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finalize 1.0.8
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5727662110
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23
readme.txt
23
readme.txt
@ -30,9 +30,9 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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[What's New 1.0.8 - April 4, 2009]
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[What's New 1.0.8 - April 4, 2009]
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* "Match Wii Game" controls option! Games that have a Wii equivalent can be
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* "Match Wii Game" controls option! Games that have a Wii equivalent can be
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played using the controls for that Wii game. For example all Zelda games can
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played using the controls for that Wii game. For example all Zelda games
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be played with Twilight Princess controls. See the Instructions section
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can be played with Twilight Princess controls. See the Instructions section
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below for important details.
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below for important details.
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* Rotation/Tilt sensor games all work
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* Rotation/Tilt sensor games all work
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* Solar sensors (Boktai 1/2/3)
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* Solar sensors (Boktai 1/2/3)
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* Rumble (except for games that rely on Gameboy Player)
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* Rumble (except for games that rely on Gameboy Player)
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@ -41,9 +41,9 @@ below for important details.
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* New scaling options, choose how much stretching you want
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* New scaling options, choose how much stretching you want
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* Colourised games now partially work but still have distortion
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* Colourised games now partially work but still have distortion
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* "Corvette" no longer has a screwed up palette (but still crashes)
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* "Corvette" no longer has a screwed up palette (but still crashes)
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* triggers net reconnection on SMB failure
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* Triggers net reconnection on SMB failure
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* source code refactored, and project file added
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* Source code refactored, and project file added
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* instructions section added to this readme file
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* Instructions section added to this readme file
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[What's New 1.0.7 - January 27, 2009]
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[What's New 1.0.7 - January 27, 2009]
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* Updated to VBA-M r847
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* Updated to VBA-M r847
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@ -287,8 +287,8 @@ Right analog stick: zoom (if enabled)
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Special Wii controls exist for the following games:
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Special Wii controls exist for the following games:
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These Zelda games can be played with Twilight Princess controls:
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These Zelda games can be played with Twilight Princess controls:
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The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages,
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The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX),
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Oracle of Seasons, Minish Cap
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Oracle of Ages, Oracle of Seasons, Minish Cap
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These Mario games can be played with Mario Galaxy controls:
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These Mario games can be played with Mario Galaxy controls:
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Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2)
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Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2)
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@ -313,15 +313,16 @@ TMNT can be played with TMNT Wii controls.
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These Harry Potter games can be played with Harry Potter and the Order of
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These Harry Potter games can be played with Harry Potter and the Order of
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the Phoenix Wii controls:
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the Phoenix Wii controls:
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Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5
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Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC,
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Harry Potter 3, Harry Potter 4, Harry Potter 5
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These Medal Of Honour games can be played with Medal Of Honour Wii controls:
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These Medal Of Honour games can be played with Medal Of Honour Wii controls:
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Medal Of Honour Underground, Medal Of Honour Infiltrator
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Medal Of Honour Underground, Medal Of Honour Infiltrator
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One Piece can be played with One Piece Unlimited Adventure controls.
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One Piece can be played with One Piece Unlimited Adventure controls.
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Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with
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Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted
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controls I designed for them.
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can be played with controls I designed for them.
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-=[ Zelda, Match Wii Controls ]=-
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-=[ Zelda, Match Wii Controls ]=-
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@ -202,7 +202,7 @@ void InitializeNetwork(bool silent)
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void CloseShare()
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void CloseShare()
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{
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{
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if(networkShareInit)
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if(networkShareInit)
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smbClose();
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smbClose("smb:");
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networkShareInit = false;
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networkShareInit = false;
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networkInit = false; // trigger a network reinit
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networkInit = false; // trigger a network reinit
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}
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}
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@ -265,13 +265,13 @@ static void draw_cursor(Mtx v)
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GX_LoadPosMtxImm(m, GX_PNMTX0);
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GX_LoadPosMtxImm(m, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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// I needed to hack the texture coords to cut out the opaque bit around the outside
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// I needed to hack the texture coords to cut out the opaque bit around the outside
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draw_vert(0, 0, 0.4, 0.45);
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draw_vert(0, 0, 0.4, 0.45);
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draw_vert(1, 0, 0.76, 0.45);
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draw_vert(1, 0, 0.76, 0.45);
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draw_vert(2, 0, 0.76, 0.97);
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draw_vert(2, 0, 0.76, 0.97);
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draw_vert(3, 0, 0.4, 0.97);
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draw_vert(3, 0, 0.4, 0.97);
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GX_End();
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GX_End();
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GX_ClearVtxDesc ();
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GX_ClearVtxDesc ();
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@ -390,8 +390,8 @@ void InitialiseVideo ()
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// widescreen fix
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// widescreen fix
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if(CONF_GetAspectRatio())
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if(CONF_GetAspectRatio())
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{
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{
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vmode->viWidth = 678;
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vmode->viWidth = VI_MAX_WIDTH_PAL-12;
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
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vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2) + 2;
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}
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}
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#endif
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#endif
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1.0.7">
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<app version="1.0.8">
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<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%201.0.7%20-%20Wii.zip"></file>
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<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%201.0.8%20-%20Wii.zip"></file>
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</app>
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</app>
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