vbagx/source/vba/dmg/gbGfx.cpp

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2008-09-14 22:40:26 +02:00
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
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#include "../agb/GBA.h"
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#include "gbGlobals.h"
#include "gbSGB.h"
u8 gbInvertTab[256] = {
0x00,0x80,0x40,0xc0,0x20,0xa0,0x60,0xe0,
0x10,0x90,0x50,0xd0,0x30,0xb0,0x70,0xf0,
0x08,0x88,0x48,0xc8,0x28,0xa8,0x68,0xe8,
0x18,0x98,0x58,0xd8,0x38,0xb8,0x78,0xf8,
0x04,0x84,0x44,0xc4,0x24,0xa4,0x64,0xe4,
0x14,0x94,0x54,0xd4,0x34,0xb4,0x74,0xf4,
0x0c,0x8c,0x4c,0xcc,0x2c,0xac,0x6c,0xec,
0x1c,0x9c,0x5c,0xdc,0x3c,0xbc,0x7c,0xfc,
0x02,0x82,0x42,0xc2,0x22,0xa2,0x62,0xe2,
0x12,0x92,0x52,0xd2,0x32,0xb2,0x72,0xf2,
0x0a,0x8a,0x4a,0xca,0x2a,0xaa,0x6a,0xea,
0x1a,0x9a,0x5a,0xda,0x3a,0xba,0x7a,0xfa,
0x06,0x86,0x46,0xc6,0x26,0xa6,0x66,0xe6,
0x16,0x96,0x56,0xd6,0x36,0xb6,0x76,0xf6,
0x0e,0x8e,0x4e,0xce,0x2e,0xae,0x6e,0xee,
0x1e,0x9e,0x5e,0xde,0x3e,0xbe,0x7e,0xfe,
0x01,0x81,0x41,0xc1,0x21,0xa1,0x61,0xe1,
0x11,0x91,0x51,0xd1,0x31,0xb1,0x71,0xf1,
0x09,0x89,0x49,0xc9,0x29,0xa9,0x69,0xe9,
0x19,0x99,0x59,0xd9,0x39,0xb9,0x79,0xf9,
0x05,0x85,0x45,0xc5,0x25,0xa5,0x65,0xe5,
0x15,0x95,0x55,0xd5,0x35,0xb5,0x75,0xf5,
0x0d,0x8d,0x4d,0xcd,0x2d,0xad,0x6d,0xed,
0x1d,0x9d,0x5d,0xdd,0x3d,0xbd,0x7d,0xfd,
0x03,0x83,0x43,0xc3,0x23,0xa3,0x63,0xe3,
0x13,0x93,0x53,0xd3,0x33,0xb3,0x73,0xf3,
0x0b,0x8b,0x4b,0xcb,0x2b,0xab,0x6b,0xeb,
0x1b,0x9b,0x5b,0xdb,0x3b,0xbb,0x7b,0xfb,
0x07,0x87,0x47,0xc7,0x27,0xa7,0x67,0xe7,
0x17,0x97,0x57,0xd7,0x37,0xb7,0x77,0xf7,
0x0f,0x8f,0x4f,0xcf,0x2f,0xaf,0x6f,0xef,
0x1f,0x9f,0x5f,0xdf,0x3f,0xbf,0x7f,0xff
};
u16 gbLineMix[160];
void gbRenderLine()
{
u8 * bank0;
u8 * bank1;
if(gbCgbMode)
{
bank0 = &gbVram[0x0000];
bank1 = &gbVram[0x2000];
}
else
{
bank0 = &gbMemory[0x8000];
bank1 = NULL;
}
int tile_map = 0x1800;
if((register_LCDC & 8) != 0)
tile_map = 0x1c00;
int tile_pattern = 0x0800;
if((register_LCDC & 16) != 0)
tile_pattern = 0x0000;
int x = 0;
int y = register_LY;
if(y >= 144)
return;
// int yLine = (y + gbBorderRowSkip) * gbBorderLineSkip;
int sx = register_SCX;
int sy = register_SCY;
sy+=y;
sy &= 255;
int tx = sx >> 3;
int ty = sy >> 3;
int bx = 1 << (7 - (sx & 7));
int by = sy & 7;
int tile_map_line_y = tile_map + ty * 32;
int tile_map_address = tile_map_line_y + tx;
u8 attrs = 0;
if(bank1 != NULL)
attrs = bank1[tile_map_address];
u8 tile = bank0[tile_map_address];
tile_map_address++;
if((register_LCDC & 16) == 0)
{
if(tile < 128) tile += 128;
else tile -= 128;
}
int tile_pattern_address = tile_pattern + tile * 16 + by*2;
if(register_LCDC & 0x80)
{
if((register_LCDC & 0x01 || gbCgbMode) && (layerSettings & 0x0100))
{
while(x < 160)
{
u8 tile_a = 0;
u8 tile_b = 0;
if(attrs & 0x40)
{
tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2;
}
if(attrs & 0x08)
{
tile_a = bank1[tile_pattern_address++];
tile_b = bank1[tile_pattern_address];
}
else
{
tile_a = bank0[tile_pattern_address++];
tile_b = bank0[tile_pattern_address];
}
if(attrs & 0x20)
{
tile_a = gbInvertTab[tile_a];
tile_b = gbInvertTab[tile_b];
}
while(bx > 0)
{
u8 c = (tile_a & bx) ? 1 : 0;
c += ((tile_b & bx) ? 2 : 0);
gbLineBuffer[x] = c; // mark the gbLineBuffer color
if(attrs & 0x80)
gbLineBuffer[x] |= 0x300;
if(gbCgbMode)
{
c = c + (attrs & 7)*4;
}
else
{
c = gbBgp[c];
if(gbSgbMode && !gbCgbMode)
{
int dx = x >> 3;
int dy = y >> 3;
int palette = gbSgbATF[dy * 20 + dx];
if(c == 0)
palette = 0;
c = c + 4*palette;
}
}
gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c]] :
gbPalette[c];
x++;
if(x >= 160)
break;
bx >>= 1;
}
tx++;
if(tx == 32)
tx = 0;
bx = 128;
if(bank1)
attrs = bank1[tile_map_line_y + tx];
tile = bank0[tile_map_line_y + tx];
if((register_LCDC & 16) == 0)
{
if(tile < 128) tile += 128;
else tile -= 128;
}
tile_pattern_address = tile_pattern + tile * 16 + by * 2;
}
}
else
{
for(int i = 0; i < 160; i++)
{
gbLineMix[i] = gbPalette[0];
gbLineBuffer[i] = 0;
}
}
// do the window display
if((register_LCDC & 0x20) && (layerSettings & 0x2000))
{
int wy = register_WY;
if(y >= wy)
{
int wx = register_WX;
wx -= 7;
if( wx <= 159 && gbWindowLine <= 143)
{
tile_map = 0x1800;
if((register_LCDC & 0x40) != 0)
tile_map = 0x1c00;
if(gbWindowLine == -1)
{
gbWindowLine = 0;
}
tx = 0;
ty = gbWindowLine >> 3;
bx = 128;
by = gbWindowLine & 7;
if(wx < 0)
{
bx >>= (-wx);
wx = 0;
}
tile_map_line_y = tile_map + ty * 32;
tile_map_address = tile_map_line_y + tx;
x = wx;
tile = bank0[tile_map_address];
u8 attrs = 0;
if(bank1)
attrs = bank1[tile_map_address];
tile_map_address++;
if((register_LCDC & 16) == 0)
{
if(tile < 128) tile += 128;
else tile -= 128;
}
tile_pattern_address = tile_pattern + tile * 16 + by*2;
while(x < 160)
{
u8 tile_a = 0;
u8 tile_b = 0;
if(attrs & 0x40)
{
tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2;
}
if(attrs & 0x08)
{
tile_a = bank1[tile_pattern_address++];
tile_b = bank1[tile_pattern_address];
}
else
{
tile_a = bank0[tile_pattern_address++];
tile_b = bank0[tile_pattern_address];
}
if(attrs & 0x20)
{
tile_a = gbInvertTab[tile_a];
tile_b = gbInvertTab[tile_b];
}
while(bx > 0)
{
u8 c = (tile_a & bx) != 0 ? 1 : 0;
c += ((tile_b & bx) != 0 ? 2 : 0);
if(attrs & 0x80)
gbLineBuffer[x] = 0x300 + c;
else
gbLineBuffer[x] = 0x100 + c;
if(gbCgbMode)
{
c = c + (attrs & 7) * 4;
}
else
{
c = gbBgp[c];
if(gbSgbMode && ! gbCgbMode)
{
int dx = x >> 3;
int dy = y >> 3;
int palette = gbSgbATF[dy * 20 + dx];
if(c == 0)
palette = 0;
c = c + 4*palette;
}
}
gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c]] :
gbPalette[c];
x++;
if(x >= 160)
break;
bx >>= 1;
}
tx++;
if(tx == 32)
tx = 0;
bx = 128;
tile = bank0[tile_map_line_y + tx];
if(bank1)
attrs = bank1[tile_map_line_y + tx];
if((register_LCDC & 16) == 0)
{
if(tile < 128) tile += 128;
else tile -= 128;
}
tile_pattern_address = tile_pattern + tile * 16 + by * 2;
}
gbWindowLine++;
}
}
}
}
else
{
for(int i = 0; i < 160; i++)
{
gbLineMix[i] = gbPalette[0];
gbLineBuffer[i] = 0;
}
}
}
void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
int size,int spriteNumber)
{
u8 * bank0;
u8 * bank1;
if(gbCgbMode)
{
if(register_VBK & 1)
{
bank0 = &gbVram[0x0000];
bank1 = &gbVram[0x2000];
}
else
{
bank0 = &gbVram[0x0000];
bank1 = &gbVram[0x2000];
}
}
else
{
bank0 = &gbMemory[0x8000];
bank1 = NULL;
}
int init = 0x0000;
// int yLine = (y+gbBorderRowSkip) * gbBorderLineSkip;
u8 *pal = gbObp0;
int flipx = (flags & 0x20);
int flipy = (flags & 0x40);
if((flags & 0x10))
pal = gbObp1;
if(flipy)
{
t = (size ? 15 : 7) - t;
}
int prio = flags & 0x80;
int address = init + tile * 16 + 2*t;
int a = 0;
int b = 0;
if(gbCgbMode && flags & 0x08)
{
a = bank1[address++];
b = bank1[address++];
}
else
{
a = bank0[address++];
b = bank0[address++];
}
for(int xx = 0; xx < 8; xx++)
{
u8 mask = 1 << (7-xx);
u8 c = 0;
if( (a & mask))
c++;
if( (b & mask))
c+=2;
if(c==0) continue;
int xxx = xx+x;
if(flipx)
xxx = (7-xx+x);
if(xxx < 0 || xxx > 159)
continue;
u16 color = gbLineBuffer[xxx];
if(prio)
{
if(color < 0x200 && ((color & 0xFF) != 0))
continue;
}
if(color >= 0x300 && color != 0x300)
continue;
else if(color >= 0x200 && color < 0x300)
{
int sprite = color & 0xff;
int spriteX = gbMemory[0xfe00 + 4 * sprite + 1] - 8;
if(spriteX == x)
{
if(sprite < spriteNumber)
continue;
}
else
{
if(gbCgbMode)
{
if(sprite < spriteNumber)
continue;
}
else
{
if(spriteX < x+8)
continue;
}
}
}
gbLineBuffer[xxx] = 0x200 + spriteNumber;
// make sure that sprites will work even in CGB mode
if(gbCgbMode)
{
c = c + (flags & 0x07)*4 + 32;
}
else
{
c = pal[c];
if(gbSgbMode && !gbCgbMode)
{
int dx = xxx >> 3;
int dy = y >> 3;
int palette = gbSgbATF[dy * 20 + dx];
if(c == 0)
palette = 0;
c = c + 4*palette;
}
else
{
c += 4;
}
}
gbLineMix[xxx] = gbColorOption ? gbColorFilter[gbPalette[c]] :
gbPalette[c];
}
}
void gbDrawSprites()
{
int x = 0;
int y = 0;
int count = 0;
int size = (register_LCDC & 4);
if(!(register_LCDC & 0x80))
return;
if((register_LCDC & 2) && (layerSettings & 0x1000))
{
int yc = register_LY;
int address = 0xfe00;
for(int i = 0; i < 40; i++)
{
y = gbMemory[address++];
x = gbMemory[address++];
int tile = gbMemory[address++];
if(size)
tile &= 254;
int flags = gbMemory[address++];
if(x > 0 && y > 0 && x < 168 && y < 160)
{
// check if sprite intersects current line
int t = yc -y + 16;
if(size && t >=0 && t < 16)
{
gbDrawSpriteTile(tile,x-8,yc,t,flags,size,i);
count++;
}
else if(!size && t >= 0 && t < 8)
{
gbDrawSpriteTile(tile, x-8, yc, t, flags,size,i);
count++;
}
}
// sprite limit reached!
if(count >= 10)
break;
}
}
}