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Make it easy to disable cheats before release, which I should have done last time. Note to self/Tantric: comment out ALLOWCHEATS in inputzelda before releasing.
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@ -30,6 +30,8 @@
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#include "gba/bios.h"
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#include "gba/GBAinline.h"
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#define ALLOWCHEAT
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u8 ZeldaDxLeftPos = 2, ZeldaDxRightPos = 3, ZeldaDxDownPos = 4;
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u8 ZeldaDxShieldPos = 5, ZeldaDxSwordPos = 5, ZeldaDxBraceletPos = 5;
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@ -121,6 +123,7 @@ void ZeldaDxSheathSword()
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void ZeldaDxCheat()
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{
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#ifdef ALLOWCHEAT
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gbWriteMemory(0xDB00 + 11, 0);
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for (int i = 0; i <= 10; i++)
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{
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@ -137,10 +140,12 @@ void ZeldaDxCheat()
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gbWriteMemory(0xDB5D, 0x9); // rupees
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gbWriteMemory(0xDB5E, 0x99); // rupees
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gbWriteMemory(0xDBD0, 1); // keys
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#endif
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}
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void ZeldaAgesCheat()
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{
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#ifdef ALLOWCHEAT
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int j = 1;
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for (int i = 0; i <= 14; i++, j++)
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{
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@ -167,10 +172,12 @@ void ZeldaAgesCheat()
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for (j=0xC6B9; j<=0xC6BD; j++) gbWriteMemory(j, 0x05); // seeds
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gbWriteMemory(0xC6BF, 0xFF); // essences
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gbWriteMemory(0xCF14, 0xEA); // GBA shop
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#endif
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}
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void ZeldaSeasonsCheat()
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{
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#ifdef ALLOWCHEAT
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gbWriteMemory(0xC68F, 0);
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gbWriteMemory(0xC690, 0);
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gbWriteMemory(0xC691, 0);
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@ -199,6 +206,7 @@ void ZeldaSeasonsCheat()
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gbWriteMemory(0xC6BF, 0xFF); // essences
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gbWriteMemory(0xC6C6, 3); // ring box
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gbWriteMemory(0xCF14, 0xEA); // GBA shop
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#endif
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}
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u32 LinksAwakeningInput(unsigned short pad) // aka Zelda DX
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