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optimization from dancinninjac
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44d7390b15
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2249894872
@ -27,17 +27,10 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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int const silent_buf_size = 1; // size used for Silent_Blip_Buffer
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Blip_Buffer::Blip_Buffer()
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Blip_Buffer::Blip_Buffer():
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factor_(LONG_MAX), buffer_(0), buffer_size_(0), bass_shift_(0),
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sample_rate_(0), clock_rate_(0), bass_freq_(16),length_(0)
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{
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factor_ = LONG_MAX;
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buffer_ = 0;
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buffer_size_ = 0;
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sample_rate_ = 0;
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bass_shift_ = 0;
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clock_rate_ = 0;
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bass_freq_ = 16;
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length_ = 0;
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// assumptions code makes about implementation-defined features
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#ifndef NDEBUG
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// right shift of negative value preserves sign
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@ -126,7 +119,7 @@ Blip_Buffer::blargg_err_t Blip_Buffer::set_sample_rate( long new_rate, int msec
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blip_resampled_time_t Blip_Buffer::clock_rate_factor( long rate ) const
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{
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double ratio = (double) sample_rate_ / rate;
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double ratio = (double)(sample_rate_) / double(rate);
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blip_long factor = (blip_long) floor( ratio * (1L << BLIP_BUFFER_ACCURACY) + 0.5 );
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assert( factor > 0 || !sample_rate_ ); // fails if clock/output ratio is too large
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return (blip_resampled_time_t) factor;
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@ -203,14 +196,13 @@ void Blip_Synth_Fast_::volume_unit( double new_unit )
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Blip_Synth_::Blip_Synth_( short* p, int w ) :
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impulses( p ),
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width( w )
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{
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volume_unit_ = 0.0;
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kernel_unit = 0;
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buf = 0;
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last_amp = 0;
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delta_factor = 0;
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}
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width( w ),
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volume_unit_(0.0),
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kernel_unit(0),
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buf(0),
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last_amp(0),
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delta_factor(0)
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{}
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#undef PI
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#define PI 3.1415926535897932384626433832795029
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@ -226,15 +218,17 @@ static void gen_sinc( float* out, int count, double oversample, double treble, d
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treble = 5.0;
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double const maxh = 4096.0;
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double const rolloff = pow( 10.0, 1.0 / (maxh * 20.0) * treble / (1.0 - cutoff) );
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double const rolloff = pow( 10.0, treble / (maxh * 20.0 * (1.0 - cutoff)) );
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double const pow_a_n = pow( rolloff, maxh - maxh * cutoff );
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double const to_angle = PI / 2 / maxh / oversample;
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double const to_angle = PI / (2.0 * maxh * oversample);
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for ( int i = 0; i < count; i++ )
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{
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double angle = ((i - count) * 2 + 1) * to_angle;
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double c = rolloff * cos( (maxh - 1.0) * angle ) - cos( maxh * angle );
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double cos_nc_angle = cos( maxh * cutoff * angle );
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double cos_nc1_angle = cos( (maxh * cutoff - 1.0) * angle );
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double angle = double(((i - count)<<1) + 1) * to_angle;
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double maxhAngle = maxh * angle;
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double c = rolloff * cos( maxhAngle - angle ) - cos( maxhAngle );
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double cos_nc_angle = cos( maxhAngle * cutoff );
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double cos_nc1_angle = cos( maxhAngle * cutoff - angle );
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double cos_angle = cos( angle );
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c = c * pow_a_n - rolloff * cos_nc1_angle + cos_nc_angle;
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@ -250,7 +244,7 @@ void blip_eq_t::generate( float* out, int count ) const
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{
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// lower cutoff freq for narrow kernels with their wider transition band
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// (8 points->1.49, 16 points->1.15)
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double oversample = blip_res * 2.25 / count + 0.85;
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double oversample = blip_res * 2.25 / double(count) + 0.85;
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double half_rate = sample_rate * 0.5;
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if ( cutoff_freq )
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oversample = half_rate / cutoff_freq;
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@ -268,7 +262,9 @@ void Blip_Synth_::adjust_impulse()
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{
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// sum pairs for each phase and add error correction to end of first half
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int const size = impulses_size();
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for ( int p = blip_res; p-- >= blip_res / 2; )
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int blipRes2 = blip_res >> 1;
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for ( int p = blip_res; p-- >= blipRes2; )
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{
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int p2 = blip_res - 2 - p;
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long error = kernel_unit;
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@ -290,9 +286,11 @@ void Blip_Synth_::adjust_impulse()
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void Blip_Synth_::treble_eq( blip_eq_t const& eq )
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{
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float fimpulse [blip_res / 2 * (blip_widest_impulse_ - 1) + blip_res * 2];
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int blipRes2 = blip_res >> 1;
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int const half_size = blip_res / 2 * (width - 1);
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float fimpulse [blipRes2 * (blip_widest_impulse_ - 1) + blip_res * 2];
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int const half_size = blipRes2 * (width - 1);
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eq.generate( &fimpulse [blip_res], half_size );
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int i;
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@ -302,25 +300,25 @@ void Blip_Synth_::treble_eq( blip_eq_t const& eq )
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fimpulse [blip_res + half_size + i] = fimpulse [blip_res + half_size - 1 - i];
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// starts at 0
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for ( i = 0; i < blip_res; i++ )
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for ( i = 0; i < blip_res; ++i )
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fimpulse [i] = 0.0f;
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// find rescale factor
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double total = 0.0;
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for ( i = 0; i < half_size; i++ )
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for ( i = 0; i < half_size; ++i )
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total += fimpulse [blip_res + i];
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//double const base_unit = 44800.0 - 128 * 18; // allows treble up to +0 dB
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//double const base_unit = 37888.0; // allows treble to +5 dB
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double const base_unit = 32768.0; // necessary for blip_unscaled to work
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double rescale = base_unit / 2 / total;
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double rescale = base_unit / (2 * total);
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kernel_unit = (long) base_unit;
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// integrate, first difference, rescale, convert to int
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double sum = 0.0;
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double next = 0.0;
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int const size = this->impulses_size();
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for ( i = 0; i < size; i++ )
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for ( i = 0; i < size; ++i )
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{
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impulses [i] = (short) (int) floor( (next - sum) * rescale + 0.5 );
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sum += fimpulse [i];
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@ -355,7 +353,7 @@ void Blip_Synth_::volume_unit( double new_unit )
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// if unit is really small, might need to attenuate kernel
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while ( factor < 2.0 )
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{
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shift++;
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++shift;
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factor *= 2.0;
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}
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@ -411,7 +409,7 @@ long Blip_Buffer::read_samples( blip_sample_t* out_, long max_samples, int stere
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blip_long s = BLIP_READER_READ( reader );
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BLIP_READER_NEXT_IDX_( reader, bass, offset );
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BLIP_CLAMP( s, s );
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out [offset * 2] = (blip_sample_t) s;
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out [offset << 1] = (blip_sample_t) s;
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}
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while ( ++offset );
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}
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