mirror of
https://github.com/wiidev/usbloadergx.git
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6d240872bb
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef LAYOUT_H_
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#define LAYOUT_H_
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#include <gctypes.h>
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#include <map>
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#include <string>
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#include <list>
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#include <stack>
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#include "Texture.h"
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#include "Material.h"
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#include "Pane.h"
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#include "Picture.h"
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#include "Window.h"
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#include "WiiFont.h"
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#include "Textbox.h"
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#include "utils/U8Archive.h"
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typedef std::vector<std::string> PaletteList;
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struct BannerResources
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{
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MaterialList materials;
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TextureList textures;
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FontList fonts;
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PaletteList palettes[2];
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u8 cur_set;
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};
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class Layout
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{
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public:
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Layout();
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virtual ~Layout();
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static const u32 BRLYT_MAGIC = MAKE_FOURCC('R', 'L', 'Y', 'T');
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static const u32 BRLYT_VERSION = 0xFEFF0008;
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static const u32 MAGIC = MAKE_FOURCC('l', 'y', 't', '1');
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static const u32 MAGIC_PANE_PUSH = MAKE_FOURCC('p', 'a', 's', '1');
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static const u32 MAGIC_PANE_POP = MAKE_FOURCC('p', 'a', 'e', '1');
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static const u32 MAGIC_GROUP_PUSH = MAKE_FOURCC('g', 'r', 's', '1');
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static const u32 MAGIC_GROUP_POP = MAKE_FOURCC('g', 'r', 'e', '1');
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bool Load(const u8 *brlyt);
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bool LoadTextures(const U8Archive &banner_file);
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bool LoadFonts(const U8Archive &banner_file);
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void Render(Mtx &modelview, const Vec2f &ScreenProps, bool widescreen, u8 render_alpha = 0xFF) const;
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FrameNumber GetFrame() const { return frame_current; }
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void SetFrame(FrameNumber frame_number);
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void AdvanceFrame();
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void SetLoopStart(FrameNumber loop_start) { frame_loop_start = loop_start; }
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void SetLoopEnd(FrameNumber loop_end) { frame_loop_end = loop_end; }
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float GetWidth() const { return header->width; }
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void SetWidth(float _width) { header->width = _width; }
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float GetHeight() const { return header->height; }
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void SetHeight(float _height) { header->height = _height; }
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bool isCentered() const { return header->centered; }
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void SetLanguage(const std::string& language);
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Pane* FindPane(const std::string& name);
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Pane* FindPanePartial(const std::string& name);
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Material* FindMaterial(const std::string& name);
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Texture *FindTexture(const std::string &name);
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void AddPalette(const std::string &name, u8 key_set);
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protected:
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struct BRLYT_Header
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{
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u32 magic;
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u32 version;
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u32 filesize;
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u16 header_len;
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u16 section_count;
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} __attribute__((packed));
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struct Header
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{
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u8 centered;
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u8 pad[3];
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float width;
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float height;
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} __attribute__((packed));
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struct LytItemList
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{
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u16 num_items;
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u16 offset_to_first;
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} __attribute__((packed));
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struct LytStringTable
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{
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u32 offset_filename;
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u32 pad;
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} __attribute__((packed));
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struct Group
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{
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static const u32 MAGIC = MAKE_FOURCC('g', 'r', 'p', '1');
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static const u32 NAME_LENGTH = 0x10;
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std::map<std::string, Group> groups;
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std::list<std::string> panes;
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};
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Layout::Header *header;
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BannerResources resources;
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PaneList panes;
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FrameNumber frame_current, frame_loop_start, frame_loop_end;
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std::map<std::string, Group> groups;
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};
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#endif
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