..
fonts
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
gui
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
images
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
audio.cpp
corrected interpolation increment - 30065 for 1468 (thanks eke-eke)
2009-01-14 00:04:06 +00:00
audio.h
audio code corrections, sound static still present on GBA games
2009-01-13 04:20:08 +00:00
button_mapping.c
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
button_mapping.h
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
dvd.cpp
code cleanup - memory leaks, buffer overrruns, etc
2009-01-06 05:33:13 +00:00
dvd.h
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
filelist.h
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
fileop.cpp
disable read-ahead on gamecube
2009-01-21 06:53:13 +00:00
fileop.h
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
filesel.cpp
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
2009-03-20 20:22:22 +00:00
filesel.h
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
gameinput.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
gameinput.h
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
gamesettings.cpp
rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes)
2009-03-04 06:56:55 +00:00
gamesettings.h
add per-game settings for better save compatibility
2008-10-19 09:14:22 +00:00
gcunzip.cpp
code cleanup - memory leaks, buffer overrruns, etc
2009-01-06 05:33:13 +00:00
gcunzip.h
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
http.cpp
2009-01-23 17:42:02 +00:00
http.h
2009-01-23 17:42:02 +00:00
input.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
input.h
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
2009-03-20 20:22:22 +00:00
inputmario.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
inputmetroid.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
inputzelda.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
memcardop.cpp
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
2009-03-20 20:22:22 +00:00
memcardop.h
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
menu.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
menu.h
code commenting, minor changes
2008-09-17 02:27:55 +00:00
menudraw.cpp
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
2009-03-20 20:22:22 +00:00
menudraw.h
add unzip progress for auto-update
2009-01-25 07:10:16 +00:00
networkop.cpp
trigger net reconnection on SMB failure
2009-02-03 08:33:51 +00:00
networkop.h
minor bug fixes, auto-update feature
2008-12-24 07:52:35 +00:00
preferences.cpp
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
preferences.h
improve device thread, change pref loading
2008-12-18 23:21:51 +00:00
tbtime.c
refactor
2008-09-15 00:33:15 +00:00
tbtime.h
structure/system overhaul - partially working
2008-09-16 05:42:21 +00:00
vba.cpp
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
2009-03-20 20:22:22 +00:00
vba.h
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
vbaconfig.cpp
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
vbaconfig.h
code commenting, minor changes
2008-09-17 02:27:55 +00:00
vbasupport.cpp
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
2009-03-20 20:22:22 +00:00
vbasupport.h
rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes)
2009-03-04 06:56:55 +00:00
video.cpp
Much improved Wii controls, especially Zelda, now falls through to configured controls.
2009-04-02 23:41:09 +00:00
video.h
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
vmmem.cpp
fix homebrew ROMS on GameCube, disallow compressed ROMs on Gamecube (not implemented anyways)
2009-01-24 08:46:00 +00:00
vmmem.h
add UPS/IPS/PPF patch support
2008-10-27 04:31:59 +00:00
wiiusbsupport.cpp
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
wiiusbsupport.h
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00