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https://github.com/dborth/vbagx.git
synced 2024-11-25 12:06:53 +01:00
GUI behavioral corrections
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0998b084ea
commit
dd90a80436
@ -161,7 +161,7 @@ void GuiButton::Update(GuiTrigger * t)
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#ifdef HW_RVL
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// cursor
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if(t->wpad.ir.valid)
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if(t->wpad.ir.valid && t->chan >= 0)
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{
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if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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{
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@ -365,7 +365,13 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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gameList[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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int currChan = t->chan;
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if(t->wpad.ir.valid && !gameList[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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t->chan = -1;
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gameList[i]->Update(t);
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t->chan = currChan;
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if(gameList[i]->GetState() == STATE_SELECTED)
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{
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@ -270,12 +270,16 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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optionBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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int currChan = t->chan;
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if(t->wpad.ir.valid && !optionBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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t->chan = -1;
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optionBtn[i]->Update(t);
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t->chan = currChan;
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if(optionBtn[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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// pad/joystick navigation
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@ -284,7 +284,6 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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selectedItem += 2;
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}
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arrowDownBtn->ResetState();
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}
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else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
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{
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@ -301,11 +300,16 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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selectedItem -= 2;
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}
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arrowUpBtn->ResetState();
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}
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endNavigation:
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if(arrowDownBtn->GetState() == STATE_CLICKED)
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arrowDownBtn->ResetState();
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if(arrowUpBtn->GetState() == STATE_CLICKED)
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arrowUpBtn->ResetState();
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for(i=0; i<SAVELISTSIZE; i++)
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{
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if(listOffset+i < 0 && action == 1)
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@ -1564,6 +1564,7 @@ static int MenuGameSaves(int action)
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HaltGui();
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mainWindow->Append(&saveBrowser);
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mainWindow->ChangeFocus(&saveBrowser);
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ResumeGui();
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while(menu == MENU_NONE)
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@ -2658,7 +2659,7 @@ static int MenuSettingsVideo()
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GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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titleTxt.SetPosition(50,50);
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titleTxt.SetPosition(50,50);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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@ -4252,7 +4253,7 @@ static int MenuPalette()
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usleep(350000); // wait for effects to finish
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}
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else if(backBtn.GetState() == STATE_CLICKED)
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{
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{
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menu = MENU_GAMESETTINGS_VIDEO;
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}
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}
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@ -4260,7 +4261,7 @@ static int MenuPalette()
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if(menu == MENU_GAME)
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SavePrefs(NOTSILENT);
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gbSetPalette(CurrentPalette.palette);
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HaltGui();
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mainWindow->Remove(&w);
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return menu;
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