mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 16:35:11 +01:00
f4715d3c26
Also, rumble and wii-control code has been cleaned up a bit.
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
/****************************************************************************
|
|
* Visual Boy Advance GX
|
|
*
|
|
* Tantric September 2008
|
|
*
|
|
* input.h
|
|
*
|
|
* Wii/Gamecube controller management
|
|
***************************************************************************/
|
|
|
|
#ifndef _INPUT_H_
|
|
#define _INPUT_H_
|
|
|
|
#include <gccore.h>
|
|
|
|
#define PI 3.14159265f
|
|
#define PADCAL 50
|
|
#define MAXJP 10
|
|
|
|
#define VBA_BUTTON_A 1
|
|
#define VBA_BUTTON_B 2
|
|
#define VBA_BUTTON_SELECT 4
|
|
#define VBA_BUTTON_START 8
|
|
#define VBA_RIGHT 16
|
|
#define VBA_LEFT 32
|
|
#define VBA_UP 64
|
|
#define VBA_DOWN 128
|
|
#define VBA_BUTTON_R 256
|
|
#define VBA_BUTTON_L 512
|
|
#define VBA_SPEED 1024
|
|
#define VBA_CAPTURE 2048
|
|
|
|
extern int rumbleRequest[4];
|
|
|
|
extern unsigned int gcpadmap[];
|
|
extern unsigned int wmpadmap[];
|
|
extern unsigned int ccpadmap[];
|
|
extern unsigned int ncpadmap[];
|
|
extern unsigned int kbpadmap[];
|
|
|
|
void ResetControls();
|
|
void ShutoffRumble();
|
|
void DoRumble(int i);
|
|
void systemGameRumble(int RumbleForFrames);
|
|
void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
|
|
void updateRumbleFrame();
|
|
s8 WPAD_Stick(u8 chan,u8 right, int axis);
|
|
u32 GetJoy(int which);
|
|
|
|
#endif
|