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https://github.com/dborth/vbagx.git
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c21ff25fac
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188 lines
3.8 KiB
C++
188 lines
3.8 KiB
C++
#ifndef GBA_GBALINK_H
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#define GBA_GBALINK_H
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#pragma once
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// register definitions; these are always present
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#define UNSUPPORTED -1
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#define MULTIPLAYER 0
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#define NORMAL8 1
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#define NORMAL32 2
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#define UART 3
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#define JOYBUS 4
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#define GP 5
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#define RFU_INIT 0
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#define RFU_COMM 1
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#define RFU_SEND 2
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#define RFU_RECV 3
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#define COMM_SIODATA32_L 0x120
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#define COMM_SIODATA32_H 0x122
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#define COMM_SIOCNT 0x128
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#define COMM_SIODATA8 0x12a
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#define COMM_SIOMLT_SEND 0x12a
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#define COMM_SIOMULTI0 0x120
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#define COMM_SIOMULTI1 0x122
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#define COMM_SIOMULTI2 0x124
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#define COMM_SIOMULTI3 0x126
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#define COMM_RCNT 0x134
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#define COMM_JOYCNT 0x140
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#define COMM_JOY_RECV_L 0x150
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#define COMM_JOY_RECV_H 0x152
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#define COMM_JOY_TRANS_L 0x154
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#define COMM_JOY_TRANS_H 0x156
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#define COMM_JOYSTAT 0x158
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#define JOYSTAT_RECV 2
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#define JOYSTAT_SEND 8
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#define JOYCNT_RESET 1
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#define JOYCNT_RECV_COMPLETE 2
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#define JOYCNT_SEND_COMPLETE 4
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#define JOYCNT_INT_ENABLE 0x40
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enum
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{
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JOY_CMD_RESET = 0xff,
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JOY_CMD_STATUS = 0x00,
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JOY_CMD_READ = 0x14,
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JOY_CMD_WRITE = 0x15
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};
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extern const char *MakeInstanceFilename(const char *Input);
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#ifndef NO_LINK
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// Link implementation
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#include <SFML/System.hpp>
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#include <SFML/Network.hpp>
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class ServerInfoDisplay
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{
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public:
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virtual void ShowServerIP(const sf::IPAddress& addr) = 0;
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virtual void ShowConnect(const int player) = 0;
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virtual void Ping() = 0;
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virtual void Connected() = 0;
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};
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typedef struct {
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u16 linkdata[5];
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u16 linkcmd;
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u16 numtransfers;
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int lastlinktime;
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u8 numgbas;
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u8 trgbas;
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u8 linkflags;
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int rfu_q[4];
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u8 rfu_request[4];
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int rfu_linktime[4];
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u32 rfu_bdata[4][7];
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u32 rfu_data[4][32];
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} LINKDATA;
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class lserver{
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int numbytes;
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sf::Selector<sf::SocketTCP> fdset;
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//timeval udptimeout;
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char inbuffer[256], outbuffer[256];
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s32 *intinbuffer;
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u16 *u16inbuffer;
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s32 *intoutbuffer;
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u16 *u16outbuffer;
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int counter;
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int done;
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public:
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int howmanytimes;
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sf::SocketTCP tcpsocket[4];
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sf::IPAddress udpaddr[4];
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lserver(void);
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bool Init(ServerInfoDisplay *);
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void Send(void);
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void Recv(void);
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};
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class ClientInfoDisplay {
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public:
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virtual void ConnectStart(const sf::IPAddress& addr) = 0;
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virtual void Ping() = 0;
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virtual void ShowConnect(const int player, const int togo) = 0;
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virtual void Connected() = 0;
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};
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class lclient{
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sf::Selector<sf::SocketTCP> fdset;
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char inbuffer[256], outbuffer[256];
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s32 *intinbuffer;
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u16 *u16inbuffer;
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s32 *intoutbuffer;
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u16 *u16outbuffer;
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int numbytes;
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public:
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sf::IPAddress serveraddr;
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unsigned short serverport;
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sf::SocketTCP noblock;
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int numtransfers;
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lclient(void);
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bool Init(sf::IPAddress, ClientInfoDisplay *);
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void Send(void);
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void Recv(void);
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void CheckConn(void);
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};
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typedef struct {
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sf::SocketTCP tcpsocket;
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//sf::SocketUDP udpsocket;
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int numslaves;
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sf::Thread *thread;
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int type;
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bool server;
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bool terminate;
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bool connected;
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bool speed;
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bool active;
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} LANLINKDATA;
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extern bool gba_joybus_enabled;
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extern bool gba_link_enabled;
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extern sf::IPAddress joybusHostAddr;
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extern void JoyBusConnect();
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extern void JoyBusShutdown();
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extern void JoyBusUpdate(int ticks);
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extern bool InitLink();
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extern void CloseLink();
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extern void StartLink(u16);
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extern void StartGPLink(u16);
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extern void LinkUpdate(int);
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extern void CleanLocalLink();
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extern LANLINKDATA lanlink;
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extern int vbaid;
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extern bool rfu_enabled;
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extern int linktimeout;
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extern lclient lc;
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extern lserver ls;
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extern int linkid;
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#else
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// stubs to keep #ifdef's out of mainline
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const bool gba_joybus_enabled = false;
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const bool gba_link_enabled = false;
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inline void JoyBusConnect() { }
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inline void JoyBusShutdown() { }
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inline void JoyBusUpdate(int) { }
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inline bool InitLink() { return true; }
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inline void CloseLink() { }
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inline void StartLink(u16) { }
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inline void StartGPLink(u16) { }
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inline void LinkUpdate(int) { }
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inline void CleanLocalLink() { }
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#endif
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#endif /* GBA_GBALINK_H */
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