vbagx/source/vba/gb/gbSGB.cpp

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#include <stdlib.h>
#include <string.h>
#include "../System.h"
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#include "../common/Port.h"
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#include "../Util.h"
#include "gb.h"
#include "gbGlobals.h"
extern u8 *pix;
extern bool speedup;
extern bool gbSgbResetFlag;
#define GBSGB_NONE 0
#define GBSGB_RESET 1
#define GBSGB_PACKET_TRANSMIT 2
u8 *gbSgbBorderChar = NULL;
u8 *gbSgbBorder = NULL;
int gbSgbCGBSupport = 0;
int gbSgbMask = 0;
int gbSgbMode = 0;
int gbSgbPacketState = GBSGB_NONE;
int gbSgbBit = 0;
int gbSgbPacketTimeout = 0;
int GBSGB_PACKET_TIMEOUT = 66666;
u8 gbSgbPacket[16*7];
int gbSgbPacketNBits = 0;
int gbSgbPacketByte = 0;
int gbSgbPacketNumber = 0;
int gbSgbMultiplayer = 0;
int gbSgbFourPlayers = 0;
u8 gbSgbNextController = 0x0f;
u8 gbSgbReadingController = 0;
u16 gbSgbSCPPalette[4*512];
u8 gbSgbATF[20 * 18];
u8 gbSgbATFList[45 * 20 * 18];
u8 gbSgbScreenBuffer[4160];
inline void gbSgbDraw24Bit(u8 *p, u16 v)
{
*((u32*) p) = systemColorMap32[v];
}
inline void gbSgbDraw32Bit(u32 *p, u16 v)
{
*p = systemColorMap32[v];
}
inline void gbSgbDraw16Bit(u16 *p, u16 v)
{
*p = systemColorMap16[v];
}
void gbSgbReset()
{
gbSgbPacketTimeout = 0;
gbSgbCGBSupport = 0;
gbSgbMask = 0;
gbSgbPacketState = GBSGB_NONE;
gbSgbBit = 0;
gbSgbPacketNBits = 0;
gbSgbPacketNumber = 0;
gbSgbMultiplayer = 0;
gbSgbFourPlayers = 0;
gbSgbNextController = 0x0f;
gbSgbReadingController = 0;
memset(gbSgbSCPPalette, 0, 512*4);
memset(gbSgbATF, 0, 20*18);
memset(gbSgbATFList, 0, 45 * 20 * 18);
memset(gbSgbPacket, 0, 16 * 7);
memset(gbSgbBorderChar, 0, 32*256);
memset(gbSgbBorder, 0, 2048);
int i;
for(i = 1; i < 2048; i+=2) {
gbSgbBorder[i] = 1 << 2;
}
for(i = 0; i < 32; i++) {
gbPalette[i*4] = (0x1f) | (0x1f << 5) | (0x1f << 10);
gbPalette[i*4+1] = (0x15) | (0x15 << 5) | (0x15 << 10);
gbPalette[i*4+2] = (0x0c) | (0x0c << 5) | (0x0c << 10);
gbPalette[i*4+3] = 0;
}
}
void gbSgbInit()
{
gbSgbBorderChar = (u8 *)malloc(32 * 256);
gbSgbBorder = (u8 *)malloc(2048);
gbSgbReset();
}
void gbSgbShutdown()
{
if(gbSgbBorderChar != NULL) {
free(gbSgbBorderChar);
gbSgbBorderChar = NULL;
}
if(gbSgbBorder != NULL) {
free(gbSgbBorder);
gbSgbBorder = NULL;
}
}
void gbSgbFillScreen(u16 color)
{
switch(systemColorDepth) {
case 16:
{
for(int y = 0; y < 144; y++) {
int yLine = (y+gbBorderRowSkip+1)*(gbBorderLineSkip+2) +
gbBorderColumnSkip;
u16 *dest = (u16*)pix + yLine;
for(register int x = 0; x < 160; x++)
gbSgbDraw16Bit(dest++, color);
}
}
break;
case 24:
{
for(int y = 0; y < 144; y++) {
int yLine = (y+gbBorderRowSkip)*gbBorderLineSkip + gbBorderColumnSkip;
u8 *dest = (u8 *)pix + yLine*3;
for(register int x = 0; x < 160; x++) {
gbSgbDraw24Bit(dest, color);
dest += 3;
}
}
}
break;
case 32:
{
for(int y = 0; y < 144; y++) {
int yLine = (y+gbBorderRowSkip+1)*(gbBorderLineSkip+1) + gbBorderColumnSkip;
u32 *dest = (u32 *)pix + yLine;
for(register int x = 0; x < 160; x++) {
gbSgbDraw32Bit(dest++, color);
}
}
}
break;
}
}
#define getmem(x) gbMemoryMap[(x) >> 12][(x) & 0xfff]
void gbSgbRenderScreenToBuffer()
{
u16 mapAddress = 0x9800;
if(register_LCDC & 0x08)
mapAddress = 0x9c00;
u16 patternAddress = 0x8800;
int flag = 1;
if(register_LCDC & 0x10) {
patternAddress = 0x8000;
flag = 0;
}
u8 *toAddress = gbSgbScreenBuffer;
for(int i = 0; i < 13; i++) {
for(int j = 0; j < 20; j++) {
int tile = getmem(mapAddress);
mapAddress++;
if(flag) {
if(tile > 127)
tile -= 128;
else
tile += 128;
}
for(int k = 0; k < 16; k++)
*toAddress++ = getmem(patternAddress + tile*16 + k);
}
mapAddress += 12;
}
}
void gbSgbDrawBorderTile(int x, int y, int tile, int attr)
{
u16 *dest = (u16*)pix + ((y+1) * (256+2)) + x;
u8 *dest8 = (u8*)pix + ((y*256)+x)*3;
u32 *dest32 = (u32*)pix + ((y+1)*257) + x;
u8 *tileAddress = &gbSgbBorderChar[tile * 32];
u8 *tileAddress2 = &gbSgbBorderChar[tile * 32 + 16];
u8 l = 8;
u8 palette = ((attr >> 2 ) & 7);
if(palette < 4)
palette += 4;
palette *= 16;
u8 xx = 0;
u8 yy = 0;
int flipX = attr & 0x40;
int flipY = attr & 0x80;
while(l > 0) {
u8 mask = 0x80;
u8 a = *tileAddress++;
u8 b = *tileAddress++;
u8 c = *tileAddress2++;
u8 d = *tileAddress2++;
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u8 yyy;
if(!flipY)
yyy = yy;
else
yyy = 7 - yy;
while(mask > 0) {
u8 color = 0;
if(a & mask)
color++;
if(b & mask)
color+=2;
if(c & mask)
color+=4;
if(d & mask)
color+=8;
if (color || (y + yy < 40 || y + yy >= 184) || (x + xx < 48 || x + xx >= 208)) {
u8 xxx;
if(!flipX)
xxx = xx;
else
xxx = 7 - xx;
u16 c;
if (color) {
c = gbPalette[palette + color];
} else {
c = gbPalette[0];
}
switch(systemColorDepth) {
case 16:
gbSgbDraw16Bit(dest + yyy*(256+2) + xxx, c);
break;
case 24:
gbSgbDraw24Bit(dest8 + (yyy*256+xxx)*3, c);
break;
case 32:
gbSgbDraw32Bit(dest32 + yyy*(256+1)+xxx, c);
break;
}
}
mask >>= 1;
xx++;
}
yy++;
xx = 0;
l--;
mask = 0x80;
}
}
void gbSgbRenderBorder()
{
if(gbBorderOn) {
u8 *fromAddress = gbSgbBorder;
for(u8 y = 0; y < 28; y++) {
for(u8 x = 0; x< 32; x++) {
u8 tile = *fromAddress++;
u8 attr = *fromAddress++;
gbSgbDrawBorderTile(x*8,y*8,tile,attr);
}
}
}
}
void gbSgbPicture()
{
gbSgbRenderScreenToBuffer();
memcpy(gbSgbBorder, gbSgbScreenBuffer, 2048);
u16 *paletteAddr = (u16 *)&gbSgbScreenBuffer[2048];
for(int i = 64; i < 128; i++) {
gbPalette[i] = READ16LE(paletteAddr++);
}
gbSgbCGBSupport |= 4;
if(gbBorderAutomatic && !gbBorderOn && gbSgbCGBSupport > 4) {
gbBorderOn = 1;
systemGbBorderOn();
}
if(gbBorderOn && !gbSgbMask)
gbSgbRenderBorder();
if(gbSgbMode && gbCgbMode && gbSgbCGBSupport > 4) {
gbSgbCGBSupport = 0;
gbSgbMode = 0;
gbSgbMask = 0;
gbSgbRenderBorder();
gbReset();
}
if(gbSgbCGBSupport > 4)
gbSgbCGBSupport = 0;
}
void gbSgbSetPalette(int a,int b,u16 *p)
{
u16 bit00 = READ16LE(p++);
int i;
for(i = 1; i < 4; i++) {
gbPalette[a*4+i] = READ16LE(p++);
}
for(i = 1; i < 4; i++) {
gbPalette[b*4+i] = READ16LE(p++);
}
gbPalette[0] = gbPalette[4] = gbPalette[8] = gbPalette[12] = bit00;
if(gbBorderOn && !gbSgbMask)
gbSgbRenderBorder();
}
void gbSgbScpPalette()
{
gbSgbRenderScreenToBuffer();
u16 *fromAddress = (u16 *)gbSgbScreenBuffer;
for(int i = 0; i < 512*4; i++) {
gbSgbSCPPalette[i] = READ16LE(fromAddress++);
}
}
void gbSgbSetATF(int n)
{
if(n < 0)
n = 0;
if(n > 44)
n = 44;
memcpy(gbSgbATF,&gbSgbATFList[n * 20 * 18], 20 * 18);
if(gbSgbPacket[1] & 0x40) {
gbSgbMask = 0;
if(gbBorderOn)
gbSgbRenderBorder();
}
}
void gbSgbSetPalette()
{
u16 pal = READ16LE((((u16 *)&gbSgbPacket[1])))&511;
memcpy(&gbPalette[0], &gbSgbSCPPalette[pal*4], 4 * sizeof(u16));
pal = READ16LE((((u16 *)&gbSgbPacket[3])))&511;
memcpy(&gbPalette[4], &gbSgbSCPPalette[pal*4], 4 * sizeof(u16));
pal = READ16LE((((u16 *)&gbSgbPacket[5])))&511;
memcpy(&gbPalette[8], &gbSgbSCPPalette[pal*4], 4 * sizeof(u16));
pal = READ16LE((((u16 *)&gbSgbPacket[7])))&511;
memcpy(&gbPalette[12], &gbSgbSCPPalette[pal*4], 4 * sizeof(u16));
u8 atf = gbSgbPacket[9];
if(atf & 0x80) {
gbSgbSetATF(atf & 0x3f);
}
if(atf & 0x40) {
gbSgbMask = 0;
if(gbBorderOn)
gbSgbRenderBorder();
}
}
void gbSgbAttributeBlock()
{
u8 *fromAddress = &gbSgbPacket[1];
u8 nDataSet = *fromAddress++;
if(nDataSet > 12)
nDataSet = 12;
if(nDataSet == 0)
nDataSet = 1;
while(nDataSet) {
u8 controlCode = (*fromAddress++) & 7;
u8 paletteDesignation = (*fromAddress++) & 0x3f;
u8 startH = (*fromAddress++) & 0x1f;
u8 startV = (*fromAddress++) & 0x1f;
u8 endH = (*fromAddress++) & 0x1f;
u8 endV = (*fromAddress++) & 0x1f;
u8 * toAddress = gbSgbATF;
for(u8 y = 0; y < 18; y++) {
for(u8 x = 0; x < 20; x++) {
if(x < startH || y < startV ||
x > endH || y > endV) {
// outside
if(controlCode & 0x04)
*toAddress = (paletteDesignation >> 4) & 0x03;
} else if(x > startH && x < endH &&
y > startV && y < endV) {
// inside
if(controlCode & 0x01)
*toAddress = paletteDesignation & 0x03;
} else {
// surrounding line
if(controlCode & 0x02)
*toAddress = (paletteDesignation>>2) & 0x03;
else if(controlCode == 0x01)
*toAddress = paletteDesignation & 0x03;
}
toAddress++;
}
}
nDataSet--;
}
}
void gbSgbSetColumnPalette(u8 col, u8 p)
{
// if(col < 0)
// col = 0;
if(col > 19)
col = 19;
p &= 3;
u8 *toAddress = &gbSgbATF[col];
for(u8 y = 0; y < 18; y++) {
*toAddress = p;
toAddress += 20;
}
}
void gbSgbSetRowPalette(u8 row, u8 p)
{
// if(row < 0)
// row = 0;
if(row > 17)
row = 17;
p &= 3;
u8 *toAddress = &gbSgbATF[row*20];
for(u8 x = 0; x < 20; x++) {
*toAddress++ = p;
}
}
void gbSgbAttributeDivide()
{
u8 control = gbSgbPacket[1];
u8 coord = gbSgbPacket[2];
u8 colorBR = control & 3;
u8 colorAL = (control >> 2) & 3;
u8 colorOL = (control >> 4) & 3;
if(control & 0x40) {
if(coord > 17)
coord = 17;
for(u8 i = 0; i < 18; i++) {
if(i < coord)
gbSgbSetRowPalette(i, colorAL);
else if ( i > coord)
gbSgbSetRowPalette(i, colorBR);
else
gbSgbSetRowPalette(i, colorOL);
}
} else {
if(coord > 19)
coord = 19;
for(u8 i = 0; i < 20; i++) {
if(i < coord)
gbSgbSetColumnPalette(i, colorAL);
else if ( i > coord)
gbSgbSetColumnPalette(i, colorBR);
else
gbSgbSetColumnPalette(i, colorOL);
}
}
}
void gbSgbAttributeLine()
{
u8 *fromAddress = &gbSgbPacket[1];
u8 nDataSet = *fromAddress++;
if(nDataSet > 0x6e)
nDataSet = 0x6e;
while(nDataSet) {
u8 line = *fromAddress++;
u8 num = line & 0x1f;
u8 pal = (line >> 5) & 0x03;
if(line & 0x80) {
if(num > 17)
num = 17;
gbSgbSetRowPalette(num,pal);
} else {
if(num > 19)
num = 19;
gbSgbSetColumnPalette(num,pal);
}
nDataSet--;
}
}
void gbSgbAttributeCharacter()
{
u8 startH = gbSgbPacket[1] & 0x1f;
u8 startV = gbSgbPacket[2] & 0x1f;
int nDataSet = READ16LE(((u16 *)&gbSgbPacket[3]));
int style = gbSgbPacket[5] & 1;
if(startH > 19)
startH = 19;
if(startV > 17)
startV = 17;
u8 s = 6;
u8 *fromAddress = &gbSgbPacket[6];
u8 v = *fromAddress++;
if(style) {
while(nDataSet) {
u8 p = (v >> s) & 3;
gbSgbATF[startV * 20 + startH] = p;
startV++;
if(startV == 18) {
startV = 0;
startH++;
if(startH == 20)
break;
}
if(s)
s -= 2;
else {
s = 6;
v = *fromAddress++;
nDataSet--;
}
}
} else {
while(nDataSet) {
u8 p = (v >> s) & 3;
gbSgbATF[startV * 20 + startH] = p;
startH++;
if(startH == 20) {
startH = 0;
startV++;
if(startV == 18)
break;
}
if(s)
s -= 2;
else {
s = 6;
v = *fromAddress++;
nDataSet--;
}
}
}
}
void gbSgbSetATFList()
{
gbSgbRenderScreenToBuffer();
u8 *fromAddress = gbSgbScreenBuffer;
u8 *toAddress = gbSgbATFList;
for(int i = 0; i < 45; i++) {
for(int j = 0; j < 90; j++) {
u8 v = *fromAddress++;
u8 s = 6;
if(i == 2)
s = 6;
for(int k = 0; k < 4; k++) {
*toAddress++ = (v >> s) & 0x03;
s -= 2;
}
}
}
}
void gbSgbMaskEnable()
{
int gbSgbMaskFlag = gbSgbPacket[1] & 3;
gbSgbMask = gbSgbMaskFlag;
switch(gbSgbMaskFlag) {
case 1:
break;
case 2:
gbSgbFillScreen(0x0000);
// memset(&gbPalette[0], 0, 128*sizeof(u16));
break;
case 3:
gbSgbFillScreen(gbPalette[0]);
break;
}
if(!gbSgbMask) {
if(gbBorderOn)
gbSgbRenderBorder();
}
}
void gbSgbChrTransfer()
{
gbSgbRenderScreenToBuffer();
int address = (gbSgbPacket[1] & 1) * (128*32);
if(gbSgbPacket[1] & 1)
gbSgbCGBSupport |= 2;
else
gbSgbCGBSupport |= 1;
memcpy(&gbSgbBorderChar[address], gbSgbScreenBuffer, 128 * 32);
if(gbBorderAutomatic && !gbBorderOn && gbSgbCGBSupport > 4) {
gbBorderOn = 1;
systemGbBorderOn();
}
if(gbBorderOn && !gbSgbMask)
gbSgbRenderBorder();
if(gbSgbMode && gbCgbMode && gbSgbCGBSupport == 7) {
gbSgbCGBSupport = 0;
gbSgbMode = 0;
gbSgbMask = 0;
gbSgbRenderBorder();
gbReset();
}
if(gbSgbCGBSupport > 4)
gbSgbCGBSupport = 0;
}
void gbSgbMultiRequest()
{
if(gbSgbPacket[1] & 1) {
gbSgbMultiplayer = 1;
if(gbSgbPacket[1] & 2)
gbSgbFourPlayers = 1;
else
gbSgbFourPlayers = 0;
gbSgbNextController = 0x0e;
} else {
gbSgbFourPlayers = 0;
gbSgbMultiplayer = 0;
gbSgbNextController = 0x0f;
}
}
void gbSgbCommand()
{
int command = gbSgbPacket[0] >> 3;
// int nPacket = gbSgbPacket[0] & 7;
switch(command) {
case 0x00:
gbSgbSetPalette(0,1,(u16 *)&gbSgbPacket[1]);
break;
case 0x01:
gbSgbSetPalette(2,3,(u16 *)&gbSgbPacket[1]);
break;
case 0x02:
gbSgbSetPalette(0,3,(u16 *)&gbSgbPacket[1]);
break;
case 0x03:
gbSgbSetPalette(1,2,(u16 *)&gbSgbPacket[1]);
break;
case 0x04:
gbSgbAttributeBlock();
break;
case 0x05:
gbSgbAttributeLine();
break;
case 0x06:
gbSgbAttributeDivide();
break;
case 0x07:
gbSgbAttributeCharacter();
break;
case 0x0a:
gbSgbSetPalette();
break;
case 0x0b:
gbSgbScpPalette();
break;
case 0x11:
gbSgbMultiRequest();
break;
case 0x13:
gbSgbChrTransfer();
break;
case 0x14:
gbSgbPicture();
break;
case 0x15:
gbSgbSetATFList();
break;
case 0x16:
gbSgbSetATF(gbSgbPacket[1] & 0x3f);
break;
case 0x17:
gbSgbMaskEnable();
break;
}
}
void gbSgbResetPacketState()
{
gbSgbPacketState = GBSGB_NONE;
gbSgbPacketTimeout = 0;
}
void gbSgbDoBitTransfer(u8 value)
{
value = value & 0x30;
switch(gbSgbPacketState) {
case GBSGB_NONE:
if(value == 0) {
gbSgbPacketState = GBSGB_RESET;
gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
} else if (value == 0x30) {
if(gbSgbMultiplayer) {
if((gbSgbReadingController & 7) == 7) {
gbSgbReadingController = 0;
if(gbSgbMultiplayer) {
gbSgbNextController--;
if(gbSgbFourPlayers) {
if(gbSgbNextController == 0x0b)
gbSgbNextController = 0x0f;
} else {
if(gbSgbNextController == 0x0d)
gbSgbNextController = 0x0f;
}
}
} else {
gbSgbReadingController &= 3;
}
}
gbSgbPacketTimeout = 0;
} else {
if(value == 0x10)
gbSgbReadingController |= 0x2;
else if(value == 0x20)
gbSgbReadingController |= 0x01;
gbSgbPacketTimeout = 0;
}
gbSgbPacketTimeout = 0;
break;
case GBSGB_RESET:
if(value == 0x30) {
gbSgbPacketState = GBSGB_PACKET_TRANSMIT;
gbSgbPacketByte = 0;
gbSgbPacketNBits = 0;
gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
} else if(value == 0x00) {
gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
gbSgbPacketState = GBSGB_RESET;
} else {
gbSgbPacketState = GBSGB_NONE;
gbSgbPacketTimeout = 0;
}
break;
case GBSGB_PACKET_TRANSMIT:
if(value == 0) {
gbSgbPacketState = GBSGB_RESET;
gbSgbPacketTimeout = 0;
} else if (value == 0x30){
if(gbSgbPacketNBits == 128) {
gbSgbPacketNBits = 0;
gbSgbPacketByte = 0;
gbSgbPacketNumber++;
gbSgbPacketTimeout = 0;
if(gbSgbPacketNumber == (gbSgbPacket[0] & 7)) {
gbSgbCommand();
gbSgbPacketNumber = 0;
gbSgbPacketState = GBSGB_NONE;
gbSgbPacketTimeout = 0;
}
} else {
if(gbSgbPacketNBits < 128) {
gbSgbPacket[gbSgbPacketNumber * 16 + gbSgbPacketByte] >>= 1;
gbSgbPacket[gbSgbPacketNumber * 16 + gbSgbPacketByte] |= gbSgbBit;
gbSgbPacketNBits++;
if(!(gbSgbPacketNBits & 7)) {
gbSgbPacketByte++;
}
gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
}
}
} else {
if(value == 0x20)
gbSgbBit = 0x00;
else
gbSgbBit = 0x80;
gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
}
gbSgbReadingController = 0;
break;
default:
gbSgbPacketState = GBSGB_NONE;
gbSgbPacketTimeout = 0;
break;
}
}
variable_desc gbSgbSaveStruct[] = {
{ &gbSgbMask, sizeof(int) },
{ &gbSgbPacketState, sizeof(int) },
{ &gbSgbBit, sizeof(int) },
{ &gbSgbPacketNBits, sizeof(int) },
{ &gbSgbPacketByte, sizeof(int) },
{ &gbSgbPacketNumber, sizeof(int) },
{ &gbSgbMultiplayer, sizeof(int) },
{ &gbSgbNextController, sizeof(u8) },
{ &gbSgbReadingController, sizeof(u8) },
{ NULL, 0 }
};
variable_desc gbSgbSaveStructV3[] = {
{ &gbSgbMask, sizeof(int) },
{ &gbSgbPacketState, sizeof(int) },
{ &gbSgbBit, sizeof(int) },
{ &gbSgbPacketNBits, sizeof(int) },
{ &gbSgbPacketByte, sizeof(int) },
{ &gbSgbPacketNumber, sizeof(int) },
{ &gbSgbMultiplayer, sizeof(int) },
{ &gbSgbNextController, sizeof(u8) },
{ &gbSgbReadingController, sizeof(u8) },
{ &gbSgbFourPlayers, sizeof(int) },
{ NULL, 0 }
};
void gbSgbSaveGame(gzFile gzFile)
{
utilWriteData(gzFile, gbSgbSaveStructV3);
utilGzWrite(gzFile, gbSgbBorder, 2048);
utilGzWrite(gzFile, gbSgbBorderChar, 32*256);
utilGzWrite(gzFile, gbSgbPacket, 16*7);
utilGzWrite(gzFile, gbSgbSCPPalette, 4 * 512 * sizeof(u16));
utilGzWrite(gzFile, gbSgbATF, 20 * 18);
utilGzWrite(gzFile, gbSgbATFList, 45 * 20 * 18);
}
void gbSgbReadGame(gzFile gzFile, int version)
{
if(version >= 3)
utilReadData(gzFile, gbSgbSaveStructV3);
else {
utilReadData(gzFile, gbSgbSaveStruct);
gbSgbFourPlayers = 0;
}
if(version >= 8) {
utilGzRead(gzFile, gbSgbBorder, 2048);
utilGzRead(gzFile, gbSgbBorderChar, 32*256);
}
utilGzRead(gzFile, gbSgbPacket, 16*7);
utilGzRead(gzFile, gbSgbSCPPalette, 4 * 512 * sizeof(u16));
utilGzRead(gzFile, gbSgbATF, 20 * 18);
utilGzRead(gzFile, gbSgbATFList, 45 * 20 * 18);
}