vbagx/source/fastmath.h

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2010-01-13 08:09:54 +01:00
#ifndef __VBA_FASTMATH_H__
#define __VBA_FASTMATH_H__
//
// ftou: float to unsigned
//
inline u32 ftou(f32 f){
return u32(s32(f));
}
//
// dtou: double to unsigned
//
inline u32 dtou(double f){
return u32(s32(f));
}
//
// utof: unsigned to float
//
inline f32 utof(u32 u){
// Warning! 'u' must be within the signed int range!
return f32(s32(u));
}
//
// utod: unsigned to double
//
inline double utod(u32 u){
// Warning! 'u' must be within the signed int range!
return double(s32(u));
}
// ===== POWERPC SPECIFIC =====
//
// absf: absolute value of a float
//
// ===== POWERPC SPECIFIC =====
inline float absf(float f){
// THREE instructions!
volatile float tmp = f;
// This MUST be "volatile"! Without it the compiler will try to
// optimize it and ends up using 13 instructions!
asm("fabs %0, %0 \n\t"
: "=f" (tmp) //output
: "f" (tmp) //input
);
return tmp;
}
// ===== POWERPC SPECIFIC =====
//
// absd: absolute value of a double
//
// ===== POWERPC SPECIFIC =====
inline double absd(double d){
// THREE instructions!
volatile double tmp = d;
// This MUST be "volatile"! Without it the compiler will try to
// optimize it and ends up using 13 instructions!
asm("fabs %0, %0 \n\t"
: "=f" (tmp) //output
: "f" (tmp) //input
);
return tmp;
}
#endif