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Fix for gamecube controller Mortal Kombat bug.
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@ -183,9 +183,9 @@ u32 GetMKInput(unsigned short pad, int rumbleTime=4) {
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if (gc & PAD_BUTTON_START) Start = true;
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if (gc & PAD_BUTTON_START) Start = true;
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// Punch
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// Punch
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if (gc & PAD_BUTTON_B) LP = true;
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if (gc & PAD_BUTTON_B) LP = true;
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if (gc & PAD_BUTTON_X) HP = true;
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if (gc & PAD_BUTTON_Y) HP = true;
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// Kick
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// Kick
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if (gc & PAD_BUTTON_B) LK = true;
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if (gc & PAD_BUTTON_A) LK = true;
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if (gc & PAD_BUTTON_X) HK = true;
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if (gc & PAD_BUTTON_X) HK = true;
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// Block
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// Block
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if (gc & PAD_TRIGGER_R) BL = true;
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if (gc & PAD_TRIGGER_R) BL = true;
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