update includes to match new structure

This commit is contained in:
dborth 2009-01-08 07:35:44 +00:00
parent 19ecf65f28
commit 96c0a729bd
36 changed files with 122 additions and 107 deletions

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@ -18,7 +18,8 @@ include $(DEVKITPPC)/gamecube_rules
TARGET := vbagx_gc
TARGETDIR := executables
BUILD := build_gc
SOURCES := source/vba source/vba/agb source/vba/dmg source/vba/dmg/gb_apu \
SOURCES := source/vba source/vba/apu source/vba/common \
source/vba/gb source/vba/gba \
source/ngc source/sz source/unzip
INCLUDES := source/vba source/ngc source/unzip
@ -103,7 +104,6 @@ $(BUILD):
@[ -d $@ ] || mkdir -p $@
@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
@rm -fr $(OUTPUT).elf
#---------------------------------------------------------------------------------
clean:

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@ -18,7 +18,8 @@ include $(DEVKITPPC)/wii_rules
TARGET := vbagx_wii
TARGETDIR := executables
BUILD := build_wii
SOURCES := source/vba source/vba/agb source/vba/dmg source/vba/dmg/gb_apu \
SOURCES := source/vba source/vba/apu source/vba/common \
source/vba/gb source/vba/gba \
source/ngc source/sz source/unzip
INCLUDES := source/vba source/ngc source/unzip

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@ -30,15 +30,15 @@ extern "C" {
#include "System.h"
#include "NLS.h"
#include "Util.h"
#include "Flash.h"
#include "agb/GBA.h"
#include "Globals.h"
#include "RTC.h"
#include "Port.h"
#include "gba/Flash.h"
#include "gba/GBA.h"
#include "gba/Globals.h"
#include "gba/RTC.h"
#include "common/Port.h"
#include "unzip.h"
extern "C" {
#include "memgzio.h"
#include "common/memgzio.h"
}
#ifndef _MSC_VER

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@ -21,7 +21,7 @@
#include <string.h>
#include <zlib.h>
#include "System.h"
#include "../System.h"
#include "memfile.h"
/*

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@ -14,7 +14,8 @@
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "memgzio.h"
/*struct internal_state {int dummy;};*/ /* for buggy compilers */
@ -670,7 +671,7 @@ int flush;
if (len == 0 && s->z_err == Z_BUF_ERROR) s->z_err = Z_OK;
/* deflate has finished flushing only when it hasn't used up
* all the available space in the output buffer:
* all the available space in the output buffer:
*/
done = (s->stream.avail_out != 0 || s->z_err == Z_STREAM_END);

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@ -11,9 +11,22 @@
#ifndef HAVE_ZUTIL_H
#include "../win32/include/zlib/zutil.h"
#else
#include <zutil.h>
#include <zlib.h>
#endif
#ifndef local
# define local static
#endif
#if MAX_MEM_LEVEL >= 8
# define DEF_MEM_LEVEL 8
#else
# define DEF_MEM_LEVEL MAX_MEM_LEVEL
#endif
#define OS_CODE 0x03 /* assume Unix */
#define zmemcpy memcpy
gzFile ZEXPORT memgzopen(char *memory, int, const char *);
int ZEXPORT memgzread(gzFile, voidp, unsigned);
int ZEXPORT memgzwrite(gzFile, const voidp, unsigned);

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@ -18,7 +18,7 @@
#include <string.h>
#include "../agb/GBA.h"
#include "../gba/GBA.h"
#include "gbGlobals.h"
#include "gbSGB.h"

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@ -16,7 +16,7 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../agb/GBA.h"
#include "../gba/GBA.h"
u8 *gbMemoryMap[16];

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@ -16,8 +16,8 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../agb/GBA.h"
#include "../Port.h"
#include "../gba/GBA.h"
#include "../common/Port.h"
#include "gbGlobals.h"
#include "gbMemory.h"
#include "gb.h"

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@ -18,7 +18,7 @@
#include <stdio.h>
#include <string.h>
#include "../agb/GBA.h"
#include "../gba/GBA.h"
u8 gbPrinterStatus = 0;
int gbPrinterState = 0;

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@ -20,7 +20,7 @@
#include <string.h>
#include "../System.h"
#include "../Port.h"
#include "../common/Port.h"
#include "../Util.h"
#include "gb.h"
#include "gbGlobals.h"
@ -236,7 +236,7 @@ void gbSgbDrawBorderTile(int x, int y, int tile, int attr)
u8 d = *tileAddress2++;
u8 yyy;
if(!flipY)
yyy = yy;

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@ -20,13 +20,13 @@
#include <string.h>
#include "../Sound.h"
#include "../gba/Sound.h"
#include "../Util.h"
#include "gbGlobals.h"
#include "gbSound.h"
#include "gb_apu/Gb_Apu.h"
#include "gb_apu/Effects_Buffer.h"
#include "../apu/Gb_Apu.h"
#include "../apu/Effects_Buffer.h"
extern int gbHardware;
@ -132,7 +132,7 @@ void gbSoundTick()
if ( memcmp( &gb_effects_config_current, &gb_effects_config,
sizeof gb_effects_config ) || soundGetEnable() != prevSoundEnable )
apply_effects();
if ( soundVolume_ != soundGetVolume() )
apply_volume();
}
@ -147,7 +147,7 @@ static void reset_apu()
mode = Gb_Apu::mode_agb;
gb_apu->reset( mode );
gb_apu->reduce_clicks( declicking );
if ( stereo_buffer )
stereo_buffer->clear();
@ -387,7 +387,7 @@ static void gbSoundReadGameOld(int version,gzFile gzFile)
state.apu.regs [nr52] = 0x80; // power on
return;
}
// Load state
utilReadData( gzFile, gbsound_format );
@ -420,7 +420,7 @@ static void gbSoundReadGameOld(int version,gzFile gzFile)
static variable_desc gb_state [] =
{
LOAD( int, state.version ), // room_for_expansion will be used by later versions
// APU
LOAD( u8 [0x40], state.apu.regs ), // last values written to registers and wave RAM (both banks)
LOAD( int, state.apu.frame_time ), // clocks until next frame sequencer action
@ -466,7 +466,7 @@ void gbSoundReadGame( int version, gzFile in )
// Prepare APU and default state
reset_apu();
gb_apu->save_state( &state.apu );
if ( version > 11 )
utilReadData( in, gb_state );
else

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@ -20,12 +20,12 @@
#include <stdio.h>
#include <ctype.h>
#include "agb/GBA.h"
#include "agb/GBAinline.h"
#include "GBA.h"
#include "GBAinline.h"
#include "Cheats.h"
#include "Globals.h"
#include "NLS.h"
#include "Util.h"
#include "../NLS.h"
#include "../Util.h"
/**
* Gameshark code types: (based on AR v1.0)

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@ -17,9 +17,9 @@
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
#include "agb/GBA.h"
#include "GBA.h"
#include "EEprom.h"
#include "Util.h"
#include "../Util.h"
extern int cpuDmaCount;

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@ -18,11 +18,11 @@
#include <stdio.h>
#include <string.h>
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "Flash.h"
#include "Sram.h"
#include "Util.h"
#include "../Util.h"
#define FLASH_READ_ARRAY 0
#define FLASH_CMD_1 1

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@ -25,17 +25,17 @@
#include "GBA.h"
#include "GBAcpu.h"
#include "GBAinline.h"
#include "../Globals.h"
#include "../EEprom.h"
#include "../Flash.h"
#include "../Sound.h"
#include "../Sram.h"
#include "../bios.h"
#include "../Cheats.h"
#include "Globals.h"
#include "EEprom.h"
#include "Flash.h"
#include "Sound.h"
#include "Sram.h"
#include "bios.h"
#include "Cheats.h"
#include "../NLS.h"
#include "../elf.h"
#include "elf.h"
#include "../Util.h"
#include "../Port.h"
#include "../common/Port.h"
#include "../System.h"
#include "agbprint.h"
#ifdef PROFILING

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@ -27,17 +27,17 @@
#include "GBA.h"
#include "GBAcpu.h"
#include "GBAinline.h"
#include "../Globals.h"
#include "../EEprom.h"
#include "../Flash.h"
#include "../Sound.h"
#include "../Sram.h"
#include "../bios.h"
#include "../Cheats.h"
#include "Globals.h"
#include "EEprom.h"
#include "Flash.h"
#include "Sound.h"
#include "Sram.h"
#include "bios.h"
#include "Cheats.h"
#include "../NLS.h"
#include "../elf.h"
#include "elf.h"
#include "../Util.h"
#include "../Port.h"
#include "../common/Port.h"
#include "../System.h"
#include "agbprint.h"
#ifdef PROFILING

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@ -23,18 +23,18 @@
#include "GBA.h"
#include "GBAcpu.h"
#include "GBAinline.h"
#include "../Globals.h"
#include "Globals.h"
#include "GBAGfx.h"
#include "../EEprom.h"
#include "../Flash.h"
#include "../Sound.h"
#include "../Sram.h"
#include "../bios.h"
#include "../Cheats.h"
#include "EEprom.h"
#include "Flash.h"
#include "Sound.h"
#include "Sram.h"
#include "bios.h"
#include "Cheats.h"
#include "../NLS.h"
#include "../elf.h"
#include "elf.h"
#include "../Util.h"
#include "../Port.h"
#include "../common/Port.h"
#include "../System.h"
#include "agbprint.h"
#ifdef PROFILING

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@ -152,9 +152,9 @@ extern struct EmulatedSystem GBASystem;
#define R14_FIQ 43
#define SPSR_FIQ 44
#include "../Cheats.h"
#include "../Globals.h"
#include "../EEprom.h"
#include "../Flash.h"
#include "Cheats.h"
#include "Globals.h"
#include "EEprom.h"
#include "Flash.h"
#endif //VBA_GBA_H

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@ -22,9 +22,9 @@
#define VBA_GFX_H
#include "GBA.h"
#include "../Globals.h"
#include "Globals.h"
#include "../Port.h"
#include "../common/Port.h"
//#define SPRITE_DEBUG

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@ -21,9 +21,9 @@
#define VBA_GBAinline_H
#include "../System.h"
#include "../Port.h"
#include "../RTC.h"
#include "../Sound.h"
#include "../common/Port.h"
#include "RTC.h"
#include "Sound.h"
#include "agbprint.h"
#include "vmmem.h" // Nintendo GC Virtual Memory

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@ -16,7 +16,7 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#ifdef BKPT_SUPPORT
int oldreg[17];

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@ -20,7 +20,7 @@
#ifndef VBA_GLOBALS_H
#define VBA_GLOBALS_H
#include "agb/GBA.h"
#include "GBA.h"
#define VERBOSE_SWI 1
#define VERBOSE_UNALIGNED_MEMORY 2

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@ -16,9 +16,9 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "agb/GBAGfx.h"
#include "GBAGfx.h"
void mode0RenderLine()
{

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@ -16,9 +16,9 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "agb/GBAGfx.h"
#include "GBAGfx.h"
void mode1RenderLine()
{

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@ -16,9 +16,9 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "agb/GBAGfx.h"
#include "GBAGfx.h"
void mode2RenderLine()
{

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@ -16,9 +16,9 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "agb/GBAGfx.h"
#include "GBAGfx.h"
void mode3RenderLine()
{

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@ -16,8 +16,8 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "agb/GBAGfx.h"
#include "GBA.h"
#include "GBAGfx.h"
#include "Globals.h"
void mode4RenderLine()

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@ -16,9 +16,9 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "agb/GBAGfx.h"
#include "GBAGfx.h"
void mode5RenderLine()
{

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@ -16,12 +16,12 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "System.h"
#include "agb/GBA.h"
#include "../System.h"
#include "GBA.h"
#include "Globals.h"
#include "Port.h"
#include "Util.h"
#include "NLS.h"
#include "../common/Port.h"
#include "../Util.h"
#include "../NLS.h"
#include "vmmem.h"
#include <time.h>

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@ -23,13 +23,13 @@
#include "Sound.h"
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "Util.h"
#include "Port.h"
#include "../Util.h"
#include "../common/Port.h"
#include "dmg/gb_apu/Gb_Apu.h"
#include "dmg/gb_apu/Multi_Buffer.h"
#include "../apu/Gb_Apu.h"
#include "../apu/Multi_Buffer.h"
#define NR10 0x60
#define NR11 0x62

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@ -16,7 +16,7 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "agb/GBA.h"
#include "GBA.h"
#include "Globals.h"
#include "Flash.h"
#include "Sram.h"

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@ -21,8 +21,8 @@
#include "GBA.h"
#include "Globals.h"
#include "Port.h"
#include "System.h"
#include "../common/Port.h"
#include "../System.h"
#define debuggerWriteHalfWord(addr, value) \
WRITE16LE((u16*)&map[(addr)>>24].address[(addr) & map[(addr)>>24].mask], (value))

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@ -21,9 +21,9 @@
/************************************************************************/
#include <stdio.h>
#include "System.h"
#include "Port.h"
#include "agb/GBA.h"
#include "../System.h"
#include "../common/Port.h"
#include "GBA.h"
#include "armdis.h"
#include "elf.h"

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@ -20,9 +20,9 @@
#include <string.h>
#include <stdlib.h>
#include "agb/GBA.h"
#include "GBA.h"
#include "bios.h"
#include "agb/GBAinline.h"
#include "GBAinline.h"
#include "Globals.h"
s16 sineTable[256] = {

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@ -20,10 +20,10 @@
#include <stdlib.h>
#include <string.h>
#include "agb/GBA.h"
#include "Port.h"
#include "GBA.h"
#include "../common/Port.h"
#include "elf.h"
#include "NLS.h"
#include "../NLS.h"
#define elfReadMemory(addr) \
READ32LE((&map[(addr)>>24].address[(addr) & map[(addr)>>24].mask]))