vbagx/source/vba/gba/GBAGfx.h
2009-01-08 07:35:44 +00:00

1602 lines
43 KiB
C++

// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2005 Forgotten and the VBA development team
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef VBA_GFX_H
#define VBA_GFX_H
#include "GBA.h"
#include "Globals.h"
#include "../common/Port.h"
//#define SPRITE_DEBUG
static void gfxDrawTextScreen(u16, u16, u16, u32 *);
static void gfxDrawRotScreen(u16,
u16, u16,
u16, u16,
u16, u16,
u16, u16,
int&, int&,
int,
u32*);
static void gfxDrawRotScreen16Bit(u16,
u16, u16,
u16, u16,
u16, u16,
u16, u16,
int&, int&,
int,
u32*);
static void gfxDrawRotScreen256(u16,
u16, u16,
u16, u16,
u16, u16,
u16, u16,
int&, int&,
int,
u32*);
static void gfxDrawRotScreen16Bit160(u16,
u16, u16,
u16, u16,
u16, u16,
u16, u16,
int&, int&,
int,
u32*);
static void gfxDrawSprites(u32 *);
static void gfxIncreaseBrightness(u32 *line, int coeff);
static void gfxDecreaseBrightness(u32 *line, int coeff);
static void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb);
void mode0RenderLine();
void mode0RenderLineNoWindow();
void mode0RenderLineAll();
void mode1RenderLine();
void mode1RenderLineNoWindow();
void mode1RenderLineAll();
void mode2RenderLine();
void mode2RenderLineNoWindow();
void mode2RenderLineAll();
void mode3RenderLine();
void mode3RenderLineNoWindow();
void mode3RenderLineAll();
void mode4RenderLine();
void mode4RenderLineNoWindow();
void mode4RenderLineAll();
void mode5RenderLine();
void mode5RenderLineNoWindow();
void mode5RenderLineAll();
extern int coeff[32];
extern u32 line0[240];
extern u32 line1[240];
extern u32 line2[240];
extern u32 line3[240];
extern u32 lineOBJ[240];
extern u32 lineOBJWin[240];
extern u32 lineMix[240];
extern bool gfxInWin0[240];
extern bool gfxInWin1[240];
extern int lineOBJpixleft[128];
extern int gfxBG2Changed;
extern int gfxBG3Changed;
extern int gfxBG2X;
extern int gfxBG2Y;
extern int gfxBG2LastX;
extern int gfxBG2LastY;
extern int gfxBG3X;
extern int gfxBG3Y;
extern int gfxBG3LastX;
extern int gfxBG3LastY;
extern int gfxLastVCOUNT;
static inline void gfxClearArray(u32 *array)
{
for(int i = 0; i < 240; i++) {
*array++ = 0x80000000;
}
}
static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
u32 *line)
{
u16 *palette = (u16 *)paletteRAM;
u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800];
u32 prio = ((control & 3)<<25) + 0x1000000;
int sizeX = 256;
int sizeY = 256;
switch((control >> 14) & 3) {
case 0:
break;
case 1:
sizeX = 512;
break;
case 2:
sizeY = 512;
break;
case 3:
sizeX = 512;
sizeY = 512;
break;
}
int maskX = sizeX-1;
int maskY = sizeY-1;
bool mosaicOn = (control & 0x40) ? true : false;
int xxx = hofs & maskX;
int yyy = (vofs + VCOUNT) & maskY;
int mosaicX = (MOSAIC & 0x000F)+1;
int mosaicY = ((MOSAIC & 0x00F0)>>4)+1;
if(mosaicOn) {
if((VCOUNT % mosaicY) != 0) {
mosaicY = VCOUNT - (VCOUNT % mosaicY);
yyy = (vofs + mosaicY) & maskY;
}
}
if(yyy > 255 && sizeY > 256) {
yyy &= 255;
screenBase += 0x400;
if(sizeX > 256)
screenBase += 0x400;
}
int yshift = ((yyy>>3)<<5);
if((control) & 0x80) {
u16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift;
for(int x = 0; x < 240; x++) {
u16 data = READ16LE(screenSource);
int tile = data & 0x3FF;
int tileX = (xxx & 7);
int tileY = yyy & 7;
if(tileX == 7)
screenSource++;
if(data & 0x0400)
tileX = 7 - tileX;
if(data & 0x0800)
tileY = 7 - tileY;
u8 color = charBase[tile * 64 + tileY * 8 + tileX];
line[x] = color ? (READ16LE(&palette[color]) | prio): 0x80000000;
xxx++;
if(xxx == 256) {
if(sizeX > 256)
screenSource = screenBase + 0x400 + yshift;
else {
screenSource = screenBase + yshift;
xxx = 0;
}
} else if(xxx >= sizeX) {
xxx = 0;
screenSource = screenBase + yshift;
}
}
} else {
u16 *screenSource = screenBase + 0x400*(xxx>>8)+((xxx&255)>>3) +
yshift;
for(int x = 0; x < 240; x++) {
u16 data = READ16LE(screenSource);
int tile = data & 0x3FF;
int tileX = (xxx & 7);
int tileY = yyy & 7;
if(tileX == 7)
screenSource++;
if(data & 0x0400)
tileX = 7 - tileX;
if(data & 0x0800)
tileY = 7 - tileY;
u8 color = charBase[(tile<<5) + (tileY<<2) + (tileX>>1)];
if(tileX & 1) {
color = (color >> 4);
} else {
color &= 0x0F;
}
int pal = (data>>8) & 0xF0;
line[x] = color ? (READ16LE(&palette[pal + color])|prio): 0x80000000;
xxx++;
if(xxx == 256) {
if(sizeX > 256)
screenSource = screenBase + 0x400 + yshift;
else {
screenSource = screenBase + yshift;
xxx = 0;
}
} else if(xxx >= sizeX) {
xxx = 0;
screenSource = screenBase + yshift;
}
}
}
if(mosaicOn) {
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
static inline void gfxDrawRotScreen(u16 control,
u16 x_l, u16 x_h,
u16 y_l, u16 y_h,
u16 pa, u16 pb,
u16 pc, u16 pd,
int& currentX, int& currentY,
int changed,
u32 *line)
{
u16 *palette = (u16 *)paletteRAM;
u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 128;
int sizeY = 128;
switch((control >> 14) & 3) {
case 0:
break;
case 1:
sizeX = sizeY = 256;
break;
case 2:
sizeX = sizeY = 512;
break;
case 3:
sizeX = sizeY = 1024;
break;
}
int maskX = sizeX-1;
int maskY = sizeY-1;
int yshift = ((control >> 14) & 3)+4;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else {
currentX += dmx;
}
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = (VCOUNT % mosaicY);
realX -= y*dmx;
realY -= y*dmy;
}
if(control & 0x2000) {
for(int x = 0; x < 240; x++) {
int xxx = (realX >> 8) & maskX;
int yyy = (realY >> 8) & maskY;
int tile = screenBase[(xxx>>3) + ((yyy>>3)<<yshift)];
int tileX = (xxx & 7);
int tileY = yyy & 7;
u8 color = charBase[(tile<<6) + (tileY<<3) + tileX];
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
realX += dx;
realY += dy;
}
} else {
for(int x = 0; x < 240; x++) {
int xxx = (realX >> 8);
int yyy = (realY >> 8);
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
int tile = screenBase[(xxx>>3) + ((yyy>>3)<<yshift)];
int tileX = (xxx & 7);
int tileY = yyy & 7;
u8 color = charBase[(tile<<6) + (tileY<<3) + tileX];
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
}
realX += dx;
realY += dy;
}
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
static inline void gfxDrawRotScreen16Bit(u16 control,
u16 x_l, u16 x_h,
u16 y_l, u16 y_h,
u16 pa, u16 pb,
u16 pc, u16 pd,
int& currentX, int& currentY,
int changed,
u32 *line)
{
u16 *screenBase = (u16 *)&vram[0];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 240;
int sizeY = 160;
int startX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
startX |= 0xF8000000;
int startY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
startY |= 0xF8000000;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else
currentX += dmx;
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = (VCOUNT % mosaicY);
realX -= y*dmx;
realY -= y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
static inline void gfxDrawRotScreen256(u16 control,
u16 x_l, u16 x_h,
u16 y_l, u16 y_h,
u16 pa, u16 pb,
u16 pc, u16 pd,
int &currentX, int& currentY,
int changed,
u32 *line)
{
u16 *palette = (u16 *)paletteRAM;
u8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 240;
int sizeY = 160;
int startX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
startX |= 0xF8000000;
int startY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
startY |= 0xF8000000;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else {
currentX += dmx;
}
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = VCOUNT - (VCOUNT % mosaicY);
realX = startX + y*dmx;
realY = startY + y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
u8 color = screenBase[yyy * 240 + xxx];
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
static inline void gfxDrawRotScreen16Bit160(u16 control,
u16 x_l, u16 x_h,
u16 y_l, u16 y_h,
u16 pa, u16 pb,
u16 pc, u16 pd,
int& currentX, int& currentY,
int changed,
u32 *line)
{
u16 *screenBase = (DISPCNT & 0x0010) ? (u16 *)&vram[0xa000] :
(u16 *)&vram[0];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 160;
int sizeY = 128;
int startX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
startX |= 0xF8000000;
int startY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
startY |= 0xF8000000;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else {
currentX += dmx;
}
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = VCOUNT - (VCOUNT % mosaicY);
realX = startX + y*dmx;
realY = startY + y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
static inline void gfxDrawSprites(u32 *lineOBJ)
{
// lineOBJpix is used to keep track of the drawn OBJs
// and to stop drawing them if the 'maximum number of OBJ per line'
// has been reached.
int lineOBJpix = (DISPCNT & 0x20) ? 954 : 1226;
int m=0;
gfxClearArray(lineOBJ);
if(layerEnable & 0x1000) {
u16 *sprites = (u16 *)oam;
u16 *spritePalette = &((u16 *)paletteRAM)[256];
int mosaicY = ((MOSAIC & 0xF000)>>12) + 1;
int mosaicX = ((MOSAIC & 0xF00)>>8) + 1;
for(int x = 0; x < 128 ; x++) {
u16 a0 = READ16LE(sprites++);
u16 a1 = READ16LE(sprites++);
u16 a2 = READ16LE(sprites++);
sprites++;
lineOBJpixleft[x]=lineOBJpix;
lineOBJpix-=2;
if (lineOBJpix<=0)
continue;
if ((a0 & 0x0c00) == 0x0c00)
a0 &=0xF3FF;
if ((a0>>14) == 3)
{
a0 &= 0x3FFF;
a1 &= 0x3FFF;
}
int sizeX = 8<<(a1>>14);
int sizeY = sizeX;
if ((a0>>14) & 1)
{
if (sizeX<32)
sizeX<<=1;
if (sizeY>8)
sizeY>>=1;
}
else if ((a0>>14) & 2)
{
if (sizeX>8)
sizeX>>=1;
if (sizeY<32)
sizeY<<=1;
}
#ifdef SPRITE_DEBUG
int maskX = sizeX-1;
int maskY = sizeY-1;
#endif
int sy = (a0 & 255);
int sx = (a1 & 0x1FF);
// computes ticks used by OBJ-WIN if OBJWIN is enabled
if (((a0 & 0x0c00) == 0x0800) && (layerEnable & 0x8000))
{
if ((a0 & 0x0300) == 0x0300)
{
sizeX<<=1;
sizeY<<=1;
}
if((sy+sizeY) > 256)
sy -= 256;
if ((sx+sizeX)> 512)
sx-=512;
if (sx<0)
{
sizeX+=sx;
sx = 0;
}
else if ((sx+sizeX)>240)
sizeX=240-sx;
if ((VCOUNT>=sy) && (VCOUNT<sy+sizeY) && (sx<240))
{
if (a0 & 0x0100)
lineOBJpix-=8+2*sizeX;
else
lineOBJpix-=sizeX-2;
}
continue;
}
// else ignores OBJ-WIN if OBJWIN is disabled, and ignored disabled OBJ
else
if(((a0 & 0x0c00) == 0x0800) || ((a0 & 0x0300) == 0x0200))
continue;
if (lineOBJpix<0)
continue;
if(a0 & 0x0100) {
int fieldX = sizeX;
int fieldY = sizeY;
if(a0 & 0x0200) {
fieldX <<= 1;
fieldY <<= 1;
}
if((sy+fieldY) > 256)
sy -= 256;
int t = VCOUNT - sy;
if((t >= 0) && (t < fieldY)) {
int startpix = 0;
if ((sx+fieldX)> 512)
{
startpix=512-sx;
}
if (lineOBJpix>0)
if((sx < 240) || startpix) {
lineOBJpix-=8;
// int t2 = t - (fieldY >> 1);
int rot = (a1 >> 9) & 0x1F;
u16 *OAM = (u16 *)oam;
int dx = READ16LE(&OAM[3 + (rot << 4)]);
if(dx & 0x8000)
dx |= 0xFFFF8000;
int dmx = READ16LE(&OAM[7 + (rot << 4)]);
if(dmx & 0x8000)
dmx |= 0xFFFF8000;
int dy = READ16LE(&OAM[11 + (rot << 4)]);
if(dy & 0x8000)
dy |= 0xFFFF8000;
int dmy = READ16LE(&OAM[15 + (rot << 4)]);
if(dmy & 0x8000)
dmy |= 0xFFFF8000;
if(a0 & 0x1000) {
t -= (t % mosaicY);
}
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx
+ t * dmx;
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy
+ t * dmy;
u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
if(a0 & 0x2000) {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 2;
else
c &= 0x3FE;
for(int x = 0; x < fieldX; x++) {
if (x >= startpix)
lineOBJpix-=2;
if (lineOBJpix<0)
continue;
int xxx = realX >> 8;
int yyy = realY >> 8;
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240);
else {
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<3) + ((xxx >> 3)<<6) +
(xxx & 7))&0x7FFF)];
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || x == 0 || x == maskX)
lineOBJ[sx] = 0x001F;
#endif
}
sx = (sx+1)&511;
realX += dx;
realY += dy;
}
} else {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 3;
int palette = (a2 >> 8) & 0xF0;
for(int x = 0; x < fieldX; x++) {
if (x >= startpix)
lineOBJpix-=2;
if (lineOBJpix<0)
continue;
int xxx = realX >> 8;
int yyy = realY >> 8;
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240);
else {
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5) +
((xxx & 7)>>1))&0x7FFF)];
if(xxx & 1)
color >>= 4;
else
color &= 0x0F;
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[palette+color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
}
if((a0 & 0x1000) && m) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || x == 0 || x == maskX)
lineOBJ[sx] = 0x001F;
#endif
sx = (sx+1)&511;
realX += dx;
realY += dy;
}
}
}
}
} else {
if(sy+sizeY > 256)
sy -= 256;
int t = VCOUNT - sy;
if((t >= 0) && (t < sizeY)) {
int startpix = 0;
if ((sx+sizeX)> 512)
{
startpix=512-sx;
}
if((sx < 240) || startpix) {
lineOBJpix+=2;
if(a0 & 0x2000) {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 2;
} else {
c &= 0x3FE;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX-1;
if(a0 & 0x1000) {
t -= (t % mosaicY);
}
int address = 0x10000 + ((((c+ (t>>3) * inc) << 5)
+ ((t & 7) << 3) + ((xxx>>3)<<6) + (xxx & 7)) & 0x7FFF);
if(a1 & 0x1000)
xxx = 7;
u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
for(int xx = 0; xx < sizeX; xx++) {
if (xx >= startpix)
lineOBJpix--;
if (lineOBJpix<0)
continue;
if(sx < 240) {
u8 color = vram[address];
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || xx == 0 || xx == maskX)
lineOBJ[sx] = 0x001F;
#endif
}
sx = (sx+1) & 511;
if(a1 & 0x1000) {
xxx--;
address--;
if(xxx == -1) {
address -= 56;
xxx = 7;
}
if(address < 0x10000)
address += 0x8000;
} else {
xxx++;
address++;
if(xxx == 8) {
address += 56;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
} else {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 3;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX - 1;
if(a0 & 0x1000) {
t -= (t % mosaicY);
}
int address = 0x10000 + ((((c + (t>>3) * inc)<<5)
+ ((t & 7)<<2) + ((xxx>>3)<<5) + ((xxx & 7) >> 1))&0x7FFF);
u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
int palette = (a2 >> 8) & 0xF0;
if(a1 & 0x1000) {
xxx = 7;
for(int xx = sizeX - 1; xx >= 0; xx--) {
if (xx >= startpix)
lineOBJpix--;
if (lineOBJpix<0)
continue;
if(sx < 240) {
u8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[palette + color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || xx == 0 || xx == maskX)
lineOBJ[sx] = 0x001F;
#endif
sx = (sx+1) & 511;
xxx--;
if(!(xx & 1))
address--;
if(xxx == -1) {
xxx = 7;
address -= 28;
}
if(address < 0x10000)
address += 0x8000;
}
} else {
for(int xx = 0; xx < sizeX; xx++) {
if (xx >= startpix)
lineOBJpix--;
if (lineOBJpix<0)
continue;
if(sx < 240) {
u8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[palette + color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || xx == 0 || xx == maskX)
lineOBJ[sx] = 0x001F;
#endif
sx = (sx+1) & 511;
xxx++;
if(xx & 1)
address++;
if(xxx == 8) {
address += 28;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
}
}
}
}
}
}
}
static inline void gfxDrawOBJWin(u32 *lineOBJWin)
{
gfxClearArray(lineOBJWin);
if((layerEnable & 0x9000) == 0x9000) {
u16 *sprites = (u16 *)oam;
// u16 *spritePalette = &((u16 *)paletteRAM)[256];
for(int x = 0; x < 128 ; x++) {
int lineOBJpix = lineOBJpixleft[x];
u16 a0 = READ16LE(sprites++);
u16 a1 = READ16LE(sprites++);
u16 a2 = READ16LE(sprites++);
sprites++;
if (lineOBJpix<=0)
continue;
// ignores non OBJ-WIN and disabled OBJ-WIN
if(((a0 & 0x0c00) != 0x0800) || ((a0 & 0x0300) == 0x0200))
continue;
if ((a0 & 0x0c00) == 0x0c00)
a0 &=0xF3FF;
if ((a0>>14) == 3)
{
a0 &= 0x3FFF;
a1 &= 0x3FFF;
}
int sizeX = 8<<(a1>>14);
int sizeY = sizeX;
if ((a0>>14) & 1)
{
if (sizeX<32)
sizeX<<=1;
if (sizeY>8)
sizeY>>=1;
}
else if ((a0>>14) & 2)
{
if (sizeX>8)
sizeX>>=1;
if (sizeY<32)
sizeY<<=1;
}
int sy = (a0 & 255);
if(a0 & 0x0100) {
int fieldX = sizeX;
int fieldY = sizeY;
if(a0 & 0x0200) {
fieldX <<= 1;
fieldY <<= 1;
}
if((sy+fieldY) > 256)
sy -= 256;
int t = VCOUNT - sy;
if((t >= 0) && (t < fieldY)) {
int sx = (a1 & 0x1FF);
int startpix = 0;
if ((sx+fieldX)> 512)
{
startpix=512-sx;
}
if((sx < 240) || startpix) {
lineOBJpix-=8;
// int t2 = t - (fieldY >> 1);
int rot = (a1 >> 9) & 0x1F;
u16 *OAM = (u16 *)oam;
int dx = READ16LE(&OAM[3 + (rot << 4)]);
if(dx & 0x8000)
dx |= 0xFFFF8000;
int dmx = READ16LE(&OAM[7 + (rot << 4)]);
if(dmx & 0x8000)
dmx |= 0xFFFF8000;
int dy = READ16LE(&OAM[11 + (rot << 4)]);
if(dy & 0x8000)
dy |= 0xFFFF8000;
int dmy = READ16LE(&OAM[15 + (rot << 4)]);
if(dmy & 0x8000)
dmy |= 0xFFFF8000;
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx
+ t * dmx;
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy
+ t * dmy;
// u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
if(a0 & 0x2000) {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 2;
else
c &= 0x3FE;
for(int x = 0; x < fieldX; x++) {
if (x >= startpix)
lineOBJpix-=2;
if (lineOBJpix<0)
continue;
int xxx = realX >> 8;
int yyy = realY >> 8;
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240) {
} else {
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<3) + ((xxx >> 3)<<6) +
(xxx & 7))&0x7fff)];
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1)&511;
realX += dx;
realY += dy;
}
} else {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 3;
// int palette = (a2 >> 8) & 0xF0;
for(int x = 0; x < fieldX; x++) {
if (x >= startpix)
lineOBJpix-=2;
if (lineOBJpix<0)
continue;
int xxx = realX >> 8;
int yyy = realY >> 8;
// if(x == 0 || x == (sizeX-1) ||
// t == 0 || t == (sizeY-1)) {
// lineOBJ[sx] = 0x001F | prio;
// } else {
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240) {
} else {
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5) +
((xxx & 7)>>1))&0x7fff)];
if(xxx & 1)
color >>= 4;
else
color &= 0x0F;
if(color) {
lineOBJWin[sx] = 1;
}
}
// }
sx = (sx+1)&511;
realX += dx;
realY += dy;
}
}
}
}
} else {
if((sy+sizeY) > 256)
sy -= 256;
int t = VCOUNT - sy;
if((t >= 0) && (t < sizeY)) {
int sx = (a1 & 0x1FF);
int startpix = 0;
if ((sx+sizeX)> 512)
{
startpix=512-sx;
}
if((sx < 240) || startpix) {
lineOBJpix+=2;
if(a0 & 0x2000) {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 2;
} else {
c &= 0x3FE;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX-1;
int address = 0x10000 + ((((c+ (t>>3) * inc) << 5)
+ ((t & 7) << 3) + ((xxx>>3)<<6) + (xxx & 7))&0x7fff);
if(a1 & 0x1000)
xxx = 7;
// u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
for(int xx = 0; xx < sizeX; xx++) {
if (xx >= startpix)
lineOBJpix--;
if (lineOBJpix<0)
continue;
if(sx < 240) {
u8 color = vram[address];
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1) & 511;
if(a1 & 0x1000) {
xxx--;
address--;
if(xxx == -1) {
address -= 56;
xxx = 7;
}
if(address < 0x10000)
address += 0x8000;
} else {
xxx++;
address++;
if(xxx == 8) {
address += 56;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
} else {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 3;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX - 1;
int address = 0x10000 + ((((c + (t>>3) * inc)<<5)
+ ((t & 7)<<2) + ((xxx>>3)<<5) + ((xxx & 7) >> 1))&0x7fff);
// u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
// int palette = (a2 >> 8) & 0xF0;
if(a1 & 0x1000) {
xxx = 7;
for(int xx = sizeX - 1; xx >= 0; xx--) {
if (xx >= startpix)
lineOBJpix--;
if (lineOBJpix<0)
continue;
if(sx < 240) {
u8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1) & 511;
xxx--;
if(!(xx & 1))
address--;
if(xxx == -1) {
xxx = 7;
address -= 28;
}
if(address < 0x10000)
address += 0x8000;
}
} else {
for(int xx = 0; xx < sizeX; xx++) {
if (xx >= startpix)
lineOBJpix--;
if (lineOBJpix<0)
continue;
if(sx < 240) {
u8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1) & 511;
xxx++;
if(xx & 1)
address++;
if(xxx == 8) {
address += 28;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
}
}
}
}
}
}
}
static inline u32 gfxIncreaseBrightness(u32 color, int coeff)
{
color &= 0xffff;
color = ((color << 16) | color) & 0x3E07C1F;
color = color + (((0x3E07C1F - color) * coeff) >> 4);
color &= 0x3E07C1F;
return (color >> 16) | color;
}
static inline void gfxIncreaseBrightness(u32 *line, int coeff)
{
for(int x = 0; x < 240; x++) {
u32 color = *line;
int r = (color & 0x1F);
int g = ((color >> 5) & 0x1F);
int b = ((color >> 10) & 0x1F);
r = r + (((31 - r) * coeff) >> 4);
g = g + (((31 - g) * coeff) >> 4);
b = b + (((31 - b) * coeff) >> 4);
if(r > 31)
r = 31;
if(g > 31)
g = 31;
if(b > 31)
b = 31;
*line++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r;
}
}
static inline u32 gfxDecreaseBrightness(u32 color, int coeff)
{
color &= 0xffff;
color = ((color << 16) | color) & 0x3E07C1F;
color = color - (((color * coeff) >> 4) & 0x3E07C1F);
return (color >> 16) | color;
}
static inline void gfxDecreaseBrightness(u32 *line, int coeff)
{
for(int x = 0; x < 240; x++) {
u32 color = *line;
int r = (color & 0x1F);
int g = ((color >> 5) & 0x1F);
int b = ((color >> 10) & 0x1F);
r = r - ((r * coeff) >> 4);
g = g - ((g * coeff) >> 4);
b = b - ((b * coeff) >> 4);
if(r < 0)
r = 0;
if(g < 0)
g = 0;
if(b < 0)
b = 0;
*line++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r;
}
}
static inline u32 gfxAlphaBlend(u32 color, u32 color2, int ca, int cb)
{
if(color < 0x80000000) {
color&=0xffff;
color2&=0xffff;
color = ((color << 16) | color) & 0x03E07C1F;
color2 = ((color2 << 16) | color2) & 0x03E07C1F;
color = ((color * ca) + (color2 * cb)) >> 4;
if ((ca + cb)>16)
{
if (color & 0x20)
color |= 0x1f;
if (color & 0x8000)
color |= 0x7C00;
if (color & 0x4000000)
color |= 0x03E00000;
}
color &= 0x03E07C1F;
color = (color >> 16) | color;
}
return color;
}
static inline void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb)
{
for(int x = 0; x < 240; x++) {
u32 color = *ta;
if(color < 0x80000000) {
int r = (color & 0x1F);
int g = ((color >> 5) & 0x1F);
int b = ((color >> 10) & 0x1F);
u32 color2 = (*tb++);
int r0 = (color2 & 0x1F);
int g0 = ((color2 >> 5) & 0x1F);
int b0 = ((color2 >> 10) & 0x1F);
r = ((r * ca) + (r0 * cb)) >> 4;
g = ((g * ca) + (g0 * cb)) >> 4;
b = ((b * ca) + (b0 * cb)) >> 4;
if(r > 31)
r = 31;
if(g > 31)
g = 31;
if(b > 31)
b = 31;
*ta++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r;
} else {
ta++;
tb++;
}
}
}
#endif // VBA_GFX_H