mirror of
https://github.com/dborth/vbagx.git
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888 lines
33 KiB
Plaintext
888 lines
33 KiB
Plaintext
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- Visual Boy Advance GX -
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Version 2.0.5
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http://code.google.com/p/vba-wii
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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Visual Boy Advance GX is a modified port of VBA-M.
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With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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-=[ Features ]=-
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* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
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* Rotation sensors, Solar sensors, and Rumble support
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* Optional special Wii controls built-in for some games
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* SRAM and State saving
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* IPS/UPS/PPF patch support
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* Custom controller configurations
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* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
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* Compatiblity based on VBA-M r847
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* MEM2 ROM Storage for fast access
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* Auto frame skip for those core heavy games
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* Turbo speed, video zooming, widescreen, and unfiltered video options
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[2.0.5 - July 9, 2009]
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* Faster SMB/USB browsing
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* Last browsed folder is now remembered
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* Fixed controller mapping reset button
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* Fixed no sound on GameCube version
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* Directory names are no longer altered
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* Preferences now only saved on exit
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* Fixed on-screen keyboard glitches
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* SRAM auto-saved on power-off from within a game
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* Prevent 7z lockups, better 7z error messages
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[2.0.4 - June 30, 2009]
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* Fixed auto-update
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* Increased file browser listing to 10 entries, decreased font size
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* Added text scrolling on file browser
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* Added reset button for controller mappings
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* Settings are now loaded from USB when loading the app from USB on HBC
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* Fixed menu crashes caused by ogg player bugs
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* Fixed memory card saving verification bug
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* Fixed game savebrowser bugs
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* Miscellaneous code cleanup/corrections
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[2.0.3 - May 30, 2009]
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* Fixed SD/USB corruption bug
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* SMB works again
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* GUI bugs fixed, GUI behavioral improvements
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* GB Palette editing
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* More built-in palettes
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* Palettes now fade to white correctly instead of getting brighter
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* Can now turn off palette colorizing
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* Workaround for palette issue on Mega Man I GB - palette disabled
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* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
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* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
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make calibration easy by locking the gyroscope.
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* Fixed issues with constant rumbling
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[2.0.2 - May 26, 2009]
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* Improved stability
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* Fixed broken SDHC from HBC 1.0.2 update
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* Fixed issues with returning to menu from in-game
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* Add option to disable rumble
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* Auto-determines if HBC is present - returns to Wii menu otherwise
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* Unfiltered mode fixed
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* Miscellaneous bugfixes
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[2.0.1 - April 30, 2009]
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* Multiple state saves now working
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* Built with more stable libogc/libfat
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* Fixed settings saving glitches
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* Fixed Mortal Kombat GameCube controller bug
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* Fixed Zelda DX palette bug
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* Fixed Harry Potter 1-3 keyboard bug
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[2.0.0 - April 27, 2009]
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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volumes)
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* New save manager, allowing multiple saves and save browsing. Shows
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screenshots for Snapshot saves, and save dates/times
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* Added video shifting option
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* Added video mode selection (recommended to leave on Automatic)
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* USB Mouse support (buttons only)
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* Keyboard shift key bug fixed
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* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
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Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
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Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
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* Rumble works in GBC games designed for rumble cartridges but shipped
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without rumble cartridges, such as Disney's Tarzan for GBC
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* Improved Mortal Kombat Wii Controls
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* Mortal Kombat games now have many extra characters to choose
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* Wii Controls for more Teenage Mutant Ninja Turtles games
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* Improved Lego Star Wars controls
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* Boktai menu now tells you when there can't be sun because it is night
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* Minor bug fixes
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[1.0.9 - April 7, 2009]
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* Gamecube controller should no longer rumble constantly
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[1.0.8 - April 4, 2009]
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* "Match Wii Game" controls option! Games that have a Wii equivalent can be
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played using the controls for that Wii game. For example all Zelda games
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can be played with Twilight Princess controls. See the Instructions section
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below for important details.
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* Rotation/Tilt sensor games all work
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* Solar sensors (Boktai 1/2/3)
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* Rumble (except for games that rely on Gameboy Player)
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* Keyboard
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* PAL support, finally!
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* New scaling options, choose how much stretching you want
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* Colourised games now partially work but still have distortion
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* "Corvette" no longer has a screwed up palette (but still crashes)
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* Triggers net reconnection on SMB failure
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* Source code refactored, and project file added
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* Instructions section added to this readme file
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[1.0.7 - January 27, 2009]
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* Updated to VBA-M r847
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* Corrected sound interpolation
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* Faster SD/USB - new read-ahead cache
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* Removed trigger of back to menu for Classic Controller right joystick
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* Fixed a bug with reading files < 2048 bytes
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* Fixed GBA games on GameCube
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* Fixed homebrew GBA games on GameCube
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* Fixed some memory leaks, buffer overflows, etc
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* Code cleanup, other general bugfixes
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[1.0.6 - December 24, 2008]
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* Fixed save state saving bug
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* Fixed unstable SD card access
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* Proper SD/USB hotswap (Wii only)
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* Auto-update feature (Wii only)
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* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
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* Improved file access code
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* Resetting preferences now resets controls
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* Minor bug fixes
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[1.0.5 - November 19, 2008]
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* SDHC works now
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* Frameskipping tweaks
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* Fixed snapshot loading issue
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* Full widescreen support
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* Changed scaling
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* Zooming fixed (thanks eke-eke!)
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* PAL timing changes - EURGB60 mode forced
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* Wii - Added console/remote power button support
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* Wii - Added reset button support (resets game)
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* Wii - Settings file is now named settings.xml and is stored in the same
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folder as the DOL (eg: apps/vbagx/settings.xml)
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* GameCube - Added DVD motor off option
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* GameCube - Fixed GBA loading issue
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[1.0.4 - October 28, 2008]
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* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
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* Frameskipping improvements
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* Sound processing improved - L-R channel reversal corrected, skipping fixed
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* Saving problems fixed, game compatibility improved
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* IPS/UPS/PPF patch support
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* SD/USB hot-swapping!
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* SDHC support
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* Zoom setting saved
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* Widescreen correction option
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* GameCube support is back, including Qoob support!
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[1.0.3 - October 15, 2008]
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* New timing / frameskip algorithm - should (hopefully) work 100% better!
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* Performance improvements - video threading, PPC core partly activated
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* Video zooming option
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* Unfiltered video option
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* 7z support
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* Loading progress bars added
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[1.0.2 - October 6, 2008]
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* New core! The core is now a custom combination of VBA-M and VBA 1.72
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* Added DVD, SMB, ZIP, GameCube MC support
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* Faster USB/SD speeds
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* Screen alignment and flickering problems fixed
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* 128K save support added
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* Better emulation speeds. Should now be nearly full speed all the time
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for most games.
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* Turbo speed feature. Mapped to right C-stick (classic controller &
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Gamecube controller), and A+B for wiimote
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* Controller mapping preferences bug fixed. Your preferences will reset
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automatically to correct any problems in your preferences file
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* Many other tweaks behind the scenes
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[1.0.1 - September 18, 2008]
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* GBA games now run at full speed
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* Menu improvements, with spiffy new background
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* Fixed L/R buttons - they work now
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[1.0.0 - September 16, 2008]
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* Now compiles with devkitpro r15
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* One makefile to make all versions
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* Complete rewrite based on code from SNES9x GX
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* Now has a menu! ROM selector, preferences, controller mapping, etc
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* Wiimote, Nunchuk, and Classic controller support
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* Button mapping for all controller types
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* Full support for SD and USB
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* Load/save preference selector. ROMs, saves, and preferences are
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saved/loaded according to these
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* 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB
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* Preferences are loaded and saved in XML format. You can open
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VBAGX.xml edit all settings, including some not available within
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the program
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Unzip the archive. You will find the following folders inside:
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apps Contains Homebrew Channel ready files
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(see Homebrew Channel instructions below)
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gamecube Contains GameCube DOL file (not required for Wii)
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vbagx Contains the directory structure required for storing
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roms and saves. By default, roms are loaded from
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"vbagx/roms/" and saves / preferences are stored in
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"vbagx/saves/".
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-=[ Loading / Running the Emulator ]=-
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Wii - Via Homebrew Channel:
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--------------------------------
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The most popular method of running homebrew on the Wii is through the Homebrew
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Channel. If you already have the channel installed, just copy over the apps folder
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included in the archive into the root of your SD card.
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Remember to also create the vbagx directory structure required. See above.
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If you haven't installed the Homebrew Channel yet, read about how to here:
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http://hbc.hackmii.com/
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Gamecube:
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--------------------------------
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You can load VBAGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD with VBAGX on it.
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This document doesn't cover how to do any of that.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· INSTRUCTIONS ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Note! A USB Mouse must be plugged in before starting the emulator, or it
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won't be recognised. A mouse or keyboard is not required. Keyboards might or
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might not need to be unplugged and replugged to work.
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If you have upgraded from a previous version, the emulator may start with a
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message that your preferences have been reset. You will need to set your
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preferences how you want them.
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Otherwise the emulator will start at the main menu, which is a list of game
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ROMs. There is also a settings button to choose how and where to load or
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save files, and to change menu settings.
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Navigate the menu with the D-Pad, or the Wiimote pointer, and select options
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with the A button. Press the B button to swap between controlling a list box
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and controlling the buttons. Pressing the Home button will exit from the
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main menu. You can choose what exiting will do by using the settings menu.
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Keyboard and mouse do not work in the menu yet.
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Click on the logo to see the credits.
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When choosing a file, use left and right to go up or down a page.
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Once you choose a game, the game will start. But you can get back to a menu
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by pressing Home. This takes you to the in-game menu, where you can save,
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load, reset, or change settings. The settings apply to all games, not just
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the current one. These settings are different from the settings on the main
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menu. If you are playing a Boktai game with a solar sensor, there will also
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be a fifth button which lets you change the weather. The sunlight is based
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on the weather, the time of day, and the angle of your Wiimote.
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Saving and loading let you choose two kinds of save files. SRAM is the
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normal kind of saving and loading that you have on a real gameboy. It only
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saves up to the last checkpoint or savepoint in the game. Or you can save
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a better way by using the emulator's special "Snapshot" feature which
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saves the state of everything, exactly where you are up to. Loading a
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Snapshot may erase your "SRAM (Auto)" so be careful.
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From the game menu you can return to the game by pressing Home again, or by
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clicking on the "Close" button in the top right. Or to quit that game and
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choose a different game, click on the "Main Menu" button.
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If you don't want to load ROMs from the SD card, you can go to the
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settings menu and choose where to load from. You can load from SD cards,
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USB memory sticks/hard drives, DVD (if you installed DVDX), gamecube memory
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cards, or from shared folders over the network (this is called SMB).
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ROMs can be in ZIP files, but the ROM must be the first file in the ZIP. If
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not, you will get an error. ROMs can also be in .7z files, or ordinary rom
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files.
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Patches can be used to colourise a monochrome gameboy game, or to translate
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a game into your language, or to stop the game from needing special hardware.
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Search the internet for patches. Many games have been translated by fans.
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They can be in IPS or UPS format. You don't need to patch anything yourself.
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Just put the IPS or UPS file in the vbagx/roms folder along with the rom
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itself. The patch must have the same name as the rom. Patches can not be put
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inside the ZIP file. If a rom is zipped, you might need to check inside the
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zip for the actual rom filename.
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Colourised games still have some distortion in this version, but it is
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improved from the previous version, and better than VBA-M. Some unpatched
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monochrome gameboy games have built-in palettes in this emulator and will
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appear in colour.
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You must not use patched versions of Boktai roms! (Except for the translation
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patch for Boktai 3, which is highly recommended). The patches are for old
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emulators that don't support the solar sensor. VBA GX and NO$GBA support the
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solar sensor natively, and the patch will stop them from working.
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You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n
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Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms
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are fully supported, and the patch will stop them from working.
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-=[ Controls ]=-
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See the website at http://www.wiibrew.org/wiki/VBA for better control
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documentation, with illustrations and tables.
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The default controls are...
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+ = Gameboy Start Button
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- = Gameboy Select Button
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Home = Show emulator's game menu
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Wii Remote by itself:
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Hold the Wii Remote sideways.
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2 = Gameboy A Button
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1 = Gameboy B Button
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A = Gameboy R Button
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B = Gameboy L Button
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Wii Remote + Nunchuk:
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Hold the Nunchuk and ignore the Wii Remote.
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Z = Gameboy A Button
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C = Gameboy B Button
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Classic Controller:
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Use the buttons as labelled.
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A = Gameboy A Button
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B = Gameboy B Button
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R = Gameboy R Button
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L = Gameboy L Button
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Keyboard:
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X = Gameboy A Button
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Z = Gameboy B Button
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S = Gameboy R Button
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A = Gameboy L Button
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Enter = Gameboy Start Button
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Backspace = Gameboy Select Button
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Space = Fast forward
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You can configure the controls how you want from the controls menu. Different
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controls will be used depending on what you have plugged into the Wii Remote.
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Nunchuk means Nunchuk + Wii Remote. Gamecube controllers and Keyboards can
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be used at the same time as Wii Remotes and all control the same player.
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When configuring controls, press HOME to cancel.
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But the controls you choose will be overridden for certain games if you
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choose "Match Wii Game" (or "Match Gamecube Game" on a Gamecube) and you have
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the appropriate expansion plugged in. If the game does not have special Wii
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controls, then the controls you chose will be used.
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Gameboy and Gameboy colour games don't have L and R buttons. Those buttons
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only work in Gameboy Advance games.
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In addition to the controls you can configure, these other controls apply:
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HOME, Escape: returns you to the emulator's game menu. Then press B to go
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to the main menu and B again to return to the game.
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A+B, Spacebar, or right analog stick: fast forward
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Right analog stick: zoom (if enabled)
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-=[ Match Wii Controls ]=-
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Special Wii controls exist for the following games:
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These Zelda games can be played with Twilight Princess controls:
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The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX),
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Oracle of Ages, Oracle of Seasons, Minish Cap
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These Mario games can be played with Mario Galaxy controls:
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Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2)
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Advance, Super Mario 3, Super Mario World, Yoshi's Island,
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Yoshi's Universal Gravitation (Topsy Turvy)
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Mario Kart can be (sort of) played with Mario Kart wii controls, but it
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doesn't work very well.
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These Metroid games can be played with Metroid Prime 3 controls:
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Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion
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These Mortal Kombat games can be played with Mortal Kombat Armageddon controls:
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Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal
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Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament
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Edition
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These Lego games can be played with Lego Star Wars the Complete Saga
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controls:
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Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy
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These Teenage Mutant Ninja Turtles games can be played with TMNT Wii controls:
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TMNT, Teenage Mutant Ninja Turtles, Fall of the Foot Clan, Back from the Sewers,
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Radical Rescue
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These Harry Potter games can be played with Harry Potter and the Order of
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the Phoenix Wii controls:
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Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC,
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Harry Potter 3, Harry Potter 4, Harry Potter 5
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These Medal Of Honour games can be played with Medal Of Honour Wii controls:
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Medal Of Honour Underground, Medal Of Honour Infiltrator
|
||
|
||
One Piece can be played with One Piece Unlimited Adventure controls.
|
||
|
||
Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted
|
||
can be played with controls I designed for them.
|
||
|
||
-=[ Zelda, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
All Zelda games use the same controls as Twilight Princess on the Wii or
|
||
Gamecube. You can also connect a Classic Controller to use similar controls
|
||
to the Ocarina Of Time for the Virtual Console, but with the R trigger
|
||
acting as the B button and an inventory like Twilight Princess. With nothing
|
||
plugged in to the Wii Remote, your configured controls are used instead.
|
||
|
||
The Wii Zelda controls are:
|
||
===========================
|
||
|
||
Swing your Wii Remote to draw or swing your sword. Press A to put your sword
|
||
away again. The 2 handed sword can't be drawn this way, and must be drawn
|
||
manually from the items menu, but you can swing it like normal.
|
||
|
||
Shake your Nunchuk to do a spin attack.
|
||
|
||
Use the Z Button to Z-Target and to draw and use your shield. While
|
||
Z-Targetting you will sidestep in some games. If you have a Gust Jar
|
||
equipped instead of a shield, it will be used for Z-Targetting.
|
||
|
||
Use the A Button to perform an action, such as rolling, talking to people,
|
||
reading signs, picking things up, throwing things, shrinking or growing,
|
||
pulling things, etc. It will also put away your sword or shield. In Zelda 2,
|
||
it will jump.
|
||
|
||
Use the C Button to fast forward. It was originally the camera button in
|
||
Twilight Princess.
|
||
|
||
Press the B Button to use the currently selected item. 3 other items will be
|
||
mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected
|
||
item with one of those items by pressing that D-Pad button. The three slots
|
||
correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad
|
||
buttons use the item directly instead of swapping it with the B Button, and
|
||
the B Button is the same as the down button. In Minish Cap the left item is
|
||
always the Kinstones and the down and right items correspond to the B and A
|
||
slots.
|
||
|
||
Up on the D-Pad talks to Midna, or to your hat. It will take you to the save
|
||
screen in Link's Awakening, or to the secondary items screen in the Oracle
|
||
games.
|
||
|
||
The 1 Button goes to the Map screen.
|
||
The - Button goes to the Items screen.
|
||
The + Button goes to the Quest Status screen
|
||
|
||
On the Items screen, choose an item and then press either the B Button or the
|
||
D-Pad button to move it to that slot. The change may not be visible until you
|
||
go to another screen and back. In Link's Awakening you can toggle Bomb
|
||
Arrows by choosing the bombs and pressing Z. It will rumble for a short time
|
||
when bomb arrows are deactivated, and for a long time when bomb arrows are
|
||
activated. You still need to equip the bow to use bomb arrows. In Minish Cap
|
||
you should be able to use the IR pointer function to select items.
|
||
|
||
The Gamecube controller Zelda controls are:
|
||
===========================================
|
||
|
||
B is the sword button. Use it to draw or swing your sword. Hold B for a spin
|
||
attack. Press A to put the sword away again. The 2 handed sword can't be
|
||
drawn this way, and must be selected manually from the items screen, but can
|
||
be swung with this (or any other) button.
|
||
|
||
Use the L Trigger to L-Target and to draw and use your shield. While
|
||
L-Targetting you will sidestep in some games. If you have a Gust Jar
|
||
equipped instead of a shield, it will be used for L-Targetting.
|
||
|
||
Use the A Button to perform an action, such as rolling, talking to people,
|
||
reading signs, picking things up, throwing things, shrinking or growing,
|
||
etc. It will also put away your sword or shield. In Zelda 2, it will jump.
|
||
|
||
Use the R Trigger to pull on blocks or walls, or to lift things. You must
|
||
have a bracelet or gloves to lift some objects. The bracelet or gloves will
|
||
be equipped automatically. This feature is unique to the Gamecube controller.
|
||
|
||
Use the right analog stick to fast forward. It was originally the camera
|
||
control in Twilight Princess.
|
||
|
||
Press the X or Y buttons to use the two equipped items. These two items both
|
||
share the B slot, except in Minish Cap where one is in the A slot. The item
|
||
that was not used last will be in the first slot in your inventory.
|
||
|
||
Right on the D-Pad takes you to the map.
|
||
Up on the D-Pad takes you to the items screen.
|
||
Start takes you to the quest status screen.
|
||
|
||
The Z trigger talks to Midna, or to your hat. It will take you to the save
|
||
screen in Link's Awakening, or to the secondary items screen in the Oracle
|
||
games.
|
||
|
||
The Classic controller Zelda controls are:
|
||
==========================================
|
||
|
||
B is the sword button. Use it to draw or swing your sword. Hold B for a spin
|
||
attack. Press A to put the sword away again. The 2 handed sword can't be
|
||
drawn this way, and must be selected manually from the items screen, but can
|
||
be swung with this (or any other) button.
|
||
|
||
Use the L Trigger to L-Target and to draw and use your shield. While
|
||
L-Targetting you will sidestep in some games. If you have a Gust Jar
|
||
equipped instead of a shield, it will be used for L-Targetting.
|
||
|
||
Use the A Button to perform an action, such as rolling, talking to people,
|
||
reading signs, picking things up, throwing things, shrinking or growing,
|
||
pulling, etc. It will also put away your sword or shield. In Zelda 2, it
|
||
will jump.
|
||
|
||
Use the ZL Button to fast forward.
|
||
|
||
Press the R Button to use the currently selected item. 3 other items will be
|
||
mapped to Left, Down, and Right on the right analog stick. They are also
|
||
mapped to ZR, Y, and X. Swap the currently selected item with one of those
|
||
items by pressing that button or direction. The three slots correspond to
|
||
the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the
|
||
item directly instead of swapping it with the B Button, and the B Button is
|
||
the same as the down button. In Minish Cap the left item is always the
|
||
Kinstones and the down and right items correspond to the B and A slots.
|
||
|
||
+ (Start) takes you to the subscreens.
|
||
- (Select) takes you to the map or changes subscreens.
|
||
|
||
Up on the analog stick talks to Midna, or to your hat.
|
||
|
||
|
||
-=[ Mario, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
All Mario or Yoshi games use the same controls as Super Mario Galaxy on the
|
||
Wii. You can also connect a Classic Controller to use similar controls to
|
||
Super Mario World on the SNES.
|
||
|
||
The Wii Mario controls are:
|
||
===========================
|
||
|
||
Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are
|
||
fire Mario. In some games that have a spin attack, you will need to use the
|
||
B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.
|
||
|
||
Walk by moving the joystick a little, run by moving the joystick a lot.
|
||
|
||
A = jump
|
||
B = shoot, run, hold on to things, yoshi's tongue, etc.
|
||
Z = crouch or lay egg. Press Z while in the air to butt stomp.
|
||
C = camera. Hold C to look around with the joystick.
|
||
D-Pad = look around, or walk in some games
|
||
+ = pause
|
||
1 = throw egg if you are Yoshi
|
||
|
||
The Classic Controller Mario controls are:
|
||
==========================================
|
||
|
||
Walk by moving the joystick a little, run by moving the joystick a lot.
|
||
|
||
B = jump
|
||
A = spin attack
|
||
X/Y = shoot, run, hold on to things, yoshi's tongue, etc.
|
||
ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp.
|
||
+ = pause
|
||
L/R sometimes look around
|
||
|
||
|
||
-=[ Yoshi's Universal Gravitation (Topsy Turvy), Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
The controls are the same as all other Mario or Yoshi games, except that
|
||
tilting the Wii Remote tilts the world and the screen. This affects
|
||
everything in the world and also how you move.
|
||
|
||
|
||
-=[ Metroid, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
All Metroid games use the same controls as Metroid Prime 3: Corruption on
|
||
the Wii. You aim up and down by pointing the Wii Remote up and down.
|
||
|
||
The Wii Metroid controls are:
|
||
=============================
|
||
Aim up and down by pointing the Wii Remote up and down.
|
||
|
||
Flick the Wii remote up while in Morph Ball to spring jump.
|
||
|
||
A = shoot
|
||
B = jump
|
||
Down on D-Pad = fire missile
|
||
C = toggle Morph Ball
|
||
- = start
|
||
+ = toggle super missiles
|
||
1 = map
|
||
2 = hint
|
||
|
||
|
||
-=[ TMNT, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
The TMNT games (except Battle Nexus) use the same controls as TMNT on Wii,
|
||
or GameCube. With a Classic Controller they use the same controls as on
|
||
the Playstation version.
|
||
|
||
The Wii TMNT controls are:
|
||
==========================
|
||
Shake the Wii Remote to attack or to throw away a weapon if
|
||
in the air. Also shake to pick up a weapon.
|
||
|
||
Shake the Nunchuk to do a spin kick.
|
||
|
||
A = jump
|
||
B = swap turtle, or charge attack
|
||
B while pointing up = super family move
|
||
C = roll
|
||
Z = special move
|
||
|
||
-=[ Boktai, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
The 3 Boktai games use special controls that I created. They are not based on
|
||
anything, since the real game uses a solar sensor.
|
||
|
||
The controls are the same with or without a Nunchuk.
|
||
|
||
The Wii Boktai controls are:
|
||
============================
|
||
|
||
Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point
|
||
your Wii Remote at the ground to block the sunlight and prevent it from
|
||
charging or overheating. Or hold it like normal to use it like normal.
|
||
|
||
Press Home to set the real life weather in the emulator's game menu. Note
|
||
that if it is night time in real life, there will not be any sun, regardless
|
||
of what you set the weather to. Please set the weather honestly or it spoils
|
||
the fun. Note that maximum sun is not actually the best, since it rots fruit,
|
||
and overheats your gun. The weather must be set each time you play, it is not
|
||
saved.
|
||
|
||
Swing your Wii Remote to swing your sword or other weapon, if you have one.
|
||
|
||
D-Pad or Nunchuk joystick walks.
|
||
|
||
Press B to fire your Gun Del Sol.
|
||
|
||
A = read signs, open chests, talk to people
|
||
C or 2 = look around, or change subscreen (R)
|
||
+ = start
|
||
- = select
|
||
Z or 1 = change element, or change subscreen (L)
|
||
1 (if Nunchuk plugged in) = fast forward
|
||
|
||
-=[ WarioWare Twisted, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
WarioWare Twisted uses similar controls to the Gameboy game.
|
||
|
||
The Wii WarioWare Twisted controls are:
|
||
=======================================
|
||
|
||
Rotate the Wii Remote to rotate.
|
||
|
||
Hold Z to lock the current menu item.
|
||
|
||
A = Select
|
||
B = Cancel
|
||
+ = Start
|
||
|
||
-=[ Kirby's Tilt n Tumble, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
Kirby's Tilt n Tumble uses similar controls to the Gameboy game.
|
||
|
||
The Kirby Tilt n Tumble controls are:
|
||
=====================================
|
||
|
||
Tilt the Wii Remote to tilt the world. Shake the Wii Remote to flick Kirby
|
||
and the monsters up into the air.
|
||
|
||
A = shoot yourself out of holes in the ground, or jump from clouds.
|
||
|
||
-=[ Mortal Kombat, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon
|
||
for the Wii, except that special moves gestures are not implemented yet.
|
||
|
||
The Mortal Kombat Wii controls are:
|
||
===================================
|
||
|
||
Use the Nunchuk joystick to move and jump.
|
||
|
||
D-Pad left = Low Punch
|
||
D-Pad up = High Punch
|
||
D-Pad down = Low Kick
|
||
D-Pad right = High Kick
|
||
Z = block
|
||
A = throw
|
||
C = change style, run, change costume or character
|
||
+ = pause
|
||
- = change costume or character
|
||
|
||
-=[ Lego Star Wars, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
Both Lego Star Wars games use the same controls as Lego Star Wars: The
|
||
Complete Saga for the Wii.
|
||
|
||
The Lego Star Wars Wii controls are:
|
||
====================================
|
||
Swing the Wii Remote to swing your lightsaber.
|
||
Flick the Wii Remote up to grapple.
|
||
|
||
A = Jump
|
||
B = Shoot
|
||
Z = Use the force, build lego
|
||
C = Change characters, talk to people
|
||
- = force power, special ability
|
||
+ = start
|
||
1/2 = fast forward
|
||
|
||
-=[ Harry Potter, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
All the Harry Potter games use the same controls as Harry Potter & The Order
|
||
Of The Phoenix on the Wii. They also use the keyboard controls from the PC
|
||
version of each game. Spell gestures are not supported yet.
|
||
|
||
The Harry Potter Wii controls are:
|
||
==================================
|
||
Wave the Wii Remote to cast a spell.
|
||
Nunchuk joystick walks.
|
||
D-Pad changes subscreen in the map and navigates menu.
|
||
In Harry Potter and the Order of the Phoenix you must use the IR Pointer
|
||
to select where to cast a spell.
|
||
|
||
A = Talk, open door, push button, interract, etc. / Jinx
|
||
B = Use your wand / charm / cancel
|
||
Z = run (fast forward) / sneak
|
||
C = show location name / flute / jump
|
||
- = Maurauders map / Tasks
|
||
+ = pause / menu
|
||
1/2 = change spells
|
||
|
||
-=[ Medal of Honour, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
All the Medal of Honour games use the same controls as various
|
||
Medal of Honour games and modes on the Wii.
|
||
|
||
The Medal of Honour Wii controls are:
|
||
=====================================
|
||
|
||
In Medal of Honour Underground you turn by aiming with the Wii Remote IR
|
||
pointer on the screen like any FPS game. In Medal of Honour Infiltrator,
|
||
you don't.
|
||
|
||
Swing the Wiimote up to reload.
|
||
Move with the Nunchuk joystick.
|
||
|
||
B = shoot
|
||
- = use
|
||
+ = pause, objectives, menu
|
||
2 / D-Pad Up = reload
|
||
D-Pad Left/Right = change weapons
|
||
D-Pad Down = toggle crouch
|
||
C = strafe
|
||
1 = run
|
||
|
||
-=[ One Piece, Match Wii Controls ]=-
|
||
|
||
Turn "Match Wii Controls" ON to use these controls.
|
||
|
||
One Piece uses the same controls as One Piece Unlimited Adventure on the Wii
|
||
or One Piece Grand Adventure (and others) on the Gamecube.
|
||
|
||
The One Piece Wii controls are:
|
||
===============================
|
||
|
||
A = attack
|
||
B = jump
|
||
- = change character
|
||
+ = pause
|
||
C = dash (double click and hold)
|
||
Z = grab
|
||
2 = fast forward
|
||
1 = select (maybe does nothing)
|
||
|
||
The One Piece Gamecube controls are:
|
||
===============================
|
||
|
||
A = attack
|
||
X = attack up
|
||
Y = jump
|
||
B = grab
|
||
R Trigger = change character
|
||
start = pause
|
||
L Trigger = dash (double click and hold)
|
||
Z = grab
|
||
right analog stick = fast forward
|
||
1 = select (maybe does nothing)
|
||
|
||
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
|
||
|
||
-=[ Credits ]=-
|
||
|
||
Coding & menu design Tantric
|
||
Additional coding Carl Kenner
|
||
Menu artwork the3seashells
|
||
Menu sound Peter de Man
|
||
|
||
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
|
||
VBA GameCube/Wii SoftDev, emukidid
|
||
|
||
Visual Boy Advance - M VBA-M Team
|
||
Visual Boy Advance Forgotten
|
||
libogc/devkitPPC shagkur & wintermute
|
||
FreeTypeGX Armin Tamzarian
|
||
|
||
And many others who have contributed over the years!
|
||
|
||
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
|
||
|
||
VBAGX Web Site
|
||
http://code.google.com/p/vba-wii
|
||
|
||
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
|