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update readme
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- Visual Boy Advance GX -
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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-=[ Compiling ]=-
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This thing is a bugger to compile, at least for now. You can compile
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everything using -Os, but gameplay will run slow. Compiling with -O2
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using devkitppc 15 will crash on GBA.cpp. This must be due to some change in
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gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't
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handle.
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To get around this:
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-use a precompiled GBA.o
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OR
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-compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6)
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-copy these precompiled files to the build dir, and compile everything else
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with -O2 on devkitppc 15 (gcc 4.2.3)
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It would be really nice to automate this messy build process, or preferably
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to find out how to get gcc 4.x to play nice.
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-- Tantric, September 2008
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@ -24,6 +24,13 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 1.0.3]
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* New timing / frameskip algorithm - should (hopefully) work 100% better!
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* Video code improvements - speed boost
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* Video zooming option
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* Unfiltered video option
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* 7z support
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[What's New 1.0.2 - October 6, 2008]
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[What's New 1.0.2 - October 6, 2008]
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* New core! The core is now a custom combination of VBA-M and VBA 1.72
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* New core! The core is now a custom combination of VBA-M and VBA 1.72
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* Added DVD, SMB, ZIP, GameCube MC support
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* Added DVD, SMB, ZIP, GameCube MC support
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