mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 00:15:10 +01:00
code commenting, minor changes
This commit is contained in:
parent
eff1bf8705
commit
0b7ed963a2
@ -1,8 +1,13 @@
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/****************************************************************************
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* VisualBoyAdvance
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*
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* Head and tail audio mixer
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****************************************************************************/
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* audio.cpp
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*
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* Head and tail audio mixer
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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|
@ -1,8 +1,13 @@
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/****************************************************************************
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* VisualBoyAdvance
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*
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* Head and tail audio mixer
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****************************************************************************/
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* audio.h
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*
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* Head and tail audio mixer
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***************************************************************************/
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#ifndef __AUDIOMIXER__
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#define __AUDIOMIXER__
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|
@ -1,7 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* michniewski August 2008
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* Tantric September 2008
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*
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* button_mapping.c
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*
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|
@ -1,7 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* michniewski August 2008
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* Tantric September 2008
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*
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* button_mapping.h
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*
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|
@ -1,8 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* svpe & crunchy2 June 2007
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* Tantric September 2008
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*
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* dvd.cpp
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|
@ -1,8 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* svpe & crunchy2 June 2007
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* Tantric September 2008
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*
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* dvd.h
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|
@ -1,9 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* fileop.cpp
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*
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@ -174,12 +172,12 @@ ParseFATdirectory(int method)
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int
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LoadFATFile (char *filename, int length)
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{
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/* char zipbuffer[2048];
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char filepath[MAXPATHLEN];
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/*char zipbuffer[2048];
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FILE *handle;
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unsigned char *rbuffer;
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u32 size;
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*/
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u32 size;*/
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char filepath[MAXPATHLEN];
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/* Check filename length */
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if ((strlen(currentdir)+1+strlen(filelist[selection].filename)) < MAXPATHLEN)
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sprintf(filepath, "%s/%s",currentdir,filelist[selection].filename);
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|
@ -1,9 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* fileop.h
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*
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|
@ -1,10 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* svpe June 2007
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* crunchy2 May-July 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* filesel.cpp
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*
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|
@ -1,9 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* filesel.h
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*
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@ -1,7 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* Tantric September 2008
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*
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* unzip.cpp
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|
@ -1,13 +1,12 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* Tantric September 2008
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*
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* unzip.h
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*
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* File unzip routines
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****************************************************************************/
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***************************************************************************/
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#ifndef _UNZIP_
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#define _UNZIP_
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@ -1,8 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Tantric September 2008
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*
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* input.cpp
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@ -1,8 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Tantric September 2008
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*
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* input.h
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|
@ -1,8 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Tantric September 2008
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*
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* memcardop.cpp
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@ -1,8 +1,6 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Tantric September 2008
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*
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* memcardop.cpp
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@ -1,5 +1,5 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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@ -134,6 +134,7 @@ PreferencesMenu ()
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if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
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GCSettings.SaveMethod++;
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prefmenu[6][0] = '\0'; // MC saving not implemented
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// no USB ports on GameCube
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#ifndef HW_RVL
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@ -205,8 +206,7 @@ PreferencesMenu ()
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else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save SNAPSHOT");
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else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
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sprintf (prefmenu[6], "Verify MC Saves %s",
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GCSettings.VerifySaves == true ? " ON" : "OFF");
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//sprintf (prefmenu[6], "Verify MC Saves %s", GCSettings.VerifySaves == true ? " ON" : "OFF");
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ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 16);
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@ -1,9 +1,7 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* menu.h
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*
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 June 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* menudraw.cpp
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*
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@ -229,18 +227,20 @@ Credits ()
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else
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ypos += 32;
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DrawText (125, ypos += 22, (char*)"VBA GX GameCube/Wii Port");
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DrawText (350, ypos, (char*)"Tantric");
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DrawText (125, ypos += 18, (char*)"VBA GameCube Port Improvements");
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DrawText (350, ypos, (char*)"emukidid");
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DrawText (125, ypos += 18, (char*)"Original VBA GameCube Port");
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DrawText (350, ypos, (char*)"SoftDev");
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DrawText (125, ypos += 18, (char*)"Visual Boy Advance 1.7.2");
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DrawText (350, ypos, (char*)"Forgotten");
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DrawText (125, ypos += 18, (char*)"libogc");
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DrawText (350, ypos, (char*)"Shagkur & wintermute");
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DrawText (125, ypos += 18, (char*)"Testing");
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DrawText (350, ypos, (char*)"tehskeen users");
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setfontsize (14);
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DrawText (100, ypos += 22, (char*)"Visual Boy Advance GX");
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DrawText (375, ypos, (char*)"Tantric");
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DrawText (100, ypos += 18, (char*)"GameCube/Wii Port Improvements");
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DrawText (375, ypos, (char*)"emukidid");
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DrawText (100, ypos += 18, (char*)"Original GameCube Port");
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DrawText (375, ypos, (char*)"SoftDev");
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DrawText (100, ypos += 18, (char*)"Visual Boy Advance 1.7.2");
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DrawText (375, ypos, (char*)"Forgotten");
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DrawText (100, ypos += 18, (char*)"libogc");
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DrawText (375, ypos, (char*)"Shagkur & wintermute");
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DrawText (100, ypos += 18, (char*)"Testing");
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DrawText (375, ypos, (char*)"tehskeen users");
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DrawText (-1, ypos += 36, (char*)"And many others who have contributed over the years!");
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@ -430,8 +430,8 @@ DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsiz
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DrawText (-1, 60, title);
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}
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setfontsize (12);
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DrawText (510, screenheight - 20, (char *)VERSIONSTR);
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setfontsize (14);
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DrawText (380, screenheight - 30, (char *)VERSIONSTRFULL);
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// Draw menu items
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* softdev July 2006
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* crunchy2 June 2007
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* Tantric August 2008
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* Tantric September 2008
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*
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* menudraw.h
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*
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|
@ -1,5 +1,5 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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@ -148,7 +148,7 @@ preparePrefsData (int method)
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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//createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
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//createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
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createXMLSection("Network", "Network Settings");
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@ -258,8 +258,8 @@ decodePrefsData (int method)
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder");
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder");
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loadXMLSetting(GCSettings.CheatFolder, "CheatFolder");
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loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves");
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//loadXMLSetting(GCSettings.CheatFolder, "CheatFolder");
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//loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves");
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// Network Settings
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|
@ -1,5 +1,5 @@
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/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
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* Visual Boy Advance GX
|
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*
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* Tantric September 2008
|
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*
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|
@ -1,7 +1,12 @@
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/****************************************************************************
|
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* Generic File I/O for VisualBoyAdvance
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*
|
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* Currently only supports SD
|
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* Visual Boy Advance GX
|
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*
|
||||
* Tantric September 2008
|
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*
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* sdfileio.c
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*
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* Generic File I/O for VisualBoyAdvance
|
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* Currently only supports SD/USB
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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|
@ -1,7 +1,12 @@
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/****************************************************************************
|
||||
* Generic File I/O for VisualBoyAdvance
|
||||
*
|
||||
* Currently only supports SD
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
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*
|
||||
* sdfileio.h
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*
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* Generic File I/O for VisualBoyAdvance
|
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* Currently only supports SD/USB
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||||
****************************************************************************/
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#ifndef __SDFILEIO__
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#define __SDFILEIO__
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|
@ -1,9 +1,7 @@
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/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric August 2008
|
||||
* Tantric September 2008
|
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*
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* smbload.cpp
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*
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|
@ -1,9 +1,7 @@
|
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/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric August 2008
|
||||
* Tantric September 2008
|
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*
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* smbload.h
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*
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|
@ -1,8 +1,12 @@
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/****************************************************************************
|
||||
* VisualBoyAdvance 1.7.2
|
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* Nintendo GameCube Wrapper
|
||||
****************************************************************************/
|
||||
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
*
|
||||
* vba.cpp
|
||||
*
|
||||
* This file controls overall program flow. Most things start and end here!
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
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#include <stdio.h>
|
||||
|
@ -1,11 +1,9 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007-July 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* snes9xGX.h
|
||||
* vba.h
|
||||
*
|
||||
* This file controls overall program flow. Most things start and end here!
|
||||
***************************************************************************/
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||||
@ -14,9 +12,9 @@
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||||
#define _VBA_H_
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||||
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||||
#include <gccore.h>
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#define VERSIONNUM "1.0.0"
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||||
#define VERSIONSTR "VBA GX 1.0.0"
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||||
#define VERSIONNUM "1.0.0"
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||||
#define VERSIONSTR "VBA GX 1.0.0"
|
||||
#define VERSIONSTRFULL "Visual Boy Advance GX 1.0.0"
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||||
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||||
#define NOTSILENT 0
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||||
#define SILENT 1
|
||||
|
@ -1,15 +1,11 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* s9xconfig.cpp
|
||||
* vbaconfig.cpp
|
||||
*
|
||||
* Configuration parameters are here for easy maintenance.
|
||||
* Refer to Snes9x.h for all combinations.
|
||||
* The defaults used here are taken directly from porting.html
|
||||
* Configuration parameters are here for easy maintenance
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
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||||
|
@ -1,15 +1,11 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* s9xconfig.h
|
||||
* vbaconfig.h
|
||||
*
|
||||
* Configuration parameters are here for easy maintenance.
|
||||
* Refer to Snes9x.h for all combinations.
|
||||
* The defaults used here are taken directly from porting.html
|
||||
* Configuration parameters are here for easy maintenance
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _VBACONFIG_
|
||||
|
@ -1,5 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Visual Boy Advance 1.7.2 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
*
|
||||
|
@ -1,5 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Visual Boy Advance 1.7.2 Nintendo Wii/Gamecube Port
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
*
|
||||
|
@ -1,25 +1,15 @@
|
||||
/****************************************************************************
|
||||
* Generic GX Support for Emulators
|
||||
* softdev 2007
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*
|
||||
* NGC GX Video Functions
|
||||
*
|
||||
* These are pretty standard functions to setup and use GX scaling.
|
||||
****************************************************************************/
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
* softdev 2007
|
||||
*
|
||||
* video.cpp
|
||||
*
|
||||
* Generic GX Support for Emulators
|
||||
* NGC GX Video Functions
|
||||
* These are pretty standard functions to setup and use GX scaling.
|
||||
***************************************************************************/
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -1,25 +1,16 @@
|
||||
/****************************************************************************
|
||||
* Generic GX Scaler
|
||||
* softdev 2007
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*
|
||||
* NGC GX Video Functions
|
||||
*
|
||||
* These are pretty standard functions to setup and use GX scaling.
|
||||
****************************************************************************/
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
* softdev 2007
|
||||
*
|
||||
* video.h
|
||||
*
|
||||
* Generic GX Support for Emulators
|
||||
* NGC GX Video Functions
|
||||
* These are pretty standard functions to setup and use GX scaling.
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef __GXHDR__
|
||||
#define __GXHDR__
|
||||
|
||||
|
@ -1,9 +1,14 @@
|
||||
#ifdef HW_RVL
|
||||
/****************************************************************************
|
||||
* VisualBoyAdvance 1.7.2
|
||||
*
|
||||
* GameBoy Advance Virtual Memory Paging
|
||||
****************************************************************************/
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
*
|
||||
* vmmem.cpp
|
||||
*
|
||||
* GameBoy Advance Virtual Memory Paging
|
||||
***************************************************************************/
|
||||
|
||||
#ifdef HW_RVL
|
||||
#include "sdfileio.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -196,11 +201,7 @@ u8 VMRead8( u32 address )
|
||||
|
||||
}
|
||||
#else
|
||||
/****************************************************************************
|
||||
* VisualBoyAdvance 1.7.2
|
||||
*
|
||||
* GameBoy Advance Virtual Memory Paging
|
||||
****************************************************************************/
|
||||
|
||||
#include "sdfileio.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -1,8 +1,13 @@
|
||||
/****************************************************************************
|
||||
* VisualBoyAdvance 1.7.2
|
||||
*
|
||||
* GameBoy Advance Virtual Memory Paging
|
||||
****************************************************************************/
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric September 2008
|
||||
*
|
||||
* vmmem.h
|
||||
*
|
||||
* GameBoy Advance Virtual Memory Paging
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef __VBAVMHDR__
|
||||
#define __VBAVMHDR__
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user