mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 00:15:10 +01:00
optimize - use pointer to wpad data
This commit is contained in:
parent
bcf39c640c
commit
e35145ec94
@ -216,7 +216,8 @@ class GuiTrigger
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u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS)
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s32 chan; //!< Trigger controller channel (0-3, -1 for all)
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WPADData wpad; //!< Wii controller trigger data
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WPADData * wpad; //!< Wii controller trigger
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WPADData wpaddata; //!< Wii controller trigger data
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PADData pad; //!< GameCube controller trigger data
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};
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@ -161,9 +161,9 @@ void GuiButton::Update(GuiTrigger * t)
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#ifdef HW_RVL
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// cursor
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if(t->wpad.ir.valid && t->chan >= 0)
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if(t->wpad->ir.valid && t->chan >= 0)
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{
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if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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if(this->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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{
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if(state == STATE_DEFAULT) // we weren't on the button before!
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{
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@ -209,24 +209,24 @@ void GuiButton::Update(GuiTrigger * t)
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if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad.btns_d << 16;
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wm_btns_trig = trigger[i]->wpad.btns_d << 16;
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wm_btns = t->wpad->btns_d << 16;
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wm_btns_trig = trigger[i]->wpad->btns_d << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad.btns_d >> 16;
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cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
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cc_btns = t->wpad->btns_d >> 16;
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cc_btns_trig = trigger[i]->wpad->btns_d >> 16;
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if(
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(t->wpad.btns_d > 0 &&
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC))) ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
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{
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if(t->chan == stateChan || stateChan == -1)
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{
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if(state == STATE_SELECTED)
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{
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if(!t->wpad.ir.valid || this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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if(!t->wpad->ir.valid || this->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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{
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this->SetState(STATE_CLICKED, t->chan);
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@ -259,19 +259,19 @@ void GuiButton::Update(GuiTrigger * t)
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if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad.btns_d << 16;
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wm_btns_h = t->wpad.btns_h << 16;
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wm_btns_trig = trigger[i]->wpad.btns_h << 16;
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wm_btns = t->wpad->btns_d << 16;
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wm_btns_h = t->wpad->btns_h << 16;
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wm_btns_trig = trigger[i]->wpad->btns_h << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad.btns_d >> 16;
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cc_btns_h = t->wpad.btns_h >> 16;
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cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
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cc_btns = t->wpad->btns_d >> 16;
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cc_btns_h = t->wpad->btns_h >> 16;
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cc_btns_trig = trigger[i]->wpad->btns_h >> 16;
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if(
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(t->wpad.btns_d > 0 &&
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC))) ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
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@ -280,9 +280,9 @@ void GuiButton::Update(GuiTrigger * t)
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}
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if(
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(t->wpad.btns_h > 0 &&
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(t->wpad->btns_h > 0 &&
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(wm_btns_h == wm_btns_trig ||
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(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC))) ||
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(cc_btns_h == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD)
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@ -239,12 +239,12 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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// move the file listing to respond to wiimote cursor movement
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if(scrollbarBoxBtn->GetState() == STATE_HELD &&
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scrollbarBoxBtn->GetStateChan() == t->chan &&
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t->wpad.ir.valid &&
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t->wpad->ir.valid &&
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browser.numEntries > FILE_PAGESIZE
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)
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{
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scrollbarBoxBtn->SetPosition(0,0);
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positionWiimote = t->wpad.ir.y - 60 - scrollbarBoxBtn->GetTop();
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positionWiimote = t->wpad->ir.y - 60 - scrollbarBoxBtn->GetTop();
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if(positionWiimote < scrollbarBoxBtn->GetMinY())
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positionWiimote = scrollbarBoxBtn->GetMinY();
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@ -267,13 +267,13 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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if(arrowDownBtn->GetState() == STATE_HELD && arrowDownBtn->GetStateChan() == t->chan)
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{
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t->wpad.btns_h |= WPAD_BUTTON_DOWN;
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t->wpad->btns_h |= WPAD_BUTTON_DOWN;
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if(!this->IsFocused())
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((GuiWindow *)this->GetParent())->ChangeFocus(this);
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}
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else if(arrowUpBtn->GetState() == STATE_HELD && arrowUpBtn->GetStateChan() == t->chan)
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{
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t->wpad.btns_h |= WPAD_BUTTON_UP;
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t->wpad->btns_h |= WPAD_BUTTON_UP;
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if(!this->IsFocused())
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((GuiWindow *)this->GetParent())->ChangeFocus(this);
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}
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@ -395,7 +395,7 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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int currChan = t->chan;
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if(t->wpad.ir.valid && !fileList[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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if(t->wpad->ir.valid && !fileList[i]->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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t->chan = -1;
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fileList[i]->Update(t);
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@ -281,7 +281,7 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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int currChan = t->chan;
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if(t->wpad.ir.valid && !optionBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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if(t->wpad->ir.valid && !optionBtn[i]->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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t->chan = -1;
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optionBtn[i]->Update(t);
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@ -389,11 +389,11 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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else if(focus && i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
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saveBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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if(t->wpad.ir.valid)
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if(t->wpad->ir.valid)
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{
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if(!saveBtnLastOver[i] && saveBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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if(!saveBtnLastOver[i] && saveBtn[i]->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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saveBtn[i]->ResetState();
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saveBtnLastOver[i] = saveBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y);
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saveBtnLastOver[i] = saveBtn[i]->IsInside(t->wpad->ir.x, t->wpad->ir.y);
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}
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saveBtn[i]->Update(t);
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@ -18,8 +18,9 @@ static int scrollDelay = 0;
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GuiTrigger::GuiTrigger()
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{
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chan = -1;
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memset(&wpad, 0, sizeof(WPADData));
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memset(&wpaddata, 0, sizeof(WPADData));
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memset(&pad, 0, sizeof(PADData));
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wpad = &wpaddata;
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}
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/**
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@ -38,7 +39,7 @@ void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_SIMPLE;
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chan = ch;
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wpad.btns_d = wiibtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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@ -51,7 +52,7 @@ void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_HELD;
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chan = ch;
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wpad.btns_h = wiibtns;
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wpaddata.btns_h = wiibtns;
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pad.btns_h = gcbtns;
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}
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@ -63,7 +64,7 @@ void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_BUTTON_ONLY;
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chan = ch;
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wpad.btns_d = wiibtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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@ -76,7 +77,7 @@ void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
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chan = ch;
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wpad.btns_d = wiibtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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@ -93,27 +94,27 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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float mag = 0.0;
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float ang = 0.0;
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switch (wpad.exp.type)
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switch (wpad->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = wpad.exp.nunchuk.js.mag;
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ang = wpad.exp.nunchuk.js.ang;
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mag = wpad->exp.nunchuk.js.mag;
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ang = wpad->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = wpad.exp.classic.ljs.mag;
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ang = wpad.exp.classic.ljs.ang;
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mag = wpad->exp.classic.ljs.mag;
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ang = wpad->exp.classic.ljs.ang;
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}
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else
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{
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mag = wpad.exp.classic.rjs.mag;
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ang = wpad.exp.classic.rjs.ang;
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mag = wpad->exp.classic.rjs.mag;
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ang = wpad->exp.classic.rjs.ang;
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}
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break;
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@ -142,12 +143,12 @@ bool GuiTrigger::Left()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
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|| pad.stickX < -PADCAL
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|| WPAD_Stick(0,0) < -PADCAL)
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{
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if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
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|| pad.btns_d & PAD_BUTTON_LEFT)
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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@ -171,12 +172,12 @@ bool GuiTrigger::Right()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
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if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
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|| pad.stickX > PADCAL
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|| WPAD_Stick(0,0) > PADCAL)
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{
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if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
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|| pad.btns_d & PAD_BUTTON_RIGHT)
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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@ -200,12 +201,12 @@ bool GuiTrigger::Up()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
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if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
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|| pad.stickY > PADCAL
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|| WPAD_Stick(0,1) > PADCAL)
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{
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if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
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|| pad.btns_d & PAD_BUTTON_UP)
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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@ -229,12 +230,12 @@ bool GuiTrigger::Down()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
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if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
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|| pad.stickY < -PADCAL
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|| WPAD_Stick(0,1) < -PADCAL)
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{
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if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
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|| pad.btns_d & PAD_BUTTON_DOWN)
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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@ -195,7 +195,7 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
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}
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}
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// change focus
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else if(t->wpad.btns_d & (WPAD_BUTTON_1 | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
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else if(t->wpad->btns_d & (WPAD_BUTTON_1 | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
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|| t->pad.btns_d & PAD_BUTTON_B)
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{
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for (i = found; i < _elements.size(); i++)
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@ -145,7 +145,7 @@ void ResetControls(int wiiCtrl)
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/****************************************************************************
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* UpdatePads
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*
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* called by PostRetraceCallback in InitGCVideo - scans pad and wpad
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* Scans pad and wpad
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***************************************************************************/
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void
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UpdatePads()
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@ -157,11 +157,6 @@ UpdatePads()
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for(int i=3; i >= 0; i--)
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{
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#ifdef HW_RVL
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memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
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#endif
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userInput[i].chan = i;
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userInput[i].pad.btns_d = PAD_ButtonsDown(i);
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userInput[i].pad.btns_u = PAD_ButtonsUp(i);
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userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
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@ -174,6 +169,33 @@ UpdatePads()
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}
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}
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/****************************************************************************
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* SetupPads
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*
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* Sets up userInput triggers for use
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***************************************************************************/
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void
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SetupPads()
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{
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PAD_Init();
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#ifdef HW_RVL
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WPAD_Init();
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
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#endif
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for(int i=0; i < 4; i++)
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{
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userInput[i].chan = i;
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#ifdef HW_RVL
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userInput[i].wpad = WPAD_Data(i);
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#endif
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}
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}
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#ifdef HW_RVL
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/****************************************************************************
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@ -770,9 +792,9 @@ static u32 DecodeJoy(unsigned short pad)
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CursorVisible = false;
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#ifdef HW_RVL
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CursorX = userInput[pad].wpad.ir.x;
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CursorY = userInput[pad].wpad.ir.y;
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CursorValid = userInput[pad].wpad.ir.valid;
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CursorX = userInput[pad].wpad->ir.x;
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CursorY = userInput[pad].wpad->ir.y;
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CursorValid = userInput[pad].wpad->ir.valid;
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#else
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CursorX = CursorY = CursorValid = 0;
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#endif
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@ -973,9 +995,9 @@ static u32 DecodeJoy(unsigned short pad)
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{
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if ((userInput[pad].pad.btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
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#ifdef HW_RVL
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|| ( (userInput[pad].wpad.exp.type == WPAD_EXP_NONE) && (userInput[pad].wpad.btns_h & btnmap[CTRLR_WIIMOTE][i]) ) // wiimote
|
||||
|| ( (userInput[pad].wpad.exp.type == WPAD_EXP_CLASSIC) && (userInput[pad].wpad.btns_h & btnmap[CTRLR_CLASSIC][i]) ) // classic controller
|
||||
|| ( (userInput[pad].wpad.exp.type == WPAD_EXP_NUNCHUK) && (userInput[pad].wpad.btns_h & btnmap[CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
||||
|| ( (userInput[pad].wpad->exp.type == WPAD_EXP_NONE) && (userInput[pad].wpad->btns_h & btnmap[CTRLR_WIIMOTE][i]) ) // wiimote
|
||||
|| ( (userInput[pad].wpad->exp.type == WPAD_EXP_CLASSIC) && (userInput[pad].wpad->btns_h & btnmap[CTRLR_CLASSIC][i]) ) // classic controller
|
||||
|| ( (userInput[pad].wpad->exp.type == WPAD_EXP_NUNCHUK) && (userInput[pad].wpad->btns_h & btnmap[CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
||||
|| ( (DownUsbKeys[btnmap[CTRLR_KEYBOARD][i]]) ) // keyboard
|
||||
#endif
|
||||
)
|
||||
@ -991,8 +1013,8 @@ bool MenuRequested()
|
||||
{
|
||||
if (
|
||||
(userInput[i].pad.substickX < -70) ||
|
||||
(userInput[i].wpad.btns_h & WPAD_BUTTON_HOME) ||
|
||||
(userInput[i].wpad.btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
|
||||
(userInput[i].wpad->btns_h & WPAD_BUTTON_HOME) ||
|
||||
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
|
||||
(DownUsbKeys[KS_Escape])
|
||||
)
|
||||
{
|
||||
|
@ -43,6 +43,7 @@ void updateRumbleFrame();
|
||||
s8 WPAD_Stick(u8 chan,u8 right, int axis);
|
||||
u32 GetJoy(int which);
|
||||
bool MenuRequested();
|
||||
void SetupPads();
|
||||
void UpdatePads();
|
||||
|
||||
#endif
|
||||
|
@ -258,9 +258,9 @@ UpdateGUI (void *arg)
|
||||
#ifdef HW_RVL
|
||||
for(i=3; i >= 0; i--) // so that player 1's cursor appears on top!
|
||||
{
|
||||
if(userInput[i].wpad.ir.valid)
|
||||
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48,
|
||||
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255);
|
||||
if(userInput[i].wpad->ir.valid)
|
||||
Menu_DrawImg(userInput[i].wpad->ir.x-48, userInput[i].wpad->ir.y-48,
|
||||
96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255);
|
||||
DoRumble(i);
|
||||
}
|
||||
#endif
|
||||
@ -813,9 +813,9 @@ static void WindowCredits(void * ptr)
|
||||
for(i=3; i >= 0; i--)
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
if(userInput[i].wpad.ir.valid)
|
||||
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48,
|
||||
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255);
|
||||
if(userInput[i].wpad->ir.valid)
|
||||
Menu_DrawImg(userInput[i].wpad->ir.x-48, userInput[i].wpad->ir.y-48,
|
||||
96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255);
|
||||
DoRumble(i);
|
||||
#endif
|
||||
}
|
||||
@ -824,7 +824,7 @@ static void WindowCredits(void * ptr)
|
||||
|
||||
for(i=0; i < 4; i++)
|
||||
{
|
||||
if(userInput[i].wpad.btns_d || userInput[i].pad.btns_d)
|
||||
if(userInput[i].wpad->btns_d || userInput[i].pad.btns_d)
|
||||
exit = true;
|
||||
}
|
||||
usleep(THREAD_SLEEP);
|
||||
@ -833,7 +833,7 @@ static void WindowCredits(void * ptr)
|
||||
// clear buttons pressed
|
||||
for(i=0; i < 4; i++)
|
||||
{
|
||||
userInput[i].wpad.btns_d = 0;
|
||||
userInput[i].wpad->btns_d = 0;
|
||||
userInput[i].pad.btns_d = 0;
|
||||
}
|
||||
|
||||
@ -1289,7 +1289,7 @@ static int MenuGame()
|
||||
if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE)
|
||||
{
|
||||
newStatus = true;
|
||||
newLevel = (userInput[i].wpad.battery_level / 100.0) * 4;
|
||||
newLevel = (userInput[i].wpad->battery_level / 100.0) * 4;
|
||||
if(newLevel > 4) newLevel = 4;
|
||||
}
|
||||
else
|
||||
@ -2224,7 +2224,7 @@ ButtonMappingWindow()
|
||||
userInput[0].pad.substickY > 70)
|
||||
pressed = WPAD_BUTTON_HOME;
|
||||
|
||||
if(userInput[0].wpad.btns_d == WPAD_BUTTON_HOME)
|
||||
if(userInput[0].wpad->btns_d == WPAD_BUTTON_HOME)
|
||||
pressed = WPAD_BUTTON_HOME;
|
||||
}
|
||||
else if(mapMenuCtrl == CTRLR_KEYBOARD)
|
||||
@ -2236,12 +2236,12 @@ ButtonMappingWindow()
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(userInput[0].wpad.btns_d == WPAD_BUTTON_HOME)
|
||||
if(userInput[0].wpad->btns_d == WPAD_BUTTON_HOME)
|
||||
pressed = KS_Escape;
|
||||
}
|
||||
else
|
||||
{
|
||||
pressed = userInput[0].wpad.btns_d;
|
||||
pressed = userInput[0].wpad->btns_d;
|
||||
|
||||
// always allow Home button to be pressed to cancel
|
||||
if(pressed != WPAD_BUTTON_HOME)
|
||||
@ -2254,14 +2254,14 @@ ButtonMappingWindow()
|
||||
break;
|
||||
|
||||
case CTRLR_CLASSIC:
|
||||
if(userInput[0].wpad.exp.type != WPAD_EXP_CLASSIC)
|
||||
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
|
||||
pressed = 0; // not a valid input
|
||||
else if(pressed <= 0x1000)
|
||||
pressed = 0;
|
||||
break;
|
||||
|
||||
case CTRLR_NUNCHUK:
|
||||
if(userInput[0].wpad.exp.type != WPAD_EXP_NUNCHUK)
|
||||
if(userInput[0].wpad->exp.type != WPAD_EXP_NUNCHUK)
|
||||
pressed = 0; // not a valid input
|
||||
break;
|
||||
}
|
||||
|
@ -250,20 +250,12 @@ int main(int argc, char *argv[])
|
||||
|
||||
InitDeviceThread();
|
||||
VIDEO_Init();
|
||||
PAD_Init();
|
||||
|
||||
#ifdef HW_RVL
|
||||
WPAD_Init();
|
||||
#endif
|
||||
SetupPads();
|
||||
|
||||
InitializeVideo();
|
||||
ResetVideo_Menu (); // change to menu video mode
|
||||
|
||||
#ifdef HW_RVL
|
||||
// read wiimote accelerometer and IR data
|
||||
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
|
||||
WPAD_SetVRes(WPAD_CHAN_ALL,screenwidth,screenheight);
|
||||
|
||||
// Wii Power/Reset buttons
|
||||
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
|
||||
SYS_SetPowerCallback(ShutdownCB);
|
||||
|
Loading…
Reference in New Issue
Block a user