Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release.

This commit is contained in:
Carl.Kenner 2009-04-26 19:36:51 +00:00
parent a2a9290cee
commit 6958b9e6bb
2 changed files with 4 additions and 4 deletions

View File

@ -30,7 +30,7 @@
#include "gba/bios.h"
#include "gba/GBAinline.h"
#define ALLOWCHEAT
//#define ALLOWCHEAT
u8 ZeldaDxLeftPos = 2, ZeldaDxRightPos = 3, ZeldaDxDownPos = 4;
u8 ZeldaDxShieldPos = 5, ZeldaDxSwordPos = 5, ZeldaDxBraceletPos = 5;

View File

@ -364,7 +364,7 @@ static void SetupVideoMode()
vmode = &TVNtsc480Prog;
break;
case 3: // PAL (50Hz)
vmode = &TVPal574IntDfScale;
vmode = &TVPal528IntDf;
break;
case 4: // PAL (60Hz)
vmode = &TVEurgb60Hz480IntDf;
@ -381,8 +381,8 @@ static void SetupVideoMode()
#endif
// use hardware vertical scaling to fill screen
if(vmode->viTVMode >> 2 == VI_PAL)
vmode = &TVPal574IntDfScale;
//if(vmode->viTVMode >> 2 == VI_PAL)
// vmode = &TVPal574IntDfScale;
break;
}