mirror of
https://github.com/wiidev/usbloadergx.git
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628 lines
17 KiB
C++
628 lines
17 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_keyboard.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../main.h"
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#include "../settings/cfg.h"
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#include <stdio.h>
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#include <string.h>
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/**
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* Constructor for the GuiKeyboard class.
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*/
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unsigned int m;
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//const Key thekeys;
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GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
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{
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width = 540;
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height = 400;
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shift = 0;
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caps = 0;
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alt = 0;
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alt2 = 0;
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m = min;
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int mode = lang;
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selectable = true;
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focus = 0; // allow focus
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alignmentHor = ALIGN_CENTRE;
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alignmentVert = ALIGN_MIDDLE;
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strncpy(kbtextstr, t, max);
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kbtextstr[max] = 0;
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kbtextmaxlen = max;
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//QWERTY//
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if (mode == 0){
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Key thekeys[4][11] = {
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{
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{'1','!'},
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{'2','@'},
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{'3','#'},
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{'4','$'},
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{'5','%'},
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{'6','^'},
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{'7','&'},
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{'8','*'},
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{'9','('},
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{'0',')'},
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{'\0','\0'}
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},
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{
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{'q','Q'},
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{'w','W'},
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{'e','E'},
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{'r','R'},
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{'t','T'},
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{'y','Y'},
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{'u','U'},
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{'i','I'},
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{'o','O'},
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{'p','P'},
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{'-','_'}
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},
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{
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{'a','A'},
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{'s','S'},
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{'d','D'},
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{'f','F'},
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{'g','G'},
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{'h','H'},
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{'j','J'},
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{'k','K'},
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{'l','L'},
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{':',';'},
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{'\'','"'}
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},
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{
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{'z','Z'},
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{'x','X'},
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{'c','C'},
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{'v','V'},
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{'b','B'},
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{'n','N'},
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{'m','M'},
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{',','<'},
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{'.','>'},
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{'/','?'},
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{'\0','\0'}
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}
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};
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memcpy(keys, thekeys, sizeof(thekeys));}
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//DVORAK//
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if (mode == 1){
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Key thekeys[4][11] = {
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{
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{'1','!','\0'},
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{'2','@','\0'},
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{'3','#','\0'},
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{'4','$','\0'},
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{'5','%','\0'},
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{'6','^','\0'},
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{'7','&','\0'},
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{'8','*','\0'},
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{'9','(','\0'},
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{'0',')','\0'},
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{'\0','\0','\0'}
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},
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{
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{'\'','"','\0'},
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{',','<','\0'},
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{'.','>','\0'},
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{'p','P','\0'},
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{'y','Y','\0'},
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{'f','F','\0'},
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{'g','G','\0'},
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{'c','C','\0'},
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{'r','R','\0'},
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{'l','L','\0'},
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{'/','?','\0'}
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},
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{
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{'a','A','m'},
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{'o','O','m'},
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{'e','E','m'},
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{'u','U','m'},
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{'i','I','m'},
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{'d','D','m'},
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{'h','H','m'},
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{'t','T','m'},
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{'n','N','m'},
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{'s','S','m'},
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{'-','_','m'}
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},
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{
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{';',':','\0'},
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{'q','Q','\0'},
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{'j','J','\0'},
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{'k','K','\0'},
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{'x','X','\0'},
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{'b','B','\0'},
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{'m','M','\0'},
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{'w','W','\0'},
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{'v','V','\0'},
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{'z','Z','\0'},
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{'\0','\0','\0'}
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}
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};
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memcpy(keys, thekeys, sizeof(thekeys));}
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//QWETRZ//
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if (mode == 2){
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Key thekeys[4][11] = {
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{
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{'1','!','^','<EFBFBD>'},
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{'2','"','<EFBFBD>','<EFBFBD>'},
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{'3','#','<EFBFBD>','<EFBFBD>'},
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{'4','$','<EFBFBD>','<EFBFBD>'},
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{'5','%','<EFBFBD>','<EFBFBD>'},
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{'6','&','<EFBFBD>','<EFBFBD>'},
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{'7','/','<EFBFBD>','<EFBFBD>'},
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{'8','(','[','<EFBFBD>'},
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{'9',')',']','<EFBFBD>'},
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{'0','=','<EFBFBD>','<EFBFBD>'},
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{'<EFBFBD>','?','\'','<EFBFBD>'}
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},
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{
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{'q','Q','@','<EFBFBD>'},
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{'w','W','\0','<EFBFBD>'},
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{'e','E','<EFBFBD>','<EFBFBD>'},
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{'r','R','\0','<EFBFBD>'},
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{'t','T','\0','<EFBFBD>'},
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{'z','Z','\0','<EFBFBD>'},
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{'u','U','\0','<EFBFBD>'},
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{'i','I','\0','<EFBFBD>'},
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{'o','O','\0','<EFBFBD>'},
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{'p','P','\0','<EFBFBD>'},
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{'<EFBFBD>','<EFBFBD>','\0','<EFBFBD>'}
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},
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{
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{'a','A','\0','<EFBFBD>'},
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{'s','S','\0','<EFBFBD>'},
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{'d','D','\0','<EFBFBD>'},
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{'f','F','\0','<EFBFBD>'},
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{'g','G','\0','<EFBFBD>'},
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{'h','H','\0','<EFBFBD>'},
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{'j','J','\0','<EFBFBD>'},
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{'k','K','\0','<EFBFBD>'},
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{'l','L','\0','<EFBFBD>'},
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{'<EFBFBD>','<EFBFBD>','\0','<EFBFBD>'},
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{'<EFBFBD>','<EFBFBD>','\0','<EFBFBD>'}
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},
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{
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{'<','>','|','<EFBFBD>'},
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{'y','Y','\0','<EFBFBD>'},
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{'x','X','\0','<EFBFBD>'},
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{'c','C','<EFBFBD>','<EFBFBD>'},
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{'v','V','<EFBFBD>','<EFBFBD>'},
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{'b','B','\0','<EFBFBD>'},
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{'n','N','\0','<EFBFBD>'},
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{'m','M','<EFBFBD>','<EFBFBD>'},
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{',',';','\0','<EFBFBD>'},
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{'.',':','\0','\0'},
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{'-','_','\0','\0'}
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}
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};
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memcpy(keys, thekeys, sizeof(thekeys));}
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//AZERTY//
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if (mode == 3){
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Key thekeys[4][11] = {
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{
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{'1','&','<EFBFBD>','<EFBFBD>'},
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{'2','~','<EFBFBD>','<EFBFBD>'},
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{'3','"','#','<EFBFBD>'},
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{'4','`','<EFBFBD>','<EFBFBD>'},
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{'5','(','[','<EFBFBD>'},
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{'6','-','|','<EFBFBD>'},
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{'7','<EFBFBD>','<EFBFBD>','<EFBFBD>'},
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{'8','_','\'','<EFBFBD>'},
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{'9','+','^','<EFBFBD>'},
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{'0','=','@','<EFBFBD>'},
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{'<EFBFBD>',')',']','<EFBFBD>'}
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},
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{
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{'a','A','<EFBFBD>','<EFBFBD>'},
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{'z','Z','<EFBFBD>','<EFBFBD>'},
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{'e','E','<EFBFBD>','<EFBFBD>'},
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{'r','R','<EFBFBD>','<EFBFBD>'},
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{'t','T','<EFBFBD>','<EFBFBD>'},
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{'y','Y','<EFBFBD>','<EFBFBD>'},
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{'u','U','<EFBFBD>','<EFBFBD>'},
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{'i','I','<EFBFBD>','<EFBFBD>'},
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{'o','O','<EFBFBD>','<EFBFBD>'},
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{'p','P','<EFBFBD>','<EFBFBD>'},
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{'$','<EFBFBD>','<EFBFBD>','<EFBFBD>'}
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},
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{
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{'q','Q','<EFBFBD>','<EFBFBD>'},
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{'s','S','<EFBFBD>','<EFBFBD>'},
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{'d','D','\0','<EFBFBD>'},
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{'f','F','<EFBFBD>','<EFBFBD>'},
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{'g','G','\0','<EFBFBD>'},
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{'h','H','\0','<EFBFBD>'},
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{'j','J','\0','<EFBFBD>'},
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{'k','K','\0','<EFBFBD>'},
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{'l','L','\0','<EFBFBD>'},
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{'m','M','\0','<EFBFBD>'},
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{'*','%','\0','<EFBFBD>'}
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},
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{
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{'<','>','\0','<EFBFBD>'},
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{'w','W','\0','<EFBFBD>'},
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{'x','X','\0','<EFBFBD>'},
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{'c','C','<EFBFBD>','<EFBFBD>'},
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{'v','V','<EFBFBD>','<EFBFBD>'},
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{'b','B','<EFBFBD>','<EFBFBD>'},
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{'n','N','\0','<EFBFBD>'},
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{',','?','\0','<EFBFBD>'},
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{';','.','\0','<EFBFBD>'},
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{':','/','\0','<EFBFBD>'},
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{'!','<EFBFBD>','\0','<EFBFBD>'}
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}
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};
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memcpy(keys, thekeys, sizeof(thekeys));}
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keyTextbox = new GuiImageData(keyboard_textbox_png);
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keyTextboxImg = new GuiImage(keyTextbox);
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keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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keyTextboxImg->SetPosition(0, 40);//(0,0);
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this->Append(keyTextboxImg);
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kbText = new GuiText(kbtextstr, 20, (GXColor){0, 0, 0, 0xff});
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetPosition(0, 53);//(0, 13);
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this->Append(kbText);
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key = new GuiImageData(keyboard_key_png);
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keyOver = new GuiImageData(keyboard_key_over_png);
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keyMedium = new GuiImageData(keyboard_mediumkey_over_png);
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keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png);
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keyLarge = new GuiImageData(keyboard_largekey_over_png);
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keyLargeOver = new GuiImageData(keyboard_largekey_over_png);
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keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM, Settings.sfxvolume);
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigB = new GuiTrigger;
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trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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int eurocheck = 0;
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if(mode > 1) {
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eurocheck = -20;
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}
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keyBackImg = new GuiImage(keyMedium);
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keyBackOverImg = new GuiImage(keyMediumOver);
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keyBackText = new GuiText("Back", 20, (GXColor){0, 0, 0, 0xff});
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//GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow);
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//keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11*42+40+eurocheck, 0*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyBack->SetImage(keyBackImg);
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//keyBack->SetImageOver(keyBackOverImg);
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keyBack->SetLabel(keyBackText);
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//keyBack->SetSoundOver(keySoundOver);
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//keyBack->SetSoundClick(keySoundClick);
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//keyBack->SetTrigger(trigA);
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keyBack->SetTrigger(trigB);
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if (mode > 1){
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keyBack->SetPosition(11*42+40+eurocheck, 0*42+120);}
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else{
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keyBack->SetPosition(10*42+40+eurocheck, 0*42+120);}//(10*42+40, 0*42+80);
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//keyBack->SetEffectGrow();
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this->Append(keyBack);
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keyClearImg = new GuiImage(keyMedium);
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keyClearOverImg = new GuiImage(keyMediumOver);
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keyClearText = new GuiText("clear", 20, (GXColor){0, 0, 0, 0xff});
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keyClear = new GuiButton(keyClearImg, keyClearOverImg, 0, 3, (10*42+40)+eurocheck, 4*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyClear = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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//keyClear->SetImage(keyClearImg);
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//keyClear->SetImageOver(keyClearOverImg);
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keyClear->SetLabel(keyClearText);
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//keyClear->SetSoundOver(keySoundOver);
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//keyClear->SetSoundClick(keySoundClick);
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//keyClear->SetTrigger(trigA);
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//keyClear->SetPosition((10*42+40)+eurocheck, 4*42+120);//(10*42+40, 0*42+80);
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//keyClear->SetEffectGrow();
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this->Append(keyClear);
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keyAltImg = new GuiImage(keyMedium);
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keyAltOverImg = new GuiImage(keyMediumOver);
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keyAltText = new GuiText("Alt Gr", 20, (GXColor){0, 0, 0, 0xff});
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keyAlt = new GuiButton(keyAltImg, keyAltOverImg, 0, 3, 84+eurocheck, 4*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyAlt = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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//keyAlt->SetImage(keyAltImg);
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//keyAlt->SetImageOver(keyAltOverImg);
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keyAlt->SetLabel(keyAltText);
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//keyAlt->SetSoundOver(keySoundOver);
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//keyAlt->SetSoundClick(keySoundClick);
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//keyAlt->SetTrigger(trigA);
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//keyAlt->SetPosition(84+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
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//keyAlt->SetEffectGrow();
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if (mode > 1){this->Append(keyAlt);}
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keyAlt2Img = new GuiImage(keyMedium);
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keyAlt2OverImg = new GuiImage(keyMediumOver);
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keyAlt2Text = new GuiText("Accent", 20, (GXColor){0, 0, 0, 0xff});
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keyAlt2 = new GuiButton(keyAlt2Img, keyAlt2OverImg, 0, 3, (8*42+40)+eurocheck, 4*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyAlt2 = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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//keyAlt2->SetImage(keyAlt2Img);
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//keyAlt2->SetImageOver(keyAlt2OverImg);
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keyAlt2->SetLabel(keyAlt2Text);
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//keyAlt2->SetSoundOver(keySoundOver);
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//keyAlt2->SetSoundClick(keySoundClick);
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//keyAlt2->SetTrigger(trigA);
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//keyAlt2->SetPosition((8*42+40)+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
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//keyAlt2->SetEffectGrow();
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if (mode > 1){this->Append(keyAlt2);}
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keyCapsImg = new GuiImage(keyMedium);
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keyCapsOverImg = new GuiImage(keyMediumOver);
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keyCapsText = new GuiText("Caps", 20, (GXColor){0, 0, 0, 0xff});
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keyCaps = new GuiButton(keyCapsImg, keyCapsOverImg, 0, 3, 0+eurocheck, 2*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyCaps = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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//keyCaps->SetImage(keyCapsImg);
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//keyCaps->SetImageOver(keyCapsOverImg);
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keyCaps->SetLabel(keyCapsText);
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//keyCaps->SetSoundOver(keySoundOver);
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//keyCaps->SetSoundClick(keySoundClick);
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//keyCaps->SetTrigger(trigA);
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//keyCaps->SetPosition(0+eurocheck, 2*42+120);//(0, 2*42+80);
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//keyCaps->SetEffectGrow();
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this->Append(keyCaps);
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keyShiftImg = new GuiImage(keyMedium);
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keyShiftOverImg = new GuiImage(keyMediumOver);
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keyShiftText = new GuiText("Shift", 20, (GXColor){0, 0, 0, 0xff});
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keyShift = new GuiButton(keyShiftImg, keyShiftOverImg, 0, 3, 21+eurocheck, 3*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyShift = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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//keyShift->SetImage(keyShiftImg);
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//keyShift->SetImageOver(keyShiftOverImg);
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keyShift->SetLabel(keyShiftText);
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//keyShift->SetSoundOver(keySoundOver);
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//keyShift->SetSoundClick(keySoundClick);
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//keyShift->SetTrigger(trigA);
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//keyShift->SetPosition(21+eurocheck, 3*42+120);//(21, 3*42+80);
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//keyShift->SetEffectGrow();
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this->Append(keyShift);
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keySpaceImg = new GuiImage(keyLarge);
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keySpaceOverImg = new GuiImage(keyLargeOver);
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keySpace = new GuiButton(keySpaceImg, keySpaceOverImg, 2, 3, 0+eurocheck, 4*42+120, trigA, keySoundOver, keySoundClick,1);
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//keySpace = new GuiButton(keyLarge->GetWidth(), keyLarge->GetHeight());
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//keySpace->SetImage(keySpaceImg);
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//keySpace->SetImageOver(keySpaceOverImg);
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//keySpace->SetSoundOver(keySoundOver);
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//keySpace->SetSoundClick(keySoundClick);
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//keySpace->SetTrigger(trigA);
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//keySpace->SetPosition(0+eurocheck, 4*42+120);//(0, 4*42+80);
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//keySpace->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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//keySpace->SetEffectGrow();
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this->Append(keySpace);
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for(int i=0; i<4; i++)
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{
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for(int j=0; j<11; j++)
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{
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if(keys[i][j].ch != '\0')
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{
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keyImg[i][j] = new GuiImage(key);
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keyImgOver[i][j] = new GuiImage(keyOver);
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keyTxt[i][j] = new GuiText(NULL, 20, (GXColor){0, 0, 0, 0xff});
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keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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keyTxt[i][j]->SetPosition(0, -10);
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keyBtn[i][j] = new GuiButton(keyImg[i][j], keyImgOver[i][j], 0, 3, (j*42+21*i+40)+eurocheck, i*42+120, trigA, keySoundOver, keySoundClick,1);
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//keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight());
|
||
//keyBtn[i][j]->SetImage(keyImg[i][j]);
|
||
//keyBtn[i][j]->SetImageOver(keyImgOver[i][j]);
|
||
//keyBtn[i][j]->SetSoundOver(keySoundOver);
|
||
//keyBtn[i][j]->SetSoundClick(keySoundClick);
|
||
//keyBtn[i][j]->SetTrigger(trigA);
|
||
keyBtn[i][j]->SetLabel(keyTxt[i][j]);
|
||
//keyBtn[i][j]->SetPosition((j*42+21*i+40)+eurocheck, i*42+120);//SetPosition(j*42+21*i+40, i*42+80);
|
||
//keyBtn[i][j]->SetEffectGrow();
|
||
this->Append(keyBtn[i][j]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Destructor for the GuiKeyboard class.
|
||
*/
|
||
GuiKeyboard::~GuiKeyboard()
|
||
{
|
||
delete kbText;
|
||
delete keyTextbox;
|
||
delete keyTextboxImg;
|
||
delete keyCapsText;
|
||
delete keyCapsImg;
|
||
delete keyCapsOverImg;
|
||
delete keyCaps;
|
||
delete keyShiftText;
|
||
delete keyShiftImg;
|
||
delete keyShiftOverImg;
|
||
delete keyShift;
|
||
if (keyAlt)
|
||
{delete keyAlt;}
|
||
if (keyAlt2)
|
||
{delete keyAlt2;}
|
||
delete keyBackText;
|
||
delete keyBackImg;
|
||
delete keyBackOverImg;
|
||
delete keyBack;
|
||
delete keySpaceImg;
|
||
delete keySpaceOverImg;
|
||
delete keySpace;
|
||
delete key;
|
||
delete keyOver;
|
||
delete keyMedium;
|
||
delete keyMediumOver;
|
||
delete keyLarge;
|
||
delete keyLargeOver;
|
||
delete keySoundOver;
|
||
delete keySoundClick;
|
||
delete trigA;
|
||
delete trigB;
|
||
|
||
for(int i=0; i<4; i++)
|
||
{
|
||
for(int j=0; j<11; j++)
|
||
{
|
||
if(keys[i][j].ch != '\0')
|
||
{
|
||
delete keyImg[i][j];
|
||
delete keyImgOver[i][j];
|
||
delete keyTxt[i][j];
|
||
delete keyBtn[i][j];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void GuiKeyboard::Update(GuiTrigger * t)
|
||
{
|
||
LOCK(this);
|
||
if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
|
||
return;
|
||
|
||
for (u8 i = 0; i < _elements.size(); i++)
|
||
{
|
||
try { _elements.at(i)->Update(t); }
|
||
catch (const std::exception& e) { }
|
||
}
|
||
|
||
if(keySpace->GetState() == STATE_CLICKED)
|
||
{
|
||
if(strlen(kbtextstr) < kbtextmaxlen)
|
||
{
|
||
kbtextstr[strlen(kbtextstr)] = ' ';
|
||
kbText->SetText(kbtextstr);
|
||
}
|
||
keySpace->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
else if(keyBack->GetState() == STATE_CLICKED)
|
||
{
|
||
if (strlen(kbtextstr) >(m)){
|
||
kbtextstr[strlen(kbtextstr)-1] = 0;
|
||
kbText->SetText(kbtextstr);}
|
||
keyBack->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
else if(keyClear->GetState() == STATE_CLICKED)
|
||
{ clearMore:
|
||
if (strlen(kbtextstr) >(m)){
|
||
kbtextstr[strlen(kbtextstr)-1] = 0;
|
||
kbText->SetText(kbtextstr);
|
||
goto clearMore;}
|
||
keyClear->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
else if(keyShift->GetState() == STATE_CLICKED)
|
||
{
|
||
shift ^= 1;
|
||
if(alt) alt ^= 1;
|
||
if(alt2) alt2 ^= 1;
|
||
keyShift->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
else if(keyAlt->GetState() == STATE_CLICKED)
|
||
{
|
||
alt ^= 1;
|
||
if(shift) shift ^= 1;
|
||
if(alt2) alt2 ^= 1;
|
||
keyAlt->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
else if(keyAlt2->GetState() == STATE_CLICKED)
|
||
{
|
||
alt2 ^= 1;
|
||
if(shift) shift ^= 1;
|
||
if(alt) alt ^= 1;
|
||
keyAlt2->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
else if(keyCaps->GetState() == STATE_CLICKED)
|
||
{
|
||
caps ^= 1;
|
||
keyCaps->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
|
||
char txt[2] = { 0, 0 };
|
||
|
||
for(int i=0; i<4; i++)
|
||
{
|
||
for(int j=0; j<11; j++)
|
||
{
|
||
if(keys[i][j].ch != '\0')
|
||
{
|
||
if(shift || caps)
|
||
txt[0] = keys[i][j].chShift;
|
||
else if(alt)
|
||
txt[0] = keys[i][j].chalt;
|
||
else if(alt2)
|
||
txt[0] = keys[i][j].chalt2;
|
||
else
|
||
txt[0] = keys[i][j].ch;
|
||
|
||
keyTxt[i][j]->SetText(txt);
|
||
|
||
if(keyBtn[i][j]->GetState() == STATE_CLICKED)
|
||
{
|
||
if(strlen(kbtextstr) < kbtextmaxlen)
|
||
{
|
||
if(shift || caps)
|
||
{
|
||
kbtextstr[strlen(kbtextstr)] = keys[i][j].chShift;
|
||
if(shift) shift ^= 1;
|
||
if(alt) alt ^= 1;
|
||
if(alt2) alt2 ^= 1;
|
||
}
|
||
else if(alt)
|
||
{
|
||
kbtextstr[strlen(kbtextstr)] = keys[i][j].chalt;
|
||
if(shift) shift ^= 1;
|
||
if(alt) alt ^= 1;
|
||
if(alt2) alt2 ^= 1;
|
||
}
|
||
else if(alt2)
|
||
{
|
||
kbtextstr[strlen(kbtextstr)] = keys[i][j].chalt2;
|
||
if(shift) shift ^= 1;
|
||
if(alt) alt ^= 1;
|
||
if(alt2) alt2 ^= 1;
|
||
}
|
||
else
|
||
{
|
||
kbtextstr[strlen(kbtextstr)] = keys[i][j].ch;
|
||
}
|
||
}
|
||
kbText->SetText(kbtextstr);
|
||
keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
kbText->SetPosition(0, 53);
|
||
|
||
this->ToggleFocus(t);
|
||
|
||
if(focus) // only send actions to this window if it's in focus
|
||
{
|
||
// pad/joystick navigation
|
||
if(t->Right())
|
||
this->MoveSelectionHor(1);
|
||
else if(t->Left())
|
||
this->MoveSelectionHor(-1);
|
||
else if(t->Down())
|
||
this->MoveSelectionVert(1);
|
||
else if(t->Up())
|
||
this->MoveSelectionVert(-1);
|
||
}
|
||
}
|