vbagx/source/ngc/vbasupport.cpp

896 lines
20 KiB
C++

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
*
* vbasupport.cpp
*
* VBA support code
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "unzip.h"
#include "Util.h"
#include "common/Port.h"
#include "gba/Flash.h"
#include "common/Patch.h"
#include "gba/RTC.h"
#include "gba/Sound.h"
#include "gba/Cheats.h"
#include "gba/GBA.h"
#include "gba/agbprint.h"
#include "gb/gb.h"
#include "gb/gbGlobals.h"
#include "gb/gbCheats.h"
#include "gb/gbSound.h"
#include "vba.h"
#include "fileop.h"
#include "dvd.h"
#include "memcardop.h"
#include "audio.h"
#include "vmmem.h"
#include "input.h"
#include "video.h"
#include "menudraw.h"
#include "gcunzip.h"
#include "gamesettings.h"
#include "images/saveicon.h"
extern "C"
{
#include "tbtime.h"
long long gettime();
u32 diff_usec(long long start,long long end);
}
static tb_t start, now;
u32 loadtimeradjust;
int vAspect = 0;
int hAspect = 0;
/****************************************************************************
* VBA Globals
***************************************************************************/
int RGB_LOW_BITS_MASK=0x821;
int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
int systemDebug = 0;
int emulating = 0;
int sensorX = 2047;
int sensorY = 2047;
int systemFrameSkip = 0;
int systemVerbose = 0;
int cartridgeType = 0;
int srcWidth = 0;
int srcHeight = 0;
int srcPitch = 0;
int systemRedShift = 0;
int systemBlueShift = 0;
int systemGreenShift = 0;
int systemColorDepth = 0;
u16 systemGbPalette[24];
u16 systemColorMap16[0x10000];
u32 *systemColorMap32 = NULL;
struct EmulatedSystem emulator =
{
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
false,
0
};
/****************************************************************************
* systemGetClock
*
* Returns number of milliseconds since program start
****************************************************************************/
u32 systemGetClock( void )
{
mftb(&now);
return tb_diff_msec(&now, &start) - loadtimeradjust;
}
void systemFrame() {}
void systemScreenCapture(int a) {}
void systemShowSpeed(int speed) {}
void systemGbBorderOn() {}
bool systemPauseOnFrame()
{
return false;
}
static u32 lastTime = 0;
#define RATE60HZ 166666.67 // 1/6 second or 166666.67 usec
void system10Frames(int rate)
{
u32 time = gettime();
u32 diff = diff_usec(lastTime, time);
// expected diff - actual diff
u32 timeOff = RATE60HZ - diff;
if(timeOff > 0 && timeOff < 100000) // we're running ahead!
usleep(timeOff); // let's take a nap
else
timeOff = 0; // timeoff was not valid
int speed = (RATE60HZ/diff)*100;
if (cartridgeType == 2) // GBA games require frameskipping
{
// consider increasing skip
if(speed < 98)
systemFrameSkip += 1;
else if(speed < 80)
systemFrameSkip += 2;
else if(speed < 70)
systemFrameSkip += 3;
else if(speed < 60)
systemFrameSkip += 4;
// consider decreasing skip
else if(speed > 185)
systemFrameSkip -= 3;
else if(speed > 145)
systemFrameSkip -= 2;
else if(speed > 125)
systemFrameSkip -= 1;
// correct invalid frame skip values
if(systemFrameSkip > 20)
systemFrameSkip = 20;
else if(systemFrameSkip < 0)
systemFrameSkip = 0;
}
lastTime = gettime();
}
/****************************************************************************
* System
****************************************************************************/
void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast) {}
void debuggerOutput(const char *s, u32 addr) {}
void (*dbgOutput)(const char *s, u32 addr) = debuggerOutput;
void systemMessage(int num, const char *msg, ...) {}
bool MemCPUReadBatteryFile(char * membuffer, int size)
{
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
if(size == 512 || size == 0x2000)
{
memcpy(eepromData, membuffer, size);
}
else
{
if(size == 0x20000)
{
memcpy(flashSaveMemory, membuffer, 0x20000);
flashSetSize(0x20000);
}
else
{
memcpy(flashSaveMemory, membuffer, 0x10000);
flashSetSize(0x10000);
}
}
return true;
}
extern int gbaSaveType;
int MemCPUWriteBatteryFile(char * membuffer)
{
int result = 0;
if(gbaSaveType == 0)
{
if(eepromInUse)
gbaSaveType = 3;
else
switch(saveType)
{
case 1:
gbaSaveType = 1;
break;
case 2:
gbaSaveType = 2;
break;
}
}
if((gbaSaveType) && (gbaSaveType!=5))
{
// only save if Flash/Sram in use or EEprom in use
if(gbaSaveType != 3)
{
if(gbaSaveType == 2)
{
memcpy(membuffer, flashSaveMemory, flashSize);
result = flashSize;
}
else
{
memcpy(membuffer, flashSaveMemory, 0x10000);
result = 0x10000;
}
}
else
{
memcpy(membuffer, eepromData, eepromSize);
result = eepromSize;
}
}
return result;
}
/****************************************************************************
* LoadBatteryOrState
* Load Battery/State file into memory
* action = FILE_SRAM - Load battery
* action = FILE_SNAPSHOT - Load state
****************************************************************************/
bool LoadBatteryOrState(int method, int action, bool silent)
{
char filepath[1024];
bool result = false;
int offset = 0;
if(method == METHOD_AUTO)
method = autoSaveMethod(silent); // we use 'Save' because we need R/W
if(!MakeFilePath(filepath, action, method))
return false;
ShowAction ("Loading...");
AllocSaveBuffer();
// load the file into savebuffer
offset = LoadFile(filepath, method, silent);
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
// skip save icon and comments for Memory Card saves
int skip = sizeof (saveicon);
skip += 64; // sizeof savecomment
memmove(savebuffer, savebuffer+skip, offset-skip);
offset -= skip;
}
// load savebuffer into VBA memory
if (offset > 0)
{
if(action == FILE_SRAM)
{
if(cartridgeType == 1)
result = MemgbReadBatteryFile((char *)savebuffer, offset);
else
result = MemCPUReadBatteryFile((char *)savebuffer, offset);
}
else
{
result = emulator.emuReadMemState((char *)savebuffer, offset);
}
}
FreeSaveBuffer();
if(!silent && !result)
{
if(offset == 0)
{
if(action == FILE_SRAM)
WaitPrompt ("Save file not found");
else
WaitPrompt ("State file not found");
}
else
{
if(action == FILE_SRAM)
WaitPrompt ("Invalid save file");
else
WaitPrompt ("Invalid state file");
}
}
return result;
}
/****************************************************************************
* SaveBatteryOrState
* Save Battery/State file into memory
* action = 0 - Save battery
* action = 1 - Save state
****************************************************************************/
bool SaveBatteryOrState(int method, int action, bool silent)
{
char filepath[1024];
bool result = false;
int offset = 0;
int datasize = 0; // we need the actual size of the data written
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(!MakeFilePath(filepath, action, method))
return false;
ShowAction ("Saving...");
AllocSaveBuffer();
// add save icon and comments for Memory Card saves
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
char savecomment[2][32];
memset(savecomment, 0, 64);
char savetype[10];
offset = sizeof (saveicon);
// Copy in save icon
memcpy (savebuffer, saveicon, offset);
// And the comments
if(action == FILE_SRAM)
sprintf(savetype, "SRAM");
else
sprintf(savetype, "Freeze");
sprintf (savecomment[0], "%s %s", APPNAME, savetype);
strncpy(savecomment[1], ROMFilename, 31); // truncate filename to 31 chars
savecomment[1][31] = 0; // make sure last char is null byte
memcpy (savebuffer + offset, savecomment, 64);
offset += 64;
}
// put VBA memory into savebuffer, sets datasize to size of memory written
if(action == FILE_SRAM)
{
if(cartridgeType == 1)
datasize = MemgbWriteBatteryFile((char *)savebuffer+offset);
else
datasize = MemCPUWriteBatteryFile((char *)savebuffer+offset);
}
else
{
bool written = emulator.emuWriteMemState((char *)savebuffer+offset, SAVEBUFFERSIZE-offset);
// we need to set datasize to the exact memory size written
// but emuWriteMemState doesn't return that for us
// so instead we'll find the end of the save the old fashioned way
if(written)
{
datasize = (1024*192); // we'll start at 192K - no save should be larger
char check = savebuffer[datasize];
while(check == 0)
{
datasize -= 16384;
check = savebuffer[datasize];
}
datasize += 16384;
check = savebuffer[datasize];
while(check == 0)
{
datasize -= 1024;
check = savebuffer[datasize];
}
datasize += 1024;
check = savebuffer[datasize];
while(check == 0)
{
datasize -= 64;
check = savebuffer[datasize];
}
datasize += 64;
check = savebuffer[datasize];
while(check == 0)
{
datasize -= 1;
check = savebuffer[datasize];
}
datasize += 2; // include last byte AND a null byte
}
}
// write savebuffer into file
if(datasize > 0)
{
offset = SaveFile(filepath, datasize, method, silent);
if(offset > 0)
{
if(!silent)
WaitPrompt ("Save successful");
result = true;
}
}
else
{
if(!silent)
WaitPrompt("No data to save!");
}
FreeSaveBuffer();
return result;
}
/****************************************************************************
* Sound
****************************************************************************/
SoundDriver * systemSoundInit()
{
soundShutdown();
return new SoundWii();
}
bool systemCanChangeSoundQuality()
{
return true;
}
void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length)
{
}
void systemOnSoundShutdown()
{
}
/****************************************************************************
* systemReadJoypads
****************************************************************************/
bool systemReadJoypads()
{
return true;
}
u32 systemReadJoypad(int which)
{
return GetJoy(which);
}
/****************************************************************************
* Motion/Tilt sensor
* Used for games like:
* - Yoshi's Universal Gravitation
* - Kirby's Tilt-N-Tumble
* - Wario Ware Twisted!
*
****************************************************************************/
int systemGetSensorX()
{
return sensorX;
}
int systemGetSensorY()
{
return sensorY;
}
void systemUpdateMotionSensor()
{
/* int chan = 0; // first wiimote
WPADData *Data = WPAD_Data(chan);
WPADData data = *Data;
WPAD_Orientation(chan, &data.orient);
WPAD_GForce(chan, &data.gforce);
WPAD_Accel(chan, &data.accel);
//rotz = (float)orient.roll;
//roty = (float)orient.pitch;
//rotx = (float)orient.yaw;
//rotz = (float)(2.0*3.14159*((int)orient.roll/360.0));//Removing extra stuff fails too
//roty = (float)(2.0*3.14159*((int)orient.pitch/360.0));
//rotx = (float)(2.0*3.14159*((int)orient.yaw/360.0));
//rotz = (float)accel.z;
//roty = (float)accel.y;
//rotx = (float)accel.x;
//rotz = 200-(gforce.z*50);//Even doing this without the extra stuff fails
//roty = 200-(gforce.y*50);
//rotx = 200-(gforce.x*50);
printf("ACCEL X %d \n", (int)Data->accel.x);
printf("ACCEL Y %d \n", (int)Data->accel.y);
printf("ACCEL Z %d \n", (int)Data->accel.z);
printf("HORIENT ROLL %1.3f ", (float)Data->orient.roll);
printf("HORIENT PITCH %1.3f ", (float)Data->orient.pitch);
printf("HORIENT YAW %1.3f ", (float)Data->orient.yaw);
printf("GFORCE X %1.3f \n", (float)data.gforce.x);
printf("GFORCE Y %1.3f \n", (float)data.gforce.y);
printf("GFORCE Z %1.3f \n", (float)data.gforce.z);
*/
/*
if(sdlMotionButtons[KEY_LEFT]) {
sensorX += 3;
if(sensorX > 2197)
sensorX = 2197;
if(sensorX < 2047)
sensorX = 2057;
} else if(sdlMotionButtons[KEY_RIGHT]) {
sensorX -= 3;
if(sensorX < 1897)
sensorX = 1897;
if(sensorX > 2047)
sensorX = 2037;
} else if(sensorX > 2047) {
sensorX -= 2;
if(sensorX < 2047)
sensorX = 2047;
} else {
sensorX += 2;
if(sensorX > 2047)
sensorX = 2047;
}
if(sdlMotionButtons[KEY_UP]) {
sensorY += 3;
if(sensorY > 2197)
sensorY = 2197;
if(sensorY < 2047)
sensorY = 2057;
} else if(sdlMotionButtons[KEY_DOWN]) {
sensorY -= 3;
if(sensorY < 1897)
sensorY = 1897;
if(sensorY > 2047)
sensorY = 2037;
} else if(sensorY > 2047) {
sensorY -= 2;
if(sensorY < 2047)
sensorY = 2047;
} else {
sensorY += 2;
if(sensorY > 2047)
sensorY = 2047;
}
*/
}
/****************************************************************************
* systemDrawScreen
****************************************************************************/
void systemDrawScreen()
{
GX_Render( srcWidth, srcHeight, pix, srcPitch );
}
/****************************************************************************
* ApplyPerImagePreferences
* Apply game specific settings, originally from vba-over.ini
***************************************************************************/
static void ApplyPerImagePreferences()
{
// look for matching game setting
int snum = -1;
for(int i=0; i < gameSettingsCount; i++)
{
if(gameSettings[i].gameID[0] == rom[0xac] &&
gameSettings[i].gameID[1] == rom[0xad] &&
gameSettings[i].gameID[2] == rom[0xae] &&
gameSettings[i].gameID[3] == rom[0xaf])
{
snum = i;
break;
}
}
// match found!
if(snum >= 0)
{
if(gameSettings[snum].rtcEnabled >= 0)
rtcEnable(gameSettings[snum].rtcEnabled);
if(gameSettings[snum].flashSize > 0)
flashSetSize(gameSettings[snum].flashSize);
if(gameSettings[snum].saveType >= 0)
cpuSaveType = gameSettings[snum].saveType;
if(gameSettings[snum].mirroringEnabled >= 0)
mirroringEnable = gameSettings[snum].mirroringEnabled;
}
}
void LoadPatch(int method)
{
int patchsize = 0;
int patchtype;
AllocSaveBuffer ();
char patchpath[3][512];
memset(patchpath, 0, sizeof(patchpath));
sprintf(patchpath[0], "%s/%s.ips",browser.dir,ROMFilename);
sprintf(patchpath[1], "%s/%s.ups",browser.dir,ROMFilename);
sprintf(patchpath[2], "%s/%s.ppf",browser.dir,ROMFilename);
for(patchtype=0; patchtype<3; patchtype++)
{
patchsize = LoadFile(patchpath[patchtype], method, SILENT);
if(patchsize)
break;
}
if(patchsize > 0)
{
ShowAction("Loading patch...");
// create memory file
MFILE * mf = memfopen((char *)savebuffer, patchsize);
if(cartridgeType == 1)
{
if(patchtype == 0)
patchApplyIPS(mf, &gbRom, &gbRomSize);
else if(patchtype == 1)
patchApplyUPS(mf, &gbRom, &gbRomSize);
else
patchApplyPPF(mf, &gbRom, &gbRomSize);
}
else
{
if(patchtype == 0)
patchApplyIPS(mf, &rom, &GBAROMSize);
else if(patchtype == 1)
patchApplyUPS(mf, &rom, &GBAROMSize);
else
patchApplyPPF(mf, &rom, &GBAROMSize);
}
memfclose(mf); // close memory file
}
FreeSaveBuffer ();
}
extern bool gbUpdateSizes();
bool LoadGBROM(int method)
{
gbRom = (u8 *)malloc(1024*1024*4); // allocate 4 MB to GB ROM
bios = (u8 *)calloc(1,0x100);
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
if(!inSz)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_ROM, method))
return false;
gbRomSize = LoadFile ((char *)gbRom, filepath, browserList[browser.selIndex].length, method, NOTSILENT);
}
else
{
switch (method)
{
case METHOD_SD:
case METHOD_USB:
case METHOD_SMB:
gbRomSize = LoadSzFile(szpath, (unsigned char *)gbRom);
break;
case METHOD_DVD:
gbRomSize = SzExtractFile(browserList[browser.selIndex].offset, (unsigned char *)gbRom);
break;
}
}
if(gbRomSize <= 0)
return false;
return gbUpdateSizes();
}
bool LoadVBAROM(int method)
{
int type = 0;
bool loaded = false;
// image type (checks file extension)
if(utilIsGBAImage(browserList[browser.selIndex].filename))
type = 2;
else if(utilIsGBImage(browserList[browser.selIndex].filename))
type = 1;
else if(utilIsZipFile(browserList[browser.selIndex].filename))
{
// we need to check the file extension of the first file in the archive
char * zippedFilename = GetFirstZipFilename (method);
if(zippedFilename != NULL)
{
if(utilIsGBAImage(zippedFilename))
type = 2;
else if(utilIsGBImage(zippedFilename))
type = 1;
}
else // loading the file failed
{
return false;
}
}
// leave before we do anything
if(type != 1 && type != 2)
{
WaitPrompt("Unknown game image!");
return false;
}
cartridgeType = 0;
srcWidth = 0;
srcHeight = 0;
srcPitch = 0;
VMClose(); // cleanup GBA memory
gbCleanUp(); // cleanup GB memory
switch( type )
{
case 2:
//WaitPrompt("GameBoy Advance Image");
cartridgeType = 2;
emulator = GBASystem;
srcWidth = 240;
srcHeight = 160;
loaded = VMCPULoadROM(method);
// Actual Visual Aspect is 1.57
hAspect = 70;
vAspect = 46;
srcPitch = 484;
soundSetSampleRate(44100 / 2);
cpuSaveType = 0;
break;
case 1:
//WaitPrompt("GameBoy Image");
cartridgeType = 1;
emulator = GBSystem;
gbBorderOn = 0; // GB borders always off
if(gbBorderOn)
{
srcWidth = 256;
srcHeight = 224;
gbBorderLineSkip = 256;
gbBorderColumnSkip = 48;
gbBorderRowSkip = 40;
}
else
{
srcWidth = 160;
srcHeight = 144;
gbBorderLineSkip = 160;
gbBorderColumnSkip = 0;
gbBorderRowSkip = 0;
}
loaded = LoadGBROM(method);
// Actual physical aspect is 1.0
hAspect = 60;
vAspect = 46;
srcPitch = 324;
soundSetSampleRate(44100);
break;
}
if(!loaded)
{
WaitPrompt("Error loading game!");
return false;
}
else
{
// Setup GX
GX_Render_Init( srcWidth, srcHeight, hAspect, vAspect );
if (cartridgeType == 1)
{
gbGetHardwareType();
// used for the handling of the gb Boot Rom
//if (gbHardware & 5)
//gbCPUInit(gbBiosFileName, useBios);
LoadPatch(method);
gbSoundReset();
gbSoundSetDeclicking(true);
gbReset();
}
else
{
// Set defaults
cpuSaveType = 0; // automatic
flashSetSize(0x10000); // 64K saves
rtcEnable(false);
agbPrintEnable(false);
mirroringEnable = false;
// Apply preferences specific to this game
ApplyPerImagePreferences();
doMirroring(mirroringEnable);
soundReset();
CPUInit("BIOS.GBA", 1);
LoadPatch(method);
CPUReset();
}
soundInit();
emulating = 1;
// reset frameskip variables
lastTime = systemFrameSkip = 0;
// Start system clock
mftb(&start);
return true;
}
}
/****************************************************************************
* Palette
****************************************************************************/
void InitialisePalette()
{
int i;
// Build GBPalette
for( i = 0; i < 24; )
{
systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10);
systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10);
systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10);
systemGbPalette[i++] = 0;
}
// Set palette etc - Fixed to RGB565
systemColorDepth = 16;
systemRedShift = 11;
systemGreenShift = 6;
systemBlueShift = 0;
for(i = 0; i < 0x10000; i++)
{
systemColorMap16[i] =
((i & 0x1f) << systemRedShift) |
(((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift);
}
}