vbagx/source/ngc
2009-04-07 02:52:42 +00:00
..
fonts source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
gui source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
images source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
audio.cpp corrected interpolation increment - 30065 for 1468 (thanks eke-eke) 2009-01-14 00:04:06 +00:00
audio.h audio code corrections, sound static still present on GBA games 2009-01-13 04:20:08 +00:00
button_mapping.c source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
button_mapping.h source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
dvd.cpp code cleanup - memory leaks, buffer overrruns, etc 2009-01-06 05:33:13 +00:00
dvd.h major code audit - bugs fixed, vars made static, file browser memory dynamically allocated 2008-12-30 00:10:12 +00:00
filebrowser.cpp 2009-04-07 02:49:56 +00:00
filebrowser.h 2009-04-07 02:49:56 +00:00
filelist.h source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
fileop.cpp disable read-ahead on gamecube 2009-01-21 06:53:13 +00:00
fileop.h major code audit - bugs fixed, vars made static, file browser memory dynamically allocated 2008-12-30 00:10:12 +00:00
gameinput.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
gameinput.h Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
gamesettings.cpp rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes) 2009-03-04 06:56:55 +00:00
gamesettings.h add per-game settings for better save compatibility 2008-10-19 09:14:22 +00:00
gcunzip.cpp code cleanup - memory leaks, buffer overrruns, etc 2009-01-06 05:33:13 +00:00
gcunzip.h major code audit - bugs fixed, vars made static, file browser memory dynamically allocated 2008-12-30 00:10:12 +00:00
http.cpp 2009-01-23 17:42:02 +00:00
http.h 2009-01-23 17:42:02 +00:00
input.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
input.h Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games. 2009-03-20 20:22:22 +00:00
inputmario.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
inputmetroid.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
inputzelda.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
memcardop.cpp Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games. 2009-03-20 20:22:22 +00:00
memcardop.h major code audit - bugs fixed, vars made static, file browser memory dynamically allocated 2008-12-30 00:10:12 +00:00
menu.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
menu.h code commenting, minor changes 2008-09-17 02:27:55 +00:00
menudraw.cpp Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games. 2009-03-20 20:22:22 +00:00
menudraw.h add unzip progress for auto-update 2009-01-25 07:10:16 +00:00
networkop.cpp finalize 1.0.8 2009-04-06 07:41:45 +00:00
networkop.h minor bug fixes, auto-update feature 2008-12-24 07:52:35 +00:00
preferences.cpp source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
preferences.h improve device thread, change pref loading 2008-12-18 23:21:51 +00:00
tbtime.c refactor 2008-09-15 00:33:15 +00:00
tbtime.h structure/system overhaul - partially working 2008-09-16 05:42:21 +00:00
vba.cpp Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games. 2009-03-20 20:22:22 +00:00
vba.h source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
vbaconfig.cpp source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
vbaconfig.h code commenting, minor changes 2008-09-17 02:27:55 +00:00
vbasupport.cpp Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games. 2009-03-20 20:22:22 +00:00
vbasupport.h rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes) 2009-03-04 06:56:55 +00:00
video.cpp finalize 1.0.8 2009-04-06 07:41:45 +00:00
video.h source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
vmmem.cpp fix homebrew ROMS on GameCube, disallow compressed ROMs on Gamecube (not implemented anyways) 2009-01-24 08:46:00 +00:00
vmmem.h add UPS/IPS/PPF patch support 2008-10-27 04:31:59 +00:00
wiiusbsupport.cpp source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
wiiusbsupport.h source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00