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Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release.
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@ -30,7 +30,7 @@
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#include "gba/bios.h"
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#include "gba/bios.h"
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#include "gba/GBAinline.h"
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#include "gba/GBAinline.h"
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#define ALLOWCHEAT
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//#define ALLOWCHEAT
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u8 ZeldaDxLeftPos = 2, ZeldaDxRightPos = 3, ZeldaDxDownPos = 4;
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u8 ZeldaDxLeftPos = 2, ZeldaDxRightPos = 3, ZeldaDxDownPos = 4;
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u8 ZeldaDxShieldPos = 5, ZeldaDxSwordPos = 5, ZeldaDxBraceletPos = 5;
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u8 ZeldaDxShieldPos = 5, ZeldaDxSwordPos = 5, ZeldaDxBraceletPos = 5;
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@ -364,7 +364,7 @@ static void SetupVideoMode()
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vmode = &TVNtsc480Prog;
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vmode = &TVNtsc480Prog;
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break;
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break;
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case 3: // PAL (50Hz)
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case 3: // PAL (50Hz)
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vmode = &TVPal574IntDfScale;
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vmode = &TVPal528IntDf;
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break;
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break;
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case 4: // PAL (60Hz)
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case 4: // PAL (60Hz)
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vmode = &TVEurgb60Hz480IntDf;
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vmode = &TVEurgb60Hz480IntDf;
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@ -381,8 +381,8 @@ static void SetupVideoMode()
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#endif
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#endif
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// use hardware vertical scaling to fill screen
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// use hardware vertical scaling to fill screen
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if(vmode->viTVMode >> 2 == VI_PAL)
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//if(vmode->viTVMode >> 2 == VI_PAL)
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vmode = &TVPal574IntDfScale;
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// vmode = &TVPal574IntDfScale;
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break;
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break;
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}
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}
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