update readme

This commit is contained in:
dborth 2008-10-11 17:03:26 +00:00
parent 835b0f2797
commit 674c8bea84
2 changed files with 7 additions and 30 deletions

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- Visual Boy Advance GX -
(Under GPL License)
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-=[ Compiling ]=-
This thing is a bugger to compile, at least for now. You can compile
everything using -Os, but gameplay will run slow. Compiling with -O2
using devkitppc 15 will crash on GBA.cpp. This must be due to some change in
gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't
handle.
To get around this:
-use a precompiled GBA.o
OR
-compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6)
-copy these precompiled files to the build dir, and compile everything else
with -O2 on devkitppc 15 (gcc 4.2.3)
It would be really nice to automate this messy build process, or preferably
to find out how to get gcc 4.x to play nice.
-- Tantric, September 2008

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@ -24,6 +24,13 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|0O×øo· UPDATE HISTORY ·oø×O0|
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[What's New 1.0.3]
* New timing / frameskip algorithm - should (hopefully) work 100% better!
* Video code improvements - speed boost
* Video zooming option
* Unfiltered video option
* 7z support
[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72
* Added DVD, SMB, ZIP, GameCube MC support