2008-09-17 06:39:46 +02:00
|
|
|
|
<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
|
|
|
|
|
|
|
|
|
|
- Visual Boy Advance GX -
|
2009-07-10 00:51:35 +02:00
|
|
|
|
Version 2.0.5
|
2008-10-16 03:24:07 +02:00
|
|
|
|
http://code.google.com/p/vba-wii
|
2008-09-17 06:39:46 +02:00
|
|
|
|
(Under GPL License)
|
|
|
|
|
|
|
|
|
|
<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
|
|
|
|
|
|
2008-10-20 09:30:59 +02:00
|
|
|
|
Visual Boy Advance GX is a modified port of VBA-M.
|
2008-09-17 06:39:46 +02:00
|
|
|
|
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|
|
|
|
|
|
|
|
|
|
-=[ Features ]=-
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
|
2009-04-03 01:41:09 +02:00
|
|
|
|
* Rotation sensors, Solar sensors, and Rumble support
|
2009-03-04 08:01:04 +01:00
|
|
|
|
* Optional special Wii controls built-in for some games
|
2008-09-17 06:39:46 +02:00
|
|
|
|
* SRAM and State saving
|
2008-10-28 08:50:13 +01:00
|
|
|
|
* IPS/UPS/PPF patch support
|
2008-09-17 06:39:46 +02:00
|
|
|
|
* Custom controller configurations
|
2008-10-16 03:24:07 +02:00
|
|
|
|
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
|
2009-01-27 23:08:44 +01:00
|
|
|
|
* Compatiblity based on VBA-M r847
|
2008-10-18 07:23:43 +02:00
|
|
|
|
* MEM2 ROM Storage for fast access
|
|
|
|
|
* Auto frame skip for those core heavy games
|
2008-10-28 08:50:13 +01:00
|
|
|
|
* Turbo speed, video zooming, widescreen, and unfiltered video options
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> UPDATE HISTORY <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
2009-07-10 00:51:35 +02:00
|
|
|
|
[2.0.5 - July 9, 2009]
|
|
|
|
|
|
|
|
|
|
* Faster SMB/USB browsing
|
|
|
|
|
* Last browsed folder is now remembered
|
|
|
|
|
* Fixed controller mapping reset button
|
|
|
|
|
* Fixed no sound on GameCube version
|
|
|
|
|
* Directory names are no longer altered
|
|
|
|
|
* Preferences now only saved on exit
|
|
|
|
|
* Fixed on-screen keyboard glitches
|
|
|
|
|
* SRAM auto-saved on power-off from within a game
|
|
|
|
|
* Prevent 7z lockups, better 7z error messages
|
|
|
|
|
|
2009-06-30 08:41:12 +02:00
|
|
|
|
[2.0.4 - June 30, 2009]
|
2009-06-16 07:16:45 +02:00
|
|
|
|
|
2009-06-30 09:22:43 +02:00
|
|
|
|
* Fixed auto-update
|
2009-06-30 08:41:12 +02:00
|
|
|
|
* Increased file browser listing to 10 entries, decreased font size
|
2009-06-27 22:06:26 +02:00
|
|
|
|
* Added text scrolling on file browser
|
|
|
|
|
* Added reset button for controller mappings
|
2009-06-16 07:16:45 +02:00
|
|
|
|
* Settings are now loaded from USB when loading the app from USB on HBC
|
|
|
|
|
* Fixed menu crashes caused by ogg player bugs
|
|
|
|
|
* Fixed memory card saving verification bug
|
|
|
|
|
* Fixed game savebrowser bugs
|
|
|
|
|
* Miscellaneous code cleanup/corrections
|
|
|
|
|
|
2009-05-30 21:11:46 +02:00
|
|
|
|
[2.0.3 - May 30, 2009]
|
|
|
|
|
|
|
|
|
|
* Fixed SD/USB corruption bug
|
|
|
|
|
* SMB works again
|
|
|
|
|
* GUI bugs fixed, GUI behavioral improvements
|
|
|
|
|
* GB Palette editing
|
|
|
|
|
* More built-in palettes
|
|
|
|
|
* Palettes now fade to white correctly instead of getting brighter
|
|
|
|
|
* Can now turn off palette colorizing
|
|
|
|
|
* Workaround for palette issue on Mega Man I GB - palette disabled
|
|
|
|
|
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
|
|
|
|
|
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
|
|
|
|
|
make calibration easy by locking the gyroscope.
|
|
|
|
|
* Fixed issues with constant rumbling
|
|
|
|
|
|
2009-05-26 08:09:58 +02:00
|
|
|
|
[2.0.2 - May 26, 2009]
|
|
|
|
|
|
|
|
|
|
* Improved stability
|
|
|
|
|
* Fixed broken SDHC from HBC 1.0.2 update
|
|
|
|
|
* Fixed issues with returning to menu from in-game
|
|
|
|
|
* Add option to disable rumble
|
|
|
|
|
* Auto-determines if HBC is present - returns to Wii menu otherwise
|
|
|
|
|
* Unfiltered mode fixed
|
|
|
|
|
* Miscellaneous bugfixes
|
|
|
|
|
|
2009-05-01 04:52:42 +02:00
|
|
|
|
[2.0.1 - April 30, 2009]
|
|
|
|
|
|
|
|
|
|
* Multiple state saves now working
|
|
|
|
|
* Built with more stable libogc/libfat
|
|
|
|
|
* Fixed settings saving glitches
|
|
|
|
|
* Fixed Mortal Kombat GameCube controller bug
|
|
|
|
|
* Fixed Zelda DX palette bug
|
|
|
|
|
* Fixed Harry Potter 1-3 keyboard bug
|
|
|
|
|
|
2009-04-27 09:16:13 +02:00
|
|
|
|
[2.0.0 - April 27, 2009]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2009-04-27 01:06:00 +02:00
|
|
|
|
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
|
|
|
|
|
support, sounds, graphics, animation effects, and more
|
|
|
|
|
* Thanks to the3seashells for designing some top-notch artwork, to
|
|
|
|
|
Peter de Man for composing the music, and a special thanks to shagkur for
|
|
|
|
|
fixing libogc bugs that would have otherwise prevented the release
|
|
|
|
|
* Onscreen keyboard for changing save/load folders and network settings
|
|
|
|
|
* Menu configuration options (configurable exit button, wiimote orientation,
|
|
|
|
|
volumes)
|
|
|
|
|
* New save manager, allowing multiple saves and save browsing. Shows
|
|
|
|
|
screenshots for Snapshot saves, and save dates/times
|
|
|
|
|
* Added video shifting option
|
|
|
|
|
* Added video mode selection (recommended to leave on Automatic)
|
2009-04-27 01:33:01 +02:00
|
|
|
|
* USB Mouse support (buttons only)
|
|
|
|
|
* Keyboard shift key bug fixed
|
|
|
|
|
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
|
|
|
|
|
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
|
|
|
|
|
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
|
|
|
|
|
* Rumble works in GBC games designed for rumble cartridges but shipped
|
|
|
|
|
without rumble cartridges, such as Disney's Tarzan for GBC
|
|
|
|
|
* Improved Mortal Kombat Wii Controls
|
|
|
|
|
* Mortal Kombat games now have many extra characters to choose
|
|
|
|
|
* Wii Controls for more Teenage Mutant Ninja Turtles games
|
|
|
|
|
* Improved Lego Star Wars controls
|
|
|
|
|
* Boktai menu now tells you when there can't be sun because it is night
|
|
|
|
|
* Minor bug fixes
|
2009-04-27 01:06:00 +02:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.9 - April 7, 2009]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
* Gamecube controller should no longer rumble constantly
|
|
|
|
|
|
|
|
|
|
[1.0.8 - April 4, 2009]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2009-04-03 01:41:09 +02:00
|
|
|
|
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
|
2009-04-06 09:41:45 +02:00
|
|
|
|
played using the controls for that Wii game. For example all Zelda games
|
|
|
|
|
can be played with Twilight Princess controls. See the Instructions section
|
|
|
|
|
below for important details.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
* Rotation/Tilt sensor games all work
|
|
|
|
|
* Solar sensors (Boktai 1/2/3)
|
|
|
|
|
* Rumble (except for games that rely on Gameboy Player)
|
|
|
|
|
* Keyboard
|
|
|
|
|
* PAL support, finally!
|
|
|
|
|
* New scaling options, choose how much stretching you want
|
|
|
|
|
* Colourised games now partially work but still have distortion
|
|
|
|
|
* "Corvette" no longer has a screwed up palette (but still crashes)
|
2009-04-06 09:41:45 +02:00
|
|
|
|
* Triggers net reconnection on SMB failure
|
|
|
|
|
* Source code refactored, and project file added
|
|
|
|
|
* Instructions section added to this readme file
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.7 - January 27, 2009]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2009-01-27 23:08:44 +01:00
|
|
|
|
* Updated to VBA-M r847
|
|
|
|
|
* Corrected sound interpolation
|
|
|
|
|
* Faster SD/USB - new read-ahead cache
|
|
|
|
|
* Removed trigger of back to menu for Classic Controller right joystick
|
|
|
|
|
* Fixed a bug with reading files < 2048 bytes
|
|
|
|
|
* Fixed GBA games on GameCube
|
|
|
|
|
* Fixed homebrew GBA games on GameCube
|
|
|
|
|
* Fixed some memory leaks, buffer overflows, etc
|
|
|
|
|
* Code cleanup, other general bugfixes
|
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.6 - December 24, 2008]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2008-12-24 09:59:15 +01:00
|
|
|
|
* Fixed save state saving bug
|
|
|
|
|
* Fixed unstable SD card access
|
|
|
|
|
* Proper SD/USB hotswap (Wii only)
|
|
|
|
|
* Auto-update feature (Wii only)
|
|
|
|
|
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
|
|
|
|
|
* Improved file access code
|
|
|
|
|
* Resetting preferences now resets controls
|
|
|
|
|
* Minor bug fixes
|
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.5 - November 19, 2008]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2008-11-13 23:49:24 +01:00
|
|
|
|
* SDHC works now
|
|
|
|
|
* Frameskipping tweaks
|
2008-11-19 08:14:00 +01:00
|
|
|
|
* Fixed snapshot loading issue
|
2008-11-13 23:49:24 +01:00
|
|
|
|
* Full widescreen support
|
2008-11-19 08:14:00 +01:00
|
|
|
|
* Changed scaling
|
2008-11-13 23:49:24 +01:00
|
|
|
|
* Zooming fixed (thanks eke-eke!)
|
|
|
|
|
* PAL timing changes - EURGB60 mode forced
|
2008-11-19 08:14:00 +01:00
|
|
|
|
* Wii - Added console/remote power button support
|
|
|
|
|
* Wii - Added reset button support (resets game)
|
|
|
|
|
* Wii - Settings file is now named settings.xml and is stored in the same
|
|
|
|
|
folder as the DOL (eg: apps/vbagx/settings.xml)
|
|
|
|
|
* GameCube - Added DVD motor off option
|
|
|
|
|
* GameCube - Fixed GBA loading issue
|
2008-11-13 23:49:24 +01:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.4 - October 28, 2008]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2008-10-20 09:30:59 +02:00
|
|
|
|
* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
|
|
|
|
|
* Frameskipping improvements
|
2008-10-28 08:50:13 +01:00
|
|
|
|
* Sound processing improved - L-R channel reversal corrected, skipping fixed
|
|
|
|
|
* Saving problems fixed, game compatibility improved
|
|
|
|
|
* IPS/UPS/PPF patch support
|
|
|
|
|
* SD/USB hot-swapping!
|
|
|
|
|
* SDHC support
|
|
|
|
|
* Zoom setting saved
|
|
|
|
|
* Widescreen correction option
|
|
|
|
|
* GameCube support is back, including Qoob support!
|
2008-10-20 09:30:59 +02:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.3 - October 15, 2008]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2008-10-11 19:03:26 +02:00
|
|
|
|
* New timing / frameskip algorithm - should (hopefully) work 100% better!
|
2008-10-16 03:24:07 +02:00
|
|
|
|
* Performance improvements - video threading, PPC core partly activated
|
2008-10-11 19:03:26 +02:00
|
|
|
|
* Video zooming option
|
|
|
|
|
* Unfiltered video option
|
|
|
|
|
* 7z support
|
2008-10-16 03:24:07 +02:00
|
|
|
|
* Loading progress bars added
|
2008-10-11 19:03:26 +02:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.2 - October 6, 2008]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2008-10-06 22:16:46 +02:00
|
|
|
|
* New core! The core is now a custom combination of VBA-M and VBA 1.72
|
|
|
|
|
* Added DVD, SMB, ZIP, GameCube MC support
|
|
|
|
|
* Faster USB/SD speeds
|
|
|
|
|
* Screen alignment and flickering problems fixed
|
|
|
|
|
* 128K save support added
|
2008-09-23 01:00:10 +02:00
|
|
|
|
* Better emulation speeds. Should now be nearly full speed all the time
|
2008-10-06 22:16:46 +02:00
|
|
|
|
for most games.
|
2008-09-23 01:00:10 +02:00
|
|
|
|
* Turbo speed feature. Mapped to right C-stick (classic controller &
|
|
|
|
|
Gamecube controller), and A+B for wiimote
|
|
|
|
|
* Controller mapping preferences bug fixed. Your preferences will reset
|
|
|
|
|
automatically to correct any problems in your preferences file
|
2008-10-06 22:16:46 +02:00
|
|
|
|
* Many other tweaks behind the scenes
|
2008-09-23 01:00:10 +02:00
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.1 - September 18, 2008]
|
2009-05-26 08:09:58 +02:00
|
|
|
|
|
2008-09-18 09:29:01 +02:00
|
|
|
|
* GBA games now run at full speed
|
2009-05-21 07:56:45 +02:00
|
|
|
|
* Menu improvements, with spiffy new background
|
2008-09-18 09:29:01 +02:00
|
|
|
|
* Fixed L/R buttons - they work now
|
|
|
|
|
|
2009-04-10 05:23:29 +02:00
|
|
|
|
[1.0.0 - September 16, 2008]
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
|
|
|
|
* Now compiles with devkitpro r15
|
|
|
|
|
* One makefile to make all versions
|
|
|
|
|
* Complete rewrite based on code from SNES9x GX
|
|
|
|
|
* Now has a menu! ROM selector, preferences, controller mapping, etc
|
|
|
|
|
* Wiimote, Nunchuk, and Classic controller support
|
|
|
|
|
* Button mapping for all controller types
|
|
|
|
|
* Full support for SD and USB
|
|
|
|
|
* Load/save preference selector. ROMs, saves, and preferences are
|
|
|
|
|
saved/loaded according to these
|
|
|
|
|
* 'Auto' settings for save/load - attempts to automatically determine
|
|
|
|
|
your load/save device(s) - SD, USB
|
|
|
|
|
* Preferences are loaded and saved in XML format. You can open
|
|
|
|
|
VBAGX.xml edit all settings, including some not available within
|
|
|
|
|
the program
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> SETUP & INSTALLATION <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
Unzip the archive. You will find the following folders inside:
|
|
|
|
|
|
|
|
|
|
apps Contains Homebrew Channel ready files
|
|
|
|
|
(see Homebrew Channel instructions below)
|
|
|
|
|
|
2008-11-19 08:14:00 +01:00
|
|
|
|
gamecube Contains GameCube DOL file (not required for Wii)
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
|
|
|
|
vbagx Contains the directory structure required for storing
|
2008-09-17 06:58:43 +02:00
|
|
|
|
roms and saves. By default, roms are loaded from
|
|
|
|
|
"vbagx/roms/" and saves / preferences are stored in
|
|
|
|
|
"vbagx/saves/".
|
|
|
|
|
|
|
|
|
|
-=[ Loading / Running the Emulator ]=-
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
|
|
|
|
Wii - Via Homebrew Channel:
|
2008-09-17 06:58:43 +02:00
|
|
|
|
--------------------------------
|
2008-09-17 06:39:46 +02:00
|
|
|
|
The most popular method of running homebrew on the Wii is through the Homebrew
|
|
|
|
|
Channel. If you already have the channel installed, just copy over the apps folder
|
|
|
|
|
included in the archive into the root of your SD card.
|
|
|
|
|
|
2008-09-17 06:58:43 +02:00
|
|
|
|
Remember to also create the vbagx directory structure required. See above.
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
|
|
|
|
If you haven't installed the Homebrew Channel yet, read about how to here:
|
|
|
|
|
http://hbc.hackmii.com/
|
|
|
|
|
|
|
|
|
|
Gamecube:
|
2008-09-17 06:58:43 +02:00
|
|
|
|
--------------------------------
|
2008-09-17 06:39:46 +02:00
|
|
|
|
You can load VBAGX via sdload and an SD card in slot A, or by streaming
|
|
|
|
|
it to your Gamecube, or by booting a bootable DVD with VBAGX on it.
|
2009-05-21 07:56:45 +02:00
|
|
|
|
This document doesn't cover how to do any of that.
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
2009-04-03 01:41:09 +02:00
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> INSTRUCTIONS <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Note! A USB Mouse must be plugged in before starting the emulator, or it
|
|
|
|
|
won't be recognised. A mouse or keyboard is not required. Keyboards might or
|
|
|
|
|
might not need to be unplugged and replugged to work.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
If you have upgraded from a previous version, the emulator may start with a
|
|
|
|
|
message that your preferences have been reset. You will need to set your
|
|
|
|
|
preferences how you want them.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Otherwise the emulator will start at the main menu, which is a list of game
|
|
|
|
|
ROMs. There is also a settings button to choose how and where to load or
|
|
|
|
|
save files, and to change menu settings.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Navigate the menu with the D-Pad, or the Wiimote pointer, and select options
|
|
|
|
|
with the A button. Press the B button to swap between controlling a list box
|
|
|
|
|
and controlling the buttons. Pressing the Home button will exit from the
|
|
|
|
|
main menu. You can choose what exiting will do by using the settings menu.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Keyboard and mouse do not work in the menu yet.
|
|
|
|
|
|
|
|
|
|
Click on the logo to see the credits.
|
|
|
|
|
|
|
|
|
|
When choosing a file, use left and right to go up or down a page.
|
|
|
|
|
|
|
|
|
|
Once you choose a game, the game will start. But you can get back to a menu
|
|
|
|
|
by pressing Home. This takes you to the in-game menu, where you can save,
|
|
|
|
|
load, reset, or change settings. The settings apply to all games, not just
|
|
|
|
|
the current one. These settings are different from the settings on the main
|
|
|
|
|
menu. If you are playing a Boktai game with a solar sensor, there will also
|
|
|
|
|
be a fifth button which lets you change the weather. The sunlight is based
|
|
|
|
|
on the weather, the time of day, and the angle of your Wiimote.
|
|
|
|
|
|
|
|
|
|
Saving and loading let you choose two kinds of save files. SRAM is the
|
|
|
|
|
normal kind of saving and loading that you have on a real gameboy. It only
|
|
|
|
|
saves up to the last checkpoint or savepoint in the game. Or you can save
|
|
|
|
|
a better way by using the emulator's special "Snapshot" feature which
|
|
|
|
|
saves the state of everything, exactly where you are up to. Loading a
|
|
|
|
|
Snapshot may erase your "SRAM (Auto)" so be careful.
|
|
|
|
|
|
|
|
|
|
From the game menu you can return to the game by pressing Home again, or by
|
|
|
|
|
clicking on the "Close" button in the top right. Or to quit that game and
|
|
|
|
|
choose a different game, click on the "Main Menu" button.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
If you don't want to load ROMs from the SD card, you can go to the
|
2009-04-27 02:34:47 +02:00
|
|
|
|
settings menu and choose where to load from. You can load from SD cards,
|
2009-04-03 01:41:09 +02:00
|
|
|
|
USB memory sticks/hard drives, DVD (if you installed DVDX), gamecube memory
|
|
|
|
|
cards, or from shared folders over the network (this is called SMB).
|
|
|
|
|
|
|
|
|
|
ROMs can be in ZIP files, but the ROM must be the first file in the ZIP. If
|
|
|
|
|
not, you will get an error. ROMs can also be in .7z files, or ordinary rom
|
|
|
|
|
files.
|
|
|
|
|
|
|
|
|
|
Patches can be used to colourise a monochrome gameboy game, or to translate
|
|
|
|
|
a game into your language, or to stop the game from needing special hardware.
|
|
|
|
|
Search the internet for patches. Many games have been translated by fans.
|
|
|
|
|
They can be in IPS or UPS format. You don't need to patch anything yourself.
|
|
|
|
|
Just put the IPS or UPS file in the vbagx/roms folder along with the rom
|
|
|
|
|
itself. The patch must have the same name as the rom. Patches can not be put
|
|
|
|
|
inside the ZIP file. If a rom is zipped, you might need to check inside the
|
|
|
|
|
zip for the actual rom filename.
|
|
|
|
|
|
|
|
|
|
Colourised games still have some distortion in this version, but it is
|
2009-04-27 02:34:47 +02:00
|
|
|
|
improved from the previous version, and better than VBA-M. Some unpatched
|
|
|
|
|
monochrome gameboy games have built-in palettes in this emulator and will
|
|
|
|
|
appear in colour.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
You must not use patched versions of Boktai roms! (Except for the translation
|
|
|
|
|
patch for Boktai 3, which is highly recommended). The patches are for old
|
|
|
|
|
emulators that don't support the solar sensor. VBA GX and NO$GBA support the
|
|
|
|
|
solar sensor natively, and the patch will stop them from working.
|
|
|
|
|
|
|
|
|
|
You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n
|
|
|
|
|
Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms
|
|
|
|
|
are fully supported, and the patch will stop them from working.
|
|
|
|
|
|
|
|
|
|
-=[ Controls ]=-
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
See the website at http://www.wiibrew.org/wiki/VBA for better control
|
|
|
|
|
documentation, with illustrations and tables.
|
|
|
|
|
|
2009-04-03 01:41:09 +02:00
|
|
|
|
The default controls are...
|
|
|
|
|
|
|
|
|
|
+ = Gameboy Start Button
|
|
|
|
|
- = Gameboy Select Button
|
|
|
|
|
Home = Show emulator's game menu
|
|
|
|
|
|
|
|
|
|
Wii Remote by itself:
|
|
|
|
|
Hold the Wii Remote sideways.
|
|
|
|
|
2 = Gameboy A Button
|
|
|
|
|
1 = Gameboy B Button
|
|
|
|
|
A = Gameboy R Button
|
|
|
|
|
B = Gameboy L Button
|
|
|
|
|
|
|
|
|
|
Wii Remote + Nunchuk:
|
|
|
|
|
Hold the Nunchuk and ignore the Wii Remote.
|
|
|
|
|
Z = Gameboy A Button
|
|
|
|
|
C = Gameboy B Button
|
|
|
|
|
|
|
|
|
|
Classic Controller:
|
|
|
|
|
Use the buttons as labelled.
|
|
|
|
|
A = Gameboy A Button
|
|
|
|
|
B = Gameboy B Button
|
|
|
|
|
R = Gameboy R Button
|
|
|
|
|
L = Gameboy L Button
|
|
|
|
|
|
|
|
|
|
Keyboard:
|
|
|
|
|
X = Gameboy A Button
|
|
|
|
|
Z = Gameboy B Button
|
|
|
|
|
S = Gameboy R Button
|
|
|
|
|
A = Gameboy L Button
|
|
|
|
|
Enter = Gameboy Start Button
|
|
|
|
|
Backspace = Gameboy Select Button
|
|
|
|
|
Space = Fast forward
|
|
|
|
|
|
|
|
|
|
You can configure the controls how you want from the controls menu. Different
|
|
|
|
|
controls will be used depending on what you have plugged into the Wii Remote.
|
|
|
|
|
Nunchuk means Nunchuk + Wii Remote. Gamecube controllers and Keyboards can
|
|
|
|
|
be used at the same time as Wii Remotes and all control the same player.
|
|
|
|
|
When configuring controls, press HOME to cancel.
|
|
|
|
|
|
|
|
|
|
But the controls you choose will be overridden for certain games if you
|
|
|
|
|
choose "Match Wii Game" (or "Match Gamecube Game" on a Gamecube) and you have
|
|
|
|
|
the appropriate expansion plugged in. If the game does not have special Wii
|
|
|
|
|
controls, then the controls you chose will be used.
|
|
|
|
|
|
|
|
|
|
Gameboy and Gameboy colour games don't have L and R buttons. Those buttons
|
|
|
|
|
only work in Gameboy Advance games.
|
|
|
|
|
|
|
|
|
|
In addition to the controls you can configure, these other controls apply:
|
|
|
|
|
|
|
|
|
|
HOME, Escape: returns you to the emulator's game menu. Then press B to go
|
|
|
|
|
to the main menu and B again to return to the game.
|
|
|
|
|
A+B, Spacebar, or right analog stick: fast forward
|
|
|
|
|
Right analog stick: zoom (if enabled)
|
|
|
|
|
|
|
|
|
|
-=[ Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Special Wii controls exist for the following games:
|
|
|
|
|
|
|
|
|
|
These Zelda games can be played with Twilight Princess controls:
|
2009-04-06 09:41:45 +02:00
|
|
|
|
The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX),
|
|
|
|
|
Oracle of Ages, Oracle of Seasons, Minish Cap
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
These Mario games can be played with Mario Galaxy controls:
|
|
|
|
|
Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2)
|
|
|
|
|
Advance, Super Mario 3, Super Mario World, Yoshi's Island,
|
|
|
|
|
Yoshi's Universal Gravitation (Topsy Turvy)
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Mario Kart can be (sort of) played with Mario Kart wii controls, but it
|
|
|
|
|
doesn't work very well.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
These Metroid games can be played with Metroid Prime 3 controls:
|
|
|
|
|
Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion
|
|
|
|
|
|
|
|
|
|
These Mortal Kombat games can be played with Mortal Kombat Armageddon controls:
|
|
|
|
|
Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal
|
|
|
|
|
Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament
|
|
|
|
|
Edition
|
|
|
|
|
|
|
|
|
|
These Lego games can be played with Lego Star Wars the Complete Saga
|
|
|
|
|
controls:
|
|
|
|
|
Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
These Teenage Mutant Ninja Turtles games can be played with TMNT Wii controls:
|
|
|
|
|
TMNT, Teenage Mutant Ninja Turtles, Fall of the Foot Clan, Back from the Sewers,
|
|
|
|
|
Radical Rescue
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
These Harry Potter games can be played with Harry Potter and the Order of
|
|
|
|
|
the Phoenix Wii controls:
|
2009-04-06 09:41:45 +02:00
|
|
|
|
Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC,
|
|
|
|
|
Harry Potter 3, Harry Potter 4, Harry Potter 5
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
These Medal Of Honour games can be played with Medal Of Honour Wii controls:
|
|
|
|
|
Medal Of Honour Underground, Medal Of Honour Infiltrator
|
|
|
|
|
|
|
|
|
|
One Piece can be played with One Piece Unlimited Adventure controls.
|
|
|
|
|
|
2009-04-06 09:41:45 +02:00
|
|
|
|
Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted
|
|
|
|
|
can be played with controls I designed for them.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
-=[ Zelda, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
All Zelda games use the same controls as Twilight Princess on the Wii or
|
|
|
|
|
Gamecube. You can also connect a Classic Controller to use similar controls
|
|
|
|
|
to the Ocarina Of Time for the Virtual Console, but with the R trigger
|
|
|
|
|
acting as the B button and an inventory like Twilight Princess. With nothing
|
|
|
|
|
plugged in to the Wii Remote, your configured controls are used instead.
|
|
|
|
|
|
|
|
|
|
The Wii Zelda controls are:
|
|
|
|
|
===========================
|
|
|
|
|
|
|
|
|
|
Swing your Wii Remote to draw or swing your sword. Press A to put your sword
|
|
|
|
|
away again. The 2 handed sword can't be drawn this way, and must be drawn
|
|
|
|
|
manually from the items menu, but you can swing it like normal.
|
|
|
|
|
|
|
|
|
|
Shake your Nunchuk to do a spin attack.
|
|
|
|
|
|
|
|
|
|
Use the Z Button to Z-Target and to draw and use your shield. While
|
|
|
|
|
Z-Targetting you will sidestep in some games. If you have a Gust Jar
|
|
|
|
|
equipped instead of a shield, it will be used for Z-Targetting.
|
|
|
|
|
|
|
|
|
|
Use the A Button to perform an action, such as rolling, talking to people,
|
|
|
|
|
reading signs, picking things up, throwing things, shrinking or growing,
|
|
|
|
|
pulling things, etc. It will also put away your sword or shield. In Zelda 2,
|
|
|
|
|
it will jump.
|
|
|
|
|
|
|
|
|
|
Use the C Button to fast forward. It was originally the camera button in
|
|
|
|
|
Twilight Princess.
|
|
|
|
|
|
|
|
|
|
Press the B Button to use the currently selected item. 3 other items will be
|
|
|
|
|
mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected
|
|
|
|
|
item with one of those items by pressing that D-Pad button. The three slots
|
|
|
|
|
correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad
|
|
|
|
|
buttons use the item directly instead of swapping it with the B Button, and
|
|
|
|
|
the B Button is the same as the down button. In Minish Cap the left item is
|
|
|
|
|
always the Kinstones and the down and right items correspond to the B and A
|
|
|
|
|
slots.
|
|
|
|
|
|
|
|
|
|
Up on the D-Pad talks to Midna, or to your hat. It will take you to the save
|
|
|
|
|
screen in Link's Awakening, or to the secondary items screen in the Oracle
|
|
|
|
|
games.
|
|
|
|
|
|
|
|
|
|
The 1 Button goes to the Map screen.
|
|
|
|
|
The - Button goes to the Items screen.
|
|
|
|
|
The + Button goes to the Quest Status screen
|
|
|
|
|
|
|
|
|
|
On the Items screen, choose an item and then press either the B Button or the
|
|
|
|
|
D-Pad button to move it to that slot. The change may not be visible until you
|
|
|
|
|
go to another screen and back. In Link's Awakening you can toggle Bomb
|
|
|
|
|
Arrows by choosing the bombs and pressing Z. It will rumble for a short time
|
|
|
|
|
when bomb arrows are deactivated, and for a long time when bomb arrows are
|
|
|
|
|
activated. You still need to equip the bow to use bomb arrows. In Minish Cap
|
|
|
|
|
you should be able to use the IR pointer function to select items.
|
|
|
|
|
|
|
|
|
|
The Gamecube controller Zelda controls are:
|
|
|
|
|
===========================================
|
|
|
|
|
|
|
|
|
|
B is the sword button. Use it to draw or swing your sword. Hold B for a spin
|
|
|
|
|
attack. Press A to put the sword away again. The 2 handed sword can't be
|
|
|
|
|
drawn this way, and must be selected manually from the items screen, but can
|
|
|
|
|
be swung with this (or any other) button.
|
|
|
|
|
|
|
|
|
|
Use the L Trigger to L-Target and to draw and use your shield. While
|
|
|
|
|
L-Targetting you will sidestep in some games. If you have a Gust Jar
|
|
|
|
|
equipped instead of a shield, it will be used for L-Targetting.
|
|
|
|
|
|
|
|
|
|
Use the A Button to perform an action, such as rolling, talking to people,
|
|
|
|
|
reading signs, picking things up, throwing things, shrinking or growing,
|
|
|
|
|
etc. It will also put away your sword or shield. In Zelda 2, it will jump.
|
|
|
|
|
|
|
|
|
|
Use the R Trigger to pull on blocks or walls, or to lift things. You must
|
|
|
|
|
have a bracelet or gloves to lift some objects. The bracelet or gloves will
|
|
|
|
|
be equipped automatically. This feature is unique to the Gamecube controller.
|
|
|
|
|
|
|
|
|
|
Use the right analog stick to fast forward. It was originally the camera
|
|
|
|
|
control in Twilight Princess.
|
|
|
|
|
|
|
|
|
|
Press the X or Y buttons to use the two equipped items. These two items both
|
|
|
|
|
share the B slot, except in Minish Cap where one is in the A slot. The item
|
|
|
|
|
that was not used last will be in the first slot in your inventory.
|
|
|
|
|
|
|
|
|
|
Right on the D-Pad takes you to the map.
|
|
|
|
|
Up on the D-Pad takes you to the items screen.
|
|
|
|
|
Start takes you to the quest status screen.
|
|
|
|
|
|
|
|
|
|
The Z trigger talks to Midna, or to your hat. It will take you to the save
|
|
|
|
|
screen in Link's Awakening, or to the secondary items screen in the Oracle
|
|
|
|
|
games.
|
|
|
|
|
|
|
|
|
|
The Classic controller Zelda controls are:
|
|
|
|
|
==========================================
|
|
|
|
|
|
|
|
|
|
B is the sword button. Use it to draw or swing your sword. Hold B for a spin
|
|
|
|
|
attack. Press A to put the sword away again. The 2 handed sword can't be
|
|
|
|
|
drawn this way, and must be selected manually from the items screen, but can
|
|
|
|
|
be swung with this (or any other) button.
|
|
|
|
|
|
|
|
|
|
Use the L Trigger to L-Target and to draw and use your shield. While
|
|
|
|
|
L-Targetting you will sidestep in some games. If you have a Gust Jar
|
|
|
|
|
equipped instead of a shield, it will be used for L-Targetting.
|
|
|
|
|
|
|
|
|
|
Use the A Button to perform an action, such as rolling, talking to people,
|
|
|
|
|
reading signs, picking things up, throwing things, shrinking or growing,
|
|
|
|
|
pulling, etc. It will also put away your sword or shield. In Zelda 2, it
|
|
|
|
|
will jump.
|
|
|
|
|
|
|
|
|
|
Use the ZL Button to fast forward.
|
|
|
|
|
|
|
|
|
|
Press the R Button to use the currently selected item. 3 other items will be
|
|
|
|
|
mapped to Left, Down, and Right on the right analog stick. They are also
|
|
|
|
|
mapped to ZR, Y, and X. Swap the currently selected item with one of those
|
|
|
|
|
items by pressing that button or direction. The three slots correspond to
|
|
|
|
|
the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the
|
|
|
|
|
item directly instead of swapping it with the B Button, and the B Button is
|
|
|
|
|
the same as the down button. In Minish Cap the left item is always the
|
|
|
|
|
Kinstones and the down and right items correspond to the B and A slots.
|
|
|
|
|
|
|
|
|
|
+ (Start) takes you to the subscreens.
|
|
|
|
|
- (Select) takes you to the map or changes subscreens.
|
|
|
|
|
|
|
|
|
|
Up on the analog stick talks to Midna, or to your hat.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-=[ Mario, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
All Mario or Yoshi games use the same controls as Super Mario Galaxy on the
|
|
|
|
|
Wii. You can also connect a Classic Controller to use similar controls to
|
|
|
|
|
Super Mario World on the SNES.
|
|
|
|
|
|
|
|
|
|
The Wii Mario controls are:
|
|
|
|
|
===========================
|
|
|
|
|
|
|
|
|
|
Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are
|
|
|
|
|
fire Mario. In some games that have a spin attack, you will need to use the
|
|
|
|
|
B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.
|
|
|
|
|
|
|
|
|
|
Walk by moving the joystick a little, run by moving the joystick a lot.
|
|
|
|
|
|
|
|
|
|
A = jump
|
|
|
|
|
B = shoot, run, hold on to things, yoshi's tongue, etc.
|
|
|
|
|
Z = crouch or lay egg. Press Z while in the air to butt stomp.
|
|
|
|
|
C = camera. Hold C to look around with the joystick.
|
|
|
|
|
D-Pad = look around, or walk in some games
|
|
|
|
|
+ = pause
|
|
|
|
|
1 = throw egg if you are Yoshi
|
|
|
|
|
|
|
|
|
|
The Classic Controller Mario controls are:
|
|
|
|
|
==========================================
|
|
|
|
|
|
|
|
|
|
Walk by moving the joystick a little, run by moving the joystick a lot.
|
|
|
|
|
|
|
|
|
|
B = jump
|
|
|
|
|
A = spin attack
|
|
|
|
|
X/Y = shoot, run, hold on to things, yoshi's tongue, etc.
|
|
|
|
|
ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp.
|
|
|
|
|
+ = pause
|
|
|
|
|
L/R sometimes look around
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-=[ Yoshi's Universal Gravitation (Topsy Turvy), Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
The controls are the same as all other Mario or Yoshi games, except that
|
|
|
|
|
tilting the Wii Remote tilts the world and the screen. This affects
|
|
|
|
|
everything in the world and also how you move.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-=[ Metroid, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
All Metroid games use the same controls as Metroid Prime 3: Corruption on
|
|
|
|
|
the Wii. You aim up and down by pointing the Wii Remote up and down.
|
|
|
|
|
|
|
|
|
|
The Wii Metroid controls are:
|
|
|
|
|
=============================
|
|
|
|
|
Aim up and down by pointing the Wii Remote up and down.
|
|
|
|
|
|
|
|
|
|
Flick the Wii remote up while in Morph Ball to spring jump.
|
|
|
|
|
|
|
|
|
|
A = shoot
|
|
|
|
|
B = jump
|
|
|
|
|
Down on D-Pad = fire missile
|
|
|
|
|
C = toggle Morph Ball
|
|
|
|
|
- = start
|
|
|
|
|
+ = toggle super missiles
|
|
|
|
|
1 = map
|
|
|
|
|
2 = hint
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-=[ TMNT, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
The TMNT games (except Battle Nexus) use the same controls as TMNT on Wii,
|
|
|
|
|
or GameCube. With a Classic Controller they use the same controls as on
|
|
|
|
|
the Playstation version.
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
The Wii TMNT controls are:
|
|
|
|
|
==========================
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Shake the Wii Remote to attack or to throw away a weapon if
|
2009-04-03 01:41:09 +02:00
|
|
|
|
in the air. Also shake to pick up a weapon.
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
Shake the Nunchuk to do a spin kick.
|
|
|
|
|
|
2009-04-03 01:41:09 +02:00
|
|
|
|
A = jump
|
2009-04-27 02:34:47 +02:00
|
|
|
|
B = swap turtle, or charge attack
|
|
|
|
|
B while pointing up = super family move
|
|
|
|
|
C = roll
|
|
|
|
|
Z = special move
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
-=[ Boktai, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
The 3 Boktai games use special controls that I created. They are not based on
|
|
|
|
|
anything, since the real game uses a solar sensor.
|
|
|
|
|
|
|
|
|
|
The controls are the same with or without a Nunchuk.
|
|
|
|
|
|
|
|
|
|
The Wii Boktai controls are:
|
|
|
|
|
============================
|
|
|
|
|
|
|
|
|
|
Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point
|
|
|
|
|
your Wii Remote at the ground to block the sunlight and prevent it from
|
|
|
|
|
charging or overheating. Or hold it like normal to use it like normal.
|
|
|
|
|
|
|
|
|
|
Press Home to set the real life weather in the emulator's game menu. Note
|
|
|
|
|
that if it is night time in real life, there will not be any sun, regardless
|
|
|
|
|
of what you set the weather to. Please set the weather honestly or it spoils
|
|
|
|
|
the fun. Note that maximum sun is not actually the best, since it rots fruit,
|
|
|
|
|
and overheats your gun. The weather must be set each time you play, it is not
|
|
|
|
|
saved.
|
|
|
|
|
|
|
|
|
|
Swing your Wii Remote to swing your sword or other weapon, if you have one.
|
|
|
|
|
|
|
|
|
|
D-Pad or Nunchuk joystick walks.
|
|
|
|
|
|
|
|
|
|
Press B to fire your Gun Del Sol.
|
|
|
|
|
|
|
|
|
|
A = read signs, open chests, talk to people
|
|
|
|
|
C or 2 = look around, or change subscreen (R)
|
|
|
|
|
+ = start
|
|
|
|
|
- = select
|
|
|
|
|
Z or 1 = change element, or change subscreen (L)
|
|
|
|
|
1 (if Nunchuk plugged in) = fast forward
|
|
|
|
|
|
|
|
|
|
-=[ WarioWare Twisted, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
WarioWare Twisted uses similar controls to the Gameboy game.
|
|
|
|
|
|
|
|
|
|
The Wii WarioWare Twisted controls are:
|
|
|
|
|
=======================================
|
|
|
|
|
|
|
|
|
|
Rotate the Wii Remote to rotate.
|
|
|
|
|
|
|
|
|
|
Hold Z to lock the current menu item.
|
|
|
|
|
|
|
|
|
|
A = Select
|
|
|
|
|
B = Cancel
|
|
|
|
|
+ = Start
|
|
|
|
|
|
|
|
|
|
-=[ Kirby's Tilt n Tumble, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
Kirby's Tilt n Tumble uses similar controls to the Gameboy game.
|
|
|
|
|
|
|
|
|
|
The Kirby Tilt n Tumble controls are:
|
|
|
|
|
=====================================
|
|
|
|
|
|
|
|
|
|
Tilt the Wii Remote to tilt the world. Shake the Wii Remote to flick Kirby
|
|
|
|
|
and the monsters up into the air.
|
|
|
|
|
|
|
|
|
|
A = shoot yourself out of holes in the ground, or jump from clouds.
|
|
|
|
|
|
|
|
|
|
-=[ Mortal Kombat, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon
|
|
|
|
|
for the Wii, except that special moves gestures are not implemented yet.
|
|
|
|
|
|
|
|
|
|
The Mortal Kombat Wii controls are:
|
|
|
|
|
===================================
|
|
|
|
|
|
|
|
|
|
Use the Nunchuk joystick to move and jump.
|
|
|
|
|
|
2009-04-27 02:34:47 +02:00
|
|
|
|
D-Pad left = Low Punch
|
|
|
|
|
D-Pad up = High Punch
|
|
|
|
|
D-Pad down = Low Kick
|
|
|
|
|
D-Pad right = High Kick
|
2009-04-03 01:41:09 +02:00
|
|
|
|
Z = block
|
|
|
|
|
A = throw
|
2009-04-27 02:34:47 +02:00
|
|
|
|
C = change style, run, change costume or character
|
|
|
|
|
+ = pause
|
|
|
|
|
- = change costume or character
|
2009-04-03 01:41:09 +02:00
|
|
|
|
|
|
|
|
|
-=[ Lego Star Wars, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
Both Lego Star Wars games use the same controls as Lego Star Wars: The
|
|
|
|
|
Complete Saga for the Wii.
|
|
|
|
|
|
|
|
|
|
The Lego Star Wars Wii controls are:
|
|
|
|
|
====================================
|
|
|
|
|
Swing the Wii Remote to swing your lightsaber.
|
|
|
|
|
Flick the Wii Remote up to grapple.
|
|
|
|
|
|
|
|
|
|
A = Jump
|
|
|
|
|
B = Shoot
|
|
|
|
|
Z = Use the force, build lego
|
|
|
|
|
C = Change characters, talk to people
|
|
|
|
|
- = force power, special ability
|
|
|
|
|
+ = start
|
|
|
|
|
1/2 = fast forward
|
|
|
|
|
|
|
|
|
|
-=[ Harry Potter, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
All the Harry Potter games use the same controls as Harry Potter & The Order
|
|
|
|
|
Of The Phoenix on the Wii. They also use the keyboard controls from the PC
|
|
|
|
|
version of each game. Spell gestures are not supported yet.
|
|
|
|
|
|
|
|
|
|
The Harry Potter Wii controls are:
|
|
|
|
|
==================================
|
|
|
|
|
Wave the Wii Remote to cast a spell.
|
|
|
|
|
Nunchuk joystick walks.
|
|
|
|
|
D-Pad changes subscreen in the map and navigates menu.
|
|
|
|
|
In Harry Potter and the Order of the Phoenix you must use the IR Pointer
|
|
|
|
|
to select where to cast a spell.
|
|
|
|
|
|
|
|
|
|
A = Talk, open door, push button, interract, etc. / Jinx
|
|
|
|
|
B = Use your wand / charm / cancel
|
|
|
|
|
Z = run (fast forward) / sneak
|
|
|
|
|
C = show location name / flute / jump
|
|
|
|
|
- = Maurauders map / Tasks
|
|
|
|
|
+ = pause / menu
|
|
|
|
|
1/2 = change spells
|
|
|
|
|
|
|
|
|
|
-=[ Medal of Honour, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
All the Medal of Honour games use the same controls as various
|
|
|
|
|
Medal of Honour games and modes on the Wii.
|
|
|
|
|
|
|
|
|
|
The Medal of Honour Wii controls are:
|
|
|
|
|
=====================================
|
|
|
|
|
|
|
|
|
|
In Medal of Honour Underground you turn by aiming with the Wii Remote IR
|
|
|
|
|
pointer on the screen like any FPS game. In Medal of Honour Infiltrator,
|
|
|
|
|
you don't.
|
|
|
|
|
|
|
|
|
|
Swing the Wiimote up to reload.
|
|
|
|
|
Move with the Nunchuk joystick.
|
|
|
|
|
|
|
|
|
|
B = shoot
|
|
|
|
|
- = use
|
|
|
|
|
+ = pause, objectives, menu
|
|
|
|
|
2 / D-Pad Up = reload
|
|
|
|
|
D-Pad Left/Right = change weapons
|
|
|
|
|
D-Pad Down = toggle crouch
|
|
|
|
|
C = strafe
|
|
|
|
|
1 = run
|
|
|
|
|
|
|
|
|
|
-=[ One Piece, Match Wii Controls ]=-
|
|
|
|
|
|
|
|
|
|
Turn "Match Wii Controls" ON to use these controls.
|
|
|
|
|
|
|
|
|
|
One Piece uses the same controls as One Piece Unlimited Adventure on the Wii
|
|
|
|
|
or One Piece Grand Adventure (and others) on the Gamecube.
|
|
|
|
|
|
|
|
|
|
The One Piece Wii controls are:
|
|
|
|
|
===============================
|
|
|
|
|
|
|
|
|
|
A = attack
|
|
|
|
|
B = jump
|
|
|
|
|
- = change character
|
|
|
|
|
+ = pause
|
|
|
|
|
C = dash (double click and hold)
|
|
|
|
|
Z = grab
|
|
|
|
|
2 = fast forward
|
|
|
|
|
1 = select (maybe does nothing)
|
|
|
|
|
|
|
|
|
|
The One Piece Gamecube controls are:
|
|
|
|
|
===============================
|
|
|
|
|
|
|
|
|
|
A = attack
|
|
|
|
|
X = attack up
|
|
|
|
|
Y = jump
|
|
|
|
|
B = grab
|
|
|
|
|
R Trigger = change character
|
|
|
|
|
start = pause
|
|
|
|
|
L Trigger = dash (double click and hold)
|
|
|
|
|
Z = grab
|
|
|
|
|
right analog stick = fast forward
|
|
|
|
|
1 = select (maybe does nothing)
|
|
|
|
|
|
2008-09-17 06:39:46 +02:00
|
|
|
|
<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
|
|
|
|
|
|
|
|
|
|
-=[ Credits ]=-
|
|
|
|
|
|
2009-04-27 01:06:00 +02:00
|
|
|
|
Coding & menu design Tantric
|
|
|
|
|
Additional coding Carl Kenner
|
|
|
|
|
Menu artwork the3seashells
|
|
|
|
|
Menu sound Peter de Man
|
|
|
|
|
|
|
|
|
|
<09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
VBA GameCube/Wii SoftDev, emukidid
|
|
|
|
|
|
|
|
|
|
Visual Boy Advance - M VBA-M Team
|
|
|
|
|
Visual Boy Advance Forgotten
|
|
|
|
|
libogc/devkitPPC shagkur & wintermute
|
|
|
|
|
FreeTypeGX Armin Tamzarian
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
2009-04-27 01:06:00 +02:00
|
|
|
|
And many others who have contributed over the years!
|
2008-09-17 06:39:46 +02:00
|
|
|
|
|
|
|
|
|
<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
|
|
|
|
|
|
|
|
|
|
VBAGX Web Site
|
|
|
|
|
http://code.google.com/p/vba-wii
|
|
|
|
|
|
|
|
|
|
<EFBFBD>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C>,<2C><><EFBFBD>`<60><><EFBFBD>,<2C><>,<2C><>
|