finalize 1.0.8

This commit is contained in:
dborth 2009-04-06 07:41:45 +00:00
parent 5727662110
commit 083aae9f10
4 changed files with 19 additions and 18 deletions

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@ -30,9 +30,9 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
[What's New 1.0.8 - April 4, 2009] [What's New 1.0.8 - April 4, 2009]
* "Match Wii Game" controls option! Games that have a Wii equivalent can be * "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games can played using the controls for that Wii game. For example all Zelda games
be played with Twilight Princess controls. See the Instructions section can be played with Twilight Princess controls. See the Instructions section
below for important details. below for important details.
* Rotation/Tilt sensor games all work * Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3) * Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player) * Rumble (except for games that rely on Gameboy Player)
@ -41,9 +41,9 @@ below for important details.
* New scaling options, choose how much stretching you want * New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion * Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes) * "Corvette" no longer has a screwed up palette (but still crashes)
* triggers net reconnection on SMB failure * Triggers net reconnection on SMB failure
* source code refactored, and project file added * Source code refactored, and project file added
* instructions section added to this readme file * Instructions section added to this readme file
[What's New 1.0.7 - January 27, 2009] [What's New 1.0.7 - January 27, 2009]
* Updated to VBA-M r847 * Updated to VBA-M r847
@ -287,8 +287,8 @@ Right analog stick: zoom (if enabled)
Special Wii controls exist for the following games: Special Wii controls exist for the following games:
These Zelda games can be played with Twilight Princess controls: These Zelda games can be played with Twilight Princess controls:
The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages, The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX),
Oracle of Seasons, Minish Cap Oracle of Ages, Oracle of Seasons, Minish Cap
These Mario games can be played with Mario Galaxy controls: These Mario games can be played with Mario Galaxy controls:
Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2)
@ -313,15 +313,16 @@ TMNT can be played with TMNT Wii controls.
These Harry Potter games can be played with Harry Potter and the Order of These Harry Potter games can be played with Harry Potter and the Order of
the Phoenix Wii controls: the Phoenix Wii controls:
Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5 Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC,
Harry Potter 3, Harry Potter 4, Harry Potter 5
These Medal Of Honour games can be played with Medal Of Honour Wii controls: These Medal Of Honour games can be played with Medal Of Honour Wii controls:
Medal Of Honour Underground, Medal Of Honour Infiltrator Medal Of Honour Underground, Medal Of Honour Infiltrator
One Piece can be played with One Piece Unlimited Adventure controls. One Piece can be played with One Piece Unlimited Adventure controls.
Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted
controls I designed for them. can be played with controls I designed for them.
-=[ Zelda, Match Wii Controls ]=- -=[ Zelda, Match Wii Controls ]=-

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@ -202,7 +202,7 @@ void InitializeNetwork(bool silent)
void CloseShare() void CloseShare()
{ {
if(networkShareInit) if(networkShareInit)
smbClose(); smbClose("smb:");
networkShareInit = false; networkShareInit = false;
networkInit = false; // trigger a network reinit networkInit = false; // trigger a network reinit
} }

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@ -265,13 +265,13 @@ static void draw_cursor(Mtx v)
GX_LoadPosMtxImm(m, GX_PNMTX0); GX_LoadPosMtxImm(m, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
// I needed to hack the texture coords to cut out the opaque bit around the outside // I needed to hack the texture coords to cut out the opaque bit around the outside
draw_vert(0, 0, 0.4, 0.45); draw_vert(0, 0, 0.4, 0.45);
draw_vert(1, 0, 0.76, 0.45); draw_vert(1, 0, 0.76, 0.45);
draw_vert(2, 0, 0.76, 0.97); draw_vert(2, 0, 0.76, 0.97);
draw_vert(3, 0, 0.4, 0.97); draw_vert(3, 0, 0.4, 0.97);
GX_End(); GX_End();
GX_ClearVtxDesc (); GX_ClearVtxDesc ();
@ -390,8 +390,8 @@ void InitialiseVideo ()
// widescreen fix // widescreen fix
if(CONF_GetAspectRatio()) if(CONF_GetAspectRatio())
{ {
vmode->viWidth = 678; vmode->viWidth = VI_MAX_WIDTH_PAL-12;
vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2; vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2) + 2;
} }
#endif #endif

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1.0.7"> <app version="1.0.8">
<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%201.0.7%20-%20Wii.zip"></file> <file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%201.0.8%20-%20Wii.zip"></file>
</app> </app>