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https://github.com/dborth/vbagx.git
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fix scaling issue - flush square memory!
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parent
68ec3c9515
commit
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@ -242,20 +242,20 @@ Credits ()
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DrawText (-1, ypos += 18, (char*)"Official Site: http://code.google.com/p/vba-wii/");
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DrawText (100, ypos += 36, (char*)"Visual Boy Advance GX");
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DrawText (375, ypos, (char*)"Tantric");
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DrawText (100, ypos += 18, (char*)"GameCube/Wii Port Improvements");
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DrawText (375, ypos, (char*)"emukidid");
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DrawText (100, ypos += 18, (char*)"Original GameCube Port");
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DrawText (375, ypos, (char*)"SoftDev");
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DrawText (100, ypos += 18, (char*)"Visual Boy Advance - M");
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DrawText (375, ypos, (char*)"VBA-M Team");
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DrawText (100, ypos += 18, (char*)"Visual Boy Advance 1.7.2");
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DrawText (375, ypos, (char*)"Forgotten");
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DrawText (100, ypos += 18, (char*)"libogc");
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DrawText (375, ypos, (char*)"Shagkur & wintermute");
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DrawText (100, ypos += 18, (char*)"Testing");
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DrawText (375, ypos, (char*)"tehskeen users");
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DrawText (90, ypos += 36, (char*)"Visual Boy Advance GX");
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DrawText (380, ypos, (char*)"Tantric");
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DrawText (90, ypos += 18, (char*)"GameCube/Wii Port Improvements");
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DrawText (380, ypos, (char*)"emukidid");
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DrawText (90, ypos += 18, (char*)"Original GameCube Port");
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DrawText (380, ypos, (char*)"SoftDev");
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DrawText (90, ypos += 18, (char*)"Visual Boy Advance - M");
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DrawText (380, ypos, (char*)"VBA-M Team");
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DrawText (90, ypos += 18, (char*)"Visual Boy Advance 1.7.2");
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DrawText (380, ypos, (char*)"Forgotten");
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DrawText (90, ypos += 18, (char*)"libogc");
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DrawText (380, ypos, (char*)"Shagkur & wintermute");
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DrawText (90, ypos += 18, (char*)"Testing");
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DrawText (380, ypos, (char*)"tehskeen users");
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DrawText (-1, ypos += 36, (char*)"And many others who have contributed over the years!");
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@ -362,8 +362,8 @@ void UpdateScaling()
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}
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else // GB
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{
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xscale = 266;
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yscale = 240;
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xscale = 256;
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yscale = 230;
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}
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if (GCSettings.widescreen)
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@ -378,6 +378,7 @@ void UpdateScaling()
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square[3] = square[6] = xscale;
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square[1] = square[4] = yscale;
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square[7] = square[10] = -yscale;
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DCFlushRange (square, sizeof(square)); // update memory BEFORE the GPU accesses it!
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draw_init ();
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