vbagx/source/vba/gb
2009-04-09 11:36:14 +00:00
..
GB.cpp Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games. 2009-03-20 20:22:22 +00:00
gb.h structural changes 2009-01-10 02:41:39 +00:00
gbCheats.cpp structural changes 2009-01-10 02:41:39 +00:00
gbCheats.h structural changes 2009-01-10 02:41:39 +00:00
gbCodes.h structural changes 2009-01-10 02:41:39 +00:00
gbCodesCB.h structural changes 2009-01-10 02:41:39 +00:00
gbDis.cpp structural changes 2009-01-10 02:41:39 +00:00
gbGfx.cpp structural changes 2009-01-10 02:41:39 +00:00
gbGlobals.cpp structural changes 2009-01-10 02:41:39 +00:00
gbGlobals.h structural changes 2009-01-10 02:41:39 +00:00
gbMemory.cpp Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html 2009-04-09 11:36:14 +00:00
gbMemory.h structural changes 2009-01-10 02:41:39 +00:00
gbPrinter.cpp structural changes 2009-01-10 02:41:39 +00:00
gbPrinter.h structural changes 2009-01-10 02:41:39 +00:00
gbSGB.cpp structural changes 2009-01-10 02:41:39 +00:00
gbSGB.h structural changes 2009-01-10 02:41:39 +00:00
gbSound.cpp update audio core to match VBA-M (BUG: static added to GBA sound!) 2009-01-10 08:03:58 +00:00
gbSound.h update audio core to match VBA-M (BUG: static added to GBA sound!) 2009-01-10 08:03:58 +00:00