vbagx/source/vba/gb
Carl.Kenner 16e3e02d15 GB Palette editing (saving doesn't work yet).
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00
..
GB.cpp GB Palette editing (saving doesn't work yet). 2009-05-27 17:31:18 +00:00
gb.h structural changes 2009-01-10 02:41:39 +00:00
gbCheats.cpp structural changes 2009-01-10 02:41:39 +00:00
gbCheats.h structural changes 2009-01-10 02:41:39 +00:00
gbCodes.h structural changes 2009-01-10 02:41:39 +00:00
gbCodesCB.h structural changes 2009-01-10 02:41:39 +00:00
gbDis.cpp structural changes 2009-01-10 02:41:39 +00:00
gbGfx.cpp Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc. 2009-04-26 00:05:49 +00:00
gbGlobals.cpp structural changes 2009-01-10 02:41:39 +00:00
gbGlobals.h structural changes 2009-01-10 02:41:39 +00:00
gbMemory.cpp Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html 2009-04-09 11:36:14 +00:00
gbMemory.h structural changes 2009-01-10 02:41:39 +00:00
gbMono.cpp GB Palette editing (saving doesn't work yet). 2009-05-27 17:31:18 +00:00
gbPrinter.cpp structural changes 2009-01-10 02:41:39 +00:00
gbPrinter.h structural changes 2009-01-10 02:41:39 +00:00
gbSGB.cpp structural changes 2009-01-10 02:41:39 +00:00
gbSGB.h structural changes 2009-01-10 02:41:39 +00:00
gbSound.cpp update audio core to match VBA-M (BUG: static added to GBA sound!) 2009-01-10 08:03:58 +00:00
gbSound.h update audio core to match VBA-M (BUG: static added to GBA sound!) 2009-01-10 08:03:58 +00:00