.. |
agbprint.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
agbprint.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
armdis.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
armdis.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
bios.cpp
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fix save states, sync with VBA-M, finalize 2.1.1
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2009-12-07 08:24:05 +00:00 |
bios.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
Cheats.cpp
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fix save states, sync with VBA-M, finalize 2.1.1
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2009-12-07 08:24:05 +00:00 |
Cheats.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
CheatSearch.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
CheatSearch.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
EEprom.cpp
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revert some changes
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2010-04-05 22:46:26 +00:00 |
EEprom.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
elf.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
elf.h
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revert some changes
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2010-04-05 22:46:26 +00:00 |
Flash.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
Flash.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
GBA-arm.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
GBA-thumb.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
GBA.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
GBA.h
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fix save states, sync with VBA-M, finalize 2.1.1
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2009-12-07 08:24:05 +00:00 |
GBAcpu.h
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use less memory for snapshot screenshots - so now thumbs are activated for GameCube, revert some GBA changes
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2010-06-03 23:16:47 +00:00 |
GBAGfx.cpp
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fix save states, sync with VBA-M, finalize 2.1.1
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2009-12-07 08:24:05 +00:00 |
GBAGfx.h
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use less memory for snapshot screenshots - so now thumbs are activated for GameCube, revert some GBA changes
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2010-06-03 23:16:47 +00:00 |
GBAinline.h
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lang updates, rem NGC refs
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2010-04-01 21:35:49 +00:00 |
Globals.cpp
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fix save states, sync with VBA-M, finalize 2.1.1
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2009-12-07 08:24:05 +00:00 |
Globals.h
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structural changes
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2009-01-10 02:41:39 +00:00 |
Mode0.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
Mode1.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
Mode2.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
Mode3.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
Mode4.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
Mode5.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
RTC.cpp
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Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
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2009-03-20 20:22:22 +00:00 |
RTC.h
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Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
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2009-03-20 20:22:22 +00:00 |
Sound.cpp
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optimizations from dancinninjac
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2009-12-14 07:13:07 +00:00 |
Sound.h
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fix save states, sync with VBA-M, finalize 2.1.1
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2009-12-07 08:24:05 +00:00 |
Sram.cpp
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structural changes
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2009-01-10 02:41:39 +00:00 |
Sram.h
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structural changes
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2009-01-10 02:41:39 +00:00 |