vbagx/source/vba/gb/gbSound.h

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#ifndef GBSOUND_H
#define GBSOUND_H
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// GB sound emulation
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// See Sound.h for sound setup/options
//// GB sound options
void gbSoundSetSampleRate( long sampleRate );
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// Manages declicking mode. When enabled, clicks are reduced. Note that clicks
// are normal for GB and GBC sound hardware.
void gbSoundSetDeclicking( bool enable );
bool gbSoundGetDeclicking();
// Effects configuration
struct gb_effects_config_t
{
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bool enabled; // false = disable all effects
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float echo; // 0.0 = none, 1.0 = lots
float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
bool surround; // true = put some channels in back
};
// Changes effects configuration
void gbSoundConfigEffects( gb_effects_config_t const& );
extern gb_effects_config_t gb_effects_config; // current configuration
//// GB sound emulation
// GB sound registers
#define NR10 0xff10
#define NR11 0xff11
#define NR12 0xff12
#define NR13 0xff13
#define NR14 0xff14
#define NR21 0xff16
#define NR22 0xff17
#define NR23 0xff18
#define NR24 0xff19
#define NR30 0xff1a
#define NR31 0xff1b
#define NR32 0xff1c
#define NR33 0xff1d
#define NR34 0xff1e
#define NR41 0xff20
#define NR42 0xff21
#define NR43 0xff22
#define NR44 0xff23
#define NR50 0xff24
#define NR51 0xff25
#define NR52 0xff26
// Resets emulated sound hardware
void gbSoundReset();
// Emulates write to sound hardware
void gbSoundEvent( u16 address, int data );
#define SOUND_EVENT gbSoundEvent
// Emulates read from sound hardware
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u8 gbSoundRead( u16 address );
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// Notifies emulator that SOUND_CLOCK_TICKS clocks have passed
void gbSoundTick();
extern int SOUND_CLOCK_TICKS; // Number of 16.8 MHz clocks between calls to gbSoundTick()
extern int soundTicks; // Number of 16.8 MHz clocks until gbSoundTick() will be called
// Saves/loads emulator state
void gbSoundSaveGame( gzFile out );
void gbSoundReadGame( int version, gzFile in );
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#endif // GBSOUND_H