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fix SD2SP2
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@ -38,6 +38,11 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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## UPDATE HISTORY
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## UPDATE HISTORY
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[2.4.3 - January 31, 2021]
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* Fixed SD2SP2 issues
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* Changed max game image dimensions to 640x480 to support screenshots
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[2.4.2 - January 18, 2021]
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[2.4.2 - January 18, 2021]
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* Compiled with latest devkitPPC/libogc
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* Compiled with latest devkitPPC/libogc
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@ -2,8 +2,8 @@
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<app version="1">
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<app version="1">
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<name>Visual Boy Advance GX</name>
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<name>Visual Boy Advance GX</name>
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<coder>Tantric</coder>
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<coder>Tantric</coder>
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<version>2.4.2</version>
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<version>2.4.3</version>
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<release_date>20210118</release_date>
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<release_date>20210131</release_date>
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<short_description>GBA/GBC/GB Emulator</short_description>
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<short_description>GBA/GBC/GB Emulator</short_description>
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<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
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<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
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<ahb_access />
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<ahb_access />
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@ -298,6 +298,7 @@ void MountAllFAT()
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#else
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#else
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MountFAT(DEVICE_SD_SLOTA, SILENT);
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MountFAT(DEVICE_SD_SLOTA, SILENT);
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MountFAT(DEVICE_SD_SLOTB, SILENT);
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MountFAT(DEVICE_SD_SLOTB, SILENT);
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MountFAT(DEVICE_SD_PORT2, SILENT);
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#endif
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#endif
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}
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}
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@ -3782,9 +3782,9 @@ static int MenuSettingsFile()
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#endif
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#endif
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// correct load/save methods out of bounds
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// correct load/save methods out of bounds
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if(GCSettings.LoadMethod > 6)
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if(GCSettings.LoadMethod > 7)
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GCSettings.LoadMethod = 0;
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GCSettings.LoadMethod = 0;
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if(GCSettings.SaveMethod > 6)
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if(GCSettings.SaveMethod > 7)
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GCSettings.SaveMethod = 0;
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GCSettings.SaveMethod = 0;
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if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect");
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if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect");
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@ -17,7 +17,7 @@
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#include "utils/FreeTypeGX.h"
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.4.2"
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#define APPVERSION "2.4.3"
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#define APPFOLDER "vbagx"
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#define APPFOLDER "vbagx"
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#define PREF_FILE_NAME "settings.xml"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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#define PAL_FILE_NAME "palettes.xml"
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