mirror of
https://github.com/dborth/vbagx.git
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896 lines
20 KiB
C++
896 lines
20 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vbasupport.cpp
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*
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* VBA support code
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "unzip.h"
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#include "Util.h"
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#include "common/Port.h"
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#include "gba/Flash.h"
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#include "common/Patch.h"
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#include "gba/RTC.h"
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#include "gba/Sound.h"
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#include "gba/Cheats.h"
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#include "gba/GBA.h"
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#include "gba/agbprint.h"
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#include "gb/gb.h"
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#include "gb/gbGlobals.h"
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#include "gb/gbCheats.h"
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#include "gb/gbSound.h"
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#include "vba.h"
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#include "fileop.h"
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#include "dvd.h"
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#include "memcardop.h"
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#include "audio.h"
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#include "vmmem.h"
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#include "input.h"
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#include "video.h"
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#include "menudraw.h"
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#include "gcunzip.h"
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#include "gamesettings.h"
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#include "images/saveicon.h"
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extern "C"
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{
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#include "tbtime.h"
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long long gettime();
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u32 diff_usec(long long start,long long end);
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}
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static tb_t start, now;
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u32 loadtimeradjust;
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int vAspect = 0;
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int hAspect = 0;
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/****************************************************************************
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* VBA Globals
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***************************************************************************/
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int RGB_LOW_BITS_MASK=0x821;
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int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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int systemDebug = 0;
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int emulating = 0;
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int sensorX = 2047;
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int sensorY = 2047;
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int systemFrameSkip = 0;
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int systemVerbose = 0;
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int cartridgeType = 0;
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int srcWidth = 0;
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int srcHeight = 0;
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int srcPitch = 0;
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int systemRedShift = 0;
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int systemBlueShift = 0;
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int systemGreenShift = 0;
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int systemColorDepth = 0;
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u16 systemGbPalette[24];
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u16 systemColorMap16[0x10000];
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u32 *systemColorMap32 = NULL;
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struct EmulatedSystem emulator =
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{
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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false,
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0
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};
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/****************************************************************************
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* systemGetClock
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*
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* Returns number of milliseconds since program start
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****************************************************************************/
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u32 systemGetClock( void )
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{
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mftb(&now);
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return tb_diff_msec(&now, &start) - loadtimeradjust;
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}
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void systemFrame() {}
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void systemScreenCapture(int a) {}
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void systemShowSpeed(int speed) {}
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void systemGbBorderOn() {}
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bool systemPauseOnFrame()
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{
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return false;
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}
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static u32 lastTime = 0;
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#define RATE60HZ 166666.67 // 1/6 second or 166666.67 usec
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void system10Frames(int rate)
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{
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u32 time = gettime();
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u32 diff = diff_usec(lastTime, time);
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// expected diff - actual diff
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u32 timeOff = RATE60HZ - diff;
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if(timeOff > 0 && timeOff < 100000) // we're running ahead!
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usleep(timeOff); // let's take a nap
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else
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timeOff = 0; // timeoff was not valid
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int speed = (RATE60HZ/diff)*100;
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if (cartridgeType == 2) // GBA games require frameskipping
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{
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// consider increasing skip
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if(speed < 98)
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systemFrameSkip += 1;
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else if(speed < 80)
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systemFrameSkip += 2;
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else if(speed < 70)
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systemFrameSkip += 3;
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else if(speed < 60)
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systemFrameSkip += 4;
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// consider decreasing skip
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else if(speed > 185)
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systemFrameSkip -= 3;
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else if(speed > 145)
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systemFrameSkip -= 2;
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else if(speed > 125)
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systemFrameSkip -= 1;
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// correct invalid frame skip values
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if(systemFrameSkip > 20)
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systemFrameSkip = 20;
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else if(systemFrameSkip < 0)
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systemFrameSkip = 0;
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}
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lastTime = gettime();
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}
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/****************************************************************************
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* System
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****************************************************************************/
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void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast) {}
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void debuggerOutput(const char *s, u32 addr) {}
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void (*dbgOutput)(const char *s, u32 addr) = debuggerOutput;
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void systemMessage(int num, const char *msg, ...) {}
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bool MemCPUReadBatteryFile(char * membuffer, int size)
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{
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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if(size == 512 || size == 0x2000)
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{
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memcpy(eepromData, membuffer, size);
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}
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else
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{
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if(size == 0x20000)
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{
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memcpy(flashSaveMemory, membuffer, 0x20000);
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flashSetSize(0x20000);
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}
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else
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{
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memcpy(flashSaveMemory, membuffer, 0x10000);
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flashSetSize(0x10000);
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}
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}
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return true;
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}
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extern int gbaSaveType;
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int MemCPUWriteBatteryFile(char * membuffer)
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{
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int result = 0;
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if(gbaSaveType == 0)
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{
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if(eepromInUse)
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gbaSaveType = 3;
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else
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switch(saveType)
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{
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case 1:
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gbaSaveType = 1;
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break;
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case 2:
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gbaSaveType = 2;
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break;
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}
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}
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if((gbaSaveType) && (gbaSaveType!=5))
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{
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// only save if Flash/Sram in use or EEprom in use
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if(gbaSaveType != 3)
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{
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if(gbaSaveType == 2)
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{
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memcpy(membuffer, flashSaveMemory, flashSize);
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result = flashSize;
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}
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else
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{
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memcpy(membuffer, flashSaveMemory, 0x10000);
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result = 0x10000;
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}
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}
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else
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{
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memcpy(membuffer, eepromData, eepromSize);
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result = eepromSize;
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}
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}
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return result;
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}
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/****************************************************************************
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* LoadBatteryOrState
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* Load Battery/State file into memory
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* action = FILE_SRAM - Load battery
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* action = FILE_SNAPSHOT - Load state
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****************************************************************************/
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bool LoadBatteryOrState(int method, int action, bool silent)
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{
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char filepath[1024];
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bool result = false;
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int offset = 0;
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent); // we use 'Save' because we need R/W
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if(!MakeFilePath(filepath, action, method))
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return false;
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ShowAction ("Loading...");
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AllocSaveBuffer();
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// load the file into savebuffer
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offset = LoadFile(filepath, method, silent);
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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// skip save icon and comments for Memory Card saves
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int skip = sizeof (saveicon);
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skip += 64; // sizeof savecomment
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memmove(savebuffer, savebuffer+skip, offset-skip);
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offset -= skip;
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}
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// load savebuffer into VBA memory
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if (offset > 0)
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{
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if(action == FILE_SRAM)
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{
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if(cartridgeType == 1)
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result = MemgbReadBatteryFile((char *)savebuffer, offset);
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else
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result = MemCPUReadBatteryFile((char *)savebuffer, offset);
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}
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else
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{
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result = emulator.emuReadMemState((char *)savebuffer, offset);
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}
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}
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FreeSaveBuffer();
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if(!silent && !result)
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{
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if(offset == 0)
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{
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if(action == FILE_SRAM)
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WaitPrompt ("Save file not found");
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else
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WaitPrompt ("State file not found");
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}
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else
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{
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if(action == FILE_SRAM)
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WaitPrompt ("Invalid save file");
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else
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WaitPrompt ("Invalid state file");
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}
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}
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return result;
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}
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/****************************************************************************
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* SaveBatteryOrState
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* Save Battery/State file into memory
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* action = 0 - Save battery
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* action = 1 - Save state
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****************************************************************************/
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bool SaveBatteryOrState(int method, int action, bool silent)
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{
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char filepath[1024];
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bool result = false;
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int offset = 0;
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int datasize = 0; // we need the actual size of the data written
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent);
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if(!MakeFilePath(filepath, action, method))
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return false;
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ShowAction ("Saving...");
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AllocSaveBuffer();
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// add save icon and comments for Memory Card saves
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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char savecomment[2][32];
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memset(savecomment, 0, 64);
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char savetype[10];
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offset = sizeof (saveicon);
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// Copy in save icon
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memcpy (savebuffer, saveicon, offset);
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// And the comments
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if(action == FILE_SRAM)
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sprintf(savetype, "SRAM");
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else
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sprintf(savetype, "Freeze");
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sprintf (savecomment[0], "%s %s", APPNAME, savetype);
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strncpy(savecomment[1], ROMFilename, 31); // truncate filename to 31 chars
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savecomment[1][31] = 0; // make sure last char is null byte
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memcpy (savebuffer + offset, savecomment, 64);
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offset += 64;
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}
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// put VBA memory into savebuffer, sets datasize to size of memory written
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if(action == FILE_SRAM)
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{
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if(cartridgeType == 1)
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datasize = MemgbWriteBatteryFile((char *)savebuffer+offset);
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else
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datasize = MemCPUWriteBatteryFile((char *)savebuffer+offset);
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}
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else
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{
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bool written = emulator.emuWriteMemState((char *)savebuffer+offset, SAVEBUFFERSIZE-offset);
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// we need to set datasize to the exact memory size written
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// but emuWriteMemState doesn't return that for us
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// so instead we'll find the end of the save the old fashioned way
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if(written)
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{
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datasize = (1024*192); // we'll start at 192K - no save should be larger
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char check = savebuffer[datasize];
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while(check == 0)
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{
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datasize -= 16384;
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check = savebuffer[datasize];
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}
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datasize += 16384;
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check = savebuffer[datasize];
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while(check == 0)
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{
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datasize -= 1024;
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check = savebuffer[datasize];
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}
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datasize += 1024;
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check = savebuffer[datasize];
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while(check == 0)
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{
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datasize -= 64;
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check = savebuffer[datasize];
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}
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datasize += 64;
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check = savebuffer[datasize];
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while(check == 0)
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{
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datasize -= 1;
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check = savebuffer[datasize];
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}
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datasize += 2; // include last byte AND a null byte
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}
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}
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// write savebuffer into file
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if(datasize > 0)
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{
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offset = SaveFile(filepath, datasize, method, silent);
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if(offset > 0)
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{
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if(!silent)
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WaitPrompt ("Save successful");
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result = true;
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}
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}
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else
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{
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if(!silent)
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WaitPrompt("No data to save!");
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}
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FreeSaveBuffer();
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return result;
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}
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/****************************************************************************
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* Sound
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****************************************************************************/
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SoundDriver * systemSoundInit()
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{
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soundShutdown();
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return new SoundWii();
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}
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bool systemCanChangeSoundQuality()
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{
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return true;
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}
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void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length)
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{
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}
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void systemOnSoundShutdown()
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{
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}
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/****************************************************************************
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* systemReadJoypads
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****************************************************************************/
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bool systemReadJoypads()
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{
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return true;
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}
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u32 systemReadJoypad(int which)
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{
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return GetJoy(which);
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}
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/****************************************************************************
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* Motion/Tilt sensor
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* Used for games like:
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* - Yoshi's Universal Gravitation
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* - Kirby's Tilt-N-Tumble
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* - Wario Ware Twisted!
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*
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****************************************************************************/
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int systemGetSensorX()
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{
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return sensorX;
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}
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int systemGetSensorY()
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{
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return sensorY;
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}
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void systemUpdateMotionSensor()
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{
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/* int chan = 0; // first wiimote
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WPADData *Data = WPAD_Data(chan);
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WPADData data = *Data;
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WPAD_Orientation(chan, &data.orient);
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WPAD_GForce(chan, &data.gforce);
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WPAD_Accel(chan, &data.accel);
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//rotz = (float)orient.roll;
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//roty = (float)orient.pitch;
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//rotx = (float)orient.yaw;
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//rotz = (float)(2.0*3.14159*((int)orient.roll/360.0));//Removing extra stuff fails too
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//roty = (float)(2.0*3.14159*((int)orient.pitch/360.0));
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//rotx = (float)(2.0*3.14159*((int)orient.yaw/360.0));
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//rotz = (float)accel.z;
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//roty = (float)accel.y;
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//rotx = (float)accel.x;
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//rotz = 200-(gforce.z*50);//Even doing this without the extra stuff fails
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//roty = 200-(gforce.y*50);
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//rotx = 200-(gforce.x*50);
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printf("ACCEL X %d \n", (int)Data->accel.x);
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printf("ACCEL Y %d \n", (int)Data->accel.y);
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printf("ACCEL Z %d \n", (int)Data->accel.z);
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printf("HORIENT ROLL %1.3f ", (float)Data->orient.roll);
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printf("HORIENT PITCH %1.3f ", (float)Data->orient.pitch);
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printf("HORIENT YAW %1.3f ", (float)Data->orient.yaw);
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printf("GFORCE X %1.3f \n", (float)data.gforce.x);
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printf("GFORCE Y %1.3f \n", (float)data.gforce.y);
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printf("GFORCE Z %1.3f \n", (float)data.gforce.z);
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*/
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/*
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if(sdlMotionButtons[KEY_LEFT]) {
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sensorX += 3;
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if(sensorX > 2197)
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sensorX = 2197;
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if(sensorX < 2047)
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sensorX = 2057;
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} else if(sdlMotionButtons[KEY_RIGHT]) {
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sensorX -= 3;
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if(sensorX < 1897)
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sensorX = 1897;
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if(sensorX > 2047)
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sensorX = 2037;
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} else if(sensorX > 2047) {
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sensorX -= 2;
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if(sensorX < 2047)
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sensorX = 2047;
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} else {
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sensorX += 2;
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if(sensorX > 2047)
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sensorX = 2047;
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}
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if(sdlMotionButtons[KEY_UP]) {
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sensorY += 3;
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if(sensorY > 2197)
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sensorY = 2197;
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if(sensorY < 2047)
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sensorY = 2057;
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} else if(sdlMotionButtons[KEY_DOWN]) {
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sensorY -= 3;
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if(sensorY < 1897)
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sensorY = 1897;
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if(sensorY > 2047)
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sensorY = 2037;
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} else if(sensorY > 2047) {
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sensorY -= 2;
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if(sensorY < 2047)
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sensorY = 2047;
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} else {
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sensorY += 2;
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if(sensorY > 2047)
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sensorY = 2047;
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}
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*/
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}
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/****************************************************************************
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* systemDrawScreen
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****************************************************************************/
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void systemDrawScreen()
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{
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GX_Render( srcWidth, srcHeight, pix, srcPitch );
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}
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/****************************************************************************
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* ApplyPerImagePreferences
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* Apply game specific settings, originally from vba-over.ini
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***************************************************************************/
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static void ApplyPerImagePreferences()
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{
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// look for matching game setting
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int snum = -1;
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|
|
for(int i=0; i < gameSettingsCount; i++)
|
|
{
|
|
if(gameSettings[i].gameID[0] == rom[0xac] &&
|
|
gameSettings[i].gameID[1] == rom[0xad] &&
|
|
gameSettings[i].gameID[2] == rom[0xae] &&
|
|
gameSettings[i].gameID[3] == rom[0xaf])
|
|
{
|
|
snum = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// match found!
|
|
if(snum >= 0)
|
|
{
|
|
if(gameSettings[snum].rtcEnabled >= 0)
|
|
rtcEnable(gameSettings[snum].rtcEnabled);
|
|
if(gameSettings[snum].flashSize > 0)
|
|
flashSetSize(gameSettings[snum].flashSize);
|
|
if(gameSettings[snum].saveType >= 0)
|
|
cpuSaveType = gameSettings[snum].saveType;
|
|
if(gameSettings[snum].mirroringEnabled >= 0)
|
|
mirroringEnable = gameSettings[snum].mirroringEnabled;
|
|
}
|
|
}
|
|
|
|
void LoadPatch(int method)
|
|
{
|
|
int patchsize = 0;
|
|
int patchtype;
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
char patchpath[3][512];
|
|
memset(patchpath, 0, sizeof(patchpath));
|
|
sprintf(patchpath[0], "%s/%s.ips",browser.dir,ROMFilename);
|
|
sprintf(patchpath[1], "%s/%s.ups",browser.dir,ROMFilename);
|
|
sprintf(patchpath[2], "%s/%s.ppf",browser.dir,ROMFilename);
|
|
|
|
for(patchtype=0; patchtype<3; patchtype++)
|
|
{
|
|
patchsize = LoadFile(patchpath[patchtype], method, SILENT);
|
|
|
|
if(patchsize)
|
|
break;
|
|
}
|
|
|
|
if(patchsize > 0)
|
|
{
|
|
ShowAction("Loading patch...");
|
|
// create memory file
|
|
MFILE * mf = memfopen((char *)savebuffer, patchsize);
|
|
|
|
if(cartridgeType == 1)
|
|
{
|
|
if(patchtype == 0)
|
|
patchApplyIPS(mf, &gbRom, &gbRomSize);
|
|
else if(patchtype == 1)
|
|
patchApplyUPS(mf, &gbRom, &gbRomSize);
|
|
else
|
|
patchApplyPPF(mf, &gbRom, &gbRomSize);
|
|
}
|
|
else
|
|
{
|
|
if(patchtype == 0)
|
|
patchApplyIPS(mf, &rom, &GBAROMSize);
|
|
else if(patchtype == 1)
|
|
patchApplyUPS(mf, &rom, &GBAROMSize);
|
|
else
|
|
patchApplyPPF(mf, &rom, &GBAROMSize);
|
|
}
|
|
|
|
memfclose(mf); // close memory file
|
|
}
|
|
|
|
FreeSaveBuffer ();
|
|
}
|
|
|
|
extern bool gbUpdateSizes();
|
|
|
|
bool LoadGBROM(int method)
|
|
{
|
|
gbRom = (u8 *)malloc(1024*1024*4); // allocate 4 MB to GB ROM
|
|
bios = (u8 *)calloc(1,0x100);
|
|
|
|
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
|
|
|
|
if(!inSz)
|
|
{
|
|
char filepath[1024];
|
|
|
|
if(!MakeFilePath(filepath, FILE_ROM, method))
|
|
return false;
|
|
|
|
gbRomSize = LoadFile ((char *)gbRom, filepath, browserList[browser.selIndex].length, method, NOTSILENT);
|
|
}
|
|
else
|
|
{
|
|
switch (method)
|
|
{
|
|
case METHOD_SD:
|
|
case METHOD_USB:
|
|
case METHOD_SMB:
|
|
gbRomSize = LoadSzFile(szpath, (unsigned char *)gbRom);
|
|
break;
|
|
case METHOD_DVD:
|
|
gbRomSize = SzExtractFile(browserList[browser.selIndex].offset, (unsigned char *)gbRom);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(gbRomSize <= 0)
|
|
return false;
|
|
|
|
return gbUpdateSizes();
|
|
}
|
|
|
|
bool LoadVBAROM(int method)
|
|
{
|
|
int type = 0;
|
|
bool loaded = false;
|
|
|
|
// image type (checks file extension)
|
|
if(utilIsGBAImage(browserList[browser.selIndex].filename))
|
|
type = 2;
|
|
else if(utilIsGBImage(browserList[browser.selIndex].filename))
|
|
type = 1;
|
|
else if(utilIsZipFile(browserList[browser.selIndex].filename))
|
|
{
|
|
// we need to check the file extension of the first file in the archive
|
|
char * zippedFilename = GetFirstZipFilename (method);
|
|
|
|
if(zippedFilename != NULL)
|
|
{
|
|
if(utilIsGBAImage(zippedFilename))
|
|
type = 2;
|
|
else if(utilIsGBImage(zippedFilename))
|
|
type = 1;
|
|
}
|
|
else // loading the file failed
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// leave before we do anything
|
|
if(type != 1 && type != 2)
|
|
{
|
|
WaitPrompt("Unknown game image!");
|
|
return false;
|
|
}
|
|
|
|
cartridgeType = 0;
|
|
srcWidth = 0;
|
|
srcHeight = 0;
|
|
srcPitch = 0;
|
|
|
|
VMClose(); // cleanup GBA memory
|
|
gbCleanUp(); // cleanup GB memory
|
|
|
|
switch( type )
|
|
{
|
|
case 2:
|
|
//WaitPrompt("GameBoy Advance Image");
|
|
cartridgeType = 2;
|
|
emulator = GBASystem;
|
|
srcWidth = 240;
|
|
srcHeight = 160;
|
|
loaded = VMCPULoadROM(method);
|
|
// Actual Visual Aspect is 1.57
|
|
hAspect = 70;
|
|
vAspect = 46;
|
|
srcPitch = 484;
|
|
soundSetSampleRate(44100 / 2);
|
|
cpuSaveType = 0;
|
|
break;
|
|
|
|
case 1:
|
|
//WaitPrompt("GameBoy Image");
|
|
cartridgeType = 1;
|
|
emulator = GBSystem;
|
|
|
|
gbBorderOn = 0; // GB borders always off
|
|
|
|
if(gbBorderOn)
|
|
{
|
|
srcWidth = 256;
|
|
srcHeight = 224;
|
|
gbBorderLineSkip = 256;
|
|
gbBorderColumnSkip = 48;
|
|
gbBorderRowSkip = 40;
|
|
}
|
|
else
|
|
{
|
|
srcWidth = 160;
|
|
srcHeight = 144;
|
|
gbBorderLineSkip = 160;
|
|
gbBorderColumnSkip = 0;
|
|
gbBorderRowSkip = 0;
|
|
}
|
|
|
|
loaded = LoadGBROM(method);
|
|
// Actual physical aspect is 1.0
|
|
hAspect = 60;
|
|
vAspect = 46;
|
|
srcPitch = 324;
|
|
soundSetSampleRate(44100);
|
|
break;
|
|
}
|
|
|
|
if(!loaded)
|
|
{
|
|
WaitPrompt("Error loading game!");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Setup GX
|
|
GX_Render_Init( srcWidth, srcHeight, hAspect, vAspect );
|
|
|
|
if (cartridgeType == 1)
|
|
{
|
|
gbGetHardwareType();
|
|
|
|
// used for the handling of the gb Boot Rom
|
|
//if (gbHardware & 5)
|
|
//gbCPUInit(gbBiosFileName, useBios);
|
|
|
|
LoadPatch(method);
|
|
|
|
gbSoundReset();
|
|
gbSoundSetDeclicking(true);
|
|
gbReset();
|
|
}
|
|
else
|
|
{
|
|
// Set defaults
|
|
cpuSaveType = 0; // automatic
|
|
flashSetSize(0x10000); // 64K saves
|
|
rtcEnable(false);
|
|
agbPrintEnable(false);
|
|
mirroringEnable = false;
|
|
|
|
// Apply preferences specific to this game
|
|
ApplyPerImagePreferences();
|
|
doMirroring(mirroringEnable);
|
|
|
|
soundReset();
|
|
CPUInit("BIOS.GBA", 1);
|
|
LoadPatch(method);
|
|
CPUReset();
|
|
}
|
|
|
|
soundInit();
|
|
|
|
emulating = 1;
|
|
|
|
// reset frameskip variables
|
|
lastTime = systemFrameSkip = 0;
|
|
|
|
// Start system clock
|
|
mftb(&start);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Palette
|
|
****************************************************************************/
|
|
|
|
void InitialisePalette()
|
|
{
|
|
int i;
|
|
// Build GBPalette
|
|
for( i = 0; i < 24; )
|
|
{
|
|
systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10);
|
|
systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10);
|
|
systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10);
|
|
systemGbPalette[i++] = 0;
|
|
}
|
|
// Set palette etc - Fixed to RGB565
|
|
systemColorDepth = 16;
|
|
systemRedShift = 11;
|
|
systemGreenShift = 6;
|
|
systemBlueShift = 0;
|
|
for(i = 0; i < 0x10000; i++)
|
|
{
|
|
systemColorMap16[i] =
|
|
((i & 0x1f) << systemRedShift) |
|
|
(((i & 0x3e0) >> 5) << systemGreenShift) |
|
|
(((i & 0x7c00) >> 10) << systemBlueShift);
|
|
}
|
|
}
|