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fix DCFlushRange for square
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@ -378,7 +378,7 @@ void UpdateScaling()
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square[3] = square[6] = xscale;
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square[1] = square[4] = yscale;
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square[7] = square[10] = -yscale;
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DCFlushRange (square, sizeof(square)); // update memory BEFORE the GPU accesses it!
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DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
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draw_init ();
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