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31 lines
990 B
Plaintext
31 lines
990 B
Plaintext
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<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
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- Visual Boy Advance GX -
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(Under GPL License)
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<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
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-=[ Compiling ]=-
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This thing is a bugger to compile, at least for now. You can compile
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everything using -Os, but gameplay will run slow. Compiling with -O2
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using devkitppc 15 will crash on GBA.cpp. This must be due to some change in
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gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't
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handle.
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To get around this:
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-use a precompiled GBA.o
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OR
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-compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6)
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-copy these precompiled files to the build dir, and compile everything else
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with -O2 on devkitppc 15 (gcc 4.2.3)
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It would be really nice to automate this messy build process, or preferably
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to find out how to get gcc 4.x to play nice.
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-- Tantric, September 2008
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