fix SD2SP2

This commit is contained in:
Daryl Borth 2021-01-31 09:45:26 -07:00
parent c85985bbb5
commit 99cd8862bf
5 changed files with 11 additions and 5 deletions

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@ -38,6 +38,11 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
## UPDATE HISTORY ## UPDATE HISTORY
[2.4.3 - January 31, 2021]
* Fixed SD2SP2 issues
* Changed max game image dimensions to 640x480 to support screenshots
[2.4.2 - January 18, 2021] [2.4.2 - January 18, 2021]
* Compiled with latest devkitPPC/libogc * Compiled with latest devkitPPC/libogc

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name>Visual Boy Advance GX</name> <name>Visual Boy Advance GX</name>
<coder>Tantric</coder> <coder>Tantric</coder>
<version>2.4.2</version> <version>2.4.3</version>
<release_date>20210118</release_date> <release_date>20210131</release_date>
<short_description>GBA/GBC/GB Emulator</short_description> <short_description>GBA/GBC/GB Emulator</short_description>
<long_description>A port of Visual Boy Advance - M to the Wii.</long_description> <long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
<ahb_access /> <ahb_access />

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@ -298,6 +298,7 @@ void MountAllFAT()
#else #else
MountFAT(DEVICE_SD_SLOTA, SILENT); MountFAT(DEVICE_SD_SLOTA, SILENT);
MountFAT(DEVICE_SD_SLOTB, SILENT); MountFAT(DEVICE_SD_SLOTB, SILENT);
MountFAT(DEVICE_SD_PORT2, SILENT);
#endif #endif
} }

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@ -3782,9 +3782,9 @@ static int MenuSettingsFile()
#endif #endif
// correct load/save methods out of bounds // correct load/save methods out of bounds
if(GCSettings.LoadMethod > 6) if(GCSettings.LoadMethod > 7)
GCSettings.LoadMethod = 0; GCSettings.LoadMethod = 0;
if(GCSettings.SaveMethod > 6) if(GCSettings.SaveMethod > 7)
GCSettings.SaveMethod = 0; GCSettings.SaveMethod = 0;
if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect"); if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect");

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@ -17,7 +17,7 @@
#include "utils/FreeTypeGX.h" #include "utils/FreeTypeGX.h"
#define APPNAME "Visual Boy Advance GX" #define APPNAME "Visual Boy Advance GX"
#define APPVERSION "2.4.2" #define APPVERSION "2.4.3"
#define APPFOLDER "vbagx" #define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml" #define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml" #define PAL_FILE_NAME "palettes.xml"