Fix for gamecube controller Mortal Kombat bug.

This commit is contained in:
Carl.Kenner 2009-04-27 09:32:35 +00:00
parent 52e6039e15
commit 29a272fbb5

View File

@ -183,9 +183,9 @@ u32 GetMKInput(unsigned short pad, int rumbleTime=4) {
if (gc & PAD_BUTTON_START) Start = true; if (gc & PAD_BUTTON_START) Start = true;
// Punch // Punch
if (gc & PAD_BUTTON_B) LP = true; if (gc & PAD_BUTTON_B) LP = true;
if (gc & PAD_BUTTON_X) HP = true; if (gc & PAD_BUTTON_Y) HP = true;
// Kick // Kick
if (gc & PAD_BUTTON_B) LK = true; if (gc & PAD_BUTTON_A) LK = true;
if (gc & PAD_BUTTON_X) HK = true; if (gc & PAD_BUTTON_X) HK = true;
// Block // Block
if (gc & PAD_TRIGGER_R) BL = true; if (gc & PAD_TRIGGER_R) BL = true;