mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 00:15:10 +01:00
update audio core to match VBA-M (BUG: static added to GBA sound!)
This commit is contained in:
parent
ad6f2134fc
commit
5dcdb7e86a
@ -13,6 +13,8 @@
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#include <stdlib.h>
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#include <string.h>
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#include "audio.h"
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extern int ConfigRequested;
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/** Locals **/
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@ -31,7 +33,7 @@ static int IsPlaying = 0;
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/****************************************************************************
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* MIXER_GetSamples
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***************************************************************************/
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static int MIXER_GetSamples( u8 *dstbuffer, int maxlen )
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static int MIXER_GetSamples(u8 *dstbuffer, int maxlen)
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{
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u32 *src = (u32 *)mixerdata;
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u32 *dst = (u32 *)dstbuffer;
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@ -55,61 +57,17 @@ static int MIXER_GetSamples( u8 *dstbuffer, int maxlen )
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static void AudioPlayer()
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{
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if ( !ConfigRequested )
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if (IsPlaying)
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{
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int len = MIXER_GetSamples(soundbuffer[whichab], 3200);
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DCFlushRange(soundbuffer[whichab],len);
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AUDIO_InitDMA((u32)soundbuffer[whichab],len);
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AUDIO_StartDMA();
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DCFlushRange(soundbuffer[whichab],len);
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whichab ^= 1;
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IsPlaying = 1;
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}
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else
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IsPlaying = 0;
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}
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/****************************************************************************
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* MIXER_AddSamples
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*
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* Upsample from 11025 to 48000
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* 11025 == 15052
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* 22050 == 30106
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* 44100 == 60211
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*
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* Audio officianados should look away now !
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****************************************************************************/
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void MIXER_AddSamples( u8 *sampledata, int len )
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{
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u32 *src = (u32 *)sampledata;
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u32 *dst = (u32 *)mixerdata;
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u32 intlen = (3200 >> 2);
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u32 fixofs = 0;
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u32 fixinc;
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if ( !len )
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fixinc = 30106;
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else
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fixinc = 60211;
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do
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{
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// Do simple linear interpolate, and swap channels from L-R to R-L
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dst[head++] = SWAP(src[fixofs >> 16]);
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head &= MIXERMASK;
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fixofs += fixinc;
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}
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while( --intlen );
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// Restart Sound Processing if stopped
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if (IsPlaying == 0)
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{
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ConfigRequested = 0;
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AudioPlayer();
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}
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}
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/****************************************************************************
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* MIXER_GetSamples
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* InitialiseSound
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***************************************************************************/
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void InitialiseSound()
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@ -122,21 +80,72 @@ void InitialiseSound()
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}
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/****************************************************************************
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* MIXER_GetSamples
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* SoundDriver
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***************************************************************************/
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void ResetAudio()
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SoundWii::SoundWii()
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{
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memset(soundbuffer, 0, 3840*2);
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memset(mixerdata, 0, MIXBUFFSIZE);
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AudioPlayer();
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AUDIO_StartDMA();
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}
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/****************************************************************************
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* MIXER_GetSamples
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***************************************************************************/
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* SoundWii::write
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*
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* Upsample from 11025 to 48000
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* 11025 == 15052
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* 22050 == 30106
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* 44100 == 60211
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*
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* Audio officianados should look away now !
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****************************************************************************/
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void StopAudio()
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void SoundWii::write(u16 * finalWave, int length)
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{
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u32 *src = (u32 *)finalWave;
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u32 *dst = (u32 *)mixerdata;
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u32 intlen = (3200 >> 2);
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u32 fixofs = 0;
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u32 fixinc;
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if (length < 2940) // length = 1468 - GBA
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fixinc = 30106;
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else // length = 2940 - GB
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fixinc = 60211;
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do
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{
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// Do simple linear interpolate, and swap channels from L-R to R-L
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dst[head++] = SWAP(src[fixofs >> 16]);
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head &= MIXERMASK;
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fixofs += fixinc;
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}
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while( --intlen );
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}
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bool SoundWii::init(long sampleRate)
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{
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return true;
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}
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SoundWii::~SoundWii()
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{
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}
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void SoundWii::pause()
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{
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AUDIO_StopDMA();
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IsPlaying = 0;
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}
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void SoundWii::resume()
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{
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AUDIO_StartDMA();
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IsPlaying = 1;
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}
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void SoundWii::reset()
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{
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}
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@ -11,9 +11,21 @@
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#ifndef __AUDIOMIXER__
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#define __AUDIOMIXER__
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void MIXER_AddSamples( u8 *sampledata, int len );
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void StopAudio();
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void ResetAudio();
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#include "common/SoundDriver.h"
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void InitialiseSound();
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class SoundWii: public SoundDriver
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{
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public:
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SoundWii();
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virtual ~SoundWii();
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virtual bool init(long sampleRate);
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virtual void pause();
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virtual void reset();
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virtual void resume();
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virtual void write(u16 * finalWave, int length);
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};
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#endif
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@ -13,7 +13,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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@ -331,7 +330,6 @@ u32 GetJoy(int pad)
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#endif
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)
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{
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StopAudio();
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ConfigRequested = 1;
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return 0;
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}
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@ -22,6 +22,8 @@ extern "C" {
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}
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#endif
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#include "gba/Sound.h"
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#include "vba.h"
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#include "vbasupport.h"
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#include "preferences.h"
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@ -246,6 +248,7 @@ int main(int argc, char *argv[])
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LWP_SuspendThread (devicethread);
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ResetVideo_Emu();
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soundResume();
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while (emulating) // emulation loop
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{
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@ -259,6 +262,7 @@ int main(int argc, char *argv[])
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if(ConfigRequested)
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{
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soundPause();
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ResetVideo_Menu (); // change to menu video mode
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if (GCSettings.AutoSave == 1)
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@ -277,7 +281,6 @@ int main(int argc, char *argv[])
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// save zoom level
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SavePrefs(SILENT);
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ConfigRequested = 0;
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break;
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}
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@ -444,15 +444,10 @@ bool SaveBatteryOrState(int method, int action, bool silent)
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* Sound
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****************************************************************************/
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void systemWriteDataToSoundBuffer()
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SoundDriver * systemSoundInit()
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{
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MIXER_AddSamples((u8 *)soundFinalWave, (cartridgeType == 1));
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}
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bool systemSoundInit()
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{
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ResetAudio();
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return true;
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soundShutdown();
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return new SoundWii();
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}
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bool systemCanChangeSoundQuality()
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@ -460,10 +455,13 @@ bool systemCanChangeSoundQuality()
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return true;
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}
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void systemSoundPause() {}
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void systemSoundResume() {}
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void systemSoundReset() {}
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void systemSoundShutdown() {}
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void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length)
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{
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}
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void systemOnSoundShutdown()
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{
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}
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/****************************************************************************
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* systemReadJoypads
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@ -773,8 +771,7 @@ bool LoadVBAROM(int method)
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hAspect = 70;
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vAspect = 46;
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srcPitch = 484;
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soundQuality = 2;
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soundBufferLen = 736 * 2;
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soundSetSampleRate(44100 / 2);
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cpuSaveType = 0;
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break;
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@ -807,8 +804,7 @@ bool LoadVBAROM(int method)
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hAspect = 60;
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vAspect = 46;
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srcPitch = 324;
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soundQuality = 1;
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soundBufferLen = 1470 * 2;
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soundSetSampleRate(44100);
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break;
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}
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@ -833,7 +829,6 @@ bool LoadVBAROM(int method)
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LoadPatch(method);
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gbSoundReset();
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gbSoundSetQuality(soundQuality);
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gbSoundSetDeclicking(true);
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gbReset();
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}
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@ -851,7 +846,6 @@ bool LoadVBAROM(int method)
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doMirroring(mirroringEnable);
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soundReset();
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soundSetQuality(soundQuality);
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CPUInit("BIOS.GBA", 1);
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LoadPatch(method);
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CPUReset();
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@ -51,12 +51,9 @@ extern u32 systemReadJoypad(int);
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extern u32 systemGetClock();
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extern void systemMessage(int, const char *, ...);
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extern void systemSetTitle(const char *);
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extern void systemWriteDataToSoundBuffer();
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extern void systemSoundShutdown();
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extern void systemSoundPause();
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extern void systemSoundResume();
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extern void systemSoundReset();
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extern bool systemSoundInit();
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extern SoundDriver * systemSoundInit();
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extern void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length);
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extern void systemOnSoundShutdown();
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extern void systemScreenMessage(const char *);
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extern void systemUpdateMotionSensor();
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extern int systemGetSensorX();
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@ -9,6 +9,7 @@
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#include "../apu/Effects_Buffer.h"
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extern int gbHardware;
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extern long soundSampleRate; // current sound quality
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gb_effects_config_t gb_effects_config = { false, 0.20f, 0.15f, false };
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@ -50,22 +51,6 @@ static void end_frame( blip_time_t time )
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stereo_buffer->end_frame( time );
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}
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static void flush_samples()
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{
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// number of samples in output buffer
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int const out_buf_size = soundBufferLen / sizeof *soundFinalWave;
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// Keep filling and writing soundFinalWave until it can't be fully filled
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while ( stereo_buffer->samples_avail() >= out_buf_size )
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{
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stereo_buffer->read_samples( (blip_sample_t*) soundFinalWave, out_buf_size );
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if(soundPaused)
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soundResume();
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systemWriteDataToSoundBuffer();
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}
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}
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static void apply_effects()
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{
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prevSoundEnable = soundGetEnable();
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@ -106,7 +91,7 @@ void gbSoundTick()
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// Run sound hardware to present
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end_frame( SOUND_CLOCK_TICKS * ticks_to_time );
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flush_samples();
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flush_samples(stereo_buffer);
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// Update effects config if it was changed
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if ( memcmp( &gb_effects_config_current, &gb_effects_config,
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@ -141,7 +126,7 @@ static void remake_stereo_buffer()
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stereo_buffer = 0;
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stereo_buffer = new Simple_Effects_Buffer; // TODO: handle out of memory
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if ( stereo_buffer->set_sample_rate( 44100 / soundQuality ) ) { } // TODO: handle out of memory
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if ( stereo_buffer->set_sample_rate( soundSampleRate ) ) { } // TODO: handle out of memory
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stereo_buffer->clock_rate( gb_apu->clock_rate );
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// APU
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@ -231,19 +216,19 @@ void gbSoundReset()
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}
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}
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void gbSoundSetQuality(int quality)
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void gbSoundSetSampleRate( long sampleRate )
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{
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if ( soundQuality != quality )
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if ( soundSampleRate != sampleRate )
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{
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if ( systemCanChangeSoundQuality() )
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{
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soundShutdown();
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soundQuality = quality;
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soundSampleRate = sampleRate;
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soundInit();
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}
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else
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{
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soundQuality = quality;
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soundSampleRate = sampleRate;
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}
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remake_stereo_buffer();
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@ -380,7 +365,7 @@ static void gbSoundReadGameOld(int version,gzFile gzFile)
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if ( version >= 7 )
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quality = utilReadInt( gzFile );
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gbSoundSetQuality( quality );
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gbSoundSetSampleRate( 44100 / quality );
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// Convert to format Gb_Apu uses
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gb_apu_state_t& s = state.apu;
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@ -7,9 +7,7 @@
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//// GB sound options
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// Sets sample rate to 44100 / quality
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void gbSoundSetQuality( int quality );
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extern int soundQuality; // current sound quality
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void gbSoundSetSampleRate( long sampleRate );
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// Manages declicking mode. When enabled, clicks are reduced. Note that clicks
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// are normal for GB and GBC sound hardware.
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@ -1951,9 +1951,9 @@ void CPUSoftwareInterrupt(int comment)
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}
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#endif
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if(reg[0].I)
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systemSoundPause();
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soundPause();
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else
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systemSoundResume();
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soundResume();
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break;
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case 0x1F:
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BIOS_MidiKey2Freq();
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@ -10,6 +10,8 @@
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#include "../apu/Gb_Apu.h"
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#include "../apu/Multi_Buffer.h"
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#include "../common/SoundDriver.h"
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#define NR10 0x60
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#define NR11 0x62
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#define NR12 0x63
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@ -32,21 +34,21 @@
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#define NR51 0x81
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#define NR52 0x84
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SoundDriver * soundDriver = 0;
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extern bool stopState; // TODO: silence sound when true
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int const SOUND_CLOCK_TICKS_ = 167772; // 1/100 second
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u16 soundFinalWave [1470];
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int soundBufferLen = sizeof soundFinalWave;
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int soundQuality = 1;
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static u16 soundFinalWave [1600];
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long soundSampleRate = 44100;
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bool soundInterpolation = true;
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bool soundPaused = true;
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float soundFiltering = 0.5f;
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float soundVolume = 1.0f;
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bool soundEcho = false;
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int SOUND_CLOCK_TICKS = SOUND_CLOCK_TICKS_;
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int soundTicks = SOUND_CLOCK_TICKS_;
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static float soundVolume = 1.0f;
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static int soundEnableFlag = 0x3ff; // emulator channels enabled
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static float soundFiltering_ = -1;
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static float soundVolume_ = -1;
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@ -344,8 +346,14 @@ static void end_frame( blip_time_t time )
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stereo_buffer->end_frame( time );
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}
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static void flush_samples()
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void flush_samples(Multi_Buffer * buffer)
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{
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// We want to write the data frame by frame to support legacy audio drivers
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// that don't use the length parameter of the write method.
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// TODO: Update the Win32 audio drivers (DS, OAL, XA2), and flush all the
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// samples at once to help reducing the audio delay on all platforms.
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int soundBufferLen = ( soundSampleRate / 60 ) * 4;
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// soundBufferLen should have a whole number of sample pairs
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assert( soundBufferLen % (2 * sizeof *soundFinalWave) == 0 );
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@ -353,13 +361,14 @@ static void flush_samples()
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int const out_buf_size = soundBufferLen / sizeof *soundFinalWave;
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// Keep filling and writing soundFinalWave until it can't be fully filled
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while ( stereo_buffer->samples_avail() >= out_buf_size )
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while ( buffer->samples_avail() >= out_buf_size )
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{
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stereo_buffer->read_samples( (blip_sample_t*) soundFinalWave, out_buf_size );
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buffer->read_samples( (blip_sample_t*) soundFinalWave, out_buf_size );
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if(soundPaused)
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soundResume();
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systemWriteDataToSoundBuffer();
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soundDriver->write(soundFinalWave, soundBufferLen);
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systemOnWriteDataToSoundBuffer(soundFinalWave, soundBufferLen);
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}
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}
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@ -386,7 +395,7 @@ void psoundTickfn()
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// Run sound hardware to present
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end_frame( SOUND_CLOCK_TICKS );
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flush_samples();
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flush_samples(stereo_buffer);
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if ( soundFiltering_ != soundFiltering )
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apply_filtering();
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@ -442,8 +451,7 @@ static void remake_stereo_buffer()
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stereo_buffer = 0;
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stereo_buffer = new Stereo_Buffer; // TODO: handle out of memory
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long const sample_rate = 44100 / soundQuality;
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stereo_buffer->set_sample_rate( sample_rate ); // TODO: handle out of memory
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stereo_buffer->set_sample_rate( soundSampleRate ); // TODO: handle out of memory
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stereo_buffer->clock_rate( gb_apu->clock_rate );
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// PCM
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@ -464,19 +472,27 @@ static void remake_stereo_buffer()
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void soundShutdown()
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{
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systemSoundShutdown();
|
||||
if (soundDriver)
|
||||
{
|
||||
delete soundDriver;
|
||||
soundDriver = 0;
|
||||
}
|
||||
|
||||
systemOnSoundShutdown();
|
||||
}
|
||||
|
||||
void soundPause()
|
||||
{
|
||||
soundPaused = true;
|
||||
systemSoundPause();
|
||||
if (soundDriver)
|
||||
soundDriver->pause();
|
||||
}
|
||||
|
||||
void soundResume()
|
||||
{
|
||||
soundPaused = false;
|
||||
systemSoundResume();
|
||||
if (soundDriver)
|
||||
soundDriver->resume();
|
||||
}
|
||||
|
||||
void soundSetVolume( float volume )
|
||||
@ -502,7 +518,7 @@ int soundGetEnable()
|
||||
|
||||
void soundReset()
|
||||
{
|
||||
systemSoundReset();
|
||||
soundDriver->reset();
|
||||
|
||||
remake_stereo_buffer();
|
||||
reset_apu();
|
||||
@ -516,26 +532,35 @@ void soundReset()
|
||||
|
||||
bool soundInit()
|
||||
{
|
||||
if ( !systemSoundInit() )
|
||||
soundDriver = systemSoundInit();
|
||||
if ( !soundDriver )
|
||||
return false;
|
||||
|
||||
if (!soundDriver->init(soundSampleRate))
|
||||
return false;
|
||||
|
||||
soundPaused = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void soundSetQuality(int quality)
|
||||
long soundGetSampleRate()
|
||||
{
|
||||
if ( soundQuality != quality )
|
||||
return soundSampleRate;
|
||||
}
|
||||
|
||||
void soundSetSampleRate(long sampleRate)
|
||||
{
|
||||
if ( soundSampleRate != sampleRate )
|
||||
{
|
||||
if ( systemCanChangeSoundQuality() )
|
||||
{
|
||||
soundShutdown();
|
||||
soundQuality = quality;
|
||||
soundSampleRate = sampleRate;
|
||||
soundInit();
|
||||
}
|
||||
else
|
||||
{
|
||||
soundQuality = quality;
|
||||
soundSampleRate = sampleRate;
|
||||
}
|
||||
|
||||
remake_stereo_buffer();
|
||||
|
@ -33,16 +33,10 @@ extern bool soundPaused; // current paused state
|
||||
// Cleans up sound. Afterwards, soundInit() can be called again.
|
||||
void soundShutdown();
|
||||
|
||||
// Sound buffering
|
||||
extern int soundBufferLen; // size of sound buffer in BYTES
|
||||
extern u16 soundFinalWave[1470];// 16-bit SIGNED stereo sample buffer
|
||||
|
||||
|
||||
//// GBA sound options
|
||||
|
||||
// Sets sample rate to 44100 / quality
|
||||
void soundSetQuality( int quality );
|
||||
extern int soundQuality; // current sound quality
|
||||
long soundGetSampleRate();
|
||||
void soundSetSampleRate(long sampleRate);
|
||||
|
||||
// Sound settings
|
||||
extern bool soundInterpolation; // 1 if PCM should have low-pass filtering
|
||||
@ -80,4 +74,8 @@ extern int soundTicks; // Number of 16.8 MHz clocks until soundTick() w
|
||||
void soundSaveGame( gzFile );
|
||||
void soundReadGame( gzFile, int version );
|
||||
|
||||
class Multi_Buffer;
|
||||
|
||||
void flush_samples(Multi_Buffer * buffer);
|
||||
|
||||
#endif // SOUND_H
|
||||
|
Loading…
Reference in New Issue
Block a user