vbagx/source/ngc/gamesettings.h

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/****************************************************************************
* Visual Boy Advance GX
*
* Tantric October 2008
*
* gamesettings.h
*
* VBA support code
***************************************************************************/
#ifndef GAMESETTINGS_H
#define GAMESETTINGS_H
#include <gccore.h>
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struct gameSetting {
char gameName[100];
char gameID[5];
int saveType;
int rtcEnabled;
int flashSize;
int mirroringEnabled;
};
extern gameSetting gameSettings[];
extern int gameSettingsCount;
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struct gamePalette {
char gameName[17];
u32 palette[14]; // in 24-bit 0xRRGGBB
};
extern gamePalette gamePalettes[];
extern int gamePalettesCount;
extern gamePalette CurrentPalette;
#endif