.. |
fonts
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reorg
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2010-03-21 20:44:28 +00:00 |
goomba
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merging changes from Zopenko, libertyernie, Glitch, cebolleto, and
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2016-06-04 17:00:36 -06:00 |
gui
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Updated english language translation (#390)
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2020-04-02 18:29:22 -06:00 |
images
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Add Wii U GamePad support (thanks Fix94!)
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2018-09-05 20:00:21 -06:00 |
lang
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Updated spanish language translation (#395)
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2020-04-09 20:33:25 -06:00 |
sounds
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compress music and images, fix invalid sRGB profile
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2018-08-14 10:34:19 -06:00 |
utils
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load cover images directly from file instead of an intermediary buffer
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2020-08-09 13:16:00 -06:00 |
vba
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fix transparency issue in metroid fusion
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2019-01-15 21:19:42 -07:00 |
audio.cpp
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add DSP halt/unhalt when switching between sound modes
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2018-08-14 15:40:43 -06:00 |
audio.h
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reorg
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2010-03-21 23:49:59 +00:00 |
button_mapping.c
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Add Wii U GamePad support (thanks Fix94!)
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2018-09-05 20:00:21 -06:00 |
button_mapping.h
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Add Wii U GamePad support (thanks Fix94!)
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2018-09-05 20:00:21 -06:00 |
fastmath.h
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reorg
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2010-03-21 20:39:51 +00:00 |
filebrowser.cpp
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when unable to load the default rom directory, just drop into device
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2020-07-23 14:31:32 -06:00 |
filebrowser.h
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if arguments are passed to the emu to autoboot a game, then the main
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2018-08-30 10:11:11 -06:00 |
filelist.h
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fix build on new devkitppc
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2020-06-28 15:12:57 -06:00 |
fileop.cpp
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add support for serial port 2 (SP2 / SD2SP2) on Gamecube
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2020-03-13 13:51:16 -06:00 |
fileop.h
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Add support to load external background music
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2019-01-06 10:19:03 -07:00 |
gameinput.cpp
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reset tilt and cursor every time when returning to the game.
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2019-01-07 20:06:08 -07:00 |
gameinput.h
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merging changes from Zopenko, libertyernie, Glitch, cebolleto, and
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2016-06-04 17:00:36 -06:00 |
gamesettings.cpp
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2011-04-17 19:34:17 +00:00 |
gamesettings.h
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reorg
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2010-03-21 20:39:51 +00:00 |
gcunzip.cpp
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avoid using file stat when possible. it's slow.
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2018-08-28 15:02:35 -06:00 |
gcunzip.h
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avoid using file stat when possible. it's slow.
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2018-08-28 15:02:35 -06:00 |
input.cpp
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add ability to change the player mapped to a connected controller
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2020-09-28 16:57:20 -06:00 |
input.h
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add ability to change the player mapped to a connected controller
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2020-09-28 16:57:20 -06:00 |
inputmario.cpp
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remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
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2018-08-01 12:41:41 -06:00 |
inputmetroid.cpp
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reorg
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2010-03-21 23:49:59 +00:00 |
inputmortalkombat.cpp
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reorg
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2010-03-21 23:49:59 +00:00 |
inputstarwars.cpp
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reorg
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2010-03-21 23:49:59 +00:00 |
inputzelda.cpp
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reorg
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2010-03-21 23:49:59 +00:00 |
mem2.cpp
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increase memory for mem2 manager
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2018-08-27 10:04:33 -06:00 |
mem2.h
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move some memory to high MEM2 for performance boost
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2010-07-17 06:54:28 +00:00 |
menu.cpp
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add ability to change the player mapped to a connected controller
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2020-09-28 16:57:20 -06:00 |
menu.h
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Add support to load external background music
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2019-01-06 10:19:03 -07:00 |
networkop.cpp
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compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
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2018-08-02 10:34:01 -06:00 |
networkop.h
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remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
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2018-08-01 12:41:41 -06:00 |
preferences.cpp
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add support for serial port 2 (SP2 / SD2SP2) on Gamecube
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2020-03-13 13:51:16 -06:00 |
preferences.h
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reorg
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2010-03-21 20:39:51 +00:00 |
vbagx.cpp
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load cover images directly from file instead of an intermediary buffer
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2020-08-09 13:16:00 -06:00 |
vbagx.h
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load cover images directly from file instead of an intermediary buffer
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2020-08-09 13:16:00 -06:00 |
vbasupport.cpp
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fix compilation, silence some warnings
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2020-06-28 17:02:47 -06:00 |
vbasupport.h
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reset tilt and cursor every time when returning to the game.
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2019-01-07 20:06:08 -07:00 |
video.cpp
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cleanup screenshot memory management.
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2019-03-02 16:38:08 -07:00 |
video.h
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cleanup screenshot memory management.
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2019-03-02 16:38:08 -07:00 |
vmmem.cpp
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avoid using file stat when possible. it's slow.
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2018-08-28 15:02:35 -06:00 |
vmmem.h
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merging changes from Zopenko, libertyernie, Glitch, cebolleto, and
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2016-06-04 17:00:36 -06:00 |