new GUI classes
@ -1,15 +1,35 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
/*!\mainpage libwiigui Documentation
|
||||
*
|
||||
* Tantric February 2009
|
||||
* \section Introduction
|
||||
* libwiigui is a GUI library for the Wii, created to help structure the
|
||||
* design of a complicated GUI interface, and to enable an author to create
|
||||
* a sophisticated, feature-rich GUI. It was originally conceived and written
|
||||
* after I started to design a GUI for Snes9x GX, and found libwiisprite and
|
||||
* GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use
|
||||
* of PNGU for displaying images and FreeTypeGX for text. It was designed to
|
||||
* be flexible and is easy to modify - don't be afraid to change the way it
|
||||
* works or expand it to suit your GUI's purposes! If you do, and you think
|
||||
* your changes might benefit others, please share them so they might be
|
||||
* added to the project!
|
||||
*
|
||||
* gui.h
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
* \section Quickstart
|
||||
* Start from the supplied template example. For more advanced uses, see the
|
||||
* source code for Snes9x GX, FCE Ultra GX, and Visual Boy Advance GX.
|
||||
|
||||
#ifndef GUI_H
|
||||
#define GUI_H
|
||||
* \section Contact
|
||||
* If you have any suggestions for the library or documentation, or want to
|
||||
* contribute, please visit the libwiigui website:
|
||||
* http://code.google.com/p/libwiigui/
|
||||
|
||||
* \section Credits
|
||||
* This library was wholly designed and written by Tantric. Thanks to the
|
||||
* authors of PNGU and FreeTypeGX, of which this library makes use. Thanks
|
||||
* also to the authors of GRRLIB and libwiisprite for laying the foundations.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef LIBWIIGUI_H
|
||||
#define LIBWIIGUI_H
|
||||
|
||||
#include <gccore.h>
|
||||
#include <malloc.h>
|
||||
@ -17,38 +37,26 @@
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
#include <mp3player.h>
|
||||
#include <asndlib.h>
|
||||
#include "pngu/pngu.h"
|
||||
#include "FreeTypeGX.h"
|
||||
#include "vba.h"
|
||||
#include "snes9xGX.h"
|
||||
#include "video.h"
|
||||
#include "input.h"
|
||||
#include "filelist.h"
|
||||
#include "fileop.h"
|
||||
#include "menu.h"
|
||||
#include "input.h"
|
||||
#include "oggplayer.h"
|
||||
|
||||
#define PI 3.14159265f
|
||||
#define PADCAL 50
|
||||
#define SCROLL_INITIAL_DELAY 20
|
||||
#define SCROLL_LOOP_DELAY 3
|
||||
|
||||
#define PAGESIZE 8
|
||||
#define SAVELISTSIZE 6
|
||||
#define MAX_SAVES 20
|
||||
#define MAX_OPTIONS 30
|
||||
|
||||
typedef void (*UpdateCallback)(void * e);
|
||||
|
||||
typedef struct _paddata {
|
||||
u16 btns_d;
|
||||
u16 btns_u;
|
||||
u16 btns_h;
|
||||
s8 stickX;
|
||||
s8 stickY;
|
||||
s8 substickX;
|
||||
s8 substickY;
|
||||
u8 triggerL;
|
||||
u8 triggerR;
|
||||
} PADData;
|
||||
|
||||
enum
|
||||
{
|
||||
ALIGN_LEFT,
|
||||
@ -69,9 +77,15 @@ enum
|
||||
|
||||
enum
|
||||
{
|
||||
TRIGGER_SIMPLE,
|
||||
TRIGGER_BUTTON_ONLY,
|
||||
TRIGGER_BUTTON_ONLY_IN_FOCUS
|
||||
SOUND_PCM,
|
||||
SOUND_OGG
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
IMAGE_TEXTURE,
|
||||
IMAGE_COLOR,
|
||||
IMAGE_DATA
|
||||
};
|
||||
|
||||
#define EFFECT_SLIDE_TOP 1
|
||||
@ -84,146 +98,696 @@ enum
|
||||
#define EFFECT_SCALE 128
|
||||
#define EFFECT_COLOR_TRANSITION 256
|
||||
|
||||
enum
|
||||
{
|
||||
ON_CLICK,
|
||||
ON_OVER
|
||||
};
|
||||
|
||||
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
||||
class GuiSound
|
||||
{
|
||||
public:
|
||||
GuiSound(const u8 * s, int l);
|
||||
//!Constructor
|
||||
//!\param s Pointer to the sound data
|
||||
//!\param l Length of sound data
|
||||
//!\param t Sound format type (SOUND_PCM or SOUND_OGG)
|
||||
GuiSound(const u8 * s, int l, int t);
|
||||
//!Destructor
|
||||
~GuiSound();
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(int v);
|
||||
//!Set the sound to loop playback (only applies to OGG)
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
protected:
|
||||
const u8 * sound;
|
||||
s32 length;
|
||||
};
|
||||
|
||||
class GuiTrigger
|
||||
{
|
||||
public:
|
||||
GuiTrigger();
|
||||
~GuiTrigger();
|
||||
void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
|
||||
void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
|
||||
void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
|
||||
s8 WPAD_Stick(u8 right, int axis);
|
||||
bool Left();
|
||||
bool Right();
|
||||
bool Up();
|
||||
bool Down();
|
||||
|
||||
u8 type;
|
||||
s32 chan;
|
||||
WPADData wpad;
|
||||
PADData pad;
|
||||
const u8 * sound; //!< Pointer to the sound data
|
||||
int type; //!< Sound format type (SOUND_PCM or SOUND_OGG)
|
||||
s32 length; //!< Length of sound data
|
||||
s32 voice; //!< Currently assigned ASND voice channel
|
||||
s32 volume; //!< Sound volume (0-100)
|
||||
bool loop; //!< Loop sound playback
|
||||
};
|
||||
|
||||
//!Primary Gui class
|
||||
class GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiElement();
|
||||
//!Destructor
|
||||
~GuiElement();
|
||||
//!Set the element's parent
|
||||
//!\param e Pointer to parent element
|
||||
void SetParent(GuiElement * e);
|
||||
//!Gets the current leftmost coordinate of the element
|
||||
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
||||
//!\return left coordinate
|
||||
int GetLeft();
|
||||
//!Gets the current topmost coordinate of the element
|
||||
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
||||
//!\return top coordinate
|
||||
int GetTop();
|
||||
//!Gets the current width of the element. Does not currently consider the scale
|
||||
//!\return width
|
||||
int GetWidth();
|
||||
//!Gets the height of the element. Does not currently consider the scale
|
||||
//!\return height
|
||||
int GetHeight();
|
||||
//!Sets the size (width/height) of the element
|
||||
//!\param w Width of element
|
||||
//!\param h Height of element
|
||||
void SetSize(int w, int h);
|
||||
//!Checks whether or not the element is visible
|
||||
//!\return true if visible, false otherwise
|
||||
bool IsVisible();
|
||||
//!Checks whether or not the element is selectable
|
||||
//!\return true if selectable, false otherwise
|
||||
bool IsSelectable();
|
||||
//!Checks whether or not the element is clickable
|
||||
//!\return true if clickable, false otherwise
|
||||
bool IsClickable();
|
||||
//!Sets whether or not the element is selectable
|
||||
//!\param s Selectable
|
||||
void SetSelectable(bool s);
|
||||
//!Sets whether or not the element is clickable
|
||||
//!\param c Clickable
|
||||
void SetClickable(bool c);
|
||||
//!Gets the element's current state
|
||||
//!\return state
|
||||
int GetState();
|
||||
void SetVisible(bool v);
|
||||
//!Sets the element's alpha value
|
||||
//!\param a alpha value
|
||||
void SetAlpha(int a);
|
||||
//!Gets the element's alpha value
|
||||
//!Considers alpha, alphaDyn, and the parent element's GetAlpha() value
|
||||
//!\return alpha
|
||||
int GetAlpha();
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
void SetScale(float s);
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's GetScale() value
|
||||
float GetScale();
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void SetTrigger(GuiTrigger * t);
|
||||
//!\overload
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void SetTrigger(u8 i, GuiTrigger * t);
|
||||
//!Checks whether rumble was requested by the element
|
||||
//!\return true is rumble was requested, false otherwise
|
||||
bool Rumble();
|
||||
//!Sets whether or not the element is requesting a rumble event
|
||||
//!\param r true if requesting rumble, false if not
|
||||
void SetRumble(bool r);
|
||||
//!Set an effect for the element
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
void SetEffect(int e, int a, int t=0);
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
void SetEffectOnOver(int e, int a, int t=0);
|
||||
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
||||
void SetEffectGrow();
|
||||
//!Gets the current element effects
|
||||
//!\return element effects
|
||||
int GetEffect();
|
||||
//!Checks whether the specified coordinates are within the element's boundaries
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\return true if contained within, false otherwise
|
||||
bool IsInside(int x, int y);
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
void SetPosition(int x, int y);
|
||||
//!Updates the element's effects (dynamic values)
|
||||
//!Called by Draw(), used for animation purposes
|
||||
void UpdateEffects();
|
||||
//!Sets a function to called after after Update()
|
||||
//!Callback function can be used to response to changes in the state of the element, and/or update the element's attributes
|
||||
void SetUpdateCallback(UpdateCallback u);
|
||||
//!Checks whether the element is in focus
|
||||
//!\return true if element is in focus, false otherwise
|
||||
int IsFocused();
|
||||
//!Sets the element's visibility
|
||||
//!\param v Visibility (true = visible)
|
||||
virtual void SetVisible(bool v);
|
||||
//!Sets the element's focus
|
||||
//!\param v Focus (true = in focus)
|
||||
virtual void SetFocus(int f);
|
||||
//!Sets the element's state
|
||||
//!\param v State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
||||
virtual void SetState(int s);
|
||||
//!Resets the element's state to STATE_DEFAULT
|
||||
virtual void ResetState();
|
||||
//!Gets whether or not the element is in STATE_SELECTED
|
||||
//!\return true if selected, false otherwise
|
||||
virtual int GetSelected();
|
||||
//!Sets the element's alignment respective to its parent element
|
||||
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
|
||||
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
virtual void SetAlignment(int hor, int vert);
|
||||
//!Called constantly to allow the element to respond to the current input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
virtual void Update(GuiTrigger * t);
|
||||
//!Called constantly to redraw the element
|
||||
virtual void Draw();
|
||||
protected:
|
||||
bool visible;
|
||||
int focus; // -1 = cannot focus, 0 = not focused, 1 = focused
|
||||
int width;
|
||||
int height;
|
||||
int xoffset;
|
||||
int yoffset;
|
||||
int xoffsetDyn;
|
||||
int yoffsetDyn;
|
||||
int alpha;
|
||||
f32 scale;
|
||||
int alphaDyn;
|
||||
f32 scaleDyn;
|
||||
int effects;
|
||||
int effectAmount;
|
||||
int effectTarget;
|
||||
int effectsOver;
|
||||
int effectAmountOver;
|
||||
int effectTargetOver;
|
||||
int alignmentHor; // LEFT, RIGHT, CENTRE
|
||||
int alignmentVert; // TOP, BOTTOM, MIDDLE
|
||||
int state; // DEFAULT, SELECTED, CLICKED, DISABLED
|
||||
bool selectable; // is SELECTED a valid state?
|
||||
bool clickable; // is CLICKED a valid state?
|
||||
GuiTrigger * trigger[2];
|
||||
GuiElement * parentElement;
|
||||
UpdateCallback updateCB;
|
||||
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
||||
int focus; //!< Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
|
||||
int width; //!< Element width
|
||||
int height; //!< Element height
|
||||
int xoffset; //!< Element X offset
|
||||
int yoffset; //!< Element Y offset
|
||||
int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
||||
int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
||||
int alpha; //!< Element alpha value (0-255)
|
||||
f32 scale; //!< Element scale (1 = 100%)
|
||||
int alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
||||
int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
||||
int effectAmount; //!< Effect amount. Used by different effects for different purposes
|
||||
int effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
||||
int effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
||||
int effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
||||
int effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
||||
int alignmentHor; //!< Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
|
||||
int alignmentVert; //!< Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
|
||||
int state; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
||||
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
||||
GuiTrigger * trigger[2]; //!< GuiTriggers (input actions) that this element responds to
|
||||
GuiElement * parentElement; //!< Parent element
|
||||
UpdateCallback updateCB; //!< Callback function to call when this element is updated
|
||||
};
|
||||
|
||||
//!Allows GuiElements to be grouped together into a "window"
|
||||
class GuiWindow : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiWindow();
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiWindow(int w, int h);
|
||||
//!Destructor
|
||||
~GuiWindow();
|
||||
//!Appends a GuiElement to the GuiWindow
|
||||
//!\param e The GuiElement to append. If it is already in the GuiWindow, it is removed first
|
||||
void Append(GuiElement* e);
|
||||
//!Inserts a GuiElement into the GuiWindow at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiWindow, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void Insert(GuiElement* e, u32 i);
|
||||
//!Removes the specified GuiElement from the GuiWindow
|
||||
//!\param e GuiElement to be removed
|
||||
void Remove(GuiElement* e);
|
||||
//!Removes all GuiElements
|
||||
void RemoveAll();
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement* GetGuiElementAt(u32 index) const;
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
u32 GetSize();
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void SetVisible(bool v);
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void ResetState();
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void SetState(int s);
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
int GetSelected();
|
||||
//!Sets the window focus
|
||||
//!\param f Focus
|
||||
void SetFocus(int f);
|
||||
//!Change the focus to the specified element
|
||||
//!This is intended for the primary GuiWindow only
|
||||
//!\param e GuiElement that should have focus
|
||||
void ChangeFocus(GuiElement * e);
|
||||
//!Changes window focus to the next focusable window or element
|
||||
//!If no element is in focus, changes focus to the first available element
|
||||
//!If B or 1 button is pressed, changes focus to the next available element
|
||||
//!This is intended for the primary GuiWindow only
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void ToggleFocus(GuiTrigger * t);
|
||||
//!Moves the selected element to the element to the left or right
|
||||
//!\param d Direction to move (-1 = left, 1 = right)
|
||||
void MoveSelectionHor(int d);
|
||||
//!Moves the selected element to the element above or below
|
||||
//!\param d Direction to move (-1 = up, 1 = down)
|
||||
void MoveSelectionVert(int d);
|
||||
//!Draws all the elements in this GuiWindow
|
||||
void Draw();
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiWindow and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void Update(GuiTrigger * t);
|
||||
protected:
|
||||
std::vector<GuiElement*> _elements; //!< Contains all elements within the GuiWindow
|
||||
};
|
||||
|
||||
//!Converts image data into GX-useable RGBA8
|
||||
//!Currently designed for use only with PNG files
|
||||
class GuiImageData
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!Converts the image data to RGBA8 - expects PNG format
|
||||
//!\param i Image data
|
||||
GuiImageData(const u8 * i);
|
||||
//!Destructor
|
||||
~GuiImageData();
|
||||
//!Gets a pointer to the image data
|
||||
//!\return pointer to image data
|
||||
u8 * GetImage();
|
||||
//!Gets the image width
|
||||
//!\return image width
|
||||
int GetWidth();
|
||||
//!Gets the image height
|
||||
//!\return image height
|
||||
int GetHeight();
|
||||
protected:
|
||||
u8 * data;
|
||||
int height;
|
||||
int width;
|
||||
u8 * data; //!< Image data
|
||||
int height; //!< Height of image
|
||||
int width; //!< Width of image
|
||||
};
|
||||
|
||||
//!Display, manage, and manipulate images in the Gui
|
||||
class GuiImage : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param img Pointer to GuiImageData element
|
||||
GuiImage(GuiImageData * img);
|
||||
//!\overload
|
||||
//!Sets up a new image from the image data specified
|
||||
//!\param img
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
GuiImage(u8 * img, int w, int h);
|
||||
//!\overload
|
||||
//!Creates an image filled with the specified color
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
//!\param c Image color
|
||||
GuiImage(int w, int h, GXColor c);
|
||||
//!Destructor
|
||||
~GuiImage();
|
||||
//!Sets the image rotation angle for drawing
|
||||
//!\param a Angle (in degrees)
|
||||
void SetAngle(float a);
|
||||
//!Sets the number of times to draw the image horizontally
|
||||
//!\param t Number of times to draw the image
|
||||
void SetTile(int t);
|
||||
//!Constantly called to draw the image
|
||||
void Draw();
|
||||
//!Gets the image data
|
||||
//!\return pointer to image data
|
||||
u8 * GetImage();
|
||||
//!Sets up a new image using the GuiImageData object specified
|
||||
//!\param img Pointer to GuiImageData object
|
||||
void SetImage(GuiImageData * img);
|
||||
//!\overload
|
||||
//!\param img Pointer to image data
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
void SetImage(u8 * img, int w, int h);
|
||||
//!Gets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
GXColor GetPixel(int x, int y);
|
||||
//!Sets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param color Pixel color
|
||||
void SetPixel(int x, int y, GXColor color);
|
||||
void Stripe(int s);
|
||||
//!Directly modifies the image data to create a color-striped effect
|
||||
//!Alters the RGB values by the specified amount
|
||||
//!\param s Amount to increment/decrement the RGB values in the image
|
||||
void ColorStripe(int s);
|
||||
//!Sets a stripe effect on the image, overlaying alpha blended rectangles
|
||||
//!Does not alter the image data
|
||||
//!\param s Alpha amount to draw over the image
|
||||
void SetStripe(int s);
|
||||
protected:
|
||||
u8 * image;
|
||||
f32 imageangle;
|
||||
int tile;
|
||||
int imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
u8 * image; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
f32 imageangle; //!< Angle to draw the image
|
||||
int tile; //!< Number of times to draw (tile) the image horizontally
|
||||
int stripe; //!< Alpha value (0-255) to apply a stripe effect to the texture
|
||||
};
|
||||
|
||||
//!Display, manage, and manipulate text in the Gui
|
||||
class GuiText : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const char * t, int s, GXColor c);
|
||||
//!\overload
|
||||
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
||||
//!\param t Text
|
||||
GuiText(const char * t);
|
||||
//!Destructor
|
||||
~GuiText();
|
||||
//!Sets the text of the GuiText element
|
||||
//!\param t Text
|
||||
void SetText(const char * t);
|
||||
//!Sets up preset values to be used by GuiText(t)
|
||||
//!Useful when printing multiple text elements, all with the same attributes set
|
||||
//!\param sz Font size
|
||||
//!\param c Font color
|
||||
//!\param w Maximum width of texture image (for text wrapping)
|
||||
//!\param s Font size
|
||||
//!\param h Text alignment (horizontal)
|
||||
//!\param v Text alignment (vertical)
|
||||
void SetPresets(int sz, GXColor c, int w, u16 s, int h, int v);
|
||||
//!Sets the font size
|
||||
//!\param s Font size
|
||||
void SetFontSize(int s);
|
||||
//!Sets the maximum width of the drawn texture image
|
||||
//!If the text exceeds this, it is wrapped to the next line
|
||||
//!\param w Maximum width
|
||||
void SetMaxWidth(int w);
|
||||
//!Sets the font color
|
||||
//!\param c Font color
|
||||
void SetColor(GXColor c);
|
||||
//!Sets the FreeTypeGX style attributes
|
||||
//!\param s Style attributes
|
||||
void SetStyle(u16 s);
|
||||
//!Sets the text alignment
|
||||
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
|
||||
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
void SetAlignment(int hor, int vert);
|
||||
//!Constantly called to draw the text
|
||||
void Draw();
|
||||
protected:
|
||||
wchar_t* text; //!< Unicode text value
|
||||
int size; //!< Font size
|
||||
int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
||||
u16 style; //!< FreeTypeGX style attributes
|
||||
GXColor color; //!< Font color
|
||||
};
|
||||
|
||||
//!Display, manage, and manipulate buttons in the Gui
|
||||
//!Buttons can have images, icons, text, and sound set (all of which are optional)
|
||||
class GuiButton : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiButton(int w, int h);
|
||||
//!Destructor
|
||||
~GuiButton();
|
||||
//!Sets the button's image
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetImage(GuiImage* i);
|
||||
//!Sets the button's image on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetImageOver(GuiImage* i);
|
||||
//!Sets the button's icon
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetIcon(GuiImage* i);
|
||||
//!Sets the button's icon on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void SetIconOver(GuiImage* i);
|
||||
//!Sets the button's label
|
||||
//!\param t Pointer to GuiText object
|
||||
void SetLabel(GuiText* t);
|
||||
//!\overload
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set
|
||||
void SetLabel(GuiText* t, int n);
|
||||
//!Sets the button's label on over (eg: different colored text)
|
||||
//!\param t Pointer to GuiText object
|
||||
void SetLabelOver(GuiText* t);
|
||||
//!\overload
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set
|
||||
void SetLabelOver(GuiText* t, int n);
|
||||
//!Sets the sound to play on over
|
||||
//!\param s Pointer to GuiSound object
|
||||
void SetSoundOver(GuiSound * s);
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void SetSoundClick(GuiSound * s);
|
||||
//!Constantly called to draw the GuiButton
|
||||
void Draw();
|
||||
//!Constantly called to allow the GuiButton to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void Update(GuiTrigger * t);
|
||||
protected:
|
||||
GuiImage * image; //!< Button image
|
||||
GuiImage * imageOver; //!< Button image on wiimote cursor over
|
||||
GuiImage * icon; //!< Button icon (drawn after button image)
|
||||
GuiImage * iconOver; //!< Button icon on wiimote cursor over
|
||||
GuiText * label[3]; //!< Label(s) to display
|
||||
GuiText * labelOver[3]; //!< Label(s) to display on wiimote cursor over
|
||||
GuiSound * soundOver; //!< Sound to play on wiimote cursor over
|
||||
GuiSound * soundClick; //!< Sound to play on click
|
||||
};
|
||||
|
||||
//!Display a list of files
|
||||
class GuiFileBrowser : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiFileBrowser(int w, int h);
|
||||
~GuiFileBrowser();
|
||||
void ResetState();
|
||||
void SetFocus(int f);
|
||||
void Draw();
|
||||
void TriggerUpdate();
|
||||
void Update(GuiTrigger * t);
|
||||
GuiButton * gameList[PAGESIZE];
|
||||
protected:
|
||||
int selectedItem;
|
||||
bool listChanged;
|
||||
|
||||
GuiText * gameListText[PAGESIZE];
|
||||
GuiImage * gameListBg[PAGESIZE];
|
||||
GuiImage * gameListFolder[PAGESIZE];
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
|
||||
GuiImage * bgGameSelectionImg;
|
||||
GuiImage * scrollbarImg;
|
||||
GuiImage * arrowDownImg;
|
||||
GuiImage * arrowDownOverImg;
|
||||
GuiImage * arrowUpImg;
|
||||
GuiImage * arrowUpOverImg;
|
||||
GuiImage * scrollbarBoxImg;
|
||||
GuiImage * scrollbarBoxOverImg;
|
||||
|
||||
GuiImageData * bgGameSelection;
|
||||
GuiImageData * bgGameSelectionEntry;
|
||||
GuiImageData * gameFolder;
|
||||
GuiImageData * scrollbar;
|
||||
GuiImageData * arrowDown;
|
||||
GuiImageData * arrowDownOver;
|
||||
GuiImageData * arrowUp;
|
||||
GuiImageData * arrowUpOver;
|
||||
GuiImageData * scrollbarBox;
|
||||
GuiImageData * scrollbarBoxOver;
|
||||
|
||||
GuiSound * btnSoundOver;
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
};
|
||||
|
||||
typedef struct _optionlist {
|
||||
int length;
|
||||
char name[MAX_OPTIONS][150];
|
||||
char value[MAX_OPTIONS][150];
|
||||
} OptionList;
|
||||
|
||||
//!Display a list of menu options
|
||||
class GuiOptionBrowser : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiOptionBrowser(int w, int h, OptionList * l);
|
||||
~GuiOptionBrowser();
|
||||
void SetCol2Position(int x);
|
||||
int FindMenuItem(int c, int d);
|
||||
int GetClickedOption();
|
||||
void ResetState();
|
||||
void SetFocus(int f);
|
||||
void Draw();
|
||||
void Update(GuiTrigger * t);
|
||||
GuiText * optionVal[PAGESIZE];
|
||||
protected:
|
||||
int selectedItem;
|
||||
int listOffset;
|
||||
|
||||
OptionList * options;
|
||||
int optionIndex[PAGESIZE];
|
||||
GuiButton * optionBtn[PAGESIZE];
|
||||
GuiText * optionTxt[PAGESIZE];
|
||||
GuiImage * optionBg[PAGESIZE];
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
|
||||
GuiImage * bgOptionsImg;
|
||||
GuiImage * scrollbarImg;
|
||||
GuiImage * arrowDownImg;
|
||||
GuiImage * arrowDownOverImg;
|
||||
GuiImage * arrowUpImg;
|
||||
GuiImage * arrowUpOverImg;
|
||||
GuiImage * scrollbarBoxImg;
|
||||
GuiImage * scrollbarBoxOverImg;
|
||||
|
||||
GuiImageData * bgOptions;
|
||||
GuiImageData * bgOptionsEntry;
|
||||
GuiImageData * scrollbar;
|
||||
GuiImageData * arrowDown;
|
||||
GuiImageData * arrowDownOver;
|
||||
GuiImageData * arrowUp;
|
||||
GuiImageData * arrowUpOver;
|
||||
GuiImageData * scrollbarBox;
|
||||
GuiImageData * scrollbarBoxOver;
|
||||
|
||||
GuiSound * btnSoundOver;
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
};
|
||||
|
||||
typedef struct _savelist {
|
||||
int length;
|
||||
char filename[MAX_SAVES][256];
|
||||
GuiImageData * previewImg[MAX_SAVES];
|
||||
char date[MAX_SAVES][20];
|
||||
char time[MAX_SAVES][10];
|
||||
int type[MAX_SAVES];
|
||||
int files[2][100];
|
||||
} SaveList;
|
||||
|
||||
//!Display a list of game save files, with screenshots and file information
|
||||
class GuiSaveBrowser : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiSaveBrowser(int w, int h, SaveList * l, int a);
|
||||
~GuiSaveBrowser();
|
||||
int GetClickedSave();
|
||||
void ResetState();
|
||||
void SetFocus(int f);
|
||||
void Draw();
|
||||
void Update(GuiTrigger * t);
|
||||
protected:
|
||||
int selectedItem;
|
||||
int listOffset;
|
||||
int action;
|
||||
|
||||
SaveList * saves;
|
||||
GuiButton * saveBtn[SAVELISTSIZE];
|
||||
GuiText * saveDate[SAVELISTSIZE];
|
||||
GuiText * saveTime[SAVELISTSIZE];
|
||||
GuiText * saveType[SAVELISTSIZE];
|
||||
|
||||
GuiImage * saveBgImg[SAVELISTSIZE];
|
||||
GuiImage * saveBgOverImg[SAVELISTSIZE];
|
||||
GuiImage * savePreviewImg[SAVELISTSIZE];
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
|
||||
GuiImage * scrollbarImg;
|
||||
GuiImage * arrowDownImg;
|
||||
GuiImage * arrowDownOverImg;
|
||||
GuiImage * arrowUpImg;
|
||||
GuiImage * arrowUpOverImg;
|
||||
GuiImage * scrollbarBoxImg;
|
||||
GuiImage * scrollbarBoxOverImg;
|
||||
|
||||
GuiImageData * gameSave;
|
||||
GuiImageData * gameSaveOver;
|
||||
GuiImageData * gameSaveBlank;
|
||||
GuiImageData * scrollbar;
|
||||
GuiImageData * arrowDown;
|
||||
GuiImageData * arrowDownOver;
|
||||
GuiImageData * arrowUp;
|
||||
GuiImageData * arrowUpOver;
|
||||
GuiImageData * scrollbarBox;
|
||||
GuiImageData * scrollbarBoxOver;
|
||||
|
||||
GuiSound * btnSoundOver;
|
||||
GuiSound * btnSoundClick;
|
||||
GuiTrigger * trigA;
|
||||
};
|
||||
|
||||
typedef struct _keytype {
|
||||
char ch, chShift;
|
||||
} Key;
|
||||
|
||||
//!On-screen keyboard
|
||||
class GuiKeyboard : public GuiWindow
|
||||
{
|
||||
public:
|
||||
GuiKeyboard(char * t, u32 m);
|
||||
~GuiKeyboard();
|
||||
void Update(GuiTrigger * t);
|
||||
char kbtextstr[256];
|
||||
protected:
|
||||
u32 kbtextmaxlen;
|
||||
Key keys[4][11];
|
||||
int shift;
|
||||
int caps;
|
||||
GuiText * kbText;
|
||||
GuiImage * keyTextboxImg;
|
||||
GuiText * keyCapsText;
|
||||
GuiImage * keyCapsImg;
|
||||
GuiImage * keyCapsOverImg;
|
||||
GuiButton * keyCaps;
|
||||
GuiText * keyShiftText;
|
||||
GuiImage * keyShiftImg;
|
||||
GuiImage * keyShiftOverImg;
|
||||
GuiButton * keyShift;
|
||||
GuiText * keyBackText;
|
||||
GuiImage * keyBackImg;
|
||||
GuiImage * keyBackOverImg;
|
||||
GuiButton * keyBack;
|
||||
GuiImage * keySpaceImg;
|
||||
GuiImage * keySpaceOverImg;
|
||||
GuiButton * keySpace;
|
||||
GuiButton * keyBtn[4][11];
|
||||
GuiImage * keyImg[4][11];
|
||||
GuiImage * keyImgOver[4][11];
|
||||
GuiText * keyTxt[4][11];
|
||||
GuiImageData * keyTextbox;
|
||||
GuiImageData * key;
|
||||
GuiImageData * keyOver;
|
||||
GuiImageData * keyMedium;
|
||||
GuiImageData * keyMediumOver;
|
||||
GuiImageData * keyLarge;
|
||||
GuiImageData * keyLargeOver;
|
||||
GuiSound * keySoundOver;
|
||||
GuiSound * keySoundClick;
|
||||
GuiTrigger * trigA;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
231
source/ngc/gui/gui_button.cpp
Normal file
@ -0,0 +1,231 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_button.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
*/
|
||||
|
||||
GuiButton::GuiButton(int w, int h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
image = NULL;
|
||||
imageOver = NULL;
|
||||
icon = NULL;
|
||||
iconOver = NULL;
|
||||
|
||||
for(int i=0; i < 3; i++)
|
||||
{
|
||||
label[i] = NULL;
|
||||
labelOver[i] = NULL;
|
||||
}
|
||||
|
||||
soundOver = NULL;
|
||||
soundClick = NULL;
|
||||
selectable = true;
|
||||
clickable = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiButton::~GuiButton()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiButton::SetImage(GuiImage* img)
|
||||
{
|
||||
image = img;
|
||||
|
||||
if(img)
|
||||
img->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetImageOver(GuiImage* img)
|
||||
{
|
||||
imageOver = img;
|
||||
|
||||
if(img)
|
||||
img->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetIcon(GuiImage* img)
|
||||
{
|
||||
icon = img;
|
||||
|
||||
if(img)
|
||||
img->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetIconOver(GuiImage* img)
|
||||
{
|
||||
iconOver = img;
|
||||
|
||||
if(img)
|
||||
img->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetLabel(GuiText* txt)
|
||||
{
|
||||
label[0] = txt;
|
||||
|
||||
if(txt)
|
||||
txt->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetLabelOver(GuiText* txt)
|
||||
{
|
||||
labelOver[0] = txt;
|
||||
|
||||
if(txt)
|
||||
txt->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetLabel(GuiText* txt, int n)
|
||||
{
|
||||
label[n] = txt;
|
||||
|
||||
if(txt)
|
||||
txt->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetLabelOver(GuiText* txt, int n)
|
||||
{
|
||||
labelOver[n] = txt;
|
||||
|
||||
if(txt)
|
||||
txt->SetParent(this);
|
||||
}
|
||||
void GuiButton::SetSoundOver(GuiSound * snd)
|
||||
{
|
||||
soundOver = snd;
|
||||
}
|
||||
void GuiButton::SetSoundClick(GuiSound * snd)
|
||||
{
|
||||
soundClick = snd;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiButton::Draw()
|
||||
{
|
||||
if(!this->IsVisible())
|
||||
return;
|
||||
|
||||
// draw image
|
||||
if(state == STATE_SELECTED && imageOver)
|
||||
imageOver->Draw();
|
||||
else if(image)
|
||||
image->Draw();
|
||||
// draw icon
|
||||
if(state == STATE_SELECTED && iconOver)
|
||||
iconOver->Draw();
|
||||
else if(icon)
|
||||
icon->Draw();
|
||||
// draw text
|
||||
for(int i=0; i<3; i++)
|
||||
{
|
||||
if(state == STATE_SELECTED && labelOver[i])
|
||||
labelOver[i]->Draw();
|
||||
else if(label[i])
|
||||
label[i]->Draw();
|
||||
}
|
||||
|
||||
this->UpdateEffects();
|
||||
}
|
||||
|
||||
void GuiButton::Update(GuiTrigger * t)
|
||||
{
|
||||
if(state == STATE_CLICKED || state == STATE_DISABLED || !t)
|
||||
return;
|
||||
else if(parentElement && parentElement->GetState() == STATE_DISABLED)
|
||||
return;
|
||||
|
||||
#ifdef HW_RVL
|
||||
// cursor
|
||||
if(t->wpad.ir.valid)
|
||||
{
|
||||
if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
|
||||
{
|
||||
if(state == STATE_DEFAULT) // we weren't on the button before!
|
||||
{
|
||||
state = STATE_SELECTED;
|
||||
|
||||
if(this->Rumble())
|
||||
rumbleRequest[t->chan] = 1;
|
||||
|
||||
if(soundOver)
|
||||
soundOver->Play();
|
||||
|
||||
if(effectsOver && !effects)
|
||||
{
|
||||
// initiate effects
|
||||
effects = effectsOver;
|
||||
effectAmount = effectAmountOver;
|
||||
effectTarget = effectTargetOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(state == STATE_SELECTED)
|
||||
state = STATE_DEFAULT;
|
||||
|
||||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
||||
{
|
||||
// initiate effects (in reverse)
|
||||
effects = effectsOver;
|
||||
effectAmount = -effectAmountOver;
|
||||
effectTarget = 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// button triggers
|
||||
if(this->IsClickable())
|
||||
{
|
||||
for(int i=0; i<2; i++)
|
||||
{
|
||||
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
|
||||
{
|
||||
// higher 16 bits only (wiimote)
|
||||
s32 wm_btns = t->wpad.btns_d << 16;
|
||||
s32 wm_btns_trig = trigger[i]->wpad.btns_d << 16;
|
||||
|
||||
// lower 16 bits only (classic controller)
|
||||
s32 cc_btns = t->wpad.btns_d >> 16;
|
||||
s32 cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
|
||||
|
||||
if(
|
||||
(t->wpad.btns_d > 0 &&
|
||||
wm_btns == wm_btns_trig ||
|
||||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
|
||||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
|
||||
{
|
||||
if(state == STATE_SELECTED)
|
||||
{
|
||||
state = STATE_CLICKED;
|
||||
|
||||
if(soundClick)
|
||||
soundClick->Play();
|
||||
}
|
||||
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
|
||||
{
|
||||
state = STATE_CLICKED;
|
||||
}
|
||||
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
|
||||
parentElement->IsFocused())
|
||||
{
|
||||
state = STATE_CLICKED;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
@ -25,6 +25,7 @@ GuiElement::GuiElement()
|
||||
trigger[0] = NULL;
|
||||
trigger[1] = NULL;
|
||||
parentElement = NULL;
|
||||
rumble = true;
|
||||
selectable = false;
|
||||
clickable = false;
|
||||
visible = true;
|
||||
@ -283,6 +284,16 @@ void GuiElement::SetTrigger(u8 i, GuiTrigger * t)
|
||||
trigger[i] = t;
|
||||
}
|
||||
|
||||
bool GuiElement::Rumble()
|
||||
{
|
||||
return rumble;
|
||||
}
|
||||
|
||||
void GuiElement::SetRumble(bool r)
|
||||
{
|
||||
rumble = r;
|
||||
}
|
||||
|
||||
int GuiElement::GetEffect()
|
||||
{
|
||||
return effects;
|
||||
|
328
source/ngc/gui/gui_filebrowser.cpp
Normal file
@ -0,0 +1,328 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_filebrowser.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
#include "filebrowser.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiFileBrowser class.
|
||||
*/
|
||||
GuiFileBrowser::GuiFileBrowser(int w, int h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
selectedItem = 0;
|
||||
selectable = true;
|
||||
listChanged = true; // trigger an initial list update
|
||||
focus = 0; // allow focus
|
||||
|
||||
trigA = new GuiTrigger;
|
||||
if(GCSettings.WiimoteOrientation)
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
else
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
||||
|
||||
bgGameSelection = new GuiImageData(bg_game_selection_png);
|
||||
bgGameSelectionImg = new GuiImage(bgGameSelection);
|
||||
bgGameSelectionImg->SetParent(this);
|
||||
bgGameSelectionImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
|
||||
bgGameSelectionEntry = new GuiImageData(bg_game_selection_entry_png);
|
||||
gameFolder = new GuiImageData(folder_png);
|
||||
|
||||
scrollbar = new GuiImageData(scrollbar_png);
|
||||
scrollbarImg = new GuiImage(scrollbar);
|
||||
scrollbarImg->SetParent(this);
|
||||
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
scrollbarImg->SetPosition(0, 30);
|
||||
|
||||
arrowDown = new GuiImageData(scrollbar_arrowdown_png);
|
||||
arrowDownImg = new GuiImage(arrowDown);
|
||||
arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png);
|
||||
arrowDownOverImg = new GuiImage(arrowDownOver);
|
||||
arrowUp = new GuiImageData(scrollbar_arrowup_png);
|
||||
arrowUpImg = new GuiImage(arrowUp);
|
||||
arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png);
|
||||
arrowUpOverImg = new GuiImage(arrowUpOver);
|
||||
scrollbarBox = new GuiImageData(scrollbar_box_png);
|
||||
scrollbarBoxImg = new GuiImage(scrollbarBox);
|
||||
scrollbarBoxOver = new GuiImageData(scrollbar_box_over_png);
|
||||
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
|
||||
|
||||
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
|
||||
arrowUpBtn->SetParent(this);
|
||||
arrowUpBtn->SetImage(arrowUpImg);
|
||||
arrowUpBtn->SetImageOver(arrowUpOverImg);
|
||||
arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
arrowUpBtn->SetSelectable(false);
|
||||
arrowUpBtn->SetTrigger(trigA);
|
||||
arrowUpBtn->SetSoundOver(btnSoundOver);
|
||||
arrowUpBtn->SetSoundClick(btnSoundClick);
|
||||
|
||||
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
|
||||
arrowDownBtn->SetParent(this);
|
||||
arrowDownBtn->SetImage(arrowDownImg);
|
||||
arrowDownBtn->SetImageOver(arrowDownOverImg);
|
||||
arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
||||
arrowDownBtn->SetSelectable(false);
|
||||
arrowDownBtn->SetTrigger(trigA);
|
||||
arrowDownBtn->SetSoundOver(btnSoundOver);
|
||||
arrowDownBtn->SetSoundClick(btnSoundClick);
|
||||
|
||||
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
|
||||
scrollbarBoxBtn->SetParent(this);
|
||||
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
|
||||
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
|
||||
scrollbarBoxBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
scrollbarBoxBtn->SetSelectable(false);
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
gameListText[i] = new GuiText("Game",22, (GXColor){0, 0, 0, 0xff});
|
||||
gameListText[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
gameListText[i]->SetPosition(5,0);
|
||||
|
||||
gameListBg[i] = new GuiImage(bgGameSelectionEntry);
|
||||
gameListFolder[i] = new GuiImage(gameFolder);
|
||||
|
||||
gameList[i] = new GuiButton(380, 30);
|
||||
gameList[i]->SetParent(this);
|
||||
gameList[i]->SetLabel(gameListText[i]);
|
||||
gameList[i]->SetImageOver(gameListBg[i]);
|
||||
gameList[i]->SetPosition(2,30*i+3);
|
||||
gameList[i]->SetTrigger(trigA);
|
||||
gameList[i]->SetSoundClick(btnSoundClick);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiFileBrowser class.
|
||||
*/
|
||||
GuiFileBrowser::~GuiFileBrowser()
|
||||
{
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
|
||||
delete bgGameSelectionImg;
|
||||
delete scrollbarImg;
|
||||
delete arrowDownImg;
|
||||
delete arrowDownOverImg;
|
||||
delete arrowUpImg;
|
||||
delete arrowUpOverImg;
|
||||
delete scrollbarBoxImg;
|
||||
delete scrollbarBoxOverImg;
|
||||
|
||||
delete bgGameSelection;
|
||||
delete bgGameSelectionEntry;
|
||||
delete gameFolder;
|
||||
delete scrollbar;
|
||||
delete arrowDown;
|
||||
delete arrowDownOver;
|
||||
delete arrowUp;
|
||||
delete arrowUpOver;
|
||||
delete scrollbarBox;
|
||||
delete scrollbarBoxOver;
|
||||
|
||||
delete btnSoundOver;
|
||||
delete btnSoundClick;
|
||||
delete trigA;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
delete gameListText[i];
|
||||
delete gameList[i];
|
||||
delete gameListBg[i];
|
||||
delete gameListFolder[i];
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFileBrowser::SetFocus(int f)
|
||||
{
|
||||
focus = f;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
gameList[i]->ResetState();
|
||||
|
||||
if(f == 1)
|
||||
gameList[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
void GuiFileBrowser::ResetState()
|
||||
{
|
||||
state = STATE_DEFAULT;
|
||||
selectedItem = 0;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
gameList[i]->ResetState();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFileBrowser::TriggerUpdate()
|
||||
{
|
||||
listChanged = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiFileBrowser::Draw()
|
||||
{
|
||||
if(!this->IsVisible())
|
||||
return;
|
||||
|
||||
bgGameSelectionImg->Draw();
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
gameList[i]->Draw();
|
||||
}
|
||||
|
||||
scrollbarImg->Draw();
|
||||
arrowUpBtn->Draw();
|
||||
arrowDownBtn->Draw();
|
||||
scrollbarBoxBtn->Draw();
|
||||
|
||||
this->UpdateEffects();
|
||||
}
|
||||
|
||||
void GuiFileBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
if(state == STATE_DISABLED || !t)
|
||||
return;
|
||||
|
||||
// update the location of the scroll box based on the position in the file list
|
||||
int position = 136*(browser.pageIndex + selectedItem) / browser.numEntries;
|
||||
scrollbarBoxBtn->SetPosition(0,position+36);
|
||||
|
||||
arrowUpBtn->Update(t);
|
||||
arrowDownBtn->Update(t);
|
||||
scrollbarBoxBtn->Update(t);
|
||||
|
||||
// pad/joystick navigation
|
||||
if(!focus)
|
||||
{
|
||||
goto endNavigation; // skip navigation
|
||||
listChanged = false;
|
||||
}
|
||||
|
||||
if(t->Right() || arrowDownBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(browser.pageIndex < browser.numEntries && browser.numEntries > PAGESIZE)
|
||||
{
|
||||
browser.pageIndex += PAGESIZE;
|
||||
if(browser.pageIndex+PAGESIZE >= browser.numEntries)
|
||||
browser.pageIndex = browser.numEntries-PAGESIZE;
|
||||
listChanged = true;
|
||||
}
|
||||
arrowDownBtn->ResetState();
|
||||
}
|
||||
else if(t->Left() || arrowUpBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(browser.pageIndex > 0)
|
||||
{
|
||||
browser.pageIndex -= PAGESIZE;
|
||||
if(browser.pageIndex < 0)
|
||||
browser.pageIndex = 0;
|
||||
listChanged = true;
|
||||
}
|
||||
arrowUpBtn->ResetState();
|
||||
}
|
||||
else if(t->Down())
|
||||
{
|
||||
if(browser.pageIndex + selectedItem + 1 < browser.numEntries)
|
||||
{
|
||||
if(selectedItem == PAGESIZE-1)
|
||||
{
|
||||
// move list down by 1
|
||||
browser.pageIndex++;
|
||||
listChanged = true;
|
||||
}
|
||||
else if(gameList[selectedItem+1]->IsVisible())
|
||||
{
|
||||
gameList[selectedItem]->ResetState();
|
||||
gameList[++selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(t->Up())
|
||||
{
|
||||
if(selectedItem == 0 && browser.pageIndex + selectedItem > 0)
|
||||
{
|
||||
// move list up by 1
|
||||
browser.pageIndex--;
|
||||
listChanged = true;
|
||||
}
|
||||
else if(selectedItem > 0)
|
||||
{
|
||||
gameList[selectedItem]->ResetState();
|
||||
gameList[--selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
}
|
||||
|
||||
endNavigation:
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
if(listChanged)
|
||||
{
|
||||
if(browser.pageIndex+i < browser.numEntries)
|
||||
{
|
||||
if(gameList[i]->GetState() == STATE_DISABLED)
|
||||
gameList[i]->SetState(STATE_DEFAULT);
|
||||
|
||||
gameList[i]->SetVisible(true);
|
||||
|
||||
gameListText[i]->SetText(browserList[browser.pageIndex+i].displayname);
|
||||
|
||||
if(browserList[browser.pageIndex+i].isdir) // directory
|
||||
{
|
||||
gameList[i]->SetIcon(gameListFolder[i]);
|
||||
gameListText[i]->SetPosition(30,0);
|
||||
}
|
||||
else
|
||||
{
|
||||
gameList[i]->SetIcon(NULL);
|
||||
gameListText[i]->SetPosition(10,0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gameList[i]->SetVisible(false);
|
||||
gameList[i]->SetState(STATE_DISABLED);
|
||||
}
|
||||
}
|
||||
|
||||
if(focus)
|
||||
{
|
||||
if(i != selectedItem && gameList[i]->GetState() == STATE_SELECTED)
|
||||
gameList[i]->ResetState();
|
||||
else if(i == selectedItem && gameList[i]->GetState() == STATE_DEFAULT)
|
||||
gameList[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
gameList[i]->Update(t);
|
||||
|
||||
if(gameList[i]->GetState() == STATE_SELECTED)
|
||||
{
|
||||
selectedItem = i;
|
||||
browser.selIndex = browser.pageIndex + i;
|
||||
}
|
||||
}
|
||||
|
||||
listChanged = false;
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
220
source/ngc/gui/gui_image.cpp
Normal file
@ -0,0 +1,220 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_image.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
/**
|
||||
* Constructor for the GuiImage class.
|
||||
*/
|
||||
|
||||
GuiImage::GuiImage(GuiImageData * img)
|
||||
{
|
||||
image = img->GetImage();
|
||||
width = img->GetWidth();
|
||||
height = img->GetHeight();
|
||||
imageangle = 0;
|
||||
tile = -1;
|
||||
stripe = 0;
|
||||
imgType = IMAGE_DATA;
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(u8 * img, int w, int h)
|
||||
{
|
||||
image = img;
|
||||
width = w;
|
||||
height = h;
|
||||
imageangle = 0;
|
||||
tile = -1;
|
||||
stripe = 0;
|
||||
imgType = IMAGE_TEXTURE;
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(int w, int h, GXColor c)
|
||||
{
|
||||
image = (u8 *)memalign (32, w * h * 4);
|
||||
width = w;
|
||||
height = h;
|
||||
imageangle = 0;
|
||||
tile = -1;
|
||||
stripe = 0;
|
||||
imgType = IMAGE_COLOR;
|
||||
|
||||
if(!image)
|
||||
return;
|
||||
|
||||
int x, y;
|
||||
|
||||
for(y=0; y < h; y++)
|
||||
{
|
||||
for(x=0; x < w; x++)
|
||||
{
|
||||
this->SetPixel(x, y, c);
|
||||
}
|
||||
}
|
||||
int len = w*h*4;
|
||||
if(len%32) len += (32-len%32);
|
||||
DCFlushRange(image, len);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImage class.
|
||||
*/
|
||||
GuiImage::~GuiImage()
|
||||
{
|
||||
if(imgType == IMAGE_COLOR && image)
|
||||
free(image);
|
||||
}
|
||||
|
||||
u8 * GuiImage::GetImage()
|
||||
{
|
||||
return image;
|
||||
}
|
||||
|
||||
void GuiImage::SetImage(GuiImageData * img)
|
||||
{
|
||||
image = img->GetImage();
|
||||
width = img->GetWidth();
|
||||
height = img->GetHeight();
|
||||
imgType = IMAGE_DATA;
|
||||
}
|
||||
|
||||
void GuiImage::SetImage(u8 * img, int w, int h)
|
||||
{
|
||||
image = img;
|
||||
width = w;
|
||||
height = h;
|
||||
imgType = IMAGE_TEXTURE;
|
||||
}
|
||||
|
||||
void GuiImage::SetAngle(float a)
|
||||
{
|
||||
imageangle = a;
|
||||
}
|
||||
|
||||
void GuiImage::SetTile(int t)
|
||||
{
|
||||
tile = t;
|
||||
}
|
||||
|
||||
GXColor GuiImage::GetPixel(int x, int y)
|
||||
{
|
||||
if(!image || this->GetWidth() <= 0 || x < 0 || y < 0)
|
||||
return (GXColor){0, 0, 0, 0};
|
||||
|
||||
u32 offset = (((y >> 2)<<4)*this->GetWidth()) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1);
|
||||
GXColor color;
|
||||
color.a = *(image+offset);
|
||||
color.r = *(image+offset+1);
|
||||
color.g = *(image+offset+32);
|
||||
color.b = *(image+offset+33);
|
||||
return color;
|
||||
}
|
||||
|
||||
void GuiImage::SetPixel(int x, int y, GXColor color)
|
||||
{
|
||||
if(!image || this->GetWidth() <= 0 || x < 0 || y < 0)
|
||||
return;
|
||||
|
||||
u32 offset = (((y >> 2)<<4)*this->GetWidth()) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1);
|
||||
*(image+offset) = color.a;
|
||||
*(image+offset+1) = color.r;
|
||||
*(image+offset+32) = color.g;
|
||||
*(image+offset+33) = color.b;
|
||||
}
|
||||
|
||||
void GuiImage::SetStripe(int s)
|
||||
{
|
||||
stripe = s;
|
||||
}
|
||||
|
||||
void GuiImage::ColorStripe(int shift)
|
||||
{
|
||||
int x, y;
|
||||
GXColor color;
|
||||
int alt = 0;
|
||||
|
||||
for(y=0; y < this->GetHeight(); y++)
|
||||
{
|
||||
if(y % 3 == 0)
|
||||
alt ^= 1;
|
||||
|
||||
for(x=0; x < this->GetWidth(); x++)
|
||||
{
|
||||
color = GetPixel(x, y);
|
||||
|
||||
if(alt)
|
||||
{
|
||||
if(color.r < 255-shift)
|
||||
color.r += shift;
|
||||
else
|
||||
color.r = 255;
|
||||
if(color.g < 255-shift)
|
||||
color.g += shift;
|
||||
else
|
||||
color.g = 255;
|
||||
if(color.b < 255-shift)
|
||||
color.b += shift;
|
||||
else
|
||||
color.b = 255;
|
||||
|
||||
color.a = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(color.r > shift)
|
||||
color.r -= shift;
|
||||
else
|
||||
color.r = 0;
|
||||
if(color.g > shift)
|
||||
color.g -= shift;
|
||||
else
|
||||
color.g = 0;
|
||||
if(color.b > shift)
|
||||
color.b -= shift;
|
||||
else
|
||||
color.b = 0;
|
||||
|
||||
color.a = 255;
|
||||
}
|
||||
SetPixel(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiImage::Draw()
|
||||
{
|
||||
if(!image || !this->IsVisible() || tile == 0)
|
||||
return;
|
||||
|
||||
float currScale = this->GetScale();
|
||||
int currLeft = this->GetLeft();
|
||||
|
||||
if(tile > 0)
|
||||
{
|
||||
for(int i=0; i<tile; i++)
|
||||
Menu_DrawImg(currLeft+width*i, this->GetTop(), width, height, image, imageangle, currScale, currScale, this->GetAlpha());
|
||||
}
|
||||
else
|
||||
{
|
||||
// temporary (maybe), used to correct offset for scaled images
|
||||
if(scale != 1)
|
||||
currLeft = currLeft - width/2 + (width*scale)/2;
|
||||
|
||||
Menu_DrawImg(currLeft, this->GetTop(), width, height, image, imageangle, currScale, currScale, this->GetAlpha());
|
||||
}
|
||||
|
||||
if(stripe > 0)
|
||||
for(int y=0; y < this->GetHeight(); y+=6)
|
||||
Menu_DrawRectangle(currLeft,this->GetTop()+y,this->GetWidth(),3,(GXColor){0, 0, 0, stripe},1);
|
||||
|
||||
this->UpdateEffects();
|
||||
}
|
@ -14,26 +14,45 @@
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData(const u8 * img)
|
||||
{
|
||||
if(img == NULL)
|
||||
{
|
||||
data = NULL;
|
||||
width = 0;
|
||||
height = 0;
|
||||
|
||||
if(img)
|
||||
{
|
||||
PNGUPROP imgProp;
|
||||
IMGCTX ctx = PNGU_SelectImageFromBuffer(img);
|
||||
|
||||
if(!ctx)
|
||||
return;
|
||||
|
||||
int res = PNGU_GetImageProperties(ctx, &imgProp);
|
||||
|
||||
if(res == PNGU_OK)
|
||||
{
|
||||
int len = imgProp.imgWidth * imgProp.imgHeight * 4;
|
||||
if(len%32) len += (32-len%32);
|
||||
data = (u8 *)memalign (32, len);
|
||||
|
||||
if(data)
|
||||
{
|
||||
res = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255);
|
||||
|
||||
if(res == PNGU_OK)
|
||||
{
|
||||
width = imgProp.imgWidth;
|
||||
height = imgProp.imgHeight;
|
||||
DCFlushRange(data, len);
|
||||
}
|
||||
else
|
||||
{
|
||||
PNGUPROP imgProp;
|
||||
IMGCTX ctx;
|
||||
|
||||
ctx = PNGU_SelectImageFromBuffer(img);
|
||||
PNGU_GetImageProperties (ctx, &imgProp);
|
||||
width = imgProp.imgWidth;
|
||||
height = imgProp.imgHeight;
|
||||
data = (u8 *)memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
|
||||
PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255);
|
||||
free(data);
|
||||
data = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
PNGU_ReleaseImageContext (ctx);
|
||||
DCFlushRange (data, imgProp.imgWidth * imgProp.imgHeight * 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
330
source/ngc/gui/gui_keyboard.cpp
Normal file
@ -0,0 +1,330 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_keyboard.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
/**
|
||||
* Constructor for the GuiKeyboard class.
|
||||
*/
|
||||
|
||||
GuiKeyboard::GuiKeyboard(char * t, u32 max)
|
||||
{
|
||||
width = 540;
|
||||
height = 400;
|
||||
shift = 0;
|
||||
caps = 0;
|
||||
selectable = true;
|
||||
focus = 0; // allow focus
|
||||
alignmentHor = ALIGN_CENTRE;
|
||||
alignmentVert = ALIGN_MIDDLE;
|
||||
strncpy(kbtextstr, t, max);
|
||||
kbtextstr[max] = 0;
|
||||
kbtextmaxlen = max;
|
||||
|
||||
Key thekeys[4][11] = {
|
||||
{
|
||||
{'1','!'},
|
||||
{'2','@'},
|
||||
{'3','#'},
|
||||
{'4','$'},
|
||||
{'5','%'},
|
||||
{'6','^'},
|
||||
{'7','&'},
|
||||
{'8','*'},
|
||||
{'9','('},
|
||||
{'0',')'},
|
||||
{'\0','\0'}
|
||||
},
|
||||
{
|
||||
{'q','Q'},
|
||||
{'w','W'},
|
||||
{'e','E'},
|
||||
{'r','R'},
|
||||
{'t','T'},
|
||||
{'y','Y'},
|
||||
{'u','U'},
|
||||
{'i','I'},
|
||||
{'o','O'},
|
||||
{'p','P'},
|
||||
{'-','_'}
|
||||
},
|
||||
{
|
||||
{'a','A'},
|
||||
{'s','S'},
|
||||
{'d','D'},
|
||||
{'f','F'},
|
||||
{'g','G'},
|
||||
{'h','H'},
|
||||
{'j','J'},
|
||||
{'k','K'},
|
||||
{'l','L'},
|
||||
{':',';'},
|
||||
{'\'','"'}
|
||||
},
|
||||
|
||||
{
|
||||
{'z','Z'},
|
||||
{'x','X'},
|
||||
{'c','C'},
|
||||
{'v','V'},
|
||||
{'b','B'},
|
||||
{'n','N'},
|
||||
{'m','M'},
|
||||
{',','<'},
|
||||
{'.','>'},
|
||||
{'/','?'},
|
||||
{'\0','\0'}
|
||||
}
|
||||
};
|
||||
memcpy(keys, thekeys, sizeof(thekeys));
|
||||
|
||||
keyTextbox = new GuiImageData(keyboard_textbox_png);
|
||||
keyTextboxImg = new GuiImage(keyTextbox);
|
||||
keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
keyTextboxImg->SetPosition(0, 0);
|
||||
this->Append(keyTextboxImg);
|
||||
|
||||
kbText = new GuiText(kbtextstr, 22, (GXColor){0, 0, 0, 0xff});
|
||||
kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
kbText->SetPosition(0, 13);
|
||||
this->Append(kbText);
|
||||
|
||||
key = new GuiImageData(keyboard_key_png);
|
||||
keyOver = new GuiImageData(keyboard_key_over_png);
|
||||
keyMedium = new GuiImageData(keyboard_mediumkey_png);
|
||||
keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png);
|
||||
keyLarge = new GuiImageData(keyboard_largekey_png);
|
||||
keyLargeOver = new GuiImageData(keyboard_largekey_over_png);
|
||||
|
||||
keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
||||
keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
||||
trigA = new GuiTrigger;
|
||||
|
||||
if(GCSettings.WiimoteOrientation)
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
else
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
keyBackImg = new GuiImage(keyMedium);
|
||||
keyBackOverImg = new GuiImage(keyMediumOver);
|
||||
keyBackText = new GuiText("Back", 22, (GXColor){0, 0, 0, 0xff});
|
||||
keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
keyBack->SetImage(keyBackImg);
|
||||
keyBack->SetImageOver(keyBackOverImg);
|
||||
keyBack->SetLabel(keyBackText);
|
||||
keyBack->SetSoundOver(keySoundOver);
|
||||
keyBack->SetSoundClick(keySoundClick);
|
||||
keyBack->SetTrigger(trigA);
|
||||
keyBack->SetPosition(10*42+40, 0*42+80);
|
||||
keyBack->SetEffectGrow();
|
||||
this->Append(keyBack);
|
||||
|
||||
keyCapsImg = new GuiImage(keyMedium);
|
||||
keyCapsOverImg = new GuiImage(keyMediumOver);
|
||||
keyCapsText = new GuiText("Caps", 22, (GXColor){0, 0, 0, 0xff});
|
||||
keyCaps = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
keyCaps->SetImage(keyCapsImg);
|
||||
keyCaps->SetImageOver(keyCapsOverImg);
|
||||
keyCaps->SetLabel(keyCapsText);
|
||||
keyCaps->SetSoundOver(keySoundOver);
|
||||
keyCaps->SetSoundClick(keySoundClick);
|
||||
keyCaps->SetTrigger(trigA);
|
||||
keyCaps->SetPosition(0, 2*42+80);
|
||||
keyCaps->SetEffectGrow();
|
||||
this->Append(keyCaps);
|
||||
|
||||
keyShiftImg = new GuiImage(keyMedium);
|
||||
keyShiftOverImg = new GuiImage(keyMediumOver);
|
||||
keyShiftText = new GuiText("Shift", 22, (GXColor){0, 0, 0, 0xff});
|
||||
keyShift = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
|
||||
keyShift->SetImage(keyShiftImg);
|
||||
keyShift->SetImageOver(keyShiftOverImg);
|
||||
keyShift->SetLabel(keyShiftText);
|
||||
keyShift->SetSoundOver(keySoundOver);
|
||||
keyShift->SetSoundClick(keySoundClick);
|
||||
keyShift->SetTrigger(trigA);
|
||||
keyShift->SetPosition(21, 3*42+80);
|
||||
keyShift->SetEffectGrow();
|
||||
this->Append(keyShift);
|
||||
|
||||
keySpaceImg = new GuiImage(keyLarge);
|
||||
keySpaceOverImg = new GuiImage(keyLargeOver);
|
||||
keySpace = new GuiButton(keyLarge->GetWidth(), keyLarge->GetHeight());
|
||||
keySpace->SetImage(keySpaceImg);
|
||||
keySpace->SetImageOver(keySpaceOverImg);
|
||||
keySpace->SetSoundOver(keySoundOver);
|
||||
keySpace->SetSoundClick(keySoundClick);
|
||||
keySpace->SetTrigger(trigA);
|
||||
keySpace->SetPosition(0, 4*42+80);
|
||||
keySpace->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
keySpace->SetEffectGrow();
|
||||
this->Append(keySpace);
|
||||
|
||||
for(int i=0; i<4; i++)
|
||||
{
|
||||
for(int j=0; j<11; j++)
|
||||
{
|
||||
if(keys[i][j].ch != '\0')
|
||||
{
|
||||
keyImg[i][j] = new GuiImage(key);
|
||||
keyImgOver[i][j] = new GuiImage(keyOver);
|
||||
keyTxt[i][j] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
|
||||
keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
||||
keyTxt[i][j]->SetPosition(0, -10);
|
||||
keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight());
|
||||
keyBtn[i][j]->SetImage(keyImg[i][j]);
|
||||
keyBtn[i][j]->SetImageOver(keyImgOver[i][j]);
|
||||
keyBtn[i][j]->SetSoundOver(keySoundOver);
|
||||
keyBtn[i][j]->SetSoundClick(keySoundClick);
|
||||
keyBtn[i][j]->SetTrigger(trigA);
|
||||
keyBtn[i][j]->SetLabel(keyTxt[i][j]);
|
||||
keyBtn[i][j]->SetPosition(j*42+21*i+40, i*42+80);
|
||||
keyBtn[i][j]->SetEffectGrow();
|
||||
this->Append(keyBtn[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiKeyboard class.
|
||||
*/
|
||||
GuiKeyboard::~GuiKeyboard()
|
||||
{
|
||||
delete kbText;
|
||||
delete keyTextbox;
|
||||
delete keyTextboxImg;
|
||||
delete keyCapsText;
|
||||
delete keyCapsImg;
|
||||
delete keyCapsOverImg;
|
||||
delete keyCaps;
|
||||
delete keyShiftText;
|
||||
delete keyShiftImg;
|
||||
delete keyShiftOverImg;
|
||||
delete keyShift;
|
||||
delete keyBackText;
|
||||
delete keyBackImg;
|
||||
delete keyBackOverImg;
|
||||
delete keyBack;
|
||||
delete keySpaceImg;
|
||||
delete keySpaceOverImg;
|
||||
delete keySpace;
|
||||
delete key;
|
||||
delete keyOver;
|
||||
delete keyMedium;
|
||||
delete keyMediumOver;
|
||||
delete keyLarge;
|
||||
delete keyLargeOver;
|
||||
delete keySoundOver;
|
||||
delete keySoundClick;
|
||||
delete trigA;
|
||||
|
||||
for(int i=0; i<4; i++)
|
||||
{
|
||||
for(int j=0; j<11; j++)
|
||||
{
|
||||
if(keys[i][j].ch != '\0')
|
||||
{
|
||||
delete keyImg[i][j];
|
||||
delete keyImgOver[i][j];
|
||||
delete keyTxt[i][j];
|
||||
delete keyBtn[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiKeyboard::Update(GuiTrigger * t)
|
||||
{
|
||||
if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
|
||||
return;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try { _elements.at(i)->Update(t); }
|
||||
catch (exception& e) { }
|
||||
}
|
||||
|
||||
if(keySpace->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(strlen(kbtextstr) < kbtextmaxlen)
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr)] = ' ';
|
||||
kbText->SetText(kbtextstr);
|
||||
}
|
||||
keySpace->SetState(STATE_SELECTED);
|
||||
}
|
||||
else if(keyBack->GetState() == STATE_CLICKED)
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr)-1] = 0;
|
||||
kbText->SetText(kbtextstr);
|
||||
keyBack->SetState(STATE_SELECTED);
|
||||
}
|
||||
else if(keyShift->GetState() == STATE_CLICKED)
|
||||
{
|
||||
shift ^= 1;
|
||||
keyShift->SetState(STATE_SELECTED);
|
||||
}
|
||||
else if(keyCaps->GetState() == STATE_CLICKED)
|
||||
{
|
||||
caps ^= 1;
|
||||
keyCaps->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
char txt[2] = { 0, 0 };
|
||||
|
||||
for(int i=0; i<4; i++)
|
||||
{
|
||||
for(int j=0; j<11; j++)
|
||||
{
|
||||
if(keys[i][j].ch != '\0')
|
||||
{
|
||||
if(shift || caps)
|
||||
txt[0] = keys[i][j].chShift;
|
||||
else
|
||||
txt[0] = keys[i][j].ch;
|
||||
|
||||
keyTxt[i][j]->SetText(txt);
|
||||
|
||||
if(keyBtn[i][j]->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(strlen(kbtextstr) < kbtextmaxlen)
|
||||
{
|
||||
if(shift || caps)
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr)] = keys[i][j].chShift;
|
||||
if(shift) shift ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
kbtextstr[strlen(kbtextstr)] = keys[i][j].ch;
|
||||
}
|
||||
}
|
||||
kbText->SetText(kbtextstr);
|
||||
keyBtn[i][j]->SetState(STATE_SELECTED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->ToggleFocus(t);
|
||||
|
||||
if(focus) // only send actions to this window if it's in focus
|
||||
{
|
||||
// pad/joystick navigation
|
||||
if(t->Right())
|
||||
this->MoveSelectionHor(1);
|
||||
else if(t->Left())
|
||||
this->MoveSelectionHor(-1);
|
||||
else if(t->Down())
|
||||
this->MoveSelectionVert(1);
|
||||
else if(t->Up())
|
||||
this->MoveSelectionVert(-1);
|
||||
}
|
||||
}
|
351
source/ngc/gui/gui_optionbrowser.cpp
Normal file
@ -0,0 +1,351 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_optionbrowser.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
#include "filebrowser.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiOptionBrowser class.
|
||||
*/
|
||||
GuiOptionBrowser::GuiOptionBrowser(int w, int h, OptionList * l)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
options = l;
|
||||
selectable = true;
|
||||
listOffset = this->FindMenuItem(-1, 1);
|
||||
selectedItem = 0;
|
||||
focus = 0; // allow focus
|
||||
|
||||
trigA = new GuiTrigger;
|
||||
if(GCSettings.WiimoteOrientation)
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
else
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
||||
|
||||
bgOptions = new GuiImageData(bg_options_png);
|
||||
bgOptionsImg = new GuiImage(bgOptions);
|
||||
bgOptionsImg->SetParent(this);
|
||||
bgOptionsImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
|
||||
bgOptionsEntry = new GuiImageData(bg_options_entry_png);
|
||||
|
||||
scrollbar = new GuiImageData(scrollbar_png);
|
||||
scrollbarImg = new GuiImage(scrollbar);
|
||||
scrollbarImg->SetParent(this);
|
||||
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
scrollbarImg->SetPosition(0, 30);
|
||||
|
||||
arrowDown = new GuiImageData(scrollbar_arrowdown_png);
|
||||
arrowDownImg = new GuiImage(arrowDown);
|
||||
arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png);
|
||||
arrowDownOverImg = new GuiImage(arrowDownOver);
|
||||
arrowUp = new GuiImageData(scrollbar_arrowup_png);
|
||||
arrowUpImg = new GuiImage(arrowUp);
|
||||
arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png);
|
||||
arrowUpOverImg = new GuiImage(arrowUpOver);
|
||||
scrollbarBox = new GuiImageData(scrollbar_box_png);
|
||||
scrollbarBoxImg = new GuiImage(scrollbarBox);
|
||||
scrollbarBoxOver = new GuiImageData(scrollbar_box_over_png);
|
||||
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
|
||||
|
||||
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
|
||||
arrowUpBtn->SetParent(this);
|
||||
arrowUpBtn->SetImage(arrowUpImg);
|
||||
arrowUpBtn->SetImageOver(arrowUpOverImg);
|
||||
arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
arrowUpBtn->SetSelectable(false);
|
||||
arrowUpBtn->SetTrigger(trigA);
|
||||
arrowUpBtn->SetSoundOver(btnSoundOver);
|
||||
arrowUpBtn->SetSoundClick(btnSoundClick);
|
||||
|
||||
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
|
||||
arrowDownBtn->SetParent(this);
|
||||
arrowDownBtn->SetImage(arrowDownImg);
|
||||
arrowDownBtn->SetImageOver(arrowDownOverImg);
|
||||
arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
||||
arrowDownBtn->SetSelectable(false);
|
||||
arrowDownBtn->SetTrigger(trigA);
|
||||
arrowDownBtn->SetSoundOver(btnSoundOver);
|
||||
arrowDownBtn->SetSoundClick(btnSoundClick);
|
||||
|
||||
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
|
||||
scrollbarBoxBtn->SetParent(this);
|
||||
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
|
||||
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
|
||||
scrollbarBoxBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
scrollbarBoxBtn->SetSelectable(false);
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
optionTxt[i] = new GuiText(options->name[i], 22, (GXColor){0, 0, 0, 0xff});
|
||||
optionTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
optionTxt[i]->SetPosition(8,0);
|
||||
|
||||
optionVal[i] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
|
||||
optionVal[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
optionVal[i]->SetPosition(250,0);
|
||||
|
||||
optionBg[i] = new GuiImage(bgOptionsEntry);
|
||||
|
||||
optionBtn[i] = new GuiButton(512,30);
|
||||
optionBtn[i]->SetParent(this);
|
||||
optionBtn[i]->SetLabel(optionTxt[i], 0);
|
||||
optionBtn[i]->SetLabel(optionVal[i], 1);
|
||||
optionBtn[i]->SetImageOver(optionBg[i]);
|
||||
optionBtn[i]->SetPosition(0,30*i+3);
|
||||
optionBtn[i]->SetTrigger(trigA);
|
||||
optionBtn[i]->SetSoundClick(btnSoundClick);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiOptionBrowser class.
|
||||
*/
|
||||
GuiOptionBrowser::~GuiOptionBrowser()
|
||||
{
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
|
||||
delete bgOptionsImg;
|
||||
delete scrollbarImg;
|
||||
delete arrowDownImg;
|
||||
delete arrowDownOverImg;
|
||||
delete arrowUpImg;
|
||||
delete arrowUpOverImg;
|
||||
delete scrollbarBoxImg;
|
||||
delete scrollbarBoxOverImg;
|
||||
|
||||
delete bgOptions;
|
||||
delete bgOptionsEntry;
|
||||
delete scrollbar;
|
||||
delete arrowDown;
|
||||
delete arrowDownOver;
|
||||
delete arrowUp;
|
||||
delete arrowUpOver;
|
||||
delete scrollbarBox;
|
||||
delete scrollbarBoxOver;
|
||||
|
||||
delete trigA;
|
||||
delete btnSoundOver;
|
||||
delete btnSoundClick;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
delete optionTxt[i];
|
||||
delete optionVal[i];
|
||||
delete optionBg[i];
|
||||
delete optionBtn[i];
|
||||
}
|
||||
}
|
||||
|
||||
void GuiOptionBrowser::SetCol2Position(int x)
|
||||
{
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
optionVal[i]->SetPosition(x,0);
|
||||
}
|
||||
|
||||
void GuiOptionBrowser::SetFocus(int f)
|
||||
{
|
||||
focus = f;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
optionBtn[i]->ResetState();
|
||||
|
||||
if(f == 1)
|
||||
optionBtn[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
void GuiOptionBrowser::ResetState()
|
||||
{
|
||||
if(state != STATE_DISABLED)
|
||||
state = STATE_DEFAULT;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
optionBtn[i]->ResetState();
|
||||
}
|
||||
}
|
||||
|
||||
int GuiOptionBrowser::GetClickedOption()
|
||||
{
|
||||
int found = -1;
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
if(optionBtn[i]->GetState() == STATE_CLICKED)
|
||||
{
|
||||
optionBtn[i]->SetState(STATE_SELECTED);
|
||||
found = optionIndex[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* FindMenuItem
|
||||
*
|
||||
* Help function to find the next visible menu item on the list
|
||||
***************************************************************************/
|
||||
|
||||
int GuiOptionBrowser::FindMenuItem(int currentItem, int direction)
|
||||
{
|
||||
int nextItem = currentItem + direction;
|
||||
|
||||
if(nextItem < 0 || nextItem >= options->length)
|
||||
return -1;
|
||||
|
||||
if(strlen(options->name[nextItem]) > 0)
|
||||
return nextItem;
|
||||
else
|
||||
return FindMenuItem(nextItem, direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiOptionBrowser::Draw()
|
||||
{
|
||||
if(!this->IsVisible())
|
||||
return;
|
||||
|
||||
bgOptionsImg->Draw();
|
||||
|
||||
int next = listOffset;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
if(next >= 0)
|
||||
{
|
||||
optionBtn[i]->Draw();
|
||||
next = this->FindMenuItem(next, 1);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
scrollbarImg->Draw();
|
||||
arrowUpBtn->Draw();
|
||||
arrowDownBtn->Draw();
|
||||
scrollbarBoxBtn->Draw();
|
||||
|
||||
this->UpdateEffects();
|
||||
}
|
||||
|
||||
void GuiOptionBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
if(state == STATE_DISABLED || !t)
|
||||
return;
|
||||
|
||||
int next, prev;
|
||||
|
||||
// update the location of the scroll box based on the position in the option list
|
||||
int position = 136*(listOffset+selectedItem)/options->length;
|
||||
|
||||
if(position > 130)
|
||||
position = 136;
|
||||
|
||||
scrollbarBoxBtn->SetPosition(0,position+36);
|
||||
|
||||
arrowUpBtn->Update(t);
|
||||
arrowDownBtn->Update(t);
|
||||
scrollbarBoxBtn->Update(t);
|
||||
|
||||
next = listOffset;
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
if(next >= 0)
|
||||
{
|
||||
if(optionBtn[i]->GetState() == STATE_DISABLED)
|
||||
{
|
||||
optionBtn[i]->SetVisible(true);
|
||||
optionBtn[i]->SetState(STATE_DEFAULT);
|
||||
}
|
||||
|
||||
optionTxt[i]->SetText(options->name[next]);
|
||||
optionVal[i]->SetText(options->value[next]);
|
||||
optionIndex[i] = next;
|
||||
next = this->FindMenuItem(next, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
optionBtn[i]->SetVisible(false);
|
||||
optionBtn[i]->SetState(STATE_DISABLED);
|
||||
}
|
||||
|
||||
if(focus)
|
||||
{
|
||||
if(i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED)
|
||||
optionBtn[i]->ResetState();
|
||||
else if(i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT)
|
||||
optionBtn[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
optionBtn[i]->Update(t);
|
||||
|
||||
if(optionBtn[i]->GetState() == STATE_SELECTED)
|
||||
{
|
||||
selectedItem = i;
|
||||
}
|
||||
}
|
||||
|
||||
// pad/joystick navigation
|
||||
if(!focus)
|
||||
return; // skip navigation
|
||||
|
||||
if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
next = this->FindMenuItem(optionIndex[selectedItem], 1);
|
||||
|
||||
if(next >= 0)
|
||||
{
|
||||
if(selectedItem == PAGESIZE-1)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
}
|
||||
else if(optionBtn[selectedItem+1]->IsVisible())
|
||||
{
|
||||
optionBtn[selectedItem]->ResetState();
|
||||
optionBtn[selectedItem+1]->SetState(STATE_SELECTED);
|
||||
selectedItem++;
|
||||
}
|
||||
}
|
||||
arrowDownBtn->ResetState();
|
||||
}
|
||||
else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
prev = this->FindMenuItem(optionIndex[selectedItem], -1);
|
||||
|
||||
if(prev >= 0)
|
||||
{
|
||||
if(selectedItem == 0)
|
||||
{
|
||||
// move list up by 1
|
||||
listOffset = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
optionBtn[selectedItem]->ResetState();
|
||||
optionBtn[selectedItem-1]->SetState(STATE_SELECTED);
|
||||
selectedItem--;
|
||||
}
|
||||
}
|
||||
arrowUpBtn->ResetState();
|
||||
}
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
420
source/ngc/gui/gui_savebrowser.cpp
Normal file
@ -0,0 +1,420 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_savebrowser.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
#include "filebrowser.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiSaveBrowser class.
|
||||
*/
|
||||
GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
saves = s;
|
||||
action = a;
|
||||
selectable = true;
|
||||
|
||||
if(action == 0) // save
|
||||
listOffset = 0;
|
||||
else
|
||||
listOffset = -2;
|
||||
|
||||
selectedItem = 0;
|
||||
focus = 0; // allow focus
|
||||
|
||||
trigA = new GuiTrigger;
|
||||
|
||||
if(GCSettings.WiimoteOrientation)
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
else
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
||||
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
||||
|
||||
gameSave = new GuiImageData(button_gamesave_png);
|
||||
gameSaveOver = new GuiImageData(button_gamesave_over_png);
|
||||
gameSaveBlank = new GuiImageData(button_gamesave_blank_png);
|
||||
|
||||
scrollbar = new GuiImageData(scrollbar_png);
|
||||
scrollbarImg = new GuiImage(scrollbar);
|
||||
scrollbarImg->SetParent(this);
|
||||
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
scrollbarImg->SetPosition(0, 30);
|
||||
|
||||
arrowDown = new GuiImageData(scrollbar_arrowdown_png);
|
||||
arrowDownImg = new GuiImage(arrowDown);
|
||||
arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png);
|
||||
arrowDownOverImg = new GuiImage(arrowDownOver);
|
||||
arrowUp = new GuiImageData(scrollbar_arrowup_png);
|
||||
arrowUpImg = new GuiImage(arrowUp);
|
||||
arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png);
|
||||
arrowUpOverImg = new GuiImage(arrowUpOver);
|
||||
scrollbarBox = new GuiImageData(scrollbar_box_png);
|
||||
scrollbarBoxImg = new GuiImage(scrollbarBox);
|
||||
scrollbarBoxOver = new GuiImageData(scrollbar_box_over_png);
|
||||
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
|
||||
|
||||
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
|
||||
arrowUpBtn->SetParent(this);
|
||||
arrowUpBtn->SetImage(arrowUpImg);
|
||||
arrowUpBtn->SetImageOver(arrowUpOverImg);
|
||||
arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
arrowUpBtn->SetSelectable(false);
|
||||
arrowUpBtn->SetTrigger(trigA);
|
||||
arrowUpBtn->SetSoundOver(btnSoundOver);
|
||||
arrowUpBtn->SetSoundClick(btnSoundClick);
|
||||
|
||||
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
|
||||
arrowDownBtn->SetParent(this);
|
||||
arrowDownBtn->SetImage(arrowDownImg);
|
||||
arrowDownBtn->SetImageOver(arrowDownOverImg);
|
||||
arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
||||
arrowDownBtn->SetSelectable(false);
|
||||
arrowDownBtn->SetTrigger(trigA);
|
||||
arrowDownBtn->SetSoundOver(btnSoundOver);
|
||||
arrowDownBtn->SetSoundClick(btnSoundClick);
|
||||
|
||||
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
|
||||
scrollbarBoxBtn->SetParent(this);
|
||||
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
|
||||
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
|
||||
scrollbarBoxBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
scrollbarBoxBtn->SetSelectable(false);
|
||||
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
{
|
||||
saveDate[i] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
|
||||
saveDate[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
saveDate[i]->SetPosition(80,5);
|
||||
saveTime[i] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
|
||||
saveTime[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
saveTime[i]->SetPosition(80,27);
|
||||
|
||||
saveType[i] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
|
||||
saveType[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
saveType[i]->SetPosition(80,50);
|
||||
|
||||
saveBgImg[i] = new GuiImage(gameSave);
|
||||
saveBgOverImg[i] = new GuiImage(gameSaveOver);
|
||||
savePreviewImg[i] = new GuiImage(gameSaveBlank);
|
||||
savePreviewImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
savePreviewImg[i]->SetPosition(5,0);
|
||||
|
||||
saveBtn[i] = new GuiButton(saveBgImg[i]->GetWidth(),saveBgImg[i]->GetHeight());
|
||||
saveBtn[i]->SetParent(this);
|
||||
saveBtn[i]->SetLabel(saveDate[i], 0);
|
||||
saveBtn[i]->SetLabel(saveTime[i], 1);
|
||||
saveBtn[i]->SetLabel(saveType[i], 2);
|
||||
saveBtn[i]->SetImage(saveBgImg[i]);
|
||||
saveBtn[i]->SetImageOver(saveBgOverImg[i]);
|
||||
saveBtn[i]->SetIcon(savePreviewImg[i]);
|
||||
saveBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
saveBtn[i]->SetPosition(257*(i % 2),87*(i/2));
|
||||
saveBtn[i]->SetTrigger(trigA);
|
||||
saveBtn[i]->SetState(STATE_DISABLED);
|
||||
saveBtn[i]->SetEffectGrow();
|
||||
saveBtn[i]->SetVisible(false);
|
||||
saveBtn[i]->SetSoundOver(btnSoundOver);
|
||||
saveBtn[i]->SetSoundClick(btnSoundClick);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiSaveBrowser class.
|
||||
*/
|
||||
GuiSaveBrowser::~GuiSaveBrowser()
|
||||
{
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
|
||||
delete scrollbarImg;
|
||||
delete arrowDownImg;
|
||||
delete arrowDownOverImg;
|
||||
delete arrowUpImg;
|
||||
delete arrowUpOverImg;
|
||||
delete scrollbarBoxImg;
|
||||
delete scrollbarBoxOverImg;
|
||||
|
||||
delete gameSave;
|
||||
delete gameSaveOver;
|
||||
delete gameSaveBlank;
|
||||
delete scrollbar;
|
||||
delete arrowDown;
|
||||
delete arrowDownOver;
|
||||
delete arrowUp;
|
||||
delete arrowUpOver;
|
||||
delete scrollbarBox;
|
||||
delete scrollbarBoxOver;
|
||||
|
||||
delete btnSoundOver;
|
||||
delete btnSoundClick;
|
||||
delete trigA;
|
||||
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
{
|
||||
delete saveBtn[i];
|
||||
delete saveDate[i];
|
||||
delete saveTime[i];
|
||||
delete saveType[i];
|
||||
delete saveBgImg[i];
|
||||
delete saveBgOverImg[i];
|
||||
delete savePreviewImg[i];
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSaveBrowser::SetFocus(int f)
|
||||
{
|
||||
focus = f;
|
||||
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
saveBtn[i]->ResetState();
|
||||
|
||||
if(f == 1)
|
||||
saveBtn[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
void GuiSaveBrowser::ResetState()
|
||||
{
|
||||
if(state != STATE_DISABLED)
|
||||
state = STATE_DEFAULT;
|
||||
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
{
|
||||
saveBtn[i]->ResetState();
|
||||
}
|
||||
}
|
||||
|
||||
int GuiSaveBrowser::GetClickedSave()
|
||||
{
|
||||
int found = -1;
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
{
|
||||
if(saveBtn[i]->GetState() == STATE_CLICKED)
|
||||
{
|
||||
saveBtn[i]->SetState(STATE_SELECTED);
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiSaveBrowser::Draw()
|
||||
{
|
||||
if(!this->IsVisible())
|
||||
return;
|
||||
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
saveBtn[i]->Draw();
|
||||
|
||||
scrollbarImg->Draw();
|
||||
arrowUpBtn->Draw();
|
||||
arrowDownBtn->Draw();
|
||||
scrollbarBoxBtn->Draw();
|
||||
|
||||
this->UpdateEffects();
|
||||
}
|
||||
|
||||
void GuiSaveBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
if(state == STATE_DISABLED || !t)
|
||||
return;
|
||||
|
||||
int i, len;
|
||||
char savetext[50];
|
||||
// update the location of the scroll box based on the position in the option list
|
||||
int position;
|
||||
if(action == 0)
|
||||
position = 136*(listOffset+selectedItem)/saves->length;
|
||||
else
|
||||
position = 136*(listOffset+selectedItem+2)/saves->length;
|
||||
|
||||
if(position > 130)
|
||||
position = 136;
|
||||
|
||||
scrollbarBoxBtn->SetPosition(0,position+36);
|
||||
|
||||
arrowUpBtn->Update(t);
|
||||
arrowDownBtn->Update(t);
|
||||
scrollbarBoxBtn->Update(t);
|
||||
|
||||
// pad/joystick navigation
|
||||
if(!focus)
|
||||
goto endNavigation; // skip navigation
|
||||
|
||||
if(t->Right())
|
||||
{
|
||||
if(selectedItem == SAVELISTSIZE-1)
|
||||
{
|
||||
if(listOffset + SAVELISTSIZE < saves->length)
|
||||
{
|
||||
// move list down by 1 row
|
||||
listOffset += 2;
|
||||
selectedItem -= 1;
|
||||
}
|
||||
}
|
||||
else if(saveBtn[selectedItem+1]->IsVisible())
|
||||
{
|
||||
saveBtn[selectedItem]->ResetState();
|
||||
saveBtn[selectedItem+1]->SetState(STATE_SELECTED);
|
||||
selectedItem += 1;
|
||||
}
|
||||
}
|
||||
else if(t->Left())
|
||||
{
|
||||
if(selectedItem == 0)
|
||||
{
|
||||
if((listOffset - 2 >= 0 && action == 0) ||
|
||||
(listOffset - 2 >= -2 && action == 1))
|
||||
{
|
||||
// move list up by 1
|
||||
listOffset -= 2;
|
||||
selectedItem = SAVELISTSIZE-1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedItem -= 1;
|
||||
}
|
||||
}
|
||||
else if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(selectedItem >= SAVELISTSIZE-2)
|
||||
{
|
||||
if(listOffset + SAVELISTSIZE + 1 < saves->length)
|
||||
{
|
||||
listOffset += 2;
|
||||
}
|
||||
else if(listOffset + SAVELISTSIZE < saves->length)
|
||||
{
|
||||
listOffset += 2;
|
||||
|
||||
if(selectedItem == SAVELISTSIZE-1)
|
||||
selectedItem -= 1;
|
||||
}
|
||||
}
|
||||
else if(saveBtn[selectedItem+2]->IsVisible())
|
||||
{
|
||||
selectedItem += 2;
|
||||
}
|
||||
arrowDownBtn->ResetState();
|
||||
}
|
||||
else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
|
||||
{
|
||||
if(selectedItem < 2)
|
||||
{
|
||||
if((listOffset - 2 >= 0 && action == 0) ||
|
||||
(listOffset - 2 >= -2 && action == 1))
|
||||
{
|
||||
// move list up by 1
|
||||
listOffset -= 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedItem -= 2;
|
||||
}
|
||||
arrowUpBtn->ResetState();
|
||||
}
|
||||
|
||||
endNavigation:
|
||||
|
||||
for(i=0; i<SAVELISTSIZE; i++)
|
||||
{
|
||||
if(listOffset+i < 0 && action == 1)
|
||||
{
|
||||
saveDate[0]->SetText(NULL);
|
||||
saveDate[1]->SetText(NULL);
|
||||
saveTime[0]->SetText("New SRAM");
|
||||
saveTime[1]->SetText("New Snapshot");
|
||||
saveType[0]->SetText(NULL);
|
||||
saveType[1]->SetText(NULL);
|
||||
savePreviewImg[0]->SetImage(gameSaveBlank);
|
||||
savePreviewImg[1]->SetImage(gameSaveBlank);
|
||||
savePreviewImg[0]->SetScale(1);
|
||||
savePreviewImg[1]->SetScale(1);
|
||||
saveBtn[0]->SetVisible(true);
|
||||
saveBtn[1]->SetVisible(true);
|
||||
|
||||
if(saveBtn[0]->GetState() == STATE_DISABLED)
|
||||
saveBtn[0]->SetState(STATE_DEFAULT);
|
||||
if(saveBtn[1]->GetState() == STATE_DISABLED)
|
||||
saveBtn[1]->SetState(STATE_DEFAULT);
|
||||
}
|
||||
else if(listOffset+i < saves->length)
|
||||
{
|
||||
if(saveBtn[i]->GetState() == STATE_DISABLED)
|
||||
{
|
||||
saveBtn[i]->SetVisible(true);
|
||||
saveBtn[i]->SetState(STATE_DEFAULT);
|
||||
}
|
||||
|
||||
saveDate[i]->SetText(saves->date[listOffset+i]);
|
||||
saveTime[i]->SetText(saves->time[listOffset+i]);
|
||||
|
||||
if(saves->type[listOffset+i] == FILE_SRAM)
|
||||
sprintf(savetext, "SRAM");
|
||||
else
|
||||
sprintf(savetext, "Snapshot");
|
||||
|
||||
len = strlen(saves->filename[listOffset+i]);
|
||||
if(len > 10 &&
|
||||
((saves->filename[listOffset+i][len-8] == 'A' &&
|
||||
saves->filename[listOffset+i][len-7] == 'u' &&
|
||||
saves->filename[listOffset+i][len-6] == 't' &&
|
||||
saves->filename[listOffset+i][len-5] == 'o') ||
|
||||
saves->filename[listOffset+i][len-5] == '0')
|
||||
)
|
||||
{
|
||||
strcat(savetext, " (Auto)");
|
||||
}
|
||||
saveType[i]->SetText(savetext);
|
||||
|
||||
if(saves->previewImg[listOffset+i] != NULL)
|
||||
{
|
||||
savePreviewImg[i]->SetImage(saves->previewImg[listOffset+i]);
|
||||
savePreviewImg[i]->SetScale(0.1);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
savePreviewImg[i]->SetImage(gameSaveBlank);
|
||||
savePreviewImg[i]->SetScale(1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
saveBtn[i]->SetVisible(false);
|
||||
saveBtn[i]->SetState(STATE_DISABLED);
|
||||
}
|
||||
|
||||
if(focus)
|
||||
{
|
||||
if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED)
|
||||
saveBtn[i]->ResetState();
|
||||
else if(i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
|
||||
saveBtn[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
saveBtn[i]->Update(t);
|
||||
|
||||
if(saveBtn[i]->GetState() == STATE_SELECTED)
|
||||
selectedItem = i;
|
||||
}
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
155
source/ngc/gui/gui_sound.cpp
Normal file
@ -0,0 +1,155 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_sound.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiSound class.
|
||||
*/
|
||||
GuiSound::GuiSound(const u8 * snd, s32 len, int t)
|
||||
{
|
||||
sound = snd;
|
||||
length = len;
|
||||
type = t;
|
||||
voice = -1;
|
||||
volume = 100;
|
||||
loop = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiSound class.
|
||||
*/
|
||||
GuiSound::~GuiSound()
|
||||
{
|
||||
#ifndef NO_SOUND
|
||||
if(type == SOUND_OGG)
|
||||
StopOgg();
|
||||
#endif
|
||||
}
|
||||
|
||||
void GuiSound::Play()
|
||||
{
|
||||
#ifndef NO_SOUND
|
||||
int vol;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case SOUND_PCM:
|
||||
vol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
|
||||
voice = ASND_GetFirstUnusedVoice();
|
||||
if(voice >= 0)
|
||||
ASND_SetVoice(voice, VOICE_STEREO_16BIT, 48000, 0,
|
||||
(u8 *)sound, length, vol, vol, NULL);
|
||||
break;
|
||||
|
||||
case SOUND_OGG:
|
||||
voice = 0;
|
||||
if(loop)
|
||||
PlayOgg(mem_open((char *)sound, length), 0, OGG_INFINITE_TIME);
|
||||
else
|
||||
PlayOgg(mem_open((char *)sound, length), 0, OGG_ONE_TIME);
|
||||
SetVolumeOgg(255*(volume/100.0));
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GuiSound::Stop()
|
||||
{
|
||||
#ifndef NO_SOUND
|
||||
if(voice < 0)
|
||||
return;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case SOUND_PCM:
|
||||
ASND_StopVoice(voice);
|
||||
break;
|
||||
|
||||
case SOUND_OGG:
|
||||
StopOgg();
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GuiSound::Pause()
|
||||
{
|
||||
#ifndef NO_SOUND
|
||||
if(voice < 0)
|
||||
return;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case SOUND_PCM:
|
||||
ASND_PauseVoice(voice, 1);
|
||||
break;
|
||||
|
||||
case SOUND_OGG:
|
||||
PauseOgg(1);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GuiSound::Resume()
|
||||
{
|
||||
#ifndef NO_SOUND
|
||||
if(voice < 0)
|
||||
return;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case SOUND_PCM:
|
||||
ASND_PauseVoice(voice, 0);
|
||||
break;
|
||||
|
||||
case SOUND_OGG:
|
||||
PauseOgg(0);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying()
|
||||
{
|
||||
if(ASND_StatusVoice(voice) == SND_WORKING || ASND_StatusVoice(voice) == SND_WAITING)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(int vol)
|
||||
{
|
||||
#ifndef NO_SOUND
|
||||
volume = vol;
|
||||
|
||||
if(voice < 0)
|
||||
return;
|
||||
|
||||
int newvol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case SOUND_PCM:
|
||||
ASND_ChangeVolumeVoice(voice, newvol, newvol);
|
||||
break;
|
||||
|
||||
case SOUND_OGG:
|
||||
SetVolumeOgg(255*(volume/100.0));
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(bool l)
|
||||
{
|
||||
loop = l;
|
||||
}
|
234
source/ngc/gui/gui_text.cpp
Normal file
@ -0,0 +1,234 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_text.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
static int currentSize = 0;
|
||||
static int presetSize = 0;
|
||||
static int presetMaxWidth = 0;
|
||||
static int presetAlignmentHor = 0;
|
||||
static int presetAlignmentVert = 0;
|
||||
static u16 presetStyle = 0;
|
||||
static GXColor presetColor = (GXColor){255, 255, 255, 255};
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class.
|
||||
*/
|
||||
GuiText::GuiText(const char * t, int s, GXColor c)
|
||||
{
|
||||
text = NULL;
|
||||
size = s;
|
||||
color = c;
|
||||
alpha = c.a;
|
||||
style = FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE;
|
||||
maxWidth = 0;
|
||||
|
||||
alignmentHor = ALIGN_CENTRE;
|
||||
alignmentVert = ALIGN_MIDDLE;
|
||||
|
||||
if(t)
|
||||
text = fontSystem->charToWideChar((char *)t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class, uses presets
|
||||
*/
|
||||
GuiText::GuiText(const char * t)
|
||||
{
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
color = presetColor;
|
||||
alpha = presetColor.a;
|
||||
style = presetStyle;
|
||||
maxWidth = presetMaxWidth;
|
||||
|
||||
alignmentHor = presetAlignmentHor;
|
||||
alignmentVert = presetAlignmentVert;
|
||||
|
||||
if(t)
|
||||
text = fontSystem->charToWideChar((char *)t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiText class.
|
||||
*/
|
||||
GuiText::~GuiText()
|
||||
{
|
||||
if(text)
|
||||
{
|
||||
delete text;
|
||||
text = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiText::SetText(const char * t)
|
||||
{
|
||||
if(text)
|
||||
delete text;
|
||||
|
||||
text = NULL;
|
||||
|
||||
if(t)
|
||||
text = fontSystem->charToWideChar((char *)t);
|
||||
}
|
||||
|
||||
void GuiText::SetPresets(int sz, GXColor c, int w, u16 s, int h, int v)
|
||||
{
|
||||
presetSize = sz;
|
||||
presetColor = c;
|
||||
presetStyle = s;
|
||||
presetMaxWidth = w;
|
||||
presetAlignmentHor = h;
|
||||
presetAlignmentVert = v;
|
||||
}
|
||||
|
||||
void GuiText::SetFontSize(int s)
|
||||
{
|
||||
size = s;
|
||||
}
|
||||
|
||||
void GuiText::SetMaxWidth(int w)
|
||||
{
|
||||
maxWidth = w;
|
||||
}
|
||||
|
||||
void GuiText::SetColor(GXColor c)
|
||||
{
|
||||
color = c;
|
||||
alpha = c.a;
|
||||
}
|
||||
|
||||
void GuiText::SetStyle(u16 s)
|
||||
{
|
||||
style = s;
|
||||
}
|
||||
|
||||
void GuiText::SetAlignment(int hor, int vert)
|
||||
{
|
||||
style = 0;
|
||||
|
||||
switch(hor)
|
||||
{
|
||||
case ALIGN_LEFT:
|
||||
style |= FTGX_JUSTIFY_LEFT;
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
style |= FTGX_JUSTIFY_RIGHT;
|
||||
break;
|
||||
default:
|
||||
style |= FTGX_JUSTIFY_CENTER;
|
||||
break;
|
||||
}
|
||||
switch(vert)
|
||||
{
|
||||
case ALIGN_TOP:
|
||||
style |= FTGX_ALIGN_TOP;
|
||||
break;
|
||||
case ALIGN_BOTTOM:
|
||||
style |= FTGX_ALIGN_BOTTOM;
|
||||
break;
|
||||
default:
|
||||
style |= FTGX_ALIGN_MIDDLE;
|
||||
break;
|
||||
}
|
||||
|
||||
alignmentHor = hor;
|
||||
alignmentVert = vert;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the text on screen
|
||||
*/
|
||||
void GuiText::Draw()
|
||||
{
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
if(!this->IsVisible())
|
||||
return;
|
||||
|
||||
GXColor c = color;
|
||||
c.a = this->GetAlpha();
|
||||
|
||||
int newSize = size*this->GetScale();
|
||||
|
||||
if(newSize != currentSize)
|
||||
{
|
||||
fontSystem->changeSize(newSize);
|
||||
currentSize = newSize;
|
||||
}
|
||||
|
||||
int voffset = 0;
|
||||
|
||||
if(alignmentVert == ALIGN_MIDDLE)
|
||||
voffset = -newSize/2 + 2;
|
||||
|
||||
if(maxWidth > 0) // text wrapping
|
||||
{
|
||||
int lineheight = newSize + 6;
|
||||
int strlen = wcslen(text);
|
||||
int i = 0;
|
||||
int ch = 0;
|
||||
int linenum = 0;
|
||||
int lastSpace = -1;
|
||||
int lastSpaceIndex = -1;
|
||||
wchar_t * tmptext[20];
|
||||
|
||||
while(ch < strlen)
|
||||
{
|
||||
if(i == 0)
|
||||
tmptext[linenum] = new wchar_t[strlen + 1];
|
||||
|
||||
tmptext[linenum][i] = text[ch];
|
||||
tmptext[linenum][i+1] = 0;
|
||||
|
||||
if(text[ch] == ' ' || ch == strlen-1)
|
||||
{
|
||||
if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth)
|
||||
{
|
||||
if(lastSpace >= 0)
|
||||
{
|
||||
tmptext[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
linenum++;
|
||||
i = -1;
|
||||
}
|
||||
else if(ch == strlen-1)
|
||||
{
|
||||
linenum++;
|
||||
}
|
||||
}
|
||||
if(text[ch] == ' ' && i >= 0)
|
||||
{
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
ch++;
|
||||
i++;
|
||||
}
|
||||
|
||||
if(alignmentVert == ALIGN_MIDDLE)
|
||||
voffset = voffset - (lineheight*linenum)/2 + lineheight/2;
|
||||
|
||||
for(i=0; i < linenum; i++)
|
||||
{
|
||||
fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
|
||||
delete tmptext[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
|
||||
}
|
||||
this->UpdateEffects();
|
||||
}
|
@ -75,6 +75,8 @@ void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||||
|
||||
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
|
||||
float mag = 0.0;
|
||||
float ang = 0.0;
|
||||
|
||||
@ -117,6 +119,10 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
|
||||
val = mag * cos((PI * ang)/180.0f);
|
||||
|
||||
return (s8)(val * 128.0f);
|
||||
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GuiTrigger::Left()
|
||||
@ -124,7 +130,7 @@ bool GuiTrigger::Left()
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||||
|| pad.btns_d & PAD_BUTTON_LEFT
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
|
||||
|| pad.stickX < -PADCAL
|
||||
|| WPAD_Stick(0,0) < -PADCAL)
|
||||
{
|
||||
@ -152,7 +158,7 @@ bool GuiTrigger::Right()
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
|| pad.btns_d & PAD_BUTTON_RIGHT
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
|
||||
|| pad.stickX > PADCAL
|
||||
|| WPAD_Stick(0,0) > PADCAL)
|
||||
{
|
||||
@ -180,7 +186,7 @@ bool GuiTrigger::Up()
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||||
|| pad.btns_d & PAD_BUTTON_UP
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
|
||||
|| pad.stickY > PADCAL
|
||||
|| WPAD_Stick(0,1) > PADCAL)
|
||||
{
|
||||
|
404
source/ngc/gui/gui_window.cpp
Normal file
@ -0,0 +1,404 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_window.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
GuiWindow::GuiWindow()
|
||||
{
|
||||
width = 0;
|
||||
height = 0;
|
||||
focus = 0; // allow focus
|
||||
}
|
||||
|
||||
GuiWindow::GuiWindow(int w, int h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
focus = 0; // allow focus
|
||||
}
|
||||
|
||||
GuiWindow::~GuiWindow()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiWindow::Append(GuiElement* e)
|
||||
{
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
Remove(e);
|
||||
_elements.push_back(e);
|
||||
e->SetParent(this);
|
||||
}
|
||||
|
||||
void GuiWindow::Insert(GuiElement* e, u32 index)
|
||||
{
|
||||
if (e == NULL || index > (_elements.size() - 1))
|
||||
return;
|
||||
|
||||
Remove(e);
|
||||
_elements.insert(_elements.begin()+index, e);
|
||||
e->SetParent(this);
|
||||
}
|
||||
|
||||
void GuiWindow::Remove(GuiElement* e)
|
||||
{
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
if(e == _elements.at(i))
|
||||
{
|
||||
_elements.erase(_elements.begin()+i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::RemoveAll()
|
||||
{
|
||||
_elements.clear();
|
||||
}
|
||||
|
||||
GuiElement* GuiWindow::GetGuiElementAt(u32 index) const
|
||||
{
|
||||
if (index >= _elements.size())
|
||||
return NULL;
|
||||
return _elements.at(index);
|
||||
}
|
||||
|
||||
u32 GuiWindow::GetSize()
|
||||
{
|
||||
return _elements.size();
|
||||
}
|
||||
|
||||
void GuiWindow::Draw()
|
||||
{
|
||||
if(_elements.size() == 0 || !this->IsVisible())
|
||||
return;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try { _elements.at(i)->Draw(); }
|
||||
catch (exception& e) { }
|
||||
}
|
||||
|
||||
this->UpdateEffects();
|
||||
|
||||
if(parentElement && state == STATE_DISABLED)
|
||||
Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0xbe, 0xca, 0xd5, 0x70},1);
|
||||
}
|
||||
|
||||
void GuiWindow::ResetState()
|
||||
{
|
||||
if(state != STATE_DISABLED)
|
||||
state = STATE_DEFAULT;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try { _elements.at(i)->ResetState(); }
|
||||
catch (exception& e) { }
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::SetState(int s)
|
||||
{
|
||||
state = s;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try { _elements.at(i)->SetState(s); }
|
||||
catch (exception& e) { }
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::SetVisible(bool v)
|
||||
{
|
||||
visible = v;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try { _elements.at(i)->SetVisible(v); }
|
||||
catch (exception& e) { }
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::SetFocus(int f)
|
||||
{
|
||||
focus = f;
|
||||
|
||||
if(f == 1)
|
||||
this->MoveSelectionVert(1);
|
||||
else
|
||||
this->ResetState();
|
||||
}
|
||||
|
||||
void GuiWindow::ChangeFocus(GuiElement* e)
|
||||
{
|
||||
if(parentElement)
|
||||
return; // this is only intended for the main window
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
if(e == _elements.at(i))
|
||||
_elements.at(i)->SetFocus(1);
|
||||
else if(_elements.at(i)->IsFocused() == 1)
|
||||
_elements.at(i)->SetFocus(0);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::ToggleFocus(GuiTrigger * t)
|
||||
{
|
||||
if(parentElement)
|
||||
return; // this is only intended for the main window
|
||||
|
||||
int found = -1;
|
||||
int newfocus = -1;
|
||||
u8 i;
|
||||
|
||||
// look for currently in focus element
|
||||
for (i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsFocused() == 1)
|
||||
{
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
|
||||
// element with focus not found, try to give focus
|
||||
if(found == -1)
|
||||
{
|
||||
for (i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsFocused() == 0 && _elements.at(i)->GetState() != STATE_DISABLED) // focus is possible (but not set)
|
||||
{
|
||||
_elements.at(i)->SetFocus(1); // give this element focus
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
}
|
||||
// change focus
|
||||
else if(t->wpad.btns_d & (WPAD_BUTTON_1 | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
|
||||
|| t->pad.btns_d & PAD_BUTTON_B)
|
||||
{
|
||||
for (i = found; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsFocused() == 0 && _elements.at(i)->GetState() != STATE_DISABLED) // focus is possible (but not set)
|
||||
{
|
||||
newfocus = i;
|
||||
_elements.at(i)->SetFocus(1); // give this element focus
|
||||
_elements.at(found)->SetFocus(0); // disable focus on other element
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
|
||||
if(newfocus == -1)
|
||||
{
|
||||
for (i = 0; i < found; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsFocused() == 0 && _elements.at(i)->GetState() != STATE_DISABLED) // focus is possible (but not set)
|
||||
{
|
||||
_elements.at(i)->SetFocus(1); // give this element focus
|
||||
_elements.at(found)->SetFocus(0); // disable focus on other element
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int GuiWindow::GetSelected()
|
||||
{
|
||||
// find selected element
|
||||
int found = -1;
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->GetState() == STATE_SELECTED)
|
||||
{
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
// set element to left/right as selected
|
||||
// there's probably a more clever way to do this, but this way works
|
||||
void GuiWindow::MoveSelectionHor(int dir)
|
||||
{
|
||||
int found = -1;
|
||||
u16 left = 0;
|
||||
u16 top = 0;
|
||||
u8 i = 0;
|
||||
|
||||
int selected = this->GetSelected();
|
||||
|
||||
if(selected >= 0)
|
||||
{
|
||||
left = _elements.at(selected)->GetLeft();
|
||||
top = _elements.at(selected)->GetTop();
|
||||
}
|
||||
|
||||
// look for a button on the same row, to the left/right
|
||||
for (i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsSelectable())
|
||||
{
|
||||
if(_elements.at(i)->GetLeft()*dir > left*dir && _elements.at(i)->GetTop() == top)
|
||||
{
|
||||
if(found == -1)
|
||||
found = i;
|
||||
else if(_elements.at(i)->GetLeft()*dir < _elements.at(found)->GetLeft()*dir)
|
||||
found = i; // this is a better match
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
if(found >= 0)
|
||||
goto matchfound;
|
||||
|
||||
// match still not found, let's try the first button in the next row
|
||||
for (i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsSelectable())
|
||||
{
|
||||
if(_elements.at(i)->GetTop()*dir > top*dir)
|
||||
{
|
||||
if(found == -1)
|
||||
found = i;
|
||||
else if(_elements.at(i)->GetTop()*dir < _elements.at(found)->GetTop()*dir)
|
||||
found = i; // this is a better match
|
||||
else if(_elements.at(i)->GetTop()*dir == _elements.at(found)->GetTop()*dir
|
||||
&&
|
||||
_elements.at(i)->GetLeft()*dir < _elements.at(found)->GetLeft()*dir)
|
||||
found = i; // this is a better match
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
|
||||
// match found
|
||||
matchfound:
|
||||
if(found >= 0)
|
||||
{
|
||||
_elements.at(found)->SetState(STATE_SELECTED);
|
||||
if(selected >= 0)
|
||||
_elements.at(selected)->ResetState();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::MoveSelectionVert(int dir)
|
||||
{
|
||||
int found = -1;
|
||||
u16 left = 0;
|
||||
u16 top = 0;
|
||||
u8 i = 0;
|
||||
|
||||
int selected = this->GetSelected();
|
||||
|
||||
if(selected >= 0)
|
||||
{
|
||||
left = _elements.at(selected)->GetLeft();
|
||||
top = _elements.at(selected)->GetTop();
|
||||
}
|
||||
|
||||
// look for a button above/below, with the least horizontal difference
|
||||
for (i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(_elements.at(i)->IsSelectable())
|
||||
{
|
||||
if(_elements.at(i)->GetTop()*dir > top*dir)
|
||||
{
|
||||
if(found == -1)
|
||||
found = i;
|
||||
else if(_elements.at(i)->GetTop()*dir < _elements.at(found)->GetTop()*dir)
|
||||
found = i; // this is a better match
|
||||
else if(_elements.at(i)->GetTop()*dir == _elements.at(found)->GetTop()*dir
|
||||
&&
|
||||
abs(_elements.at(i)->GetLeft() - left) <
|
||||
abs(_elements.at(found)->GetLeft() - left))
|
||||
found = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (exception& e) { }
|
||||
}
|
||||
if(found >= 0)
|
||||
goto matchfound;
|
||||
|
||||
// match found
|
||||
matchfound:
|
||||
if(found >= 0)
|
||||
{
|
||||
_elements.at(found)->SetState(STATE_SELECTED);
|
||||
if(selected >= 0)
|
||||
_elements.at(selected)->ResetState();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiWindow::Update(GuiTrigger * t)
|
||||
{
|
||||
if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
|
||||
return;
|
||||
|
||||
for (u8 i = 0; i < _elements.size(); i++)
|
||||
{
|
||||
try { _elements.at(i)->Update(t); }
|
||||
catch (exception& e) { }
|
||||
}
|
||||
|
||||
this->ToggleFocus(t);
|
||||
|
||||
if(focus) // only send actions to this window if it's in focus
|
||||
{
|
||||
// pad/joystick navigation
|
||||
if(t->Right())
|
||||
this->MoveSelectionHor(1);
|
||||
else if(t->Left())
|
||||
this->MoveSelectionHor(-1);
|
||||
else if(t->Down())
|
||||
this->MoveSelectionVert(1);
|
||||
else if(t->Up())
|
||||
this->MoveSelectionVert(-1);
|
||||
}
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
BIN
source/ngc/images/battery.png
Normal file
After Width: | Height: | Size: 216 B |
BIN
source/ngc/images/battery_bar.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
source/ngc/images/battery_red.png
Normal file
After Width: | Height: | Size: 230 B |
19212
source/ngc/images/bg.h
BIN
source/ngc/images/bg_bottom.png
Normal file
After Width: | Height: | Size: 829 B |
BIN
source/ngc/images/bg_game_selection.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
source/ngc/images/bg_game_selection_entry.png
Normal file
After Width: | Height: | Size: 279 B |
BIN
source/ngc/images/bg_options.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
source/ngc/images/bg_options_entry.png
Normal file
After Width: | Height: | Size: 299 B |
BIN
source/ngc/images/bg_top.png
Normal file
After Width: | Height: | Size: 750 B |
BIN
source/ngc/images/button.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
source/ngc/images/button_arrow_down.png
Normal file
After Width: | Height: | Size: 792 B |
BIN
source/ngc/images/button_arrow_down_over.png
Normal file
After Width: | Height: | Size: 764 B |
BIN
source/ngc/images/button_arrow_left.png
Normal file
After Width: | Height: | Size: 842 B |
BIN
source/ngc/images/button_arrow_left_over.png
Normal file
After Width: | Height: | Size: 776 B |
BIN
source/ngc/images/button_arrow_right.png
Normal file
After Width: | Height: | Size: 821 B |
BIN
source/ngc/images/button_arrow_right_over.png
Normal file
After Width: | Height: | Size: 775 B |
BIN
source/ngc/images/button_arrow_up.png
Normal file
After Width: | Height: | Size: 746 B |
BIN
source/ngc/images/button_arrow_up_over.png
Normal file
After Width: | Height: | Size: 710 B |
BIN
source/ngc/images/button_gamesave.png
Normal file
After Width: | Height: | Size: 549 B |
BIN
source/ngc/images/button_gamesave_blank.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
source/ngc/images/button_gamesave_over.png
Normal file
After Width: | Height: | Size: 546 B |
BIN
source/ngc/images/button_large.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
source/ngc/images/button_large_over.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
source/ngc/images/button_over.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
source/ngc/images/button_small.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
source/ngc/images/button_small_over.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
source/ngc/images/credits_box.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
source/ngc/images/dialogue_box.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
source/ngc/images/folder.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
source/ngc/images/icon_game_cheats.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
source/ngc/images/icon_game_load.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
source/ngc/images/icon_game_reset.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
source/ngc/images/icon_game_save.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
source/ngc/images/icon_home.png
Normal file
After Width: | Height: | Size: 294 B |
BIN
source/ngc/images/icon_settings.png
Normal file
After Width: | Height: | Size: 434 B |
BIN
source/ngc/images/icon_settings_classic.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
source/ngc/images/icon_settings_file.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
source/ngc/images/icon_settings_gamecube.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
source/ngc/images/icon_settings_mappings.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
source/ngc/images/icon_settings_menu.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
source/ngc/images/icon_settings_network.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
source/ngc/images/icon_settings_nunchuk.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
BIN
source/ngc/images/icon_settings_video.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
source/ngc/images/icon_settings_wiimote.png
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
source/ngc/images/keyboard_key.png
Normal file
After Width: | Height: | Size: 524 B |
BIN
source/ngc/images/keyboard_key_over.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
source/ngc/images/keyboard_largekey.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
source/ngc/images/keyboard_largekey_over.png
Normal file
After Width: | Height: | Size: 666 B |
BIN
source/ngc/images/keyboard_mediumkey.png
Normal file
After Width: | Height: | Size: 582 B |
BIN
source/ngc/images/keyboard_mediumkey_over.png
Normal file
After Width: | Height: | Size: 599 B |
BIN
source/ngc/images/keyboard_textbox.png
Normal file
After Width: | Height: | Size: 714 B |
BIN
source/ngc/images/progressbar.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
source/ngc/images/progressbar_empty.png
Normal file
After Width: | Height: | Size: 279 B |
BIN
source/ngc/images/progressbar_outline.png
Normal file
After Width: | Height: | Size: 777 B |
BIN
source/ngc/images/screen_position.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
source/ngc/images/scrollbar.png
Normal file
After Width: | Height: | Size: 270 B |
BIN
source/ngc/images/scrollbar_arrowdown.png
Normal file
After Width: | Height: | Size: 721 B |
BIN
source/ngc/images/scrollbar_arrowdown_over.png
Normal file
After Width: | Height: | Size: 733 B |
BIN
source/ngc/images/scrollbar_arrowup.png
Normal file
After Width: | Height: | Size: 700 B |
BIN
source/ngc/images/scrollbar_arrowup_over.png
Normal file
After Width: | Height: | Size: 739 B |
BIN
source/ngc/images/scrollbar_box.png
Normal file
After Width: | Height: | Size: 481 B |
BIN
source/ngc/images/scrollbar_box_over.png
Normal file
After Width: | Height: | Size: 469 B |
BIN
source/ngc/images/throbber.png
Normal file
After Width: | Height: | Size: 2.5 KiB |