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
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2009-07-12 14:02:48 +00:00 |
wad
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forgot move some files
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2009-07-12 13:18:43 +00:00 |
xml
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Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted.
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2009-06-20 10:10:40 +00:00 |
audio.cpp
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*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
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2009-05-03 18:53:31 +00:00 |
audio.h
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*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
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2009-05-03 18:53:31 +00:00 |
buffer.cpp
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*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
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2009-07-12 14:02:48 +00:00 |
buffer.h
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*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
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2009-07-12 14:02:48 +00:00 |
cheatmenu.cpp
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fix for issue 687
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2009-07-11 12:26:36 +00:00 |
cheatmenu.h
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added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
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2009-06-24 07:33:31 +00:00 |
data1
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Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
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2009-05-11 19:55:14 +00:00 |
fatmounter.c
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*Reverting the USB FAT Option (was a bad idea, going to search for a better solution)
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2009-07-05 23:50:55 +00:00 |
fatmounter.h
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* little changes
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2009-06-13 12:56:24 +00:00 |
filelist.h
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added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
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2009-06-24 07:33:31 +00:00 |
FreeTypeGX.cpp
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change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
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2009-06-23 18:59:28 +00:00 |
FreeTypeGX.h
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*Updated to new libogc (you need to update libogc files to be able to compile)
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2009-07-08 21:25:35 +00:00 |
gct.cpp
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*A few cleanups
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2009-07-05 06:39:56 +00:00 |
gct.h
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*A few cleanups
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2009-07-05 06:39:56 +00:00 |
input.cpp
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*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
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2009-05-03 18:53:31 +00:00 |
input.h
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*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
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2009-05-03 18:53:31 +00:00 |
listfiles.c
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*A few cleanups
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2009-07-05 06:39:56 +00:00 |
listfiles.h
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change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
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2009-06-23 18:59:28 +00:00 |
main.cpp
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apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
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2009-07-11 05:55:29 +00:00 |
main.h
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*Sorting files a bit
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2009-06-13 00:24:36 +00:00 |
menu.cpp
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*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
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2009-07-12 14:02:48 +00:00 |
menu.h
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*Sorting files a bit
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2009-06-13 00:24:36 +00:00 |
Metaphrasis.cpp
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*Updated to new libogc (you need to update libogc files to be able to compile)
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2009-07-08 21:25:35 +00:00 |
Metaphrasis.h
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*Updated to new libogc (you need to update libogc files to be able to compile)
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2009-07-08 21:25:35 +00:00 |
oggplayer.c
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*Changes to the OGG thread handling
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2009-06-13 21:10:37 +00:00 |
oggplayer.h
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*Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now)
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2009-05-20 00:03:43 +00:00 |
stub.S
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Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
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2009-05-11 19:55:14 +00:00 |
sys.cpp
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*A few cleanups
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2009-07-05 06:39:56 +00:00 |
sys.h
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*A few cleanups
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2009-07-05 06:39:56 +00:00 |
video.cpp
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*Updated to new libogc (you need to update libogc files to be able to compile)
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2009-07-08 21:25:35 +00:00 |
video.h
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Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.)
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2009-06-10 10:05:43 +00:00 |
wpad.c
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*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
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2009-06-18 07:36:23 +00:00 |
wpad.h
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*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
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2009-06-18 07:36:23 +00:00 |