vbagx/source/vba/gba/GBA.h

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#ifndef GBA_H
#define GBA_H
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#include "../System.h"
#define SAVE_GAME_VERSION_1 1
#define SAVE_GAME_VERSION_2 2
#define SAVE_GAME_VERSION_3 3
#define SAVE_GAME_VERSION_4 4
#define SAVE_GAME_VERSION_5 5
#define SAVE_GAME_VERSION_6 6
#define SAVE_GAME_VERSION_7 7
#define SAVE_GAME_VERSION_8 8
#define SAVE_GAME_VERSION_9 9
#define SAVE_GAME_VERSION_10 10
#define SAVE_GAME_VERSION SAVE_GAME_VERSION_10
typedef struct {
u8 *address;
u32 mask;
} memoryMap;
typedef union {
struct {
#ifdef WORDS_BIGENDIAN
u8 B3;
u8 B2;
u8 B1;
u8 B0;
#else
u8 B0;
u8 B1;
u8 B2;
u8 B3;
#endif
} B;
struct {
#ifdef WORDS_BIGENDIAN
u16 W1;
u16 W0;
#else
u16 W0;
u16 W1;
#endif
} W;
#ifdef WORDS_BIGENDIAN
volatile u32 I;
#else
u32 I;
#endif
} reg_pair;
#ifndef NO_GBA_MAP
extern memoryMap map[256];
#endif
extern reg_pair reg[45];
extern u8 biosProtected[4];
extern bool N_FLAG;
extern bool Z_FLAG;
extern bool C_FLAG;
extern bool V_FLAG;
extern bool armIrqEnable;
extern bool armState;
extern int armMode;
extern void (*cpuSaveGameFunc)(u32,u8);
#ifdef BKPT_SUPPORT
extern u8 freezeWorkRAM[0x40000];
extern u8 freezeInternalRAM[0x8000];
extern u8 freezeVRAM[0x18000];
extern u8 freezeOAM[0x400];
extern u8 freezePRAM[0x400];
extern bool debugger_last;
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extern int oldreg[18];
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extern char oldbuffer[10];
#endif
extern bool CPUReadGSASnapshot(const char *);
extern bool CPUReadGSASPSnapshot(const char *);
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extern bool CPUWriteGSASnapshot(const char *, const char *, const char *, const char *);
extern bool CPUWriteBatteryFile(const char *);
extern bool CPUReadBatteryFile(const char *);
extern bool CPUExportEepromFile(const char *);
extern bool CPUImportEepromFile(const char *);
extern bool CPUWritePNGFile(const char *);
extern bool CPUWriteBMPFile(const char *);
extern void CPUCleanUp();
extern void CPUUpdateRender();
extern void CPUUpdateRenderBuffers(bool);
extern bool CPUReadMemState(char *, int);
extern bool CPUWriteMemState(char *, int);
#ifdef __LIBRETRO__
extern bool CPUReadState(const u8*, unsigned);
extern unsigned int CPUWriteState(u8 *data, unsigned int size);
#else
extern bool CPUReadState(const char *);
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extern bool CPUWriteState(const char *);
#endif
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extern int CPULoadRom(const char *);
extern void doMirroring(bool);
extern void CPUUpdateRegister(u32, u16);
extern void applyTimer ();
extern void CPUInit(const char *,bool);
extern void CPUReset();
extern void CPULoop(int);
extern void CPUCheckDMA(int,int);
extern bool CPUIsGBAImage(const char *);
extern bool CPUIsZipFile(const char *);
#ifdef PROFILING
#include "prof/prof.h"
extern void cpuProfil(profile_segment *seg);
extern void cpuEnableProfiling(int hz);
#endif
extern struct EmulatedSystem GBASystem;
#define R13_IRQ 18
#define R14_IRQ 19
#define SPSR_IRQ 20
#define R13_USR 26
#define R14_USR 27
#define R13_SVC 28
#define R14_SVC 29
#define SPSR_SVC 30
#define R13_ABT 31
#define R14_ABT 32
#define SPSR_ABT 33
#define R13_UND 34
#define R14_UND 35
#define SPSR_UND 36
#define R8_FIQ 37
#define R9_FIQ 38
#define R10_FIQ 39
#define R11_FIQ 40
#define R12_FIQ 41
#define R13_FIQ 42
#define R14_FIQ 43
#define SPSR_FIQ 44
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#include "Cheats.h"
#include "Globals.h"
#include "EEprom.h"
#include "Flash.h"
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#endif // GBA_H