mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-26 20:44:16 +01:00
f4715d3c26
Also, rumble and wii-control code has been cleaned up a bit.
304 lines
6.4 KiB
C++
304 lines
6.4 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vba.cpp
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*
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* This file controls overall program flow. Most things start and end here!
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#ifdef HW_RVL
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extern "C" {
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#include <di/di.h>
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}
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#endif
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#include "gba/Sound.h"
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#include "vba.h"
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#include "vbasupport.h"
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#include "preferences.h"
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#include "audio.h"
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#include "dvd.h"
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#include "networkop.h"
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#include "fileop.h"
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#include "menu.h"
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#include "menudraw.h"
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#include "input.h"
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#include "video.h"
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#include "vbaconfig.h"
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#include "wiiusbsupport.h"
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extern bool ROMLoaded;
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extern int emulating;
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bool InMenu = true;
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int ConfigRequested = 0;
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int ShutdownRequested = 0;
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int ResetRequested = 0;
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char appPath[1024];
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/****************************************************************************
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* Shutdown / Reboot / Exit
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***************************************************************************/
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static void ExitCleanup()
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{
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#ifdef HW_RVL
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ShutoffRumble();
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StopWiiKeyboard();
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#endif
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LWP_SuspendThread (devicethread);
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UnmountAllFAT();
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CloseShare();
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#ifdef HW_RVL
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DI_Close();
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#endif
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}
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#ifdef HW_DOL
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#define PSOSDLOADID 0x7c6000a6
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int *psoid = (int *) 0x80001800;
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void (*PSOReload) () = (void (*)()) 0x80001800;
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#endif
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void Reboot()
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{
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ExitCleanup();
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#ifdef HW_RVL
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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#else
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#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
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*SOFTRESET_ADR = 0x00000000;
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#endif
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}
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void ExitToLoader()
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{
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ExitCleanup();
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// Exit to Loader
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#ifdef HW_RVL
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exit(0);
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#else // gamecube
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if (psoid[0] == PSOSDLOADID)
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PSOReload();
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#endif
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}
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#ifdef HW_RVL
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void ShutdownCB()
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{
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ConfigRequested = 1;
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ShutdownRequested = 1;
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}
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void ResetCB()
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{
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ResetRequested = 1;
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}
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void ShutdownWii()
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{
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ExitCleanup();
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SYS_ResetSystem(SYS_POWEROFF, 0, 0);
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}
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#endif
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#ifdef HW_DOL
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/****************************************************************************
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* ipl_set_config
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* lowlevel Qoob Modchip disable
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***************************************************************************/
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static void ipl_set_config(unsigned char c)
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{
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volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
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unsigned long val,addr;
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addr=0xc0000000;
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val = c << 24;
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exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
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//write addr of IPL
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exi[0 * 5 + 4] = addr;
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exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
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while (exi[0 * 5 + 3] & 1);
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//write the ipl we want to send
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exi[0 * 5 + 4] = val;
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exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
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while (exi[0 * 5 + 3] & 1);
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exi[0] &= 0x405; //deselect IPL
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}
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#endif
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static void CreateAppPath(char origpath[])
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{
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#ifdef HW_DOL
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snprintf(appPath, 1024, GCSettings.SaveFolder);
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#else
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char path[1024];
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strcpy(path, origpath); // make a copy so we don't mess up original
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char * loc;
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int pos = -1;
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loc = strrchr(path,'/');
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if (loc != NULL)
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*loc = 0; // strip file name
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loc = strchr(path,'/'); // looking for / from fat:/
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if (loc != NULL)
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pos = loc - path + 1;
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if(pos >= 0 && pos < 1024)
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sprintf(appPath, &(path[pos]));
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#endif
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}
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/****************************************************************************
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* main
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*
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* Program entry
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****************************************************************************/
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int main(int argc, char *argv[])
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{
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#ifdef HW_DOL
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ipl_set_config(6); // disable Qoob modchip
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#endif
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#ifdef HW_RVL
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DI_Close();
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DI_Init(); // first
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#endif
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InitDeviceThread();
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VIDEO_Init();
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PAD_Init();
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#ifdef HW_RVL
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WPAD_Init();
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#endif
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InitialiseVideo();
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ResetVideo_Menu (); // change to menu video mode
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#ifdef HW_RVL
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
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// Wii Power/Reset buttons
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WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
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SYS_SetPowerCallback(ShutdownCB);
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SYS_SetResetCallback(ResetCB);
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#endif
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// Initialise freetype font system
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if (FT_Init ())
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{
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printf ("Cannot initialise font subsystem!\n");
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while (1);
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}
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// Initialize libFAT for SD and USB
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MountAllFAT();
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// Initialize DVD subsystem (GameCube only)
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#ifdef HW_DOL
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DVD_Init ();
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#endif
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// Check if DVD drive belongs to a Wii
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SetDVDDriveType();
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InitialiseSound();
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InitialisePalette();
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// Set defaults
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DefaultSettings ();
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// store path app was loaded from
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sprintf(appPath, "vbagx");
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if(argc > 0 && argv[0] != NULL)
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CreateAppPath(argv[0]);
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StartWiiKeyboardMouse();
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int selectedMenu = -1;
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// Load preferences
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if(!LoadPrefs())
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{
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WaitPrompt("Preferences reset - check settings!");
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selectedMenu = 2; // change to preferences menu
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}
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while(1) // main loop
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{
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InMenu = true;
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#ifdef HW_RVL
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if(ShutdownRequested)
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ShutdownWii();
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#endif
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// go back to checking if devices were inserted/removed
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// since we're entering the menu
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LWP_ResumeThread (devicethread);
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MainMenu(selectedMenu);
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selectedMenu = 3; // return to game menu from now on
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// stop checking if devices were removed/inserted
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// since we're starting emulation again
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LWP_SuspendThread (devicethread);
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ResetVideo_Emu();
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InMenu = false;
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while (emulating) // emulation loop
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{
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emulator.emuMain(emulator.emuCount);
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if(ResetRequested)
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{
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emulator.emuReset(); // reset game
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ResetRequested = 0;
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}
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if(ConfigRequested)
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{
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InMenu = true;
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ShutoffRumble();
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StopAudio();
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ResetVideo_Menu (); // change to menu video mode
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if (GCSettings.AutoSave == 1)
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{
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery
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}
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else if (GCSettings.AutoSave == 2)
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{
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state
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}
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else if(GCSettings.AutoSave == 3)
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{
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state
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}
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// save zoom level
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SavePrefs(SILENT);
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ConfigRequested = 0;
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break;
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}
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}
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}
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}
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