mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-23 02:59:17 +01:00
update readme
This commit is contained in:
parent
835b0f2797
commit
674c8bea84
@ -1,30 +0,0 @@
|
||||
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
|
||||
|
||||
- Visual Boy Advance GX -
|
||||
(Under GPL License)
|
||||
|
||||
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
|
||||
|
||||
-=[ Compiling ]=-
|
||||
|
||||
This thing is a bugger to compile, at least for now. You can compile
|
||||
everything using -Os, but gameplay will run slow. Compiling with -O2
|
||||
using devkitppc 15 will crash on GBA.cpp. This must be due to some change in
|
||||
gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't
|
||||
handle.
|
||||
|
||||
To get around this:
|
||||
|
||||
-use a precompiled GBA.o
|
||||
|
||||
OR
|
||||
|
||||
-compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6)
|
||||
-copy these precompiled files to the build dir, and compile everything else
|
||||
with -O2 on devkitppc 15 (gcc 4.2.3)
|
||||
|
||||
It would be really nice to automate this messy build process, or preferably
|
||||
to find out how to get gcc 4.x to play nice.
|
||||
|
||||
|
||||
-- Tantric, September 2008
|
@ -24,6 +24,13 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|
||||
|0O×øo· UPDATE HISTORY ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
[What's New 1.0.3]
|
||||
* New timing / frameskip algorithm - should (hopefully) work 100% better!
|
||||
* Video code improvements - speed boost
|
||||
* Video zooming option
|
||||
* Unfiltered video option
|
||||
* 7z support
|
||||
|
||||
[What's New 1.0.2 - October 6, 2008]
|
||||
* New core! The core is now a custom combination of VBA-M and VBA 1.72
|
||||
* Added DVD, SMB, ZIP, GameCube MC support
|
||||
|
Loading…
Reference in New Issue
Block a user