Daryl Borth
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c21ff25fac
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merging changes from Zopenko, libertyernie, Glitch, cebolleto, and
others
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2016-06-04 17:00:36 -06:00 |
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dborth
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923667cecc
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revert some changes
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2010-04-05 22:46:26 +00:00 |
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dborth
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058ac87b86
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optimizations from dancinninja
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2010-01-24 18:26:31 +00:00 |
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Carl.Kenner
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8947904911
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Fixes for issues 96 and 113. Stops constant rumbling and stops palette flickering in Megaman 1 (by disabling palettes for that game).
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2009-05-28 14:15:56 +00:00 |
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Carl.Kenner
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86a31bf614
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Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html
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2009-04-09 11:36:14 +00:00 |
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Carl.Kenner
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f4715d3c26
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Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
Also, rumble and wii-control code has been cleaned up a bit.
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2009-03-20 20:22:22 +00:00 |
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dborth
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bba6ccd468
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structural changes
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2009-01-10 02:41:39 +00:00 |
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dborth
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96c0a729bd
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update includes to match new structure
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2009-01-08 07:35:44 +00:00 |
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dborth
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19ecf65f28
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update VBA structure to match new VBA-M structure
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2009-01-08 07:30:26 +00:00 |
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dborth
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c711145d1d
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upgrade core, fix frameskipping bug
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2008-09-22 23:00:10 +00:00 |
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dborth
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0a8af4c17e
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refactor
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2008-09-15 00:33:15 +00:00 |
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