Commit Graph

10 Commits

Author SHA1 Message Date
dborth
923667cecc revert some changes 2010-04-05 22:46:26 +00:00
dborth
058ac87b86 optimizations from dancinninja 2010-01-24 18:26:31 +00:00
Carl.Kenner
8947904911 Fixes for issues 96 and 113. Stops constant rumbling and stops palette flickering in Megaman 1 (by disabling palettes for that game). 2009-05-28 14:15:56 +00:00
Carl.Kenner
86a31bf614 Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html 2009-04-09 11:36:14 +00:00
Carl.Kenner
f4715d3c26 Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
dborth
bba6ccd468 structural changes 2009-01-10 02:41:39 +00:00
dborth
96c0a729bd update includes to match new structure 2009-01-08 07:35:44 +00:00
dborth
19ecf65f28 update VBA structure to match new VBA-M structure 2009-01-08 07:30:26 +00:00
dborth
c711145d1d upgrade core, fix frameskipping bug 2008-09-22 23:00:10 +00:00
dborth
0a8af4c17e refactor 2008-09-15 00:33:15 +00:00