mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 19:29:18 +01:00
8732c83f11
gamelist. *rearrange the Gui_Numpad so it doesnt look like a 4yr old made it :) *remove redundant setPostion and setAlignment in Gui_Numpad *remove old comments
950 lines
19 KiB
C
950 lines
19 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <gccore.h>
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#include <ogcsys.h>
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#include "utils.h"
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#include "../settings/cfg.h"
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#include "fatmounter.h"
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#include "id.h"
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#include "isfs.h"
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#include "../gecko.h"
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#define MAX_TITLES 256
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s32 Title_GetList(u64 **outbuf, u32 *outlen) {
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u64 *titles = NULL;
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u32 len, nb_titles;
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s32 ret;
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/* Get number of titles */
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ret = ES_GetNumTitles(&nb_titles);
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if (ret < 0)
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return ret;
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/* Calculate buffer lenght */
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len = round_up(sizeof(u64) * nb_titles, 32);
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/* Allocate memory */
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titles = memalign(32, len);
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if (!titles)
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return -1;
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/* Get titles */
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ret = ES_GetTitles(titles, nb_titles);
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if (ret < 0)
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goto err;
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/* Set values */
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*outbuf = titles;
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*outlen = nb_titles;
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return 0;
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err:
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/* Free memory */
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if (titles)
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free(titles);
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return ret;
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}
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s32 Title_GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen) {
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tikview *views = NULL;
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u32 nb_views;
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s32 ret;
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/* Get number of ticket views */
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ret = ES_GetNumTicketViews(tid, &nb_views);
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if (ret < 0)
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return ret;
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/* Allocate memory */
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views = (tikview *)memalign(32, sizeof(tikview) * nb_views);
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if (!views)
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return -1;
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/* Get ticket views */
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ret = ES_GetTicketViews(tid, views, nb_views);
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if (ret < 0)
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goto err;
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/* Set values */
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*outbuf = views;
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*outlen = nb_views;
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return 0;
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err:
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/* Free memory */
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if (views)
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free(views);
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return ret;
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}
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s32 Title_GetTMD(u64 tid, signed_blob **outbuf, u32 *outlen) {
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void *p_tmd = NULL;
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u32 len;
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s32 ret;
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/* Get TMD size */
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ret = ES_GetStoredTMDSize(tid, &len);
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if (ret < 0)
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return ret;
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/* Allocate memory */
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p_tmd = memalign(32, round_up(len, 32));
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if (!p_tmd)
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return -1;
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/* Read TMD */
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ret = ES_GetStoredTMD(tid, p_tmd, len);
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if (ret < 0)
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goto err;
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/* Set values */
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*outbuf = p_tmd;
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*outlen = len;
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return 0;
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err:
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/* Free memory */
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if (p_tmd)
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free(p_tmd);
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return ret;
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}
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s32 Title_GetVersion(u64 tid, u16 *outbuf) {
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signed_blob *p_tmd = NULL;
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tmd *tmd_data = NULL;
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u32 len;
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s32 ret;
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/* Get title TMD */
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ret = Title_GetTMD(tid, &p_tmd, &len);
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if (ret < 0)
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return ret;
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/* Retrieve TMD info */
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tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
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/* Set values */
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*outbuf = tmd_data->title_version;
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/* Free memory */
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free(p_tmd);
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return 0;
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}
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s32 Title_GetSysVersion(u64 tid, u64 *outbuf) {
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signed_blob *p_tmd = NULL;
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tmd *tmd_data = NULL;
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u32 len;
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s32 ret;
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/* Get title TMD */
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ret = Title_GetTMD(tid, &p_tmd, &len);
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if (ret < 0)
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return ret;
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/* Retrieve TMD info */
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tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
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/* Set values */
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*outbuf = tmd_data->sys_version;
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/* Free memory */
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free(p_tmd);
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return 0;
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}
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s32 Title_GetSize(u64 tid, u32 *outbuf) {
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signed_blob *p_tmd = NULL;
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tmd *tmd_data = NULL;
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u32 cnt, len, size = 0;
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s32 ret;
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/* Get title TMD */
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ret = Title_GetTMD(tid, &p_tmd, &len);
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if (ret < 0)
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return ret;
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/* Retrieve TMD info */
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tmd_data = (tmd *)SIGNATURE_PAYLOAD(p_tmd);
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/* Calculate title size */
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for (cnt = 0; cnt < tmd_data->num_contents; cnt++) {
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tmd_content *content = &tmd_data->contents[cnt];
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/* Add content size */
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size += content->size;
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}
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/* Set values */
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*outbuf = size;
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/* Free memory */
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free(p_tmd);
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return 0;
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}
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s32 Title_GetIOSVersions(u8 **outbuf, u32 *outlen) {
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u8 *buffer = NULL;
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u64 *list = NULL;
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u32 count, cnt, idx;
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s32 ret;
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/* Get title list */
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ret = Title_GetList(&list, &count);
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if (ret < 0)
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return ret;
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/* Count IOS */
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for (cnt = idx = 0; idx < count; idx++) {
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u32 tidh = (list[idx] >> 32);
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u32 tidl = (list[idx] & 0xFFFFFFFF);
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/* Title is IOS */
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if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
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cnt++;
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}
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/* Allocate memory */
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buffer = (u8 *)memalign(32, cnt);
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if (!buffer) {
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ret = -1;
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goto out;
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}
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/* Copy IOS */
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for (cnt = idx = 0; idx < count; idx++) {
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u32 tidh = (list[idx] >> 32);
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u32 tidl = (list[idx] & 0xFFFFFFFF);
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/* Title is IOS */
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if ((tidh == 0x1) && (tidl >= 3) && (tidl <= 255))
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buffer[cnt++] = (u8)(tidl & 0xFF);
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}
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/* Set values */
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*outbuf = buffer;
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*outlen = cnt;
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goto out;
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out:
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/* Free memory */
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if (list)
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free(list);
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return ret;
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}
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s32 Uninstall_RemoveTicket(u64 tid) {
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static tikview viewdata[0x10] ATTRIBUTE_ALIGN(32);
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u32 cnt, views;
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s32 ret;
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/* Get number of ticket views */
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ret = ES_GetNumTicketViews(tid, &views);
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if (ret < 0) {
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return ret;
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}
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if (!views) {
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//printf(" No tickets found!\n");
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return 1;
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} else if (views > 16) {
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//printf(" Too many ticket views! (views = %d)\n", views);
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return -1;
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}
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/* Get ticket views */
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ret = ES_GetTicketViews(tid, viewdata, views);
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if (ret < 0) {
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//printf(" \n\tError! ES_GetTicketViews (ret = %d)\n", ret);
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return ret;
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}
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/* Remove tickets */
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for (cnt = 0; cnt < views; cnt++) {
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ret = ES_DeleteTicket(&viewdata[cnt]);
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if (ret < 0) {
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//printf(" Error! (view = %d, ret = %d)\n", cnt, ret);
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return ret;
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}
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}
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//printf(" OK!\n");
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return ret;
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}
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s32 Uninstall_DeleteTitle(u32 title_u, u32 title_l) {
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s32 ret;
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char filepath[256];
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sprintf(filepath, "/title/%08x/%08x", title_u, title_l);
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/* Remove title */
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ret = ISFS_Delete(filepath);
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return ret;
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}
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s32 Uninstall_DeleteTicket(u32 title_u, u32 title_l) {
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s32 ret;
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char filepath[256];
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sprintf(filepath, "/ticket/%08x/%08x.tik", title_u, title_l);
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/* Delete ticket */
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ret = ISFS_Delete(filepath);
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return ret;
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}
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//////savegame shit, from waninkoko. modified for use in this project
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/* Savegame structure */
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struct savegame {
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/* Title name */
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char name[65];
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/* Title ID */
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u64 tid;
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};
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s32 Savegame_CheckTitle(const char *path)
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{
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FILE *fp = NULL;
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char filepath[128];
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/* Generate filepath */
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sprintf(filepath, "%s/banner.bin", path);
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/* Try to open banner */
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fp = fopen(filepath, "rb");
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if (!fp)
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return -1;
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/* Close file */
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fclose(fp);
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return 0;
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}
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s32 Savegame_GetNandPath(u64 tid, char *outbuf)
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{
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s32 ret;
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char buffer[1024] ATTRIBUTE_ALIGN(32);
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/* Get data directory */
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ret = ES_GetDataDir(tid, buffer);
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if (ret < 0)
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return ret;
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/* Generate NAND directory */
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sprintf(outbuf, "isfs:%s", buffer);
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return 0;
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}
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s32 __Menu_GetNandSaves(struct savegame **outbuf, u32 *outlen)
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{
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struct savegame *buffer = NULL;
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u64 *titleList = NULL;
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u32 titleCnt;
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u32 cnt, idx;
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s32 ret;
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/* Get title list */
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ret = Title_GetList(&titleList, &titleCnt);
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if (ret < 0)
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return ret;
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/* Allocate memory */
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buffer = malloc(sizeof(struct savegame) * titleCnt);
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if (!buffer) {
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ret = -1;
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goto out;
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}
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/* Copy titles */
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for (cnt = idx = 0; idx < titleCnt; idx++) {
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u64 tid = titleList[idx];
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char savepath[128];
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/* Generate dirpath */
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Savegame_GetNandPath(tid, savepath);
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/* Check for title savegame */
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ret = Savegame_CheckTitle(savepath);
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if (!ret) {
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struct savegame *save = &buffer[cnt++];
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/* Set title ID */
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save->tid = tid;
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}
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}
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/* Set values */
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*outbuf = buffer;
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*outlen = cnt;
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/* Success */
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ret = 0;
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out:
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/* Free memory */
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if (titleList)
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free(titleList);
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return ret;
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}
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s32 __Menu_EntryCmp(const void *p1, const void *p2)
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{
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struct savegame *s1 = (struct savegame *)p1;
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struct savegame *s2 = (struct savegame *)p2;
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/* Compare entries */
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return strcmp(s1->name, s2->name);
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}
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s32 __Menu_RetrieveList(struct savegame **outbuf, u32 *outlen)
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{
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s32 ret;
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ret = __Menu_GetNandSaves(outbuf, outlen);
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if (ret >= 0)
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qsort(*outbuf, *outlen, sizeof(struct savegame), __Menu_EntryCmp);
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return ret;
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}
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//carefull when using this function
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//it will force remove stuff even if something fails
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s32 Uninstall_FromTitle(const u64 tid) {
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s32 contents_ret, tik_ret, title_ret, ret;
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u32 id = tid & 0xFFFFFFFF, kind = tid >> 32;
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contents_ret = tik_ret = title_ret = ret = 0;
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if (kind == 1) {
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// Delete title and ticket at FS level.
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tik_ret = Uninstall_DeleteTicket(kind, id);
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title_ret = Uninstall_DeleteTitle(kind, id);
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contents_ret = title_ret;
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} else {
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// Remove title (contents and ticket)
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tik_ret = Uninstall_RemoveTicket(tid);
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contents_ret = ES_DeleteTitleContent(tid);
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title_ret = ES_DeleteTitle(tid);
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// Attempt forced uninstall if something fails
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if (tik_ret < 0 || contents_ret < 0 || title_ret < 0) {
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tik_ret = Uninstall_DeleteTicket(kind, id);
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title_ret = Uninstall_DeleteTitle(kind, id);
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contents_ret = title_ret;
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}
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}
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if (tik_ret < 0 && contents_ret < 0 && title_ret < 0)
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ret = -1;
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else if (tik_ret < 0 || contents_ret < 0 || title_ret < 0)
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ret = 1;
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else
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ret = 0;
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return ret;
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}
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/*-------------------------------------------------------------
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taken from anytitledeleter
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name.c -- functions for determining the name of a title
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Copyright (C) 2009 MrClick
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-------------------------------------------------------------*/
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s32 __convertWiiString(char *str, u8 *data, u32 cnt) {
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u32 i = 0;
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for (; i < cnt; data += 2) {
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u16 *chr = (u16*)data;
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if (*chr == 0)
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break;
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// ignores all but ASCII characters
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else if (*chr >= 0x20 && *chr <= 0x7E)
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str[i] = *chr;
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else
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str[i] = '.';
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i++;
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}
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str[i] = 0;
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return 0;
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}
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s32 getNameBN(char* name, u64 id) {
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// Terminate the name string just in case the function exits prematurely
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name[0] = 0;
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// Create a string containing the absolute filename
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char file[256] __attribute__ ((aligned (32)));
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sprintf(file, "/title/%08x/%08x/data/banner.bin", (u32)(id >> 32), (u32)id);
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// Bring the Wii into the title's userspace
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if (ES_SetUID(id) < 0) {
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// Should that fail repeat after setting permissions to system menu mode
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Identify_SysMenu();
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if (ES_SetUID(id) < 0)
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return -1;
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}
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// Try to open file
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s32 fh = ISFS_Open(file, ISFS_OPEN_READ);
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// If a title does not have a banner.bin bail out
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if (fh == -106)
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return -2;
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// If it fails try to open again after identifying as SU
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if (fh == -102) {
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Identify_SU();
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fh = ISFS_Open(file, ISFS_OPEN_READ);
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}
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// If the file won't open
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else if (fh < 0)
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return fh;
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// Seek to 0x20 where the name is stored
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ISFS_Seek(fh, 0x20, 0);
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// Read a chunk of 256 bytes from the banner.bin
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u8 *data = memalign(32, 0x100);
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if (ISFS_Read(fh, data, 0x100) < 0) {
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ISFS_Close(fh);
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free(data);
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return -3;
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}
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// Prepare the strings that will contain the name of the title
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char name1[0x41] __attribute__ ((aligned (32)));
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char name2[0x41] __attribute__ ((aligned (32)));
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name1[0x40] = 0;
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name2[0x40] = 0;
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__convertWiiString(name1, data + 0x00, 0x40);
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__convertWiiString(name2, data + 0x40, 0x40);
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free(data);
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// Assemble name
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sprintf(name, "%s", name1);
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if (strlen(name2) > 1)
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sprintf(name, "%s (%s)", name, name2);
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// Close the banner.bin
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ISFS_Close(fh);
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// Job well done
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return 1;
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}
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s32 getName00(char* name, u64 id, int lang) {
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/*
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languages
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0jap
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2eng
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4german
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6french
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8spanish
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10italian
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12dutch
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*/
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// Create a string containing the absolute filename
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char file[256] __attribute__ ((aligned (32)));
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sprintf(file, "/title/%08x/%08x/content/00000000.app", (u32)(id >> 32), (u32)id);
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Identify_SU();
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s32 fh = ISFS_Open(file, ISFS_OPEN_READ);
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|
|
|
|
|
|
// If the title does not have 00000000.app bail out
|
|
if (fh == -106)
|
|
return fh;
|
|
|
|
// In case there is some problem with the permission
|
|
if (fh == -102) {
|
|
// Identify as super user
|
|
Identify_SU();
|
|
fh = ISFS_Open(file, ISFS_OPEN_READ);
|
|
} else if (fh < 0)
|
|
return fh;
|
|
|
|
// Jump to start of the name entries
|
|
ISFS_Seek(fh, 0x9C, 0);
|
|
|
|
// Read a chunk of 0x22 * 0x2B bytes from 00000000.app
|
|
u8 *data = memalign(32, 2048);
|
|
s32 r = ISFS_Read(fh, data, 0x22 * 0x2B);
|
|
//printf("%s %d\n", file, r);wait_anyKey();
|
|
if (r < 0) {
|
|
ISFS_Close(fh);
|
|
free(data);
|
|
return -4;
|
|
}
|
|
|
|
// Take the entries apart
|
|
char str[0x22][0x2B];
|
|
u8 i = 0;
|
|
// Convert the entries to ASCII strings
|
|
for (; i < 0x22; i++)
|
|
__convertWiiString(str[i], data + (i * 0x2A), 0x2A);
|
|
|
|
// Clean up
|
|
ISFS_Close(fh);
|
|
free(data);
|
|
|
|
// Assemble name
|
|
if (strlen(str[lang]) > 1) {
|
|
sprintf(name, "%s", str[lang]);
|
|
if (strlen(str[lang+1]) > 1)
|
|
sprintf(name, "%s (%s)", name, str[lang+1]);
|
|
} else {
|
|
sprintf(name, "%s", str[2]);
|
|
if (strlen(str[3]) > 1)
|
|
sprintf(name, "%s (%s)", name, str[3]);
|
|
}
|
|
// Job well done
|
|
return 2;
|
|
}
|
|
|
|
|
|
s32 printContent(u64 tid) {
|
|
char dir[256] __attribute__ ((aligned (32)));
|
|
sprintf(dir, "/title/%08x/%08x/content", (u32)(tid >> 32), (u32)tid);
|
|
|
|
u32 num = 64;
|
|
|
|
static char list[8000] __attribute__((aligned(32)));
|
|
|
|
ISFS_ReadDir(dir, list, &num);
|
|
|
|
char *ptr = list;
|
|
u8 br = 0;
|
|
for (; strlen(ptr) > 0; ptr += strlen(ptr) + 1) {
|
|
printf(" %-12.12s", ptr);
|
|
br++;
|
|
if (br == 4) {
|
|
br = 0;
|
|
printf("\n");
|
|
}
|
|
}
|
|
if (br != 0)
|
|
printf("\n");
|
|
|
|
return num;
|
|
}
|
|
|
|
|
|
char *titleText(u32 kind, u32 title) {
|
|
static char text[10];
|
|
|
|
if (kind == 1) {
|
|
// If we're dealing with System Titles, use custom names
|
|
switch (title) {
|
|
case 1:
|
|
strcpy(text, "BOOT2");
|
|
break;
|
|
case 2:
|
|
strcpy(text, "SYSMENU");
|
|
break;
|
|
case 0x100:
|
|
strcpy(text, "BC");
|
|
break;
|
|
case 0x101:
|
|
strcpy(text, "MIOS");
|
|
break;
|
|
default:
|
|
sprintf(text, "IOS%u", title);
|
|
break;
|
|
}
|
|
} else {
|
|
// Otherwise, just convert the title to ASCII
|
|
int i =32, j = 0;
|
|
do {
|
|
u8 temp;
|
|
i -= 8;
|
|
temp = (title >> i) & 0x000000FF;
|
|
if (temp < 32 || temp > 126)
|
|
text[j] = '.';
|
|
else
|
|
text[j] = temp;
|
|
j++;
|
|
} while (i > 0);
|
|
text[4] = 0;
|
|
}
|
|
return text;
|
|
}
|
|
|
|
//giantpune's magic function to check for game saves
|
|
//give a ID4 of a game and returns 1 if the game has save data, 0 if not, or <0 for errors
|
|
int CheckForSave(const char *gameID)
|
|
{
|
|
|
|
if (ISFS_Initialize()<0)
|
|
return -1;
|
|
|
|
if (!ISFS_Mount())
|
|
return -2;
|
|
|
|
struct savegame *saveList = NULL;
|
|
u32 saveCnt;
|
|
u32 cnt;
|
|
|
|
|
|
if (__Menu_RetrieveList(&saveList, &saveCnt)<0)
|
|
return -3;
|
|
|
|
for (cnt=0;cnt<saveCnt;cnt++)
|
|
{
|
|
struct savegame *save = &saveList[cnt];
|
|
if (strcmp(gameID,titleText((u32)(save->tid >> 32),(u32)(save->tid & 0xFFFFFFFF)))==0) {
|
|
free(saveList);
|
|
return 1;
|
|
}
|
|
}
|
|
free(saveList);
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------------------
|
|
from any title deleter
|
|
titles.c -- functions for grabbing all titles of a certain type
|
|
|
|
Copyright (C) 2008 tona
|
|
-------------------------------------------------------------*/
|
|
|
|
u32 __titles_init = 0;
|
|
u32 __num_titles;
|
|
static u64 __title_list[MAX_TITLES] ATTRIBUTE_ALIGN(32);
|
|
|
|
s32 __getTitles() {
|
|
s32 ret;
|
|
ret = ES_GetNumTitles(&__num_titles);
|
|
if (ret <0)
|
|
return ret;
|
|
if (__num_titles > MAX_TITLES)
|
|
return -1;
|
|
ret = ES_GetTitles(__title_list, __num_titles);
|
|
if (ret <0)
|
|
return ret;
|
|
__titles_init = 1;
|
|
return 0;
|
|
}
|
|
|
|
s32 getTitles_TypeCount(u32 type, u32 *count) {
|
|
s32 ret = 0;
|
|
u32 type_count;
|
|
if (!__titles_init)
|
|
ret = __getTitles();
|
|
if (ret <0)
|
|
return ret;
|
|
int i;
|
|
type_count = 0;
|
|
for (i=0; i < __num_titles; i++) {
|
|
u32 upper, lower;
|
|
upper = __title_list[i] >> 32;
|
|
lower = __title_list[i] & 0xFFFFFFFF;
|
|
if ((upper == type)&&
|
|
((lower !=0x48414741)&&//this filters out haga,haaa, hafa. dupe factory channels that don't load
|
|
(lower !=0x48414141)&&//since we dont care about apps that dont load for what we are doing
|
|
(lower !=0x48414641)))
|
|
type_count++;
|
|
}
|
|
*count = type_count;
|
|
return ret;
|
|
}
|
|
|
|
s32 getTitles_Type(u32 type, u32 *titles, u32 count) {
|
|
s32 ret = 0;
|
|
u32 type_count;
|
|
if (!__titles_init)
|
|
ret = __getTitles();
|
|
if (ret <0)
|
|
return ret;
|
|
int i;
|
|
type_count = 0;
|
|
for (i=0; type_count < count && i < __num_titles; i++) {
|
|
u32 upper, lower;
|
|
upper = __title_list[i] >> 32;
|
|
lower = __title_list[i] & 0xFFFFFFFF;
|
|
if ((upper == type)&&
|
|
((lower !=0x48414741)&&
|
|
(lower !=0x48414141)&&
|
|
(lower !=0x48414641))) {
|
|
titles[type_count]=lower;
|
|
type_count++;
|
|
}
|
|
}
|
|
if (type_count < count)
|
|
return -2;
|
|
__titles_init = 0;
|
|
return 0;
|
|
}
|
|
|
|
|
|
//this function expects initialize be called before it is called
|
|
// if not, it will fail miserably and catch the wii on fire and kick you in the nuts
|
|
#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
|
|
s32 WII_BootHBC()
|
|
{
|
|
u32 tmdsize;
|
|
u64 tid = 0;
|
|
u64 *list;
|
|
u32 titlecount;
|
|
s32 ret;
|
|
u32 i;
|
|
|
|
ret = ES_GetNumTitles(&titlecount);
|
|
if(ret < 0)
|
|
return WII_EINTERNAL;
|
|
|
|
list = memalign(32, titlecount * sizeof(u64) + 32);
|
|
|
|
ret = ES_GetTitles(list, titlecount);
|
|
if(ret < 0) {
|
|
free(list);
|
|
return WII_EINTERNAL;
|
|
}
|
|
|
|
for(i=0; i<titlecount; i++) {
|
|
if (list[i]==TITLE_ID(0x00010001,0x4A4F4449)
|
|
|| list[i]==TITLE_ID(0x00010001,0x48415858))
|
|
{
|
|
tid = list[i];
|
|
break;
|
|
}
|
|
}
|
|
free(list);
|
|
|
|
if(!tid)
|
|
return WII_EINSTALL;
|
|
|
|
if(ES_GetStoredTMDSize(tid, &tmdsize) < 0)
|
|
return WII_EINSTALL;
|
|
|
|
return WII_LaunchTitle(tid);
|
|
}
|
|
|
|
tmd* getTMD(u64 tid){
|
|
static char filepath[256] ATTRIBUTE_ALIGN(32);
|
|
static u8 tmd_buf[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN(32);
|
|
signed_blob *s_tmd = (signed_blob *)tmd_buf;
|
|
u32 tmd_size;
|
|
|
|
if (ES_GetDataDir(tid, filepath) < 0 )
|
|
return NULL;
|
|
|
|
if (ES_GetStoredTMDSize(tid, &tmd_size) < 0)
|
|
return NULL;
|
|
|
|
|
|
if (ES_GetStoredTMD(tid, s_tmd, tmd_size) < 0)
|
|
return NULL;
|
|
|
|
tmd *t = SIGNATURE_PAYLOAD(s_tmd);
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
//some pune magic to make sure we don't try to load a stubbed IOS for those idiots that don't know what theyre doing
|
|
s32 getIOSrev(u64 req)
|
|
{
|
|
gprintf("\n\tgetIOSrev(%016llx)",req);
|
|
u32 tmdsize;
|
|
u64 tid = 0;
|
|
u64 *list;
|
|
u32 titlecount;
|
|
s32 ret;
|
|
u32 i;
|
|
|
|
ret = ES_GetNumTitles(&titlecount);
|
|
if(ret < 0)
|
|
{
|
|
ret = WII_EINTERNAL;
|
|
goto out;
|
|
}
|
|
|
|
list = memalign(32, titlecount * sizeof(u64) + 32);
|
|
|
|
ret = ES_GetTitles(list, titlecount);
|
|
if(ret < 0) {
|
|
free(list);
|
|
ret = WII_EINTERNAL;
|
|
goto out;
|
|
}
|
|
|
|
for(i=0; i<titlecount; i++) {
|
|
if (list[i]==req)
|
|
{
|
|
tid = list[i];
|
|
break;
|
|
}
|
|
}
|
|
free(list);
|
|
|
|
if(!tid)
|
|
{
|
|
ret = WII_EINSTALL;
|
|
goto out;
|
|
}
|
|
|
|
if(ES_GetStoredTMDSize(tid, &tmdsize) < 0)
|
|
{
|
|
ret = WII_EINSTALL;
|
|
goto out;
|
|
}
|
|
|
|
tmd *tmd = getTMD(tid);
|
|
|
|
if(tmd->title_version<255)
|
|
{
|
|
ret = tmd->title_version;
|
|
}
|
|
|
|
out:
|
|
gprintf(" = %d",ret);
|
|
return ret;
|
|
}
|
|
|
|
|